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Super Smash Bros Wii U & 3DS Thread 4: New Year, Old Arguments

"I know that's the idol from Uprising, as well as her animation, so nice try to those who made it. Besides, I rather wait for Sakurai to give us the real news."

From Admiral Pit on SmashBoards.
 

SuperSah

Banned
Here's the roundup:

The Mario is NOT in any previous screen.
Her model is NOT from KI:U
The Background is 100% original.

I checked this twice through my whole 3DS collection, looking legit.

Try not to hype incase it's a good fake, lol.
 
I'm gonna give my opinion about the statements Sakurai made:

Trumping ledge grabs: I think what GooeyHeat said is accurate. In fact, it's the only thing that makes sense in this context. Think about it, there have been only four possible situations when a recovering character interacts with a character at the edge (ignoring tether recoveries):

1) The edgehogger is invincible, and the recovering character attempts to hit them with an attack. Due to the invincibility, the edgehogger stays on the edge and the recovering character falls.

2) The edgehogger is invincible, and the recovering character falls towards the ledge without doing an attack. The edgehogger remains on and the recovering character falls.

3) The edgehogger is vulnerable, and the recovering character hits them with an attack while recovering and grabs the ledge.

4) The edgehogger is vulnerable, and the recovering character falls to the ledge without throwing out an attack. The recovering character falls.

#4 is the only one that makes sense in the context of trumping. In #1 and #2 the edgehogger invincible, and in #3 the recovering character makes it onto the ledge. #4 is the only one that can be changed. Instead of the recovering character falling past the edge, they will now instead "trump" the edgehogger.

Air time and accumulated damage will determine your period of invincibility while hanging on an edge: Once again, I agree with what GooeyHeat said.

Basically, less airtime and/or less damage would equal less invincibility frames, while more air time and more damage would equal more invincibility frames. Also, when I say "air time", I'm specifically referring to time spent in the air, and nothing else. Time spent grabbing the edge or tethering to it does not count. Furthermore, this air time counter gets reset the moment either the character touches the ground or when they grab the edge (tethering would just halt the counter, instead of resetting it).

I have no idea what kind of formula Sakurai is using to calculate the amount of time a character remains invincible when hanging on a ledge, but I think it's probable that air time would have more weight to it than damage taken. In fact, damage taken would most likely have a minuscule effect on the amount of invincibility frames until you reach death percentages (like 130%+). It needs to be like that or else people can abuse grabbing the edge for invincibility when at high percentages without needing to be in the air for a long period of time.

Furthermore, there's gonna obviously be a cap on the effect air time and damage taken have on the amount of invincibility frames. Otherwise, characters would remain invincible for far too long. This is a complete shot in the dark, but I'm going to assume that at least 6 seconds of continuous air time with damage at 250%+ will give you the maximum amount of invincibility. How much that is is anyone's guess, though.

Grab controls will no longer be affected by whether you have above or below 100% damage: In previous games, there were two different kinds of moves that you can do when on a ledge. One when you're below 100%, and one when you are above or equal to 100%. The moves available to you when you are below 100% were always fast, but they were usually weak (in the case of the ledge attack) and had little invincibility frames. The moves when you are at or above 100% are typically the complete opposite of that, in which they are slow, but do a lot of damage (again, in the case of the ledge attack) and have a decent amount of invincibility.

Since he said these moves are no longer affected by percentage (and I also don't think that Sakurai would take out any moves), I'm led to believe that the player can decide which moves they want to do. This opens a lot more possibilities to the recovering player. Most likely, a quick tap of the appropriate button will do the <100% version, while holding the button will do the >=100% version.

EDIT: AND PALUTENA GOT LEAKED AS I WAS TYPING THIS ergjtrnhiubytkuthtr
 
If fake, I commend whoever made this. Damn convincing.

In comparison with the AR model, I guess the supposed Smash model looks less.....bright? I don't know, the hair looks less "shiny" on the Smash model...
 
Looks about right for the 3DS if you ask me.

Eh, I don't know. It just looks like there are "chunks" missing, especially down that right cheek, that aren't missing in other character models. If it's a fake it's a really damn good one, so much so that I wouldn't be surprised if it turned out to be real. I'm mostly just commenting on something that jumped out at me.
 
Well this is SURREAL. What do you think the chances are of finding fault in the images are, if they haven't been spotted yet? Some of you have legit good eyes for spotting fakes.
 

Crocodile

Member
@ Palutena

i-want-to-believe.jpeg


Probably fake though :(

Ledge guarding news is interesting but hard to interpret right now
 

Anth0ny

Member
why would a hud-less shot leak? it's fake. palutena will be in the game, though.

Perhaps "trumping" just means that once you're not invincible on the ledge, somebody else can grab it and knock you off, rather than having to hit you off.

Sounds like it would make edgehogging harder, but not impossible, as your time to do so would be limited.

If this is the case... it's not really a big change at all. Damn near the entire cast recovers with a special move that hits the opponent (Marth's UpB, Falco's Side B, MK's side b, etc)

So if this new mechanic only works when the character grabbing the ledge runs out of invincibility, they're getting hit off the ledge anyways. It only helps the recovering character in the rare situation where the character on the stage grabs the edge to edgehog when the off-stage character is close enough to the stage to grab ledge with their double jump. In other words, never. Edge hogging in Brawl is used when you are reading the opponent's recovery, and snipe the edge at precisely the right moment, when your invincibility is in tact. That doesn't look like it's going to change in Smash 4, despite this new mechanic.

This helps characters like Link, Ivysaur, Samus and Olimar the most because of their tether recoveries. Assuming this new mechanic transfers to tethers, which it absolutely should. Or, change tethers back to the way they worked in Melee (can grab to any part of the stage instead of auto snapping to the edge).
 

foxuzamaki

Doesn't read OPs, especially not his own
I'm gonna give my opinion about the statements Sakurai made:

Trumping ledge grabs: I think what GooeyHeat said is accurate. In fact, it's the only thing that makes sense in this context. Think about it, there have been only four possible situations when a recovering character interacts with a character at the edge (ignoring tether recoveries):

1) The edgehogger is invincible, and the recovering character attempts to hit them with an attack. Due to the invincibility, the edgehogger stays on the edge and the recovering character falls.

2) The edgehogger is invincible, and the recovering character falls towards the ledge without doing an attack. The edgehogger remains on and the recovering character falls.

3) The edgehogger is vulnerable, and the recovering character hits them with an attack while recovering and grabs the ledge.

4) The edgehogger is vulnerable, and the recovering character falls to the ledge without throwing out an attack. The recovering character falls.

#4 is the only one that makes sense in the context of trumping. In #1 and #2 the edgehogger invincible, and in #3 the recovering character makes it onto the ledge. #4 is the only one that can be changed. Instead of the recovering character falling past the edge, they will now instead "trump" the edgehogger.

Air time and accumulated damage will determine your period of invincibility while hanging on an edge: Once again, I agree with what GooeyHeat said.

Basically, less airtime and/or less damage would equal less invincibility frames, while more air time and more damage would equal more invincibility frames. Also, when I say "air time", I'm specifically referring to time spent in the air, and nothing else. Time spent grabbing the edge or tethering to it does not count. Furthermore, this air time counter gets reset the moment either the character touches the ground or when they grab the edge (tethering would just halt the counter, instead of resetting it).

I have no idea what kind of formula Sakurai is using to calculate the amount of time a character remains invincible when hanging on a ledge, but I think it's probable that air time would have more weight to it than damage taken. In fact, damage taken would most likely have a minuscule effect on the amount of invincibility frames until you reach death percentages (like 130%+). It needs to be like that or else people can abuse grabbing the edge for invincibility when at high percentages without needing to be in the air for a long period of time.

Furthermore, there's gonna obviously be a cap on the effect air time and damage taken have on the amount of invincibility frames. Otherwise, characters would remain invincible for far too long. This is a complete shot in the dark, but I'm going to assume that at least 6 seconds of continuous air time with damage at 250%+ will give you the maximum amount of invincibility. How much that is is anyone's guess, though.

Grab controls will no longer be affected by whether you have above or below 100% damage: In previous games, there were two different kinds of moves that you can do when on a ledge. One when you're below 100%, and one when you are above or equal to 100%. The moves available to you when you are below 100% were always fast, but they were usually weak (in the case of the ledge attack) and had little invincibility frames. The moves when you are at or above 100% are typically the complete opposite of that, in which they are slow, but do a lot of damage (again, in the case of the ledge attack) and have a decent amount of invincibility.

Since he said these moves are no longer affected by percentage (and I also don't think that Sakurai would take out any moves), I'm led to believe that the player can decide which moves they want to do. This opens a lot more possibilities to the recovering player. Most likely, a quick tap of the appropriate button will do the <100% version, while holding the button will do the >=100% version.

EDIT: AND PALUTENA GOT LEAKED AS I WAS TYPING THIS ergjtrnhiubytkuthtr
nice writeup
People are already saying it looks different than that on here and on the smashboards
 
"I know that's the idol from Uprising, as well as her animation, so nice try to those who made it. Besides, I rather wait for Sakurai to give us the real news."

From Admiral Pit on SmashBoards.
Having just checked the idol in question, it's not. The animation is similar, but her hand is in a completely different position when she stretches out her staff, and the face on the Uprising model is extremely different from her face on the "leak" pictures. Also, her halo in the leak is significantly smaller than the one she has in Uprising.

If it's a fake, it wasn't made by superimposing Uprising models onto Smash 4 material, that much is for sure.
 
Having just checked the idol in question, it's not. The animation is similar, but her hand is in a completely different position when she stretches out her staff, and the face on the Uprising model is extremely different from her face on the "leak" pictures. Also, her halo in the leak is significantly smaller than the one she has in Uprising.

If it's a fake, it wasn't made by superimposing Uprising models onto Smash 4 material, that much is for sure.

Just checked it out too. The hair is also totally different.
 

PikaED

Member
For a new page, just in case:

Apparent "leak" of Palutena. It's not confirmed at all so don't go hype.
Also, doesn't seem odd that these seem to be taken from White (or Animal Crossing) 3DS XL? I'd imagine those would be taken from a developer unit, if real (I could be wrong, though)?
 
Just checked that shit. Her whole arm is in a different angle in the idol, and the staff's pointy end thing is not visible when she extends it, but on that screenshot you can see it.
Edit: The staff is shorter, too. If this is a fake, I would be seriously impressed.
 

Masked Man

I said wow
Just checked the JPN Miiverse post to see if that would shed any light on the situation, and here's what I came up with:
  • In the picture, Mario was grabbing the ledge, but Link came in and stole it from him through this new "ledge priority"
  • The period of ledgegrab invincibility changes depending on amount of accumulated damage and time spent in the air
  • There is no longer any difference between a character's actions when above or below 100% damage
 

Richie

Member
I have to say, regardless of the photos being authentic or not, it's funny that shortly after EmCeeGramr warns us to only post credible leaks here, this happens.
 

solomon

Member
Also, doesn't seem odd that these seem to be taken from White (or Animal Crossing) 3DS XL? I'd imagine those would be taken from a developer unit, if real (I could be wrong, though)?

I was right about to type this, I don't think Sakurai would let staff walk around with the game like that.
 
The shape of the base of her staff is very different in the leaked image, as well as the prongs And crystal sphere being smaller. It looks like a legitimately different model to me..
 

FlynnCL

Unconfirmed Member
Yeah, checking the idol picture...

The idol has a lower poly shield with completely different textures compared to the leak. The staff is different (slimmer), her hair is no-where near as shiny, her dress is different...

 

foxuzamaki

Doesn't read OPs, especially not his own
Just checked the JPN Miiverse post to see if that would shed any light on the situation, and here's what I came up with:
  • In the picture, Mario was grabbing the ledge, but Link came in and stole it from him through this new "ledge priority"
  • The period of ledgegrab invincibility changes depending on amount of accumulated damage and time spent in the air
  • There is no longer any difference between a character's actions when above or below 100% damage

first point is slightly more clear I guess
 

GooeyHeat

Member
wasnt her model different in uprising?

and no one can export 3ds models afaik. those games are still unhacked

Wow, those Palutena pictures... I find it hard to believe that they're real simply because I can't think of anywhere they could feasibly come from. They look like pictures that would be chosen for the site, but displayed on a 3DS.

On the other hand, her model is good. Like, really good. Like, distinctly better than her Uprising model. I pulled out the game to compare, and the face is extremely different - these shots aren't just the Uprising model superimposed onto a Smash 4 screen, that's for sure. If they're fake, a lot of effort was put into them.

It doesn't really look like they shopped in poses from Uprising either. Take the second image for example.

frXIXBM.jpg


They barely look like the same model. Pretty impressive fake if you ask me.

Just checked the entire lineup of 3DS shots.

That Mario model has NOT been ripped.

Could there be an element of truth here?

according to the smashboards thread, those were separate people.

...no, it's original too.

Not a single 3DS shot at night with a pillar emerging in the bottom with with just the light gaze.

This is a totally original image.

Doesn't look the same in the face.

Having just checked the idol in question, it's not. The animation is similar, but her hand is in a completely different position when she stretches out her staff, and the face on the Uprising model is extremely different from her face on the "leak" pictures. Also, her halo in the leak is significantly smaller than the one she has in Uprising.

If it's a fake, it wasn't made by superimposing Uprising models onto Smash 4 material, that much is for sure.

Just checked it out too. The hair is also totally different.

Is it just me or does the staff seem to have extra detailing near the base of the top?
CALL OF TRAINWIZ
 
I'm looking at Mario and something looks strange, like the head feels too detailed but at the same time blurry and he is closer to the screen. He also looks too short.
 
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