• Hey, guest user. Hope you're enjoying NeoGAF! Have you considered registering for an account? Come join us and add your take to the daily discourse.

Media Create Sales: Week 4, 2014 (Jan 20 - Jan 26)

Isn't QOL tentatively set for Spring 2015? Or did I make that up?

Depending on how many...err..traditional game resources are used for QOL, I think the one size fits all system in late 2016 could work.

Maybe its wishful thinking, but I just cannot see Nintendo having any feasible way of launching a new portable and new home console with QOL on the way. I think they have to consolidate the game development to 1 platform.

They made it pretty clear that they are doing a new console and a new handheld but that they will be closer than ever. I imagine we will see a lot of crossplatform games.
 

schuelma

Wastes hours checking old Famitsu software data, but that's why we love him.
They made it pretty clear that they are doing a new console and a new handheld but that they will be closer than ever. I imagine we will see a lot of crossplatform games.

Did they? I thought Iwata's statements were hazier than that. I could definitely be wrong though.
 

Nirolak

Mrgrgr
I think X could do surprisingly well(not amazing or anything). Xenoblade was really, really well received. I'd actually imagine it doing better in the west than Japan though.

It's not impossible, but similar games are just doing so poorly in the US (like sub 20K LTDs for most third party multiplats) and Mario could only muster 240K in its launch month that I'm fairly skeptical of something like that.

Isn't QOL tentatively set for Spring 2015? Or did I make that up?

Depending on how many...err..traditional game resources are used for QOL, I think the one size fits all system in late 2016 could work.

Maybe its wishful thinking, but I just cannot see Nintendo having any feasible way of launching a new portable and new home console with QOL on the way. I think they have to consolidate the game development to 1 platform.

If I read the slides correctly, QOL is coming out in Fiscal 2016 (April 2015-March 2016) and is intended to contribute significant revenue in Fiscal 2017 (April 2016-March 2017).

I would be kind of surprised if it came out early in the fiscal year if it's not expected to sell much until the next one, but maybe they just expect a notably slow start, which isn't entirely unreasonable.
 

L Thammy

Member
I figure that Nintendo's casual IPs will hit the QOL doohickey while the core IPs will hit a hybrid.

Did they? I thought Iwata's statements were hazier than that. I could definitely be wrong though.

Pretty sure he said that he didn't rule the hybrid out.
 

Oregano

Member
Isn't QOL tentatively set for Spring 2015? Or did I make that up?

Depending on how many...err..traditional game resources are used for QOL, I think the one size fits all system in late 2016 could work.

Maybe its wishful thinking, but I just cannot see Nintendo having any feasible way of launching a new portable and new home console with QOL on the way. I think they have to consolidate the game development to 1 platform.

I think based on what Iwata has said about their next platforms that they will be analogous to the iPhone and iPad. They'll largely be based on the same stuff and share a lot of games but there will be games exclusive to both. I imagine that it won't just be for their benefit because they'll definitely want a lot of downloadable games to be 4DS/Wii3(hopefully not those names) like how a lot of games are Vita/PS3/PS4.

EDIT:
It's not impossible, but similar games are just doing so poorly in the US (like sub 20K LTDs for most third party multiplats) and Mario could only muster 240K in its launch month that I'm fairly skeptical of something like that.

I'm not sure there really is any similar games on the Wii U, especially in the west and I would actually say the most comparable game would be Mon Hun(not just genre wise or anything). They both have a decent cult following, which is actually on a Nintendo system and I'd say that most people who bought Xenoblade will get X as well. Japan is a bigger question, I know it was well regarded but I'm not sure it has the same degree of cult following.
 

Nirolak

Mrgrgr
They made it pretty clear that they are doing a new console and a new handheld but that they will be closer than ever. I imagine we will see a lot of crossplatform games.

Did they? I thought Iwata's statements were hazier than that. I could definitely be wrong though.

Their statement is as follows according to the WSJ:

WSJ said:
Nomura analyst now asking why Nintendo revamped its organizational structure to merge consoles and portable devices. Mr. Iwata says there was a huge technological gap in developing consoles and portable games in the past since portable devices run on batteries, but technological advances have narrowed the architectural difference between the two. He adds he doesn’t know yet whether the two hardware will be merged in the future, but the two will become more like “brothers.”
Source: http://blogs.wsj.com/digits/2014/01/29/live-nintendos-strategy-briefing-to-address-future-direction/

If someone can read the Japanese Q&A it might come off differently there, but from that I get "We're intending to make them like brothers (can share engine technology/scale assets easily), and might consider merging them into one device but haven't decided yet."
 
Did they? I thought Iwata's statements were hazier than that. I could definitely be wrong though.

23l.jpg

Take that for what you will.
 

Nirolak

Mrgrgr
I figure that Nintendo's casual IPs will hit the QOL doohickey while the core IPs will hit a hybrid.



Pretty sure he said that he didn't rule the hybrid out.

I think based on what Iwata has said about their next platforms that they will be analogous to the iPhone and iPad. They'll largely be based on the same stuff and share a lot of games but there will be games exclusive to both. I imagine that it won't just be for their benefit because they'll definitely want a lot of downloadable games to be 4DS/Wii3(hopefully not those names) like how a lot of games are Vita/PS3/PS4.

Well if it is a set top box, then they can just straight up take the same SoC from the handheld and put it in the console while turning up the clock rate since it will be plugged into a wall socket.

Amazon should do a good job demoing what that would look like soon when made by an actual company as opposed to the Ouya.
 

Nirolak

Mrgrgr
So on the set top box note, here's what that looks like when using similar and/or the same mobile SoCs for either handheld resolution or something larger than TV resolution.

To note, any missing effects would be because the game actually scales effects based on hardware level, but I think the general idea comes through.

I feel it generally looks fine even using today's technology (or perhaps a couple year's ago depending on the device).

Since they're so mass produced, the actual SoCs in these devices tend to run $15-$35, so they're very good for low cost devices.

This is just using Unity as well with an f2p game budget. It's not dedicated hardware with tools built 100% for it.

iPhone (5 or 5S, can't tell):


iPad (3, 4, or Air, can't tell):

 
So on the set top box note, here's what that looks like when using similar and/or the same mobile SoCs for either handheld resolution or something larger than TV resolution.

To note, any missing effects would be because the game actually scales effects based on hardware level, but I think the general idea comes through.

I feel it generally looks fine even using today's technology (or perhaps a couple year's ago depending on the device).

Since they're so mass produced, the actual SoCs in these devices tend to run $15-$35, so they're very good for low cost devices.

This is just using Unity as well with an f2p game budget. It's not dedicated hardware with tools built 100% for it.

iPhone (5 or 5S, can't tell):



iPad (3, 4, or Air, can't tell):
Get an ever so slightly stronger SoC for the "HDS" and then a beefed up version of that SoC for their console that can out perform the Wii U by at least a little bit and I'm perfectly okay with this.
 

schuelma

Wastes hours checking old Famitsu software data, but that's why we love him.
Well if it is a set top box, then they can just straight up take the same SoC from the handheld and put it in the console while turning up the clock rate since it will be plugged into a wall socket.

Amazon should do a good job demoing what that would look like soon when made by an actual company as opposed to the Ouya.

Really dumb question- so if Nintendo went this route, it would be a handheld+plus a set top box that can basically stream the same games to the TV?
 
Really dumb question- so if Nintendo went this route, it would be a handheld+plus a set top box that can basically stream the same games to the TV?

It would be a more powerful version of their handheld that uses the TV for the screen instead of a built in one. It would likely compete with Amazon's console instead of Sony and MS, which is probably the route Nintendo should go anyways.
 
Really dumb question- so if Nintendo went this route, it would be a handheld+plus a set top box that can basically stream the same games to the TV?

Think of vita and vita tv except the tv version would be more powerful (ram mostly for multitasking ) to better function as a standalone media device/console.
 

Oregano

Member
Really dumb question- so if Nintendo went this route, it would be a handheld+plus a set top box that can basically stream the same games to the TV?

Nah. It would be a handheld and set top box based on the same architecture and also sharing a lot of the games.

Not all games would be made for both but I imagine the thing Nintendo wants to avoid is a team staying on the same franchise because they have to go handheld->console->handheld2->console 2.

So instead of having NSMB handheld and then NSMB console they would have one NSMB game and then a NSLU-esque semi-sequel DLC using 90% of the same assets.

Zelda is the franchise I can definitely see staying separate because the handheld and console games are almost made with different DNA.

EDIT: It would also help a ton with third party support if the two systems shared a license and development environment. Think how much better Wii U would do if it had even 50% of the 3DS' games are multiplatforms.
 

Tripon

Member
I'm having trouble envisioning X selling well regardless of when it comes out so they might as well just release it as soon as it's feasibly ready.

I assume they're trying to build a brand they can use on the system after this, but if it's going to sell very little to start with, that's not going to do a ton of brand building.

See, that's why I think it'll get the DKCR:TP treatment. The big game of 2014 is shaping up to be Smash, and I doubt Nintendo wants any game crowding it out, so they'll delay X, even if its ready to 2015 and release it in Jan, or Feb.
 

Mpl90

Two copies sold? That's not a bomb guys, stop trolling!!!
As basically said many other times, two different devices: an handheld and a home device, like today.

But, compared to the recent past, two devices that share the same games, the same OS, the same software feature, the same architecture even if with some differencies, represented by the home device being more powerful than the handheld device. So, you play the game on the handheld but you can play it also on your tv, with better resolution / effects / shaders. Games that are scalable, like on PC.

With the home & console R&D reorganisation, with NNID becoming Nintendo's next platform in the future across all their devices, and talks of next home and handheld being "brothers", I can definitely see this transformation in their business structure

So far

Home console business + Handheld console business

In the future

Gaming business (family of gaming devices with the same games) + QOL business
 

Chris1964

Sales-Age Genius
sörine;99350984 said:
I think it'll sell better too but DK is still a stronger brand. DKCR destroyed every PSO and PSP game sales wise. I'm not sure if PS Nova will outsell DKCR3D even.

God Eater 2 Vita only version sold much more than DKCR3D and Nova won't make it?

The only thing I'm not sure yet is if Tropical Freeze will sell better than DKCR3D.
 

BlackJace

Member
I believe Opiate said that it was a good idea for Nintendo to pursue the casuals in full force. I'd largely agree; chasing the AAA market seems like it would be akin to running into a burning building at this point.
 

Nibel

Member
I think a Nintendo which focuses on just one platform would be incredible; I like the idea of having a powerful handheld + a box for the TV
 

Sendou

Member
I think a Nintendo which focuses on just one platform would be incredible; I like the idea of having a powerful handheld + a box for the TV

Yeah such platform would have a legendary library. I have just wondered would it be too much for 3rd parties? If they're thinking it's hard to compete on something like 3DS now just think about what it would be like if Nintendo only made games for that platform. That would be insane.

In any case a powerful handheld connecting with HDMI out and supporting controllers like Pro Controller equivalent, GamePad and Wiimote+Nunchuk is pretty close to my dream machine.
 
I'm not trusting that. Nintendo has and will move dates around to suit their needs. Just look at Donkey Kong tropical freeze.
I don't see the point of this argument, we can basically say that for every game, lets get real.

You have 20 games that came out on their announced date and 3 that aren't. Conclusion: Every game will be delayed?
 

Mpl90

Two copies sold? That's not a bomb guys, stop trolling!!!
I think a Nintendo which focuses on just one platform would be incredible; I like the idea of having a powerful handheld + a box for the TV

The greatest benefit, IMHO, would be the possibility of seeing much more "different" games from the ordinary Nintendo lineup. Example: with the current organisation, the team working on Mario 3D for the handheld then has to work immediatly on Mario 3D for the home console. If there were only one "platform" on different devices, that team would work on Mario 3D for that and, then, if they want...develop something different, even a brand new IP (I mean, bigger budget brand new IP; there are lots of them on the eShop).
 

schuelma

Wastes hours checking old Famitsu software data, but that's why we love him.
Yeah such platform would have a legendary library. I have just wondered would it be too much for 3rd parties? If they're thinking it's hard to compete on something like 3DS now just think about what it would be like if Nintendo only made games for that platform. That would be insane.
.

Well, I think the advantage would be a degree of certainty- they would know Nintendo is devoting all resources towards the platform, and the entire Nintendo audience would theoretically be consolidated- that is a potentially large platform to try and break into.
 
We won't get a single platform, Nintendo is probably going for a scalable batch of platforms (similair to Apple) and they're probably going to release even more hardware.

Home Console + Handheld + Cheap device for developing markets + (Integration of smartphones)
 

wrowa

Member
So, I take it this line of discussion points towards approval of a hybrid platform, or am I reading you all wrong?

Whether or not it's a hybrid platform, they need to establish a handheld/console ecosystem that is compatible with the software of both product lines. It's a necessity at this point, I think. Nintendo is not able to support both a modern handheld and a modern console with sufficient games anymore; the needed development resources just have grown too much. They either need to expand their development teams drastically or they need to find ways to concentrate their development efforts in a way that both console and handheld platform benefit from it.

Which is obviously easier said than done, since it comes with quite a bunch of risks.
 

BlackJace

Member
Whether or not it's a hybrid platform, they need to establish a handheld/console ecosystem that is compatible with the software of both product lines. It's a necessity at this point, I think. Nintendo is not able to support both a modern handheld and a modern console with sufficient games anymore; the needed development resources just have grown too much. They either need to expand their development teams drastically or they need to find ways to concentrate their development efforts in a way that both console and handheld platform benefit from it.

Which is obviously easier said than done, since it comes with quite a bunch of risks.

That's what I thought, too. If anything was to be taken away from the meeting, it was that they are looking at ways to improve their ecosystem, which sounds like a good thing, IMO.
 

sörine

Banned
God Eater 2 Vita only version sold much more than DKCR3D and Nova won't make it?

The only thing I'm not sure yet is if Tropical Freeze will sell better than DKCR3D.
GE2 sold only 75k more. It's also the only Vita game to outsell DKCR3D.

I actually doubt if TF can outsell it either.
 
The problem with "merging" the handheld lines, even in a manner that simply allows the software to be played on both is that they essentially halve their potential software revenue.

Regarding the other product, this was posted in the QoL thread... http://news.cnet.com/8301-13579_3-57618190-37/apple-reportedly-making-push-in-mobile-health/ depending upon when they release, Apple's products may already be on the market. Not that it was ever a blue ocean to begin with.
I don't know about 4M but they were still feeliing the effects of the overshipped launch into the second half of the calander year, so it could well look better this year unless demand crumples.
What demand, j/k.

I think if one takes how holiday-loaded this system is, even without the overshipment at launch they'd only be sitting at around 3M for the fiscal year so far; probably ending up around 3.5. I expect a decline Y/Y, with more competition on the market and software support at an all time low.
 

schuelma

Wastes hours checking old Famitsu software data, but that's why we love him.
The problem with "merging" the handheld lines, even in a manner that simply allows the software to be played on both is that they essentially halve their potential software revenue.
.

That's a good point, but I don't really see an alternative. This generation shows Nintendo cannot adequately produce software for 2 separate consoles.

Not to mention, I would argue the 3DS is already cannibalizing Wii U software sales to some extent.
 

BlackJace

Member
Regarding the other product, this was posted in the QoL thread... http://news.cnet.com/8301-13579_3-57618190-37/apple-reportedly-making-push-in-mobile-health/ depending upon when they release, Apple's products may already be on the market. Not that it was ever a blue ocean to begin with.
.
Who knows how dedicated Apple is on that sector, though. It's not a blue ocean, sure, but then again, I can't really think of any facets of entertainment that hasn't already at least been touched upon by others in some capacity.

I think its a matter of execution.
 

Mpl90

Two copies sold? That's not a bomb guys, stop trolling!!!
Regarding the other product, this was posted in the QoL thread... http://news.cnet.com/8301-13579_3-57618190-37/apple-reportedly-making-push-in-mobile-health/ depending upon when they release, Apple's products may already be on the market. Not that it was ever a blue ocean to begin with.
What demand, j/k.

Giving a quick look at descriptions of Nike and FitBit apps on GooglePlay(the ones mentioned in the article), they seems to be far more aimed at young people than elder ones. Apple apps, reading the article, sound like something more aimed towards them too, so more competing with what Nintendo would like to do, which intentions are more spread, aimed at the biggest audience possible.

But still, Apple still with mobile and wearables? Ah, fools! The future is non-wearable!!!

I was thinking it could be apps, but it'll probably be something different...seriously, I can't come up with anything right now, I can't imagine what a non-wearable could be :lol
 
The problem with "merging" the handheld lines, even in a manner that simply allows the software to be played on both is that they essentially halve their potential software revenue.
It would be a truly forward thinking approach.

Handheld games are becoming as expensive to develop as PS2/Wii games. Console games have ballooned so much higher. Hitting Vita or WiiU levels with their next handheld and their console upscaling the same games, maybe with higher fidelity assets, but definitely at higher resolutions with higher quality effects will mitigate the impact of these rapidly increasing development costs.

It does potentially halve their software revenue, but it also mitigates dev hurdles by giving one unified development pipeline.

And it will also lessen the sizable droughts they are known for. They just need to turn their software into the platform and their hardware into receivers.
 
sörine;99356003 said:
GE2 sold only 75k more. It's also the only Vita game to outsell DKCR3D.

I actually doubt if TF can outsell it either.

Nova will sell more than GE2 on Vita (doesn't have PSP version taking some sales) so it will also sell more than DKCR3D.
 

QaaQer

Member
So, I take it this line of discussion points towards approval of a hybrid platform, or am I reading you all wrong?

I think it is a terrible idea. Nintendo is about to begin competing with Amazon/Google/Apple in the ARM low powered set-top box space; whereas now they just have to deal with Sony and MS. They will get steamrolled. Apple's new appletv will be slick, Amazon's cheap and content rich, and Google's in between those two. As with the wii u, I think Iwata vastly overestimates the appeal of Nintendo games.

On a more personal note, I'm guessing going forward the only 3rd party support will be from phone/handheld devs on Nintendo home consoles. And Nintendo's console games will play very close to their handheld games. That is disappointing.
 
Who knows how dedicated Apple is on that sector, though. It's not a blue ocean, sure, but then again, I can't really think of any facets of entertainment that hasn't already at least been touched upon by others in some capacity.

I think its a matter of execution.
Well, if there's one thing in recent history that Nintendo have shown they're good at, it's execution...
Giving a quick look at descriptions of Nike and FitBit apps on GooglePlay(the ones mentioned in the article), they seems to be far more aimed at young people than elder ones. Apple apps, reading the article, sound like something more aimed towards them too, so more competing with what Nintendo would like to do, which intentions are more spread, aimed at the biggest audience possible.

But still, Apple still with mobile and wearables? Ah, fools! The future is non-wearable!!!

I was thinking it could be apps, but it'll probably be something different...seriously, I can't come up with anything right now, I can't imagine what a non-wearable could be :lol
A central hub with peripheral devices (sold separately) is the most likely scenario. A health/wellness console.
 
Code:
[B][U]Comgnet Software Sales Rankings: Week 5, 2014 (Jan 27 - Feb 02)[/U][/B]

[b]1. [PS3] Mobile Suit Gundam Extreme Vs. Full Boost – 491pt[/b]
[b]2. [PS3] Mobile Suit Gundam Extreme Vs. Full Boost (Premium G Sound Edition) – 208pt[/b]
3. [PS3] Sengoku Basara 4 – 71pt
[b]4. [PSV] Disgaea 4 Return – 69pt[/b]
5. [3DS] Kirby Triple Deluxe – 68pt
[b]6. [PS3] Diablo III – 57pt[/b]
7. [3DS] PazuDora Z: Puzzle & Dragons Z – 49pt
8. [3DS] Youkai Watch – 43pt
9. [3DS] Disney Magic Castle: My Happy Life – 28pt
[b]10. [3DS] Toushin Toshi – 28pt[/b]
11. [3DS] Monster Hunter 4 – 22pt
12. [PS3] Grand Theft Auto V – 20pt
[b]13. [PSV] Amagami (EBKore+) – 19pt[/b]
14. [3DS] Battle For Money Sentouchuu: Densetsu no Shinobi no Survival Battle! – 19pt
15. [PS3] Dragon Ball Z: Battle of Z – 17pt
16. [3DS] Attack on Titan: The Last Wings of Mankind – 15pt
17. [3DS] The Legend of Zelda: A Link Between Worlds – 15pt
18. [PSV] Uta Kumi 575 – 14pt
19. [PS3] Gran Turismo 6 – 13pt
20. [PS3] Saints Row IV: Ultra Super Ultimate Deluxe Edition – 13pt
[B]* New releases are in bold
* 1 pt = 1 sale
3DS - 9
PS3 - 8
PSV - 3[/B]

[B][U]New releases not in Comgnet's Top 20:[/U][/B]

[B][PSV] Rozen Maiden: Wechseln Sie Welt ab
[PSV] Rozen Maiden: Wechseln Sie Welt ab (Limited Edition)

[PSP] Arabians Doubt
[PSP] Arabians Doubt (Deluxe Edition)
[PSP] Arabians Lost & Arabians Doubt: Twin Pack
[PSP] Shinobi, Koutsutsu
[PSP] Shinobi, Koutsutsu (Limited Edition)
[PSP] Suzunone Seven! Portable
[PSP] Fate/Extra CCC (PSP the Best)

[PS3] Rozen Maiden: Wechseln Sie Welt ab
[PS3] Rozen Maiden: Wechseln Sie Welt ab (Limited Edition)
[PS3] Sniper Elite V2 (Ubi the Best)[/B]

No Tsutaya yet, but I'll post it when it releases.

Dengeki is also coming very soon.
 

DrWong

Member
We won't get a single platform, Nintendo is probably going for a scalable batch of platforms (similair to Apple) and they're probably going to release even more hardware.

Home Console + Handheld + Cheap device for developing markets + (Integration of smartphones)

Probably right going by what Iwata said one year ago. No hybrid. More platforms.

This means that if we manage to integrate our platforms successfully, we may in fact be able to make more platforms.
 

Darius

Banned
All this talk about a WiiU successor in 2016... and when is the 3DS successor supposed to launch? How likely is it that they´ll launch two systems in the same year or just one year apart again, considering that one apparent reason for WiiUs problems is that Nintendo can´t support two contemporary system launches on their own?

They are talking about their handhelds and consoles becoming more like "brothers". Looking at how such different systems like the "cell-powered" PS3 and "smartphony" hardware of the PSV allow to make ports without to much hassle for certain titles. There is a possibility they´ll start it with their next system, which likely will be their next handheld, that could share some similarities with WiiU and future systems.


sörine;99356003 said:
GE2 sold only 75k more. It's also the only Vita game to outsell DKCR3D.

I actually doubt if TF can outsell it either.

It´s odd to compare a 3 year old port to a new game either way. Especially considering the original sold ~1 million units.
 

heidern

Junior Member
I don't think we will see the Wii Next until 2017 or 2018. It's all good and well saying they should ditch the Wii U, but consoles don't grow on trees and they'd need to come up with something worthwhile to replace it with first. If they release in 2016 it's only 3 years after PS4/Xbone launch so it may well seem underpowered or only comparable to them. It's also smack bang in the middle of the PS4/Xbone life cycles with those systems getting their second and third generation games. That's a disaster waiting to happen.

The problem with "merging" the handheld lines, even in a manner that simply allows the software to be played on both is that they essentially halve their potential software revenue.

Yep. Handheld games and console games also have different design needs. What's changed is that Nintendo handhelds are now capable of mature 3D game engines. Gamecube engines could never have been ported to DS. They could have started with the 3DS maybe, but either it wasn't quite possible or they weren't forward thinking enough.

Regarding the other product, this was posted in the QoL thread... http://news.cnet.com/8301-13579_3-57618190-37/apple-reportedly-making-push-in-mobile-health/ depending upon when they release, Apple's products may already be on the market. Not that it was ever a blue ocean to begin with.

That's like saying Wii was never a blue ocean product because Sony and MS had products on the market. If the QOL is a watch with health features then yeah it won't be a blue ocean. But if it is something with fundamental differences to existing products and in the way it targets consumers then it can be a blue ocean just like the Wii.
 

Foshy

Member
Code:
[B][U]Comgnet Software Sales Rankings: Week 5, 2014 (Jan 27 - Feb 02)[/U][/B]

[b]1. [PS3] Mobile Suit Gundam Extreme Vs. Full Boost – 491pt[/b]
[b]2. [PS3] Mobile Suit Gundam Extreme Vs. Full Boost (Premium G Sound Edition) – 208pt[/b]
3. [PS3] Sengoku Basara 4 – 71pt
[b]4. [PSV] Disgaea 4 Return – 69pt[/b]
5. [3DS] Kirby Triple Deluxe – 68pt
[b]6. [PS3] Diablo III – 57pt[/b]
7. [3DS] PazuDora Z: Puzzle & Dragons Z – 49pt
8. [3DS] Youkai Watch – 43pt
9. [3DS] Disney Magic Castle: My Happy Life – 28pt
[b]10. [3DS] Toushin Toshi – 28pt[/b]
11. [3DS] Monster Hunter 4 – 22pt
12. [PS3] Grand Theft Auto V – 20pt
[b]13. [PSV] Amagami (EBKore+) – 19pt[/b]
14. [3DS] Battle For Money Sentouchuu: Densetsu no Shinobi no Survival Battle! – 19pt
15. [PS3] Dragon Ball Z: Battle of Z – 17pt
16. [3DS] Attack on Titan: The Last Wings of Mankind – 15pt
17. [3DS] The Legend of Zelda: A Link Between Worlds – 15pt
18. [PSV] Uta Kumi 575 – 14pt
19. [PS3] Gran Turismo 6 – 13pt
20. [PS3] Saints Row IV: Ultra Super Ultimate Deluxe Edition – 13pt
[B]* New releases are in bold
* 1 pt = 1 sale
3DS - 9
PS3 - 8
PSV - 3[/B]

[B][U]New releases not in Comgnet's Top 20:[/U][/B]

[B][PSV] Rozen Maiden: Wechseln Sie Welt ab
[PSV] Rozen Maiden: Wechseln Sie Welt ab (Limited Edition)

[PSP] Arabians Doubt
[PSP] Arabians Doubt (Deluxe Edition)
[PSP] Arabians Lost & Arabians Doubt: Twin Pack
[PSP] Shinobi, Koutsutsu
[PSP] Shinobi, Koutsutsu (Limited Edition)
[PSP] Suzunone Seven! Portable
[PSP] Fate/Extra CCC (PSP the Best)

[PS3] Rozen Maiden: Wechseln Sie Welt ab
[PS3] Rozen Maiden: Wechseln Sie Welt ab (Limited Edition)
[PS3] Sniper Elite V2 (Ubi the Best)[/B]

No Tsutaya yet, but I'll post it when it releases.

Dengeki is also coming very soon.
Had no idea that Diablo was coming out in JP this week. Is it big on PC over there?
 

Log4Girlz

Member
The problem with "merging" the handheld lines, even in a manner that simply allows the software to be played on both is that they essentially halve their potential software revenue.

Regarding the other product, this was posted in the QoL thread... http://news.cnet.com/8301-13579_3-57618190-37/apple-reportedly-making-push-in-mobile-health/ depending upon when they release, Apple's products may already be on the market. Not that it was ever a blue ocean to begin with.
What demand, j/k.

I think if one takes how holiday-loaded this system is, even without the overshipment at launch they'd only be sitting at around 3M for the fiscal year so far; probably ending up around 3.5. I expect a decline Y/Y, with more competition on the market and software support at an all time low.

Releasing a single handheld would eliminate a revenue stream. Releasing two devices that run the same software does not necessarily halve software revenue if people buy say, only the console as that is an expanded market for the same assets. And in a contracting market this may be an effective way to increase software sales.
 

Mpl90

Two copies sold? That's not a bomb guys, stop trolling!!!
Comgnet chain stores preorders comparison, as of February 2nd, 2014

[3DS] Dragon Quest Monsters: Terry's Wonderland - 553pt
[3DS] Dragon Quest VII - 636pt
[3DS] Dragon Quest Monsters 2 - 373pt

[PS3] Yakuza Kenzan - 146pt
[PS3] Yakuza 4 - 358pt
[PS3] Yakuza 5 - 282pt
[PS3] Yakuza Ishin - 112pt
[PS4] Yakuza Ishin - 51pt

[PSP] Kuroko's Basketball: Games of Miracles - 30pt
[3DS] Kuroko's Basketball: Miraculous Victory - 42pt

[3DS] Harvest Moon: A New Beginning - 31pt
[3DS] Harvest Moon: Connecting to a New World - 38pt

[3DS] Magi: The Labyrinth of Beginning - 56pt
[3DS] Magi: The Kingdom of Magic - 28pt

[PS3] Battlefield 4 - 96pt
[PS4] Battlefield 4 - 21pt

[PS3] Dynasty Warriors 8: Extreme Legends - 29pt
[PS4] Dynasty Warriors 8: Extreme Legends - 15pt

PS4 v.s. recent launches: 19 days to go

[3DS] Professor Layton and the Mask of Miracles - 135pt
[3DS] Super Street Fighter IV 3D Edition - 45pt
[3DS] Samurai Warriors Chronicles - 36pt

[PSV] Hot Shots Golf: World Invitational - 52pt
[PSV] Uncharted: Golden Abyss - 37pt

[WIU] New Super Mario Bros. U - 91pt
[WIU] Monster Hunter 3G HD Version - 46pt

[PS4] Yakuza Ishin - 51pt
[PS4] Battlefield 4 - 21pt
[PS4] Dynasty Warriors 8: Extreme Legends - 15pt
 
Top Bottom