conker said:The control in RE is NOT broken. Nor is it bad.
People simply suck.
It's a relative control scheme.
It was the norm in the 80s and early 90s.
The traditional REs HAVE to be this way.
If you're holding UP and you go through a camera change, that UP will take you in a different direction.
It would be impossible to run down a hallway by holding a direction. You'd gave to switch with the camera. In RE games you don't know when the camera will change (unless you've played it before, of course).
Relative controls - right makes character turn to his or her right, as opposed to right makes character move to right of screen - are much more natural to me. They also help to remove a layer of abstraction. Instead of focusing on the plane of the screen, you focus more on the character.
Also, relative controls make it easy to back up - hold down. If you had typucal action controls, down would turn your character to face the bottom of the screen and then move there. No backing up while you face an dshoot at your enemy.
Zelda has this shit down, with Z-targeting. Contrary to what people will tell you, 3D games had shit controls back in the early days. Exceptions were games like Zelda and mario, which people tried to emulate. Then you had camera problems.
But something like Z-targeting would suck for an RE game.
People also often complain about RE controls because they tried to play them on the Dual Shock and expected analog controls. Most "analog" ps games simply let you use the stick and mapped it to the d-pad. Up on stick = up. Left = left, up left = up + left. Most games never gave you more than that. If you were lucky, you got a walk and run based on how far you tilted the stick.
Oh, and a final point.
You're not supposed to run through a Resident Evil game. You're supposed to walk and explore and try to figure out what the hell is going on. Then, ZOMG ZOMBIE!!!
RE is not an action series. RE4 is nice and action packed, and it was done well. Very well. But I still love me some regular RE. (REmake being the best of them)
jarrod said:Sorry CVX, I luv you but tank controls only = no buy. RE2 64 is still the only one worth touching pre-RE4.
SailorDaravon said:Awesome post conker, well said.
Also, this is only local wireless right? Any chance of anyone coming up with a program to allow you to play multiplayer online (like warp pipe or something like that)?
cvxfreak said:Unfortunately, yes, local only.
I hope something like Warp Pipe comes up soon, not just for REDS but for any other wireless play game.
Y2Kevbug11 said:I've always found the designation of "tank" to be a little harsh.
MrSardonic said:But the DS has the advantage of actually being able to accurately aim. RE4-type game with the Metroid Hunters controls/graphics could be pretty sweet. It would look better on the PSP, but it wouldn't play very nicely imo
Ninja Scooter said:doesn't anyone remember Type C? Type C for the mo'fuckin WIN! Personally, i just couldn't go back to the regular tank controls for the prerendered RE's after REmake, and i skipped REzero in large part because they took out Type C.
for Re4 otoh, i don't mind the controls. Perspective makes all the difference. For Re5, they need to make the character more agile and less clunky to control though. Throw in some strafing and being able to run and shoot.
Ninja Scooter said:For Re5, they need to make the character more agile and less clunky to control though. Throw in some strafing and being able to run and shoot.
cvxfreak said:Did you decide to pick up the rest of the GC ports with Type C control?
Ninja Scooter said:if they were easier to find i probably would have. Especially now that i went to play RE2 a couple months back after playing through RE4, and my PS2 won't read the damn thing anymore.For $20 i would have definately picked up RE2 and maybe 3, but im not paying upwards of $40-50 for ports.
conker said:Exactly.
Navigating a room is much easier with the relative scheme. Expecially if it's a room you've been in before and already cleared out.
AdmiralViscen said:Yes, they can. One tread turns one way, the other tread turns the opposite way.