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Massive EVE online battle, 10 hours, 2000 players, 57 dead titans.

why does the game run at 5fps during big battles? cant they fix that shit. also, i have no idea how eve works

It actually would run at normal fps if his computer was powerful enough. What happens is the gameplay is slowed down to up to 10% of normal to allow the servers to keep up. Its basically slow motion.
 

Gruso

Member
I'm watching this stream now: http://www.twitch.tv/dnoiz1 (loud music warning)

It's a CFC member, who is text chatting while whoring (which I've just learned is taking a ship of low value into battle to scab the scraps). Basically he's cruising around in the middle of the action.
 

tbm24

Member
Eve is like the coolest game I'll never play. I'm such a space sci-fi nerd that these stories and battles fascinate the hell out of me. Plus seeing those Jesus beams pop out of nowhere is epic all hell when you consider the scale.
 

tbm24

Member
I'm watching this stream now: http://www.twitch.tv/dnoiz1 (loud music warning)

It's a CFC member, who is text chatting while whoring (which I've just learned is taking a ship of low value into battle to scab the scraps). Basically he's cruising around in the middle of the action.

OMG THOSE SHIPS!

I really respect EVE as a game. And someone needs to make a sci-fi about that one hostile take over years back.
 

adj_noun

Member
I'm watching this stream now: http://www.twitch.tv/dnoiz1 (loud music warning)

It's a CFC member, who is text chatting while whoring (which I've just learned is taking a ship of low value into battle to scab the scraps). Basically he's cruising around in the middle of the action.

He just gave one heck of an explanation for what's going on.
Someone asked me to narrate what is going on. Basically everyone is out here fucking each other with giant space cocks at 1 frame per second because we hate ourselves. And that's pretty much Eve Online..

edit: fixed the narration via reddit
 

Rnr1224

Member
this looks like the most boring game as well as the most interesting game ive ever heard. seems intense when battles happen but otherwise very boring
 

shaowebb

Member
mderekt said:
"The two largest powerblocs in EVE, the Goonswarm-led CFC on one side and the conglomerate of two of the largest coalitions, Pandemic Legion and N3 (will be referred to as N3PL) have been clashing over the last few months in what is commonly referred to as "the Halloween war".
Recently, N3PL has frequently been using a dominant show of force, referred to as the "wrecking ball" (consisting of supercarriers and titans supported by carriers) for strategic fights. About a week ago, CFC forces first attempted to break the "wrecking ball" by dropping a large amount of dreadnought-class capitals right on top of the opposing supercaps in the system of HED-GP, but the fight was overshadowed by server issues and CFC thus refrained from committing their own supercapital force to the fight.
Today, N3PL surprisingly lost sovereignty over PL's warzone staging system of B-R5RB, apparently due to an administrative issue with sovereignty bills. CFC forces were quick to capitalize and dropped their own Territorial Control Units, which take 8 hours to online until sovereignty is claimed.
N3PL once again jumped their Wrecking Ball fleet in to destroy the TCU, with CFC also committing supercapitals and a large number of dreadnoughts, as the server seemed to be holding steadily this time. At approximately 1600 EVE time (UTC), the opposing forces engaged, with EVE's Time Dilation system quickly kicking in and reducing simulation speed to 10% of real time in an attempt to help the server cope with the enormous load. Approximately 150 minutes of fighting (15 minutes of simulation time) later, there are at time of writing seven N3PL titans and two CFC titans have reportedly been destroyed. Each titan, if sold, would be worth approximately 100 billion ISK, which translates to approximately 2500 USD worth of game time on the in-game market through EVE's PLEX system.
For comparison, in the Battle of Asakai that made gaming news just over a year ago, a mere three titans, six supercarriers and assorted capitals were destroyed, for a total of around 700 billion ISK destroyed."

ustozzle said:
"t's a complicated question, with a complicated answer - which is probably why you haven't gotten a straight answer yet. First, here's a bit of background on the nature of war in Eve.
Wars in Eve, like wars in real life, are fought across a spectrum of fronts, using any and every possible advantage. The battle is constantly shifting and changing, and the precarious toe-hold of advantage over your enemy may evaporate tomorrow when they adapt. Therefore, large wars are chaotic and full of change.
Most big powerblocs in nullsec employ a Fleet Doctrine method of war. A Fleet Doctrine is a carefully crafted mix of different shiptypes, which have synergistic effects when used together with correct coordination. Fleet Doctrines may or may not be the most effective means of fighting wars, but they are definitely the most efficient in terms of the human element. It simplifies the problem for your thousands of rank-and-file members. They are given a template that says "fly this exact ship, with these exact guns, and these exact kind of shields, and do not deviate from this setup." The reward for complying with the doctrine (instead of trying to be a badass and fly whatever the hell you feel like flying) is that, if you die in a big fight, and you were flying the correct doctrine setup, your ship is replaced for free by the alliance. This is logistically complicated, but from an organizational standpoint, it allows the rank-and-file member to quickly re-ship and get back into the fight, without worrying about being bankrupted by the grind of war.
In this current war, both N3PL and CFC/RUS are employing organized doctrines against one another. The top commanders on each side design their doctrine to counter the other's; if the advantage proves to be highly effective, the loser will often be forced to change to a new doctrine in the middle of the war. That means thousands of players have to equip new ships, train new skills, and learn new coordination roles. Changing doctrines mid-war is difficult.
A Fleet Doctrine of the type I've just described normally consists of subcapital ships, because that's the class of ship that the vast majority of members will be able to fly. A very well crafted subcapital fleet, with high levels of synergy, can be extremely effective in combat. A good example of this was the Baltec doctrine, complimented by the FYF doctrine, which were used together to devastating effect by the CFC in the Fountain War.
Capital and supercapital ships are not often fielded according to doctrines, primarily because there are too few varieties of capships to make it meaningful. Capships generally pile together into a giant jumble, and have little synergy. This is not always the case, but it's often the way things work. There are a couple of notable exceptions to this: the first is a doctrine being used by N3PL in the current war called The Wrecking Ball. It is a capship doctrine consisting of carriers, supercarriers, and titans, flying in a spherical formation, and exercising a relatively high degree of coordination in combat. The Wrecking Ball has been extremely effective in the current war. Another example of a capship doctrine is from CFC/RUS, and it's called Omegafleet. This doctrine calls for dreadnoughts - one specific kind of dreadnoughts, called Naglfars - with a very specific setup of their guns and their shields. The CFC/RUS was forced to change doctrines early in the current war, and the logistics of adopting Omegafleet have been quite daunting.
So, what's the point of all this doctrine stuff? Well, in a large scale war, you'll normally have the majority (thousands) of your members flying in subcaps, with well-organized doctrine fleets - and a small minority (a couple hundred) flying capships. When attacking a strategic objective (like an IHUB, for example), normally the subcap fleets will go in first to secure the field. This is done because capships that are flying around unsupported by subcaps are (usually) very vulnerable. Caveat: that's not always the case. Much can be (and has been) said about the situations where unsupported capships are advantageous, and whether that's a failure of game design. I don't want to get into that, because I don't know enough about it to make a cogent argument. Anyways, in a typical strategic operation, a few hundred or perhaps over a thousand players, in their different doctrines, flying under the leadership of a small team of fleet commanders who are all coordinating with each other in voice chat, will be the spearhead. They will charge the hill and set up a perimeter. Once that security has been established, then the capships and supers will come in and apply their overwhelming damage output to the structure that needs to be destroyed. Ideally, the subcaps maintain a sort of combat air patrol, screening the local system and several other nearby systems, so that the big boys are not caught with their pants down. Once the objective has been completed, the capships will extract back to their staging area (which is also itself very well-defended), while the subcaps remain on watch to protect them. Once all the big boys are safe, the subcap fleets will head home, usually in a staggered progression so they don't all land on top of each other.
Obviously, no plan survives first contact with the enemy. Most of the big, famous battles in Eve have come about because the opposition counter-attacked at some point in the process above. However, the point I wanted to make that was relevant to your question is, both classes of ships are vital. Without the subcaps providing security, it would be way too dangerous to risk the supers; without the supers, it would take a soul-crushingly long time to kill the strategic objective. In a world where things are working as they should, it takes a full-spectrum, coordinated effort across all ship classes to carry out a large-scale sovereignty war."

DOBBB on the stream said:
" From the mittani: Nulli sovdropped PL staging because Progod's a *** idiot, RZR flipped the station and TCUd, deadzoning PL and refusing them access to all their ships & items. We've killed over fifty hostile titans and we have the ENTIRETY of the hostile capital fleet, both normal and super, bent over a barrel and being anally violated with a bottle of vodka."

Holy hell this is nuts.
 
this looks like the most boring game as well as the most interesting game ive ever heard. seems intense when battles happen but otherwise very boring

Large battles can understandably be boring to watch. They're quite fun to read about, though.

Small scale combat is much more exciting to watch and generally play. I will say from experience, being in a capital ship in a massive battle can be very exciting, though.
 

Tehalemi

Member
It should really. It is like China and the US pretty much. Not politically, but power wise. They basically own the entire Null-Sec area, any other groups out there are " renting " space for ridiculous amounts ( 2 billion was our number per month for just 2 systems ).

It got to the point to where a newb guild became popular simply because they went out and actually attacked people. Eve Online is a novel idea, freakin brilliant to play, but once you get sucked into the politics and you are flying around in a ship that will cost you weeks of playing time to lose, yeah it loses its fun factor.

Noone wants to die, noone wants to fight, etc. Until now anyway.

The bad thing about these battles though, there is absolutely no sense of scale or excitement or war. It is just a giant bubble with ships thrown all around. I for one would set a point 300KM away from the main battle and send my ships there. Send fleets of Frigates / Destroys. Fleets of Cruisers and Battlecruisers, etc. Try to add some feel of actual epic war to the whole thing. Most will use 1 ship and 1 point to warp everything in all at once all in the same area, which is why all the major battles look like a giant mass of ships pointed in all different directions.

And this is why EVE will be one of the most interesting games to me. :D

Also, for those wanting a bit of a back story on this battle, someone on twitch chat sent in a link to explain:

http://www.reddit.com/r/Eve/comments/1watd2/eli5_br5rb/
 

shaowebb

Member
Dobbb said:
the highest loss in this fight was a 220 billion erebus

God this thing is insane. Whip out the spreadsheets folks. This math is getting crazy. So much blood in space. Apparently 1/4th of the titans in EVE are fighting it out right now and 1100 ships have been lost. Currently the scenario is that both sides are so entrenched with so many enemy that even if someone wanted to pull out they could not. Both sides of this fight are COMPLETELY committed to it with no means to escape. Its a bloodbath that cannot end no matter what at this point. The loss of money will be staggering here.
 

Mindlog

Member
3,333 USD a pop.

I saw a bit of it earlier and didn't understand what was going on other than a Doomsday beam every now and then, explosions, and with total ISK loss at about $88,000. The person who's streaming it had Far Cry 3: Blood Dragon music playing in the background.

I'm shocked it's still ongoing but the stories are always fascinatiing to read about. It sounds like one hell of an epic battle.
There's too much at stake for them. This could very well go on for a while.

Also with fittings some Titans cost considerably more. That titan was killed worth ~222 billion ISK which roughly translates to $6082.80. If you are looking at ISK/TC/Money conversions and whatnot.
Pretty good idea, some of the mods that drop are worth near billions
The Titan above dropped one of these. Draclira's Modified Cap Recharger at the time was listed as worth 11 billion.
 
Here's the aforementioned "Wreckingball" in picture form:

3JTeD8g.jpg


Here's a quick and rough breakdown. The Wreckingball is mostly a defensive formation designed to counter a massive capital fleet. The fleet's primary goal is effective use of titans without having them bump each other into space. The "sphere" acts as a buffer keeping all the titans in the center of the sphere.

The sphere is formed of sniper slowcats, fatcats, and supercarriers. The slowcats are specific armor carriers that use sentry drones to snipe. Fatcats are dreadnoughts that remain unseiged. Supercarriers are the class of ship right below titans. These ships orbit the center of the sphere and ensure that no titans leave the center of the sphere.

The titans will be bonused for range which allow the carriers to delegate their drone commands to a titan. This will act as a sort of "finger of god" and have all of the carriers fire at the same time on the same person (the trigger).

The various other smaller entities will engage smaller targets and prevent bombers from harassing the drones. There's quite a bit more complexity to the ball, but this is the gist of it.
 
For those wondering the money is calculated based on the value of PLEX. Which is a month of game time you can purchase with real money or buy in game with ISK.

One PLEX is about 500,000,000 ISK or 15$ US money.
 

Afrikan

Member
69 Titans gone so far?

man can't they just call a truce....is it going to be worth it continuing this.

Do they also have negotiators working in the background while this giant battle is going?
 

Dizzy-4U

Member
The bad thing about these battles though, there is absolutely no sense of scale or excitement or war. It is just a giant bubble with ships thrown all around. I for one would set a point 300KM away from the main battle and send my ships there. Send fleets of Frigates / Destroys. Fleets of Cruisers and Battlecruisers, etc. Try to add some feel of actual epic war to the whole thing. Most will use 1 ship and 1 point to warp everything in all at once all in the same area, which is why all the major battles look like a giant mass of ships pointed in all different directions.
Imagine if the Dust promise ever comes to fruition. Chilling with your mates looking at the fireworks in the sky.

Someday, someday....
 

shaowebb

Member
Correction to what I said. It looks like somehow both sides have organized a lot of movement. Was a ceasefire and mutual retreat agreed to somehow?

Also ...

Hulkomania: said:
PL lost 1/2 to 1/3 of their total super cap fleet
 

darkwing

Member
69 Titans gone so far?

man can't they just call a truce....is it going to be worth it continuing this.

Do they also have negotiators working in the background while this giant battle is going?

Yup, there is always backstage negotiations, that's the beauty, anything goes but what is going right now is like WW3 erupting from a simple border skirmish
 

HariKari

Member
this looks like the most boring game as well as the most interesting game ive ever heard. seems intense when battles happen but otherwise very boring

There are no rules in space. It's a totally new game experience when you first set off into deep water with a ship you've grown attached to. All it takes is one wrong turn and you end up in a gate camp or taken down by the various factions that are running around those waters. 0.0 security is actually not that bad so long as you know the owners or are on good terms with them. It's the shallow water just outside the jurisdiction of the empires that is a real bloodbath for new players.

Best sandbox game ever.
 

Bboy AJ

My dog was murdered by a 3.5mm audio port and I will not rest until the standard is dead
69 Titans gone so far?

man can't they just call a truce....is it going to be worth it continuing this.

Do they also have negotiators working in the background while this giant battle is going?
From Reddit

Ok little Tommy this is what's happening.
Team A had a house in space, they forgot to pay rent. So they got kicked out of their house. Now anyone could come and move in.
So Team B gathered up all their big ships with big giant guns and went to move in.
However Team A brought all their big ships and guns to try and reclaim their house.
Currently both teams are shooting eachother and blowing eachother up over this house.
Team B appears to be facefucking Team A at the moment.

It should be mentioned that Team B owning Team A's house means that they can keep Team A from accessing it at all, meaning everything Team A has stored there is locked up out of their reach.

To extend on this, Team A's house also contained a warehouse of spaceships, spaceship parts and a fully stocked spaceship superstore all of which is inaccessible if Team B owns the house.
 

Gruso

Member
Broadcaster Dnoiz1: it appears PL / N3 is aligned out
Broadcaster Dnoiz1: but they wont leave till all the supers / titans are off the field
Broadcaster Dnoiz1: aka dead
 

Error

Jealous of the Glory that is Johnny Depp
If you're watching the dnoiz1 stream, sounds like a lot of infected mushroom to me.

The feed I'm watching just put in Danger Zone, so I'm guessing nope. The music before Danger Zone was pretty awesome, thought it was in-game.
 

Lemondish

Member
I love watching these battles, but no matter how hard I try, I simply cannot get into this game whatsoever.

Maybe I'm doing it wrong? The quest system seems boring and I may be lacking the understanding of how to actually play properly. All this emergent gameplay aspect has me thinking I'm approaching it too...traditionally.
 
I love watching these battles, but no matter how hard I try, I simply cannot get into this game whatsoever.

Maybe I'm doing it wrong? The quest system seems boring and I may be lacking the understanding of how to actually play properly. All this emergent gameplay aspect has me thinking I'm approaching it too...traditionally.

Having played for a few years, I can count the number of times I've ever done a quest on one hand. You have to come into the game with the right mindset and preferably the right group of people. It's a social game, not a themepark mmo.
 

DarkFlow

Banned
There are no rules in space. It's a totally new game experience when you first set off into deep water with a ship you've grown attached to. All it takes is one wrong turn and you end up in a gate camp or taken down by the various factions that are running around those waters. 0.0 security is actually not that bad so long as you know the owners or are on good terms with them. It's the shallow water just outside the jurisdiction of the empires that is a real bloodbath for new players.

Best sandbox game ever.

Yeah once you get past the gate camps at the border of 0.0 you're home free for the most part. You won't see many people out there unless you know where to look, and if you do, run away lol. I tend to only go to 0.0 space in my Spec Op ships so I can just slip by if I'm alone.
 

Error

Jealous of the Glory that is Johnny Depp
The battles in this game are as fun to watch as paint dry. The stories about the game are more interesting than the actual game.

Homeworld is still the only game that got the epic feel of space war and battles right.
 
I love watching these battles, but no matter how hard I try, I simply cannot get into this game whatsoever.

Maybe I'm doing it wrong? The quest system seems boring and I may be lacking the understanding of how to actually play properly. All this emergent gameplay aspect has me thinking I'm approaching it too...traditionally.

There is a Quest system ?

Here is what Eve is.

You are thrown into a universe. What do you do now ?

Yep. That's about it.
 

Jabba

Banned
EVE battles can get raw and intense from what I hear. D: Wouldn't be surprised if this escalates into a full out war.

I don't know much about this, but wouldn't it be possible that unsuspecting newbies who don't know battles like these are happening end up within the line of fire, thus being royally screwed? Or is there a warning sign/alarm that's like, "don't come near this area! A gimungous clusterfuck battle of the century is happening from this point onward!! If you value your resources, gather your shit and clear out!!!"

Yeah, how would you like to accidently jump out of eves version of hyperspace into this shit. LOL

I wonder if people who can't get an orbital strike in DUST 514, know that this could be a reason why?
 

shaowebb

Member
Oh shit guys...a 3rd super power is supposedly on its way. Folks are mentioning Something Awful...not certain but if that is SA forums I dont know what that means.


Here's the latest update:
UPDATE 10:36 EST Remaining N3PL Titans are attempting to extract at this time. Supercarriers, capital ships and sub-capitals will most likely remain on grid fighting until downtime.

Also more detailed summary:

Im quoting another person but to those who don't know whats happening. Here's how it went down. Corporation Nulli owned a station. Which gave them ownership of an entire sector. That's a big deal. Their corporate ally PL was tationed there and had lots of assets there. Nulli "forgot to pay rent" So then... The space-station became unowned. Except all of PLs assets housed there remained there. Another corporation, RUS was near, saw this going, and swooped in to take the station. They succeeded. PL came back with guns to take it back from RUS. To get their stuff back. PL also got their ally Nulli to help them. When that happened. RUS called their ally CFC. Normally, these kinds of things happen between smaller ships. And one team will either leave or win. But both sides refused to back down. And the fight continued to escalate continually. Until we have what you see now. Currently 2160 people. In a pitched war.

Interdiction spheres are everywhere right now and those prevent ships from leaving once they go in. This will not end.
 

DarkFlow

Banned
Oh shit guys...a 3rd super power is supposedly on its way. Folks are mentioning Something Awful...not certain but if that is SA forums I dont know what that means.

That would be the Goonfleet. They used to be big when I played a few years ago, no idea how big they are now.
 
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