Jessie.Bristol
Member
is this because on ms systems you have to re download the entire game whenever there's an update?
No, you don't re-download the game. It just downloads the update.
is this because on ms systems you have to re download the entire game whenever there's an update?
13GB?
So.. 15 minutes.
That's not too bad.
But, yeah, if you have a small cap, that's gonna hurt.
Wait...so when you put a disk in it downloads the game from the store instead of installing the disk version? Presumably to get the latest version of the game I guess?
Also there's no way to cancel the update and just play the game?
Glad I don't have a cap
Maybe it's a free expansion pack that will soon be released!
That is goddamn ridiculous. They must just be adding all the season pass content, but hopefully games don't start doing this if those are a general glimpse at the size.
No, it downloads the patch before the install. People have been saying DR3 + Ryse specifically took a long time to install as they both have large patches.
It's mostly dumb as it doesn't notify of the patch(or the percent that's at), it's not until the thing jumps to 1% and starts moving that you know it finished. Same with people saying it's getting hung at a certain percent, it seems to add on to the intial install so a 100% finish will drop to say a 95% when a patch hits, making it seem like it almost got finished but it actually just started there.
Wait, you can't play while downloading patches on the Xbone?
Oh weird. This seems so backwards compared to the 360.That is goddamn ridiculous. They must just be adding all the season pass content, but hopefully games don't start doing this if those are a general glimpse at the size.
No, it downloads the patch before the install. People have been saying DR3 + Ryse specifically took a long time to install as they both have large patches.
It's mostly dumb as it doesn't notify of the patch(or the percent that's at), it's not until the thing jumps to 1% and starts moving that you know it finished. Same with people saying it's getting hung at a certain percent, it seems to add on to the intial install so a 100% finish will drop to say a 95% when a patch hits, making it seem like it almost got finished but it actually just started there.
Wait, you can't play while downloading patches on the Xbone?
Wait, you can't play while downloading patches on the Xbone?
Oh weird. This seems so backwards compared to the 360.
What for?
And this is why limiting patch sizes is a good thing Microsoft. Dear lord. If you dont give studios a reason to limit their patches, they wont bother as time == money. Why the hell they removed it when it worked so incredibly well with the 360 is a clue to me. Who was complaining about the small patch sizes before?
I've noticed the same thing on PS4 unfortunately. There was a DC Universe patch at 8GB+, and other games had patches around 2GB (Killzone, I think?).
I've noticed the same thing on PS4 unfortunately. There was a DC Universe patch at 8GB+, and other games had patches around 2GB (Killzone, I think?).
Last-gen: Microsoft has too many restrictions. I am absolutely outraged that <NO NAME INDIE DEVELOPER> had to pay $10,000 to patch his game!!!
Current-gen: Microsoft doesn't have enough restrictions! Let's re-implement paid patches and reduce patch sizes!!!
Are we sure that it isn't overwriting pre-existing hard drive space taken up by Dead Rising 3, as opposed to filling your hard drive with a full 13GB of additional data on top of the initial install?
1080p 60fps.
Last-gen: Microsoft has too many restrictions. I am absolutely outraged that <NO NAME INDIE DEVELOPER> had to pay $10,000 to patch his game!!!
Current-gen: Microsoft doesn't have enough restrictions! Let's re-implement paid patches and reduce patch sizes!!!
Must be nice.
Are we sure that it isn't overwriting pre-existing hard drive space taken up by Dead Rising 3, as opposed to filling your hard drive with a full 13GB of additional data on top of the initial install?
I've noticed the same thing on PS4 unfortunately. There was a DC Universe patch at 8GB+, and other games had patches around 2GB (Killzone, I think?).
The DC Universe patch on for the PS4 was just over 5GB afaik.
Was just about to chime in to say this. The PS4 patches has been nowhere near that size. Wonder what the deal is. Also curious to find out if the procedure is just overwriting the past install and patch as opposed to adding it to the hardrive.DC Universe is pretty large, but it has been out for years now. Killzone's patches are like MBs, the latest one being 311MB.
Like people are saying here, not even the PC platform reaches patches higher than 10GB usually.
Xbox One in a nutshell.
Why not huh. Cause we all know Killzone runs at those crazy fluating frame rates on PS4!
Last-gen: Microsoft has too many restrictions. I am absolutely outraged that <NO NAME INDIE DEVELOPER> had to pay $10,000 to patch his game!!!
Current-gen: Microsoft doesn't have enough restrictions! Let's re-implement paid patches and reduce patch sizes!!!
Not sure why people would complain about this, they don't give you a patch that size for the fun of it. It has to be textures and video/audio, stuff that will improve the game.
Would you all rather than just abandon the game and move on?
Was just about to chime in to say this. The PS4 patches has been nowhere near that size. Wonder what the deal is.
Not sure why people would complain about this, they don't give you a patch that size for the fun of it. It has to be textures and video/audio, stuff that will improve the game.
Would you all rather than just abandon the game and move on?