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Next-gen Racing Graphics Face-off | (Next-gen means current-gen)

A higher resolution game that cuts corners every turn? Why does GTS not have proper weather? Why doesn't GTS have dynamic TOD? Why are the reflections in GTS only 20fps and blocky with pop in? Why are there still some cars in GTS with no cockpit view? Why GTS use lower quality car model in gameplay? Why is GTS not locked 60fps or native 4K? Why doesn't wet ground in GTS not reflect cars? Why are the shadows so low quality in GTS? Why is there soo much pop in GTS? Now tell me why are they cutting so much corners?

Neither FM7 has proper dynamic weather and TOD. Reflections in GTS are 60fps, but when you're in cockpit view, it's 30fps. Some cars doesn't have cockpit view in GTS? What a rubbish, LOL. Cars in GTS in gameplay are more detailed than those in FM7. And neither is Forza 7 locked 60fps. Go check VGTech video.
 

thelastword

Banned
This is the problem with you, you only watch video's you haven't seen it native in the flesh on the X and btw all reflections are not 30hrtz, certainly not on the X and the general framerate is not locked 60fps on the Pro in quality mode.
Why don't you prove what you're saying........I'm sure you saw that, but PRO is locked 60fps in framerate mode, it drops 1 frame to 59fps in quality mode according to vgtech, there is no data on the XBONEX version of Forza 7 unfortunately, but we know that whenever DF says something is smooth or locked 60fps it's not, because they said Forza 7 was locked 60fps on the XBOX-ONE, no dropped frames whatsoever, and that's not true.......
 
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Turk1993

GAFs #1 source for car graphic comparisons
Forza Motorsport 7 isn't locked 60 fps either. Go check VGTech video.
Even though John and I don't always see eye to eye and I felt he was trying to be nice to Forza, he did an excellent job in that video spelling out the technical differences, where the majority of GTS's rendering methods are more advanced and technical over Forza, but more than his commentary, all you really had to do was watch the video, and see the two games side by side, it's really not rocket science.....The area where he shows the lighting at dusk in both versions just blows Forza away, the quality of the cars in GTS, the way light bounces off it, even nuanced bits like tail lights....Yet the best part of that video was when he showed GTS at night, particle and dust effects balooning up when you go offroad and the lights of the cars reflected in those particles...Also the dominance of headlights in GTS, where in Forza headlights dont even come on in dark tunnels, In GTS the lightsources of the cars are bouncing off each other and the environment and the time of day also looks more authentic just the same...




Forza does not have dynamic time of day, time does not move based on the clock, it moves based on where you are in a race on a track, basically baked TOD, even worse because there are no dynamic shadows to give that sense of time progression anyway, everything is baked. Reflections in GTS are 60fps most of the time, there are instances where the framerate lowers, but you take 60fps refresh most of the time to 30hz all of the time and I think it's quite clear what's preferable and superior...GTS is locked 60fps on PRO....All those corners eh!


Flat see-saw textures, probably one of the worse representations of gravel I've seen in a game, for a 2017 game no less...Quality is even lowered in the distance, after it's already so bad.....
MwWeGJ3.jpg


Everybody has gone home in Forza on raceday, reflections, lighting, 3d crew and those shadows.......
WX94ZSN.jpg


Polycount on the ad arches, reflections, lighting, shadows, AO, 3D Crews, more authentic materials., That ATD.
86MhyUr.jpg


Q0jEb5j.jpg


3D crowd that cast shadows vs 2D crowds with bad lighting and everything is just flat, hardly any gpu resources used...
x1T4r91.jpg


But that 4k native goodness amirite? uncompromised pixels, no compromises et al, Even the guy in red in GTS is amused....
UoO1Oj2.jpg


GTS off road....particle/dust effects galore...
lQtAYMk.jpg


Should I mention that in motion it's even better, just look at the DF video and see how much shimmering you see in Forza 7 when the BMW's are going down the nurb, observe the side rails in Forza 7 and some of the road markings, lots of shimmering, then compare that to the blue BMW on the GTS side. There's an issue with how AA works on all elements in Forza7, AA resolve is not that great everywhere, it's even worse on fences etc.....The resolution is better no doubt, but overall, IQ is below GTS in many areas.......So 4k does not mean you have a more impressive image, it only means you have a higher resolution in this instance...

You think that looks flat?
26080927787_8d0aa7715a_o.jpg

40911747582_7b23139134_o.png

39144213200_0ae08869a5_o.png

26080927917_eecf64f001_o.jpg


Im playing on pc maxed out 4K downsampled with 8xaa 90+fps and you say that GTS takes the win in image quality? lol
And for the track details, does GTS have detail and textures like this

40059702075_576155af50_o.png

40059703155_2c9acb5435_o.png

40941191611_6830b72309_o.png

40941204051_d53c4e903c_o.png

38067491512_1915a2a280_o.png

38045530036_a9d62bf15f_o.png

26081026957_c066396d2b_o.png


And yes weather is dynamic in Forza 7, GTS doesn't have proper rain. Forza is on another level when it comes to weather against GTS. For a game that doesn't cut corner i find it weird that GTS doesn't even have rain on tracks outside that 1 litlle level where you can race with 1 car. The worst part is the car doesn't even reflect on the wet asphalt and there is minimal raindrops on the windshield. Now look at this GTS doesn't come even close

40046737005_fbb2346bb0_o.png

40941204831_5cd6b2115f_o.png

40941205241_55a33a4611_o.png

38167225702_4a1e706c8b_o.png

38167228462_bb5a176196_o.png

38199405341_491f8e9375_o.png

38199420071_318dfca2e0_o.png

38167255412_54c56552cb_o.png

37870246514_529536e597_o.png

26810408649_92dc275392_o.png

26810408849_eabcef6bfc_o.png


For the car model on PC and XBX1X Its the same quality as photomode, even the cockpit is fully rendered and the speedometer works you can see it from the outside view. GTS on the other hand uses different lower quality lod
40237052554_58dd288650_o.jpg
 

Mattyp

Gold Member
Neither FM7 has proper dynamic weather and TOD. Reflections in GTS are 60fps, but when you're in cockpit view, it's 30fps. Some cars doesn't have cockpit view in GTS? What a rubbish, LOL. Cars in GTS in gameplay are more detailed than those in FM7. And neither is Forza 7 locked 60fps. Go check VGTech video.

What VGtech video is this of not locked 60fps? I can only find one on the demo.

Forza 4K ---------------------------------> GTS -> Forza Xbox S.

Nothing beats Forza in native 4K at 60FPS it just looks stunning compared to GTS. OP originally asked you why GTS doesn't have even just weather, not 'proper dynamic weather'.
 

Bogroll

Likes moldy games
Why don't you prove what you're saying........I'm sure you saw that, but PRO is locked 60fps in framerate mode, it drops 1 frame to 59fps in quality mode according to vgtech, there is no data on the XBONEX version of Forza 7 unfortunately, but we know that whenever DF says something is smooth or locked 60fps it's not, because they said Forza 7 was locked 60fps on the XBOX-ONE, no dropped frames whatsoever, and that's not true.......
Whoa ! Touched a nerve have i ? LOL You blatantly ignore my other posts when i pull you up on stuff about Forza eg 30fps mirrors and other shit you come out with. I genuinely like to see and discuss the differences between F7 and GT7 and it's just a waste of time with a Fanboy like you. You are ignored.
 
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thelastword

Banned
Whoa ! Touched a nerve have i ? LOL You blatantly ignore my other posts when i pull you up on stuff about Forza eg 30fps mirrors and other shit you come out with. I genuinely like to see and discuss the differences between F7 and GT7 and it's just a waste of time with a Fanboy like you. You are ignored.
You say nothing or prove nothing, just like this post.....Just "lols and this is the problem with you type posts".....Do you believe you deserve the pulitzer? The confirmation of 30fps mirrors and reflections is in DF's GTS vs Forza 7 video, it's been there for ages, the DF so many X-fans love and take their word as gospel without reservation...Then I posted a video of GTS from vgtech, you see it's a locked 60fps in framerate mode and also 1 dip to 59 in quality mode and you come here and say GTS is not locked 60fps, when I said it's locked on PRO and proved it.....Yet I'm the fanboy and now you feel upset and that I've done you this great injustice....Just discuss the points and corroborate what you're saying man.......
 

Bogroll

Likes moldy games
I nice little touch which is nothing really but it's taken me 5 months to realise is how the odometer really works in F7. Just wandering does GT Sport do this ? nothing major i know but nice if it's there and im looking forward to get GTSport next week to have a good look ( i am a sado :)) and play mainly. Im a bit scared to go online in case im not up to standard:)
 
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You say nothing or prove nothing, just like this post.....Just "lols and this is the problem with you type posts".....Do you believe you deserve the pulitzer? The confirmation of 30fps mirrors and reflections is in DF's GTS vs Forza 7 video, it's been there for ages, the DF so many X-fans love and take their word as gospel without reservation...Then I posted a video of GTS from vgtech, you see it's a locked 60fps in framerate mode and also 1 dip to 59 in quality mode and you come here and say GTS is not locked 60fps, when I said it's locked on PRO and proved it.....Yet I'm the fanboy and now you feel upset and that I've done you this great injustice....Just discuss the points and corroborate what you're saying man.......
Interesting you respond to that post while completely ignoring all the proof posted by Turk.
 

Bogroll

Likes moldy games
You say nothing or prove nothing, just like this post.....Just "lols and this is the problem with you type posts".....Do you believe you deserve the pulitzer? The confirmation of 30fps mirrors and reflections is in DF's GTS vs Forza 7 video, it's been there for ages, the DF so many X-fans love and take their word as gospel without reservation...Then I posted a video of GTS from vgtech, you see it's a locked 60fps in framerate mode and also 1 dip to 59 in quality mode and you come here and say GTS is not locked 60fps, when I said it's locked on PRO and proved it.....Yet I'm the fanboy and now you feel upset and that I've done you this great injustice....Just discuss the points and corroborate what you're saying man.......
Lets get one thing straight i am not upset and Gt sport is not locked 60fps :)
 

thelastword

Banned
Interesting you respond to that post while completely ignoring all the proof posted by Turk.
There's no need, this is just a bunch of screens that's neither saying or explaining anything.....I never said that Forza didn't have weather conditions...I spoke about TOD.....He wants a comparison of rain when GTS does not have weather atm and actually criticizes a wet stage which is not even weather in GTS....So you think there's a point there I should counter....I'm not even going the lod track route because that has been debated ad nauseum and that is clearly evident in Forza, on wheels tires, rims, and lowered detail in non-cockpit view......Besides, Forza's overall detail on cars and environments is already many leagues below GT and it still has dynamic lod on Cars and even the environment.......So Turk can go back and check this thread, I've posted many pics and so have many others, it's all there.....It's there in videos too, many videos.....too numerous to mention...

Lets get one thing straight i am not upset and Gt sport is not locked 60fps :)
Ok Bogroll, glad we could clear that up, it's great that you feel better now....knowing that Gtsport is not locked 60fps and Forza is an uncompromised, no compromises 60fps ;) Hey, If that's the pill that you need, then I'm all for it, even if it's just to prevent you from getting upset......The things I do eh!....;)
 
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What VGtech video is this of not locked 60fps? I can only find one on the demo.

Forza 4K ---------------------------------> GTS -> Forza Xbox S.

Nothing beats Forza in native 4K at 60FPS it just looks stunning compared to GTS. OP originally asked you why GTS doesn't have even just weather, not 'proper dynamic weather'.

Yes, that demo. But previous Forza demos were locked 60fps, this one isn't.
 
You think that looks flat?
And yes weather is dynamic in Forza 7, GTS doesn't have proper rain. Forza is on another level when it comes to weather against GTS.

It's not fully dynamic in Forza 7. John Linemann clearly stated in his video. Weather/TOD depends on player movement. Go play PCARS 1/2, Driveclub, GT5/6, F1, Forza Horizon and see what dynamic weather/TOD really is. Not this piece of crap in Forza 7.

From DF video comparison :

GT has better:

Car models and interiors.
Track draw distance and details.
Tree modeling.
Better lightning.
Split screen at 60fps.
Dynamic shadows (lower resolution)
Replays re way better
VR
60 fps reflections (24 hz when interior*)
20 AI cars grid ( 24 online and endurance )

Forza has:
Semi - dynamic ToD (when car moves only)
Static shadows (high resolution) for the environment, dynamic for the cars and some elements on the environment.
Higher resolution (because of PC version used)
60+fps reflections with higher resolution
Higher resolution textures and good Anisotropic Filtering.
Tons of more cars and tracks to choose
24 AI cars grid
 
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Bogroll

Likes moldy games
There's no need, this is just a bunch of screens that's neither saying or explaining anything.....I never said that Forza didn't have weather conditions...I spoke about TOD.....He wants a comparison of rain when GTS does not have weather atm and actually criticizes a wet stage which is not even weather in GTS....So you think there's a point there I should counter....I'm not even going the lod track route because that has been debated ad nauseum and that is clearly evident in Forza, on wheels tires, rims, and lowered detail in non-cockpit view......Besides, Forza's overall detail on cars and environments is already many leagues below GT and it still has dynamic lod on Cars and even the environment.......So Turk can go back and check this thread, I've posted many pics and so have many others, it's all there.....It's there in videos too, many videos.....too numerous to mention...

Ok Bogroll, glad we could clear that up, it's great that you feel better now....knowing that Gtsport is not locked 60fps and Forza is an uncompromised, no compromises 60fps ;) Hey, If that's the pill that you need, then I'm all for it, even if it's just to prevent you from getting upset......The things I do eh!....;)
You know what i never even knew it wasn't locked 60fps, i never even bothered watching the video, i just laid the bait like you do and you did the rest, admitted it wasn't locked 60fps:)

Anyway i am a Gran Turismo fan, especially years ago being a petrol head and i'm not expecting to see any pop in of any sort and lod changes on vehicles as its one of the most distracting things in a driving game.
 

LostDonkey

Member
I can't take anyone serious who says the reflections in GT Sport are superior to Forza.

GT doesn't even reflect the other cars on your hood and they'e
Incredibly blocky and poppy. Forza looks much better in that regard to me I just don't understand the argument.
 

Turk1993

GAFs #1 source for car graphic comparisons
Here is the proof that Forza on PC uses the same lod as photomode with fully rendered interior(200% zoom). So in game Forza definitely has the better car model.
 

Turk1993

GAFs #1 source for car graphic comparisons
It's not fully dynamic in Forza 7. John Linemann clearly stated in his video. Weather/TOD depends on player movement. Go play PCARS 1/2, Driveclub, GT5/6, F1, Forza Horizon and see what dynamic weather/TOD really is. Not this piece of crap in Forza 7.

From DF video comparison :

GT has better:

Car models and interiors.
Track draw distance and details.
Tree modeling.
Better lightning.
Split screen at 60fps.
Dynamic shadows (lower resolution)
Replays re way better
VR
60 fps reflections (24 hz when interior*)
20 AI cars grid ( 24 online and endurance )

Forza has:
Semi - dynamic ToD (when car moves only)
Static shadows (high resolution) for the environment, dynamic for the cars and some elements on the environment.
Higher resolution (because of PC version used)
60+fps reflections with higher resolution
Higher resolution textures and good Anisotropic Filtering.
Tons of more cars and tracks to choose
24 AI cars grid
Here im staying still
 

thelastword

Banned
You know what i never even knew it wasn't locked 60fps, i never even bothered watching the video, i just laid the bait like you do and you did the rest, admitted it wasn't locked 60fps:)

Anyway i am a Gran Turismo fan, especially years ago being a petrol head and i'm not expecting to see any pop in of any sort and lod changes on vehicles as its one of the most distracting things in a driving game.
I'm sure you are a fan.....

https://docs.google.com/spreadsheet...0_-xNc3jmcs7FPZ2HjWXcPWG1GI/edit#gid=98296990

Cheers....
 
You say nothing or prove nothing, just like this post.....Just "lols and this is the problem with you type posts".....Do you believe you deserve the pulitzer? The confirmation of 30fps mirrors and reflections is in DF's GTS vs Forza 7 video, it's been there for ages, the DF so many X-fans love and take their word as gospel without reservation...Then I posted a video of GTS from vgtech, you see it's a locked 60fps in framerate mode and also 1 dip to 59 in quality mode and you come here and say GTS is not locked 60fps, when I said it's locked on PRO and proved it.....Yet I'm the fanboy and now you feel upset and that I've done you this great injustice....Just discuss the points and corroborate what you're saying man.......

Tell us all why every thread you are in is about downplaying anything to do with the Xbox One X? So it sure sounds like you fit the category of a fanboy since you never seem to have the same attitude when talking about the PS4 Pro. Forza 7 is also rock solid even on the regular Xbox One, which is not the case for GT Sport on a regular PS4. On the Xbox One X it's also native 4K, solid 60fps, with more cars onscreen and doing weather effects such as rain.
 

Mattyp

Gold Member
Yes, that demo. But previous Forza demos were locked 60fps, this one isn't.

I'm a tad confused here, Are you seriously arguing a demo product that isn't finalised is why Forza 7 isn't locked to 60fps but every other in depth analysis of the finished product is locked to 60fps should be discarded?
 

thelastword

Banned
I'm a tad confused here, Are you seriously arguing a demo product that isn't finalised is why Forza 7 isn't locked to 60fps but every other in depth analysis of the finished product is locked to 60fps should be discarded?
Same can be said of GTS, what was shown here was the demo, yet it is the only game with a locked 60fps in framerate mode.....1dip to 59fps in quality mode, A few dips on vanilla PS4, just as there is in vanilla XBOX-ONE, they're both demos, so the only game to hold a perfect 60fps without one drop was GTS on PRO (framerate mode).......

Beside the demos, there is no proper framerate tests of the finalized games, yet GTS has received the most patches of the lot.......Yet, DF said that the demo of Forza 7 on XBOX-ONE-S was 60fps without any drop, vgtech proved that it dropped, they said the same about the XBONEX but never did a framerate test for the final game....A pity VGtech have not done framerate tests on the final Forza 7 or current GTS, but at least GT was the only one locked from as far back as the demo....

Here is where DF said the demo never dropped, yet hardly had their framecounter running or stress testing.....


DF also said that Forza 5 was a locked 60fps, no blemishes, when Forza 6 came out and they wanted to highlight and praise that title, they finally showed framedrops in Forza 5, not just framedrops but framedrops with tearing (meaning if there was no tearing, it would drop more frames)...



So please show me the indepth framerate analysis of the final game you're talking about.....????
 
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Same can be said of GTS, what was shown here was the demo, yet it is the only game with a locked 60fps in framerate mode.....1dip to 59fps in quality mode, A few dips on vanilla PS4, just as there is in vanilla XBOX-ONE, they're both demos, so the only game to hold a perfect 60fps without one drop was GTS on PRO (framerate mode).......

Beside the demos, there is no proper framerate tests of the finalized games, yet GTS has received the most patches of the lot.......Yet, DF said that the demo of Forza 7 on XBOX-ONE-S was 60fps without any drop, vgtech proved that it dropped, they said the same about the XBONEX but never did a framerate test for the final game....A pity VGtech have not done framerate tests on the final Forza 7 or current GTS, but at least GT was the only one locked from as far back as the demo....

Here is where DF said the demo never dropped, yet hardly had their framecounter running or stress testing.....


DF also said that Forza 5 was a locked 60fps, no blemishes, when Forza 6 came out and they wanted to highlight and praise that title, they finally showed framedrops in Forza 5, not just framedrops but framedrops with tearing (meaning if there was no tearing, it would drop more frames)...



So please show me the indepth framerate analysis of the final game you're talking about.....????


Funny how you just skim along about the frame rate drops on the PS4 but want to go into great detail about the Xbox One with no proof Forza 7 isn'y solid 60fps so you go back to older Forza titles. What is it with you and the Xbox brand?



There are some drops on the PS4 Pro and on the vanilla PS4 it dips below 50fps in some places on GT Sport. That is more than a few dips you are so blantanlty vague about, and this pattern of yours is obvious. You purposely avoid issues on the PS4 while always wanting to highlight anything that might be a problem on the Xbox. Yet you wonder why some call you out.
 
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Does anyone know if the next generation will reach the Global Illumination or Ray Tracing??? If it is possible to render GI this will already be a great advance. Ray Trancing seems a little distant from reality until I see how powerful the architecture of the new consoles will be. While this does not happen I think it will be a bit difficult to believe just because of these Tech Demos with DirectX 12.

If we are lucky it may be the same as happened in 2012. The tech demo Samaritan made in UE3 needed 3x GTX 580 or a GTX 680. The graphic result of that tech demo seemed impossible for the time. But today we have overcome it all very easily.



RECENT GAMES





 
Same can be said of GTS, what was shown here was the demo, yet it is the only game with a locked 60fps in framerate mode.....1dip to 59fps in quality mode, A few dips on vanilla PS4, just as there is in vanilla XBOX-ONE, they're both demos, so the only game to hold a perfect 60fps without one drop was GTS on PRO (framerate mode).......

Beside the demos, there is no proper framerate tests of the finalized games, yet GTS has received the most patches of the lot.......Yet, DF said that the demo of Forza 7 on XBOX-ONE-S was 60fps without any drop, vgtech proved that it dropped, they said the same about the XBONEX but never did a framerate test for the final game....A pity VGtech have not done framerate tests on the final Forza 7 or current GTS, but at least GT was the only one locked from as far back as the demo....

Here is where DF said the demo never dropped, yet hardly had their framecounter running or stress testing.....


DF also said that Forza 5 was a locked 60fps, no blemishes, when Forza 6 came out and they wanted to highlight and praise that title, they finally showed framedrops in Forza 5, not just framedrops but framedrops with tearing (meaning if there was no tearing, it would drop more frames)...



So please show me the indepth framerate analysis of the final game you're talking about.....????

This has gone beyond disingenuous and is a complete joke. Comparing demos and not the final product as if it's matter of fact of true performance? What's wrong with you?
 

Bogroll

Likes moldy games
Look i am a fan and i've still got GT2,3 and 4 and if you look back on my posts i don't think iv'e said anything negative about GTSport ( that was a wind up about not locked frame rate, i didn't know if it was or not ), if anything it's been positive, i've said the car lights on GTS look a level or 2 up from F7. It's just all been about Forza 7 because i have it and i would of had GTS day one if it wasn't for the lack of content so out of principle i didn't buy, i will now buy 2nd hand for around £18. And great that the frame rate is good, i'll have the game next week. What i'm going to do is blast round the Nurbergring and compare both, not zoom in on stuff just drive and see if anything stands out good or not so good. So what mode would you recommend i play and what's the differences ?
 
This has gone beyond disingenuous and is a complete joke. Comparing demos and not the final product as if it's matter of fact of true performance? What's wrong with you?

I'm a tad confused here, Are you seriously arguing a demo product that isn't finalised is why Forza 7 isn't locked to 60fps but every other in depth analysis of the finished product is locked to 60fps should be discarded?

Yes! Because anyone who played previous Forza 5/6 demos they said it's locked 60. And it was shown in video frame-rate testing, later in full game. People screamed out loud how they are locked 60. This time it isn't the case for Forza 7 in demo.
 
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Here im staying still

Yes, i'm pretty sure the night will come when clouds are moving, right? Cloud movement isn't TOD change. It's only when sun is moved. Sun stayed in same position. You tried!

Here is the proof that Forza on PC uses the same lod as photomode with fully rendered interior(200% zoom). So in game Forza definitely has the better car model.

You probably missed what i wrote for Forza : Higher resolution textures

GTS has better car models in game than Forza 7. John Linemann clearly showed that in video. 4k resolution won't make textures better. Yes, it will look sharper when you do 200% zoom. So cool.
 
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daibaron

Banned
Forza 7 cuts many corners to get 4k60, fakes many things to appear to have dynamic TOD, global ilumination with real time shadows. Pcars2 has all the things that F7 fakes and the XOX cant run it at 4k60, and it is not even that impressive graphically. If they did forza7 with all that stuff, even at 1440/1080p, it would have been a much better game, leaving gt sport far behind. Well, guess we will have to wait a couple years for forza 9 or 10. And 6 years for GT7!
 

Turk1993

GAFs #1 source for car graphic comparisons
Yes, i'm pretty sure the night will come when clouds are moving, right? Cloud movement isn't TOD change. It's only when sun is moved. Sun stayed in same position. You tried!



You probably missed what i wrote for Forza : Higher resolution textures

GTS has better car models in game than Forza 7. John Linemann clearly showed that in video. 4k resolution won't make textures better. Yes, it will look sharper when you do 200% zoom. So cool.
I didn't miss anything, i showed you that Forza uses the same lod in game as photomode. GTS on the other hand uses much lower quality lod and is lower quality overall compared to in game car quality of Forza. GTS doesn't render the interior properly and has lower quality details on the car in game when you are in the outside view. Im not talking about the car quality in scapes mode or photomode. Thats why i posted that video zoomed in to show you that the gauges work, just like you see it in the cockpit view.
 
I didn't miss anything, i showed you that Forza uses the same lod in game as photomode. GTS on the other hand uses much lower quality lod and is lower quality overall compared to in game car quality of Forza. GTS doesn't render the interior properly and has lower quality details on the car in game when you are in the outside view. Im not talking about the car quality in scapes mode or photomode. Thats why i posted that video zoomed in to show you that the gauges work, just like you see it in the cockpit view.

Forza 7 doesn't have more detailed cars. When you want to choose camera position to take a shot GTS, car model is STILL in-game model before taking a shot, not a photomode car model. Sames as in Forza 7. But in both games car detaiIs in-game and photomode are the same. But GTS has more detailed cars - outside and inside. I realized that you didn't saw a comparison video at all. You just making your own assumptions. Nice try though.


John Linemann : "car and track detail in photomode is indetical what you see during gameplay in both Forza and Gran Turismo" and he's right.

 
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Turk1993

GAFs #1 source for car graphic comparisons
Forza 7 doesn't have more detailed cars. When you want to choose camera position to take a shot GTS, car model is STILL in-game model before taking a shot, not a photomode car model. Sames as in Forza 7. But in both games car detaiIs in-game and photomode are the same. But GTS has more detailed cars - outside and inside. I realized that you didn't saw a comparison video at all. You just making your own assumptions. Nice try though.


John Linemann : "car and track detail in photomode is indetical what you see during gameplay in both Forza and Gran Turismo" and he's right.


Then explain this
40237052554_58dd288650_o.jpg

26099877527_feed4301d7_o.png
 

sigrad

Member
You say nothing or prove nothing, just like this post.....Just "lols and this is the problem with you type posts".....Do you believe you deserve the pulitzer? The confirmation of 30fps mirrors and reflections is in DF's GTS vs Forza 7 video, it's been there for ages, the DF so many X-fans love and take their word as gospel without reservation...Then I posted a video of GTS from vgtech, you see it's a locked 60fps in framerate mode and also 1 dip to 59 in quality mode and you come here and say GTS is not locked 60fps, when I said it's locked on PRO and proved it.....Yet I'm the fanboy and now you feel upset and that I've done you this great injustice....Just discuss the points and corroborate what you're saying man.......
If you are going to acknowledge that DF says Forza has 30fps mirrors, why not acknowledge that GT has 15-20fps hood reflections in the interior view.
You pick and choose everything that makes GT look better than Forza and leave out everything Forza does better than GT.

And yes you are a fanboy. A huge fanboy, TBH. I went and looked at your past post and you do nothing but shit all over Xbox titles while blindly praise everything Sony. It's fucking embarrassing.
 

MilkyJoe

Member
If you are going to acknowledge that DF says Forza has 30fps mirrors, why not acknowledge that GT has 15-20fps hood reflections in the interior view.
You pick and choose everything that makes GT look better than Forza and leave out everything Forza does better than GT.

And yes you are a fanboy. A huge fanboy, TBH. I went and looked at your past post and you do nothing but shit all over Xbox titles while blindly praise everything Sony. It's fucking embarrassing.

He's literally world famous. No matter how intolerable I i find him, i cannot bring myself to block him, for the L-O-L-z as it were. A couple of pages back he left a you tube video with the tag "hmmm interesting" and he seems to believe the GT footage looks better than the F7. That was funny.
 

Turk1993

GAFs #1 source for car graphic comparisons
Outside motor, what the else changed, hm? Motor isn't whole car, right?
Well its not the same lod then right? Also look at the bumper, exhaust housing and the grill they have less polygons. And you forgot one thing when you compared car models. GTS interior are slightly more detailed and the lights to but you forgot the engines in Forza wich is far more detailed compared to GTS. Its crazy detailed and takes alot off the render budget. I would give them a tie for car model but Forza has better in game car model and thats a fact.
40970804561_5b3e0c907a_o.png

39162251310_340013b877_o.png

39162252910_a23380a3a6_o.png

40077538355_ca02d40b2e_o.png
 
And you forgot one thing when you compared car models. GTS interior are slightly more detailed and the lights to but you forgot the engines in Forza wich is far more detailed compared to GTS. Its crazy detailed and takes alot off the render budget. I would give them a tie for car model but Forza has better in game car model and thats a fact.


Now you just proved how are you talking out of your ass, man. I didn't forgot engines. You compare engines, but in GTS YOU CAN'T OPEN A HOOD like in Forza 7. LOL! Outside engines, car models in GTS are more detailed in car selection/showroom than in Forza 7. Wanna bet that cars with visible engines through window ( like Veyron or Enzo ) are more detailed in GTS than in FM7, hm?
 
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Now you just proved how are you talking out of your ass, man. I didn't forgot engines. You compare engines, but in GTS YOU CAN'T OPEN A HOOD like in Forza 7. LOL! Outside engines, car models in GTS are more detailed in car selection/showroom than in Forza 7. Wanna bet that cars with visible engines through window ( like Veyron or Enzo ) are more detailed in GTS than in FM7, hm?
He has shown picture proof of all his arguments. If you don't have proof to counter, who is then talking from ones' ass?
 

Turk1993

GAFs #1 source for car graphic comparisons
Now you just proved how are you talking out of your ass, man. I didn't forgot engines. You compare engines, but in GTS YOU CAN'T OPEN A HOOD like in Forza 7. LOL! Outside engines, car models in GTS are more detailed in car selection/showroom than in Forza 7. Wanna bet that cars with visible engines through window ( like Veyron or Enzo ) are more detailed in GTS than in FM7, hm?
Here are 2 cars that are also in GTS Ferrari F40 and Ferrari Enzo

F40
27104805428_3746e204f3_o.png

40082060695_a36bf57f6f_o.png

40082058635_67a5f6f95d_o.png

40974953331_77a19692e9_o.png

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Now look very good, this is the sticker that you could see from the top
40082057475_5b4cc981a8_o.png

40974952491_0a4ff4f5ba_o.png


La Ferrari
27104805168_4cc7b66199_o.png

27104804828_d4b4a55e90_o.png

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40082059975_a5ac529ca7_o.png


now its your turn, they both have glass backpanels so you can peep true in GTS just like you asked.
 
Here are 2 cars that are also in GTS Ferrari F40 and Ferrari Enzo

F40
27104805428_3746e204f3_o.png

40082060695_a36bf57f6f_o.png
40082057985_b4ee068fed_o.png


Now look very good, this is the sticker that you could see from the top
now its your turn, they both have glass backpanels so you can peep true in GTS just like you asked.

Wow it has stickers, dude! No shit. I see more stickers in GTS, i see more detailed aluminium body, engine. So, you were saying....

granturismosport_2018i5s4f.png


granturismosport_2018mtshm.png


You see these silver clamps? Look how they look simple in F7. At least they have the end in GTS. Even BEHR coolers are more rounded in GTS when you looking them from the top. Quit when you can. But you have more powerfull PC, right? Well, John Linemann was right. GTS REALLY have more detailed cars. I know it's painful to watch how weaker platform has a better looking game than game on your more powerful PC. You tried, man. You really tried

EDIT :

btw. looks like Bugatti's engine is 3D during gameplay not 2D ( from cockpit view ) :

granturismosport_2018qpqfm.png
 
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thelastword

Banned
I told Turk to go back a couple of pages, pretty much everything he's querying has been discussed already....Proven time and time again.....There's no need for me to go back and quote all those pics again...There was a time when folk said GTS replays had higher car models and signifiantly more detail, that was shot down with aplomb, the evidence is here in this very thread......

That comparison pic you take of GTS showing lod differences, what's it's origin? Are they the same mode, are they both on PRO, lighting and resolution looks a bit different.....Is this regular PS4 vs PRO? How about providing some info with this comparison? Funny enough it's also a JPG with lots of compression......Also interesting that the majority of your GTS pics are JPG's maybe minus 2, you pretty much scavenged for the worse pics you could get of GT with the most compression, yet all of your Forza pics are high quality PNGS, most are photomode shots with non-ingame racing cameras and angles...with the focus on one car....Miraculously, all your GT shots are in-game angles and shots showing gameplay....And people said I should respond to your post......neng neng neng!

Then you take a 13 second video at the beginning of a track with the focus on one car revving and say conclusively that Forza's car model is the same as photomode......I mean such evidence!....I mean, show me a pack of cars and do the same.....Eh scratch that, you know what you should do, start a race, go to the corner/side of the track and watch how the AI lods see-saw like a log cutter in Forza 7......Heh!, still, you don't even need to do that, the cars just a few metres from the primary car in focus is already pushing much lower detail......There's even a lod breakdown for Forza that details how Forza's lods work and gives distances as to when you will lose detail....It's even worse when there's dynamic detail in Forza to keep the framerate at 60, as is evidenced in the console versions....Worse lighting, lower lods and environmental detail is evident in the XBONEX version.

But PC is all the rage, not only is it ok to compare GTS with a 12TF PC at max settings, I mean DF did it, you are doing it, but it's ok because it really shows how impressive GTS really is......So here is Forza running on a high end PC doing 4k with 8XMSAA, it could easily do 8k 60 too, but this still happens, and you're telling me that when it is easily noticeable on weaker hardware like XBONEX and XBOX-ONE as reported by Jermsgaming, also, the many pics out there showing the lower lods on both console and PC....You claim, that this is fabricated and it's GTS that has an issue with lods, yet there's easily more data showing Forza's see-saw lods and more evidence showing that GTS car detail and replays are the same.....Eh, the pics below are PNG's btw, none of that compressed JPG treatment....

MYfUcMv.png


forH0NF.png


It is also clear that detail on cars/vehicles in Forza is of much lower quality, this is not even something that can be debated, there are clear comparisons all over tech threads and on GAF, even in the DF video, there is such a comparison.....Yet, there's a very detailed pic comparison by one of the posters in one of those tech threads, so go check it out......You need to go check these yourself, that we've had this conversation you're bringing up. Then we're talking GTS pushing better materials in and out of cars, better paint, better AO, better lighting and shadows over the cars, it's not even close. So the last thing you want to do is a materials/car detail and comparison against GTS. Then when we talk environments and ATD, it's not even funny.

TBH, this thread was decided a long time ago. Driveclub wins at 30fps and GTS wins at 60fps....They both do things uniquely and excel in certain things over each other.....When it comes to the most accurate lighting and realism, GTS takes pole position...

Here's a few gifs of the cartoony game.....;)

Cb4jGAF.gif



QSz5ZJ4.gif




 
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sigrad

Member
Forza 7 cuts many corners to get 4k60, fakes many things to appear to have dynamic TOD, global ilumination with real time shadows. Pcars2 has all the things that F7 fakes and the XOX cant run it at 4k60, and it is not even that impressive graphically. If they did forza7 with all that stuff, even at 1440/1080p, it would have been a much better game, leaving gt sport far behind. Well, guess we will have to wait a couple years for forza 9 or 10. And 6 years for GT7!
I think they mostly cut all those corners so they could get
I told Turk to go back a couple of pages, pretty much everything he's querying has been discussed already....Proven time and time again.....There's no need for me to go back and quote all those pics again...There was a time when folk said GTS replays had higher car models and signifiantly more detail, that was shot down with aplomb, the evidence is here in this very thread......

That comparison pic you take of GTS showing lod differences, what's it's origin? Are they the same mode, are they both on PRO, lighting and resolution looks a bit different.....Is this regular PS4 vs PRO? How about providing some info with this comparison? Funny enough it's also a JPG with lots of compression......Also interesting that the majority of your GTS pics are JPG's maybe minus 2, you pretty much scavenged for the worse pics you could get of GT with the most compression, yet all of your Forza pics are high quality PNGS, most are photomode shots with non-ingame racing cameras and angles...with the focus on one car....Miraculously, all your GT shots are in-game angles and shots showing gameplay....And people said I should respond to your post......neng neng neng!

Then you take a 13 second video at the beginning of a track with the focus on one car revving and say conclusively that Forza's car model is the same as photomode......I mean such evidence!....I mean, show me a pack of cars and do the same.....Eh scratch that, you know what you should do, start a race, go to the corner/side of the track and watch how the AI lods see-saw like a log cutter in Forza 7......Heh!, still, you don't even need to do that, the cars just a few metres from the primary car in focus is already pushing much lower detail......There's even a lod breakdown for Forza that details how Forza's lods work and gives distances as to when you will lose detail....It's even worse when there's dynamic detail in Forza to keep the framerate at 60, as is evidenced in the console versions....Worse lighting, lower lods and environmental detail is evident in the XBONEX version.

But PC is all the rage, not only is it ok to compare GTS with a 12TF PC at max settings, I mean DF did it, you are doing it, but it's ok because it really shows how impressive GTS really is......So here is Forza running on a high end PC doing 4k with 8XMSAA, it could easily do 8k 60 too, but this still happens, and you're telling me that when it is easily noticeable on weaker hardware like XBONEX and XBOX-ONE as reported by Jermsgaming, also, the many pics out there showing the lower lods on both console and PC....You claim, that this is fabricated and it's GTS that has an issue with lods, yet there's easily more data showing Forza's see-saw lods and more evidence showing that GTS car detail and replays are the same.....Eh, the pics below are PNG's btw, none of that compressed JPG treatment....

MYfUcMv.png


forH0NF.png


It is also clear that detail on cars/vehicles in Forza is of much lower quality, this is not even something that can be debated, there are clear comparisons all over tech threads and on GAF, even in the DF video, there such a comparison.....Yet, there's a very detailed pic comparison by one of the posters in one of those tech threads, so go check it out......You need to go check these yourself, that we've had this conversation you're bringing up. Then we're talking GTS pushing better materials in and out of cars, better paint, better AO, better lighting and shadows over the cars, it's not even close. So the last thing you want to do is a materials/car detail and comparison against GTS. Then when we talk environments and ATD, it's not even funny.

TBH, this thread was decided a long time ago. Driveclub wins at 30fps and GTS wins at 60fps....They both do things uniquely and excel in certain things over each other.....When it comes to the most accurate lighting and realism, GTS takes pole position...

Here's a few gifs of the cartoony game.....;)

Cb4jGAF.gif



QSz5ZJ4.gif





What a surprise that 2 Sony games come out over Xbox games from this guy.

I'm pretty sure FH3 is an open world game and DC is closed circuit. Two totally different games. No shit DC looks better. Not to mention DC had twice the development time as FH3.
I'll admit that GT looks miles better than Forza in lighting and car materials. But, Forza is a gorgeous game when playing at night or in the rain, which GT doesn't offer. Also, FM has leaps and bounds more content than GT. Also GT was in development for at least 4 years while F7 only had 2 years.
On another note, we don't need another FM until the next Xbox. And after this years FH, we don't need another one of those til the next Xbox as well.
 

Monad

Member
As much as I prefer the lighting, shaders and overall car model geometry of GT:S in both replays and photomode, the ingame quality of the player's car is nowhere near to Forza 7 in Xbox One X and PC versions.

Both games change the LoD dynamically for the rest of the cars in the track (even Forza 7 in PC at max settings), but GT:S also does that for the player's car...

Just take a look at these ingame shots, GT:S simply cannot compete in LoD detail, self-shadowing and reflexions' quality (unless you can prove the opposite):

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Each game have their own strenghs and weaknesses, and of course, if we take a look at the perfect-inmaculated models of the replays and photo travel modes, GT:S is far superior. But ingame it's a very different story.
 
Just take a look at these ingame shots, GT:S simply cannot compete in LoD detail, self-shadowing and reflexions' quality (unless you can prove the opposite):

No need to prove because John Linemann clearly made a comparison between the two. Yes, GTS has better detailed cars during gameplay too. Surely, he didn't played Forza 7 on XboneX, but played on PC with more powerful CPU and GPU beyond what XboneX can offer and yet GTS looks better. If you don't believe it, go watch the video again. I know it's painful for someone to watch how game on weaker platform looks better than game on much stronger platform. You all just trying and trying and go in circles proving nothing. Just quit. Till Forza 8 or Horizon 4. Maybe then you can brag about how Forza finally has better car models in-game.
 
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Turk1993

GAFs #1 source for car graphic comparisons
Wow it has stickers, dude! No shit. I see more stickers in GTS, i see more detailed aluminium body, engine. So, you were saying....

granturismosport_2018i5s4f.png


granturismosport_2018mtshm.png


You see these silver clamps? Look how they look simple in F7. At least they have the end in GTS. Even BEHR coolers are more rounded in GTS when you looking them from the top. Quit when you can. But you have more powerfull PC, right? Well, John Linemann was right. GTS REALLY have more detailed cars. I know it's painful to watch how weaker platform has a better looking game than game on your more powerful PC. You tried, man. You really tried

EDIT :

btw. looks like Bugatti's engine is 3D during gameplay not 2D ( from cockpit view ) :

granturismosport_2018qpqfm.png
Where do you see more detail? just stickers? lol why didn't you zoom in, in Forza they are fully readable even after 20X zoom. In GTS they are all low res adn unreadable. And look at the other parts where Forza has high quality shaders with high quality refletions. In your second screenshot look left to the exhaust housing the gold looking thing. In GTS its just in gold color while in Forza it has a far superior shader en reflection. And you completely ignored the other parts that are not even there in GTS. And where are the pictures of the Ferrari Enzo?

Second part
Did i ever say that the engine is changing when in interior view or when you look back? I clearly said when you are in the outside view. And i showed you evidence that it is changing when you are in the outside view.

I told Turk to go back a couple of pages, pretty much everything he's querying has been discussed already....Proven time and time again.....There's no need for me to go back and quote all those pics again...There was a time when folk said GTS replays had higher car models and signifiantly more detail, that was shot down with aplomb, the evidence is here in this very thread......

That comparison pic you take of GTS showing lod differences, what's it's origin? Are they the same mode, are they both on PRO, lighting and resolution looks a bit different.....Is this regular PS4 vs PRO? How about providing some info with this comparison? Funny enough it's also a JPG with lots of compression......Also interesting that the majority of your GTS pics are JPG's maybe minus 2, you pretty much scavenged for the worse pics you could get of GT with the most compression, yet all of your Forza pics are high quality PNGS, most are photomode shots with non-ingame racing cameras and angles...with the focus on one car....Miraculously, all your GT shots are in-game angles and shots showing gameplay....And people said I should respond to your post......neng neng neng!

Then you take a 13 second video at the beginning of a track with the focus on one car revving and say conclusively that Forza's car model is the same as photomode......I mean such evidence!....I mean, show me a pack of cars and do the same.....Eh scratch that, you know what you should do, start a race, go to the corner/side of the track and watch how the AI lods see-saw like a log cutter in Forza 7......Heh!, still, you don't even need to do that, the cars just a few metres from the primary car in focus is already pushing much lower detail......There's even a lod breakdown for Forza that details how Forza's lods work and gives distances as to when you will lose detail....It's even worse when there's dynamic detail in Forza to keep the framerate at 60, as is evidenced in the console versions....Worse lighting, lower lods and environmental detail is evident in the XBONEX version.

But PC is all the rage, not only is it ok to compare GTS with a 12TF PC at max settings, I mean DF did it, you are doing it, but it's ok because it really shows how impressive GTS really is......So here is Forza running on a high end PC doing 4k with 8XMSAA, it could easily do 8k 60 too, but this still happens, and you're telling me that when it is easily noticeable on weaker hardware like XBONEX and XBOX-ONE as reported by Jermsgaming, also, the many pics out there showing the lower lods on both console and PC....You claim, that this is fabricated and it's GTS that has an issue with lods, yet there's easily more data showing Forza's see-saw lods and more evidence showing that GTS car detail and replays are the same.....Eh, the pics below are PNG's btw, none of that compressed JPG treatment....

MYfUcMv.png


forH0NF.png


It is also clear that detail on cars/vehicles in Forza is of much lower quality, this is not even something that can be debated, there are clear comparisons all over tech threads and on GAF, even in the DF video, there is such a comparison.....Yet, there's a very detailed pic comparison by one of the posters in one of those tech threads, so go check it out......You need to go check these yourself, that we've had this conversation you're bringing up. Then we're talking GTS pushing better materials in and out of cars, better paint, better AO, better lighting and shadows over the cars, it's not even close. So the last thing you want to do is a materials/car detail and comparison against GTS. Then when we talk environments and ATD, it's not even funny.

TBH, this thread was decided a long time ago. Driveclub wins at 30fps and GTS wins at 60fps....They both do things uniquely and excel in certain things over each other.....When it comes to the most accurate lighting and realism, GTS takes pole position...

Here's a few gifs of the cartoony game.....;)

Cb4jGAF.gif



QSz5ZJ4.gif





You say that im using JPG with lots of compression to make GTS look bad? YOU of all people YOU? hahaha

The image you posted of Forza its was uncompressed was it. The origin of my pictures? really. I even left the youtube title so you can clearly see thats its running on pro. And then you cry about the compression of the image wich in this case has nothing to do with because you can clearly see that its using different lod in gameplay. You don't need uncompressed image to see that. And you say that im looking for the worst GTS pictures i can get and that i post no Forza in game shots only photomode. All my shots without a Forza logo on them are in game, and btw Forza doesn't change lod or draw distance in photomode on pc
Photomode
39186600550_08f803c484_o.png

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39186601060_6a572c8e2b_o.png


And for GTS that first picture i posted with the super low res environment was that compressed to? It was much higher quality than your image that you took from DF.
26080927787_8d0aa7715a_o.jpg


Now on my video you could clearly see the dials working from the outside view. I can post the full video without the zoom in if you want. But can you post a video from GTS where you can see the dials working from outside view? Then you talk about AI lod wich is in GTS to. In GTS even the player car has different lod so whats your problem with lower quality lod. And i never said that Forza AI where better looking or higher quality.

And lol 30fps drivelclub 60fps GTS, then its 70fps FH3 and 100FPS FM7. You think that, and you is not everybody.
 

LostDonkey

Member
Citing John Linneman in a PS Xbox comparison is either naive or intentionally disingenuous.

A guy who a couple years back in this very forum was called out for posting emulated and doctored PS2 screen shots to try and say it was more capable hardware than the Xbox. He has previous at this kind of stuff.
 
Where do you see more detail? just stickers? lol why didn't you zoom in, in Forza they are fully readable even after 20X zoom. In GTS they are all low res adn unreadable. And look at the other parts where Forza has high quality shaders with high quality refletions. In your second screenshot look left to the exhaust housing the gold looking thing. In GTS its just in gold color while in Forza it has a far superior shader en reflection. And you completely ignored the other parts that are not even there in GTS. And where are the pictures of the Ferrari Enzo?
.

Sticker are readable to in GTS, although i can't zoom more. That was the best i could doo. You have option in FM7 to open a hood and take a look at the engine, in GTS don't. Doesn't mean if you can opet a hood in FM7 and take a look at engine, it has more details. It's dumb logic. Yes, GTS has more details. Just car body alone has OBVIOUS more polygons in GTS than in FM7. When you look at F40 engine bay from the top, GTS clearly has more polys than in FM7. You tried. If F40 is more detailed in GTS, just imagine what ENZO is. I can't open a hood in Enzo like you did here. There is no such an option in GTS. You didn't showed Enzo from outside. Like you said :

"they both have glass backpanels so you can peep true in GTS just like you asked"
 
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Citing John Linneman in a PS Xbox comparison is either naive or intentionally disingenuous.

A guy who a couple years back in this very forum was called out for posting emulated and doctored PS2 screen shots to try and say it was more capable hardware than the Xbox. He has previous at this kind of stuff.


And you aren't disingenuous, hm? If you think that you, Forza fans, have a better technical knowledge than him or anybody from DF, please made a comparison video. Thanks!
 
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LostDonkey

Member
And you aren't disingenuous, hm? If you think that you, Forza fans, have a better technical knowledge than him or anybody from DF, please made a comparison video. Thanks!

I enjoy all games. It matters not to me what platform they are on I appreciate the work that goes into making each and every one.

All I'm saying is that sourcing someone who has a well know previous bias toward a certain platform and would even go so far as to use equipment and software to try and prove that point through elaborate manipulation isn't helping your case.
 
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