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Sony won't offer option to disable PS4 DualShock 4 light bar

schaft0620

Member
I don't see why anyone would care about the light, I sit 5-10 ft away from my TV and I get no reflection unless there is nothing on the screen.
 
To people talking about the glow when watching Netflix etc - can't you just not have the light facing the screen? I have a bluetooth speaker that glows bright green when I'm charging it, and it illuminates my entire room at night. So I turn it over. Then it doesn't.
 

Qassim

Member
I don't see why anyone would care about the light, I sit 5-10 ft away from my TV and I get no reflection unless there is nothing on the screen.

And these posts just keep coming. It's puzzling how many people seem to believe because it isn't noticeable in their particular environment that it shouldn't be happening at all to anyone else regardless of their setup.
 
My television has a white, illuminated brand name logo that is right below the screen and is not able to turn off. It's annoying, but I tend to just ignore it. My screen, however, is matte. I will not buy a glossy television if I can help it. My living room has poor light control, thus effectively negating any image benefits of a plasma television.

So my solution for you guys is to get brighter living rooms. That way you will stop buying glossy televisions, and the DS4 light will not be a problem. :)
 
It should be possible on the DS4, Yoshida tweeted about that some time ago.



https://twitter.com/yosp/status/410146907093495812

0-100 slider or 1-10 steps as option would be great.
What is needed:
Games that use camera+LIGHT can ignore user selected brightness(Edit. brightness auto-adjust would be great also).
Checkbox for wether you want system to ignore or not camera telling position of player in splitscreen.
Some others I have not thought about yet.

Well it depends on whether you think system/power/game notification and status is just "light" or not.

The lights are being used by the console and it's games. That's the point. It's not just a light.


That is what i am saying. If system uses leds as any kind of on/off info feed (wich leds are on and so-on) it is not as simple but should still be most work in qa (this is just my opinion)
Edit. There could be built in check systems, but purpouse of leds leads me to believe those would be unnecessary. I still think qa or something similar demands for teh LIGHT to be on.
 

Qassim

Member
The problem is that the light function is already written into both the OS code and also the various game codes. So you'd have to retroactively go back and make sure that turning off the light wouldn't do something unexpectedly bad with every game that uses it (which is many of them) and also making sure it doesn't do something bad with the various OS level notifications and stuff. It's more complex than just "turn it off". The PC mod doesn't really have that problem, because nothing there is already DESIGNED to use the lightbar.

Sorry, it's an LED. A game that doesn't use it with the camera will not be affected because there is no logical reason for it to other than poor engineering.

I refuse to believe they'd be that stupid.
 
Sorry, it's an LED. A game that doesn't use it with the camera will not be affected because there is no logical reason for it to other than poor engineering.

I refuse to believe they'd be that stupid.

Several games use it without the camera though. That's the issue. The camera tracking is only one of several ways the lightbar is used.
 

Pimpwerx

Member
I personally have no issues with the lightbar other than some curiosity about how much battery it's eating. However, I think Sony is being really stupid about this. It should really be an option in the settings that can be overridden by a game. There's really no use for it without a camera. I don't notice it during games, so any ambient effects are a complete loss for me. So it's really just there for bling effect. I don't need it. If they give me an option, I'll turn it off until I get a camera. PEACE.
 
None of them have a technical dependency on it. I could break the LEDs and the game would know no different.

We aren't talking about a hardware solution (removing/breaking the lights), we are talking about writing SOFTWARE code to disable the lights. Writing a code to disable something that many other pieces of software are trying to use is not that easy.
 
To people talking about the glow when watching Netflix etc - can't you just not have the light facing the screen? I have a bluetooth speaker that glows bright green when I'm charging it, and it illuminates my entire room at night. So I turn it over. Then it doesn't.

I could put the controller in a drawer.

But I shouldn't have to.
 

rpmurphy

Member
We aren't talking about a hardware solution (removing/breaking the lights), we are talking about writing SOFTWARE code to disable the lights. Writing a code to disable something that many other pieces of software are trying to use is not that easy.
Allow software to override the system option. It's easier to do this now than when a lot of games are released and need to be patched.
 

Dunlop

Member
We aren't talking about a hardware solution (removing/breaking the lights), we are talking about writing SOFTWARE code to disable the lights. Writing a code to disable something that many other pieces of software are trying to use is not that easy.
They managed to do it on the PC rather easily

On the game side I do not see how hard it could be to check if the option is turned off when the game is launched and then just not run the code that uses it.

I'm not even sure what games use it outside of KillZone which was so useful as the light is in front of the controller. Thankfully the reflection off of my plasma ensures I do not have to look down at the controller itself :p
 

Qassim

Member
We aren't talking about a hardware solution (removing/breaking the lights), we are talking about writing SOFTWARE code to disable the lights. Writing a code to disable something that many other pieces of software is trying to use is not that easy.

It's easy if you've not done something monumentally stupid in the design. Something I'd have thought Sony had learned from after 7 years of awful software engineering.
 
Allow software to override the system option. It's easier to do this now than when a lot of games are released and need to be patched.

I'm pretty sure that's not a solution for most people unless I'm misreading many of the complaints in this thread. Many people don't want the light on while gaming - but games that use the light bar would override their preference and use it anyways?
 
It's easy if you've not done something monumentally stupid in the design. Something I'd have thought Sony had learned from after 7 years of awful software engineering.

I agree to an extent. My original point was that it's not just an easy "turn it off" software switch. It's too far past that point already.

Whether this is "monumentally stupid" or not is a matter of perspective.
 
We aren't talking about a hardware solution (removing/breaking the lights), we are talking about writing SOFTWARE code to disable the lights. Writing a code to disable something that many other pieces of software are trying to use is not that easy.

Convert every request regarding leds as null(except battery low indcation). (Or just ignore older games and make this part of qa for games in future)
I think yosp said devs had full controll over leds. Could be system can not override those as easily people would think. Still it should not be hard.

if ( LED_LIGHT == "off" )
{

LED_DEPENDENT_GAMES = "Re-enabling LED, please wait."
LED_LIGHT = "on"

}

Why not use boolean?
Also where would you put that code exactly?

if (LIGHTOFF == true )
{
if (bATTERYLOW == true)
{
BATTERYLOW();
}
Edit: else
{
IGNORELIGHT(); //forgot to put this else here.
}
}
else if (GAMEREQUESTSLIGHT == true)
{
LIGHTON();
}
else
{
Do shit normally.
}

Lets write code for them.
 

superbank

The definition of front-butt.
Get yourself these and change your life. I'm serious. And get this specific brand; it has a concave space that lets you open your eyes. Thank me later.

T4XgfZv.jpg
Someone should buy these... then put it over the DS4 lightbar.
 

rpmurphy

Member
I'm pretty sure that's not a solution for most people unless I'm misreading many of the complaints in this thread. Many people don't want the light on while gaming - but games that use the light bar would override their preference and use it anyways?
Yes, allow the user to turn it off in the system options, but allow software to override it and turn it on if the game requires it.
 
D

Deleted member 22576

Unconfirmed Member
I have the option to turn the light on my DS4 off but I like it. I keep it rather dim but I tried having it off for a while and I could never tell if the controller was connected or not. I do see it reflecting on the shiny bezel around my display but recently I've started standing while I play games because its better for me and its a non-issue.
 

Apath

Member
What on PS4 really uses the lightbar besides the camera? I really hope you dont mean "use" as in how Killzone changes the color of the light based on your health.
 
It's not worth me caring IMO. However, I have a LED with a glossy screen and it does reflect on it sometimes. Again, I don't care that much, but it does seem stupid that we can't at least have the option to dim it.
 
What on PS4 really uses the lightbar besides the camera? I really hope you dont mean "use" as in how Killzone changes the color of the light based on your health.

Yes, the light is used in several games for status notification and other things. A lot of the new/upcoming games like Transistor and Thief are going to be using it a lot. The controller itself uses the light for power notifications.
 

Apath

Member
Yes, the light is used in several games for status notification and other things. A lot of the new games like Transistor and Thief are going to be using it a lot. The controller itself uses the light for power notifications.
But how paramount is the light in those games? For one, the light is not visible when holding the controller--if it's not reflecting off your screen or you're in a well lit room (where the light isn't illuminating half of it), you won't notice it. I just cannot see the light being fundamental in any game to the point where disabling it hurts the experience, let alone break the game.

Would you mind sharing specific examples that go against this train of thought?
 

Qassim

Member
Whether this is "monumentally stupid" or not is a matter of perspective.

If one perspective is of good system design and software engineering and the other is "bad design is ok!" Then yeah, I suppose :p

It's an amateur mistake you'd penalise a student for. I wouldn't expect it from someone designing software and APIs for a console that could sell into 100m+ worldwide, especially when Sony were burned badly last gen for this sort of shit.

But I refuse to believe they've been that stupid. I'm betting this is more a matter of principle than anything. Giving users an option admits a design failure.
 

rpmurphy

Member
So that would fix the Netflix people's problems, but nobody else's.
People cannot expect a perfect solution that will satisfy everybody, that much is always the case when it comes to designing software. If it solves it for the Netflix people and it does not add much pain for everybody else, then it's good.
 
But how paramount is the light in those games? For one, the light is not visible when holding the controller--if it's not reflecting off your screen or you're in a well lit room (where the light isn't illuminating half of it), you won't notice it. I just cannot see the light being fundamental in any game to the point where disabling it hurts the experience, let alone break the game.

Would you mind sharing specific examples that go against this train of thought?

You are using words like paramount and necessary. I'm not saying that the light is anything like that. Just that the games USE it. If it's daylight, and you have a glossy screen tv, you likely are seeing your entire living room reflected in the television. I don't think anyone is complaining about seeing the reflected light in a fully lit room. As you said, nobody notices it.

In the dark the light will ambiently light up your hands, or your lap if you hold the controller the way I do while I'm gaming. (not that everyone does, I'm just explaining) In Killzone that was kind of cool, because when I take damage, my legs turn red. I thought it was neat. And a lot of game designers seem to think so too, because they keep announcing games that do similar things.

It's not a critical function or anything, but the game designers are coding it in because Sony told them they could.
 
People cannot expect a perfect solution that will satisfy everybody, that much is always the case when it comes to designing software. If it solves it for the Netflix people and it does not add much pain for everybody else, then it's good.

You must be a Netflix person and not a battery life person or a plasma television gamer.
 

flkraven

Member
My television has a white, illuminated brand name logo that is right below the screen and is not able to turn off. It's annoying, but I tend to just ignore it. My screen, however, is matte. I will not buy a glossy television if I can help it. My living room has poor light control, thus effectively negating any image benefits of a plasma television.

So my solution for you guys is to get brighter living rooms. That way you will stop buying glossy televisions, and the DS4 light will not be a problem. :)

I hope the smile means that this is sarcasm. Instead of having a light switch for an LED that most don't use, people should get new living rooms and new televisions. Makes perfect sense.

Also, having a light on a device in front of you is not the same as having the reflection of a light directly on the screen of a television. Some people chose to buy Plasma TVs for their picture quality, so they have their living rooms arranged in a way to view them perfectly (ie, no open windows behind you, etc).
 

Apath

Member
You are using words like paramount and necessary. I'm not saying that the light is anything like that. Just that the games USE it. If it's daylight, and you have a glossy screen tv, you likely are seeing your entire living room reflected in the television. I don't think anyone is complaining about seeing the reflected light in a fully lit room. As you said, nobody notices it.

In the dark the light will ambiently light up your hands, or your lap if you hold the controller the way I do while I'm gaming. In Killzone that was kind of cool, because when I take damage, my legs turn red. I thought it was neat. And a lot of game designers seem to think so too, because they keep announcing games that do similar things.

It's not a critical function or anything, but the game designers are coding it in because Sony told them they could.
I use those words because that is the only reason why disabling the light bar would be a problem. If disabling the light bar doesn't break the game or severely hurt its playability -- AKA necessary -- then why would it matter if the user has it disabled?

Making your legs turn red is not in any way a necessary feature in the game. To say you shouldn't be able to disable the light bar because of that is ridiculous.

And I realize the light can be visible; my point was that during regular play there are times when the light isn't visible and yet those games function just as well. I was simply pointing out that games can work under those conditions, so being able to disable the light bar wouldn't be much different.
 
If one perspective is of good system design and software engineering and the other is "bad design is ok!" Then yeah, I suppose :p

"Good system design" is not objective in that way though. You just believe it to be in this case because you don't like it. Not having user control over a light that is there for developers to use isn't necessarily a bad design. It's a design decision that makes sense in some ways. Could it have been implemented BETTER? Yes. Does that mean it's automatically shit? No.
 

flkraven

Member
I use those words because that is the only reason why disabling the light bar would be a problem. If disabling the light bar doesn't break the game or severely hurt its playability -- AKA necessary -- then why would it matter if the user has it disabled?

Making your legs turn red is not in any way a necessary feature in the game. To say you shouldn't be able to disable the light bar because of that is ridiculous.

And I realize the light can be visible; my point was that during regular play there are times when the light isn't visible and yet those games function just as well. I was simply pointing out that games can work under those conditions, so being able to disable the light bar wouldn't be much different.

This exactly. Imagine you could never turn the volume off on your television. Having no audio may not be how the games are intended to be played, but there is an option to remove audio because it is a easy, common courtesy that should be applied to annoyingly bright lights.
 
I use those words because that is the only reason why disabling the light bar would be a problem..

No, actually I've already discussed why it would be a "problem". It's a problem because as the sole area of notification on the controller, and the fact that it was opened up to the developers to use, there is already existing code in place, and a lot of future code coming that uses the lightbar. Disabling it with software would require that you feed the system conflicting code that attempts to override all the current code that utilizes it. Having a basic knowledge of software coding, superseding old code is not ever as simple as you'd like it to be. I'm not saying it's not entirely doable. I'm just saying that it's not like some five minute coding job that some people think it is.

Also, I never said that you shouldn't be able to disable the lightbar. Just that doing so at this point might pose an issue. Please don't put words in my mouth. Thanks.
 
This exactly. Imagine you could never turn the volume off on your television. Having no audio may not be how the games are intended to be played, but there is an option to remove audio because it is a easy, common courtesy that should be applied to annoyingly bright lights.

Now imagine that up until now, the volume for your television was controlled by the people who made the television show. Now imaging trying to code your television to override that and give you control over the volume. Now you have an analogy.
 

Apath

Member
No, actually I've already discussed why it would be a "problem". It's a problem because as the sole area of notification on the controller, and the fact that it was opened up to the developers to use, there is already existing code in place, and a lot of future code coming that uses the lightbar. Disabling it with software would require that you feed the system conflicting code that attempts to override all the current code that utilizes it. Having a basic knowledge of software coding, superseding old code is not ever as simple as you'd like it to be. I'm not saying it's not entirely doable. I'm just saying that it's not like some five minute coding job that some people think it is.
I never tried to argue that it was simple, only that there is nothing preventing it functionality wise. To me this is like discussing the viability of disabling rumble: games use it, but is never important to the user experience.

If it's a problem for a lot of users, Sony should seriously consider investing the resources required to patch in an option to disable or dim the light on the controller.
 
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