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2 Minutes of Hitman Absolution Gameplay [Update: Details]

Keyser Soze said:
It's not..

From recent Edge article

  • IO have created a brand new engine called the Glacier 2 for the game.
  • Agent 47 is on the run, they showed off a level in a library.
  • There is instinct mode, which works similair to the detective mode in Arkham Asylum. It will replace the map screens from previous Hitman games.
  • With the instinct mode you monitor enemies trough walls, burning-red trails highlight the patrol route enemies are about to take, and the mode also highlight points of intrest (like climable ledges and vents). It can also be used to maximise your disguise.
  • The instinct mode can only be used for a short time, it is powered by a bar that refills when you do silent, stealty takedowns.
  • Enemy patrol paths will now take organic and shorter paths, this is done so the player can anticipate when the AI is going to do something and not getting randomly caught.
  • The mini-map in the corner of the screen is going to stay, the will give the usual info like past games.
  • A new take on the threat meter: a grey circle appears in the centre of the screen, edges of which occasionally show where the player has been spotted.
  • You can make weapons that are built into the invironments and are unique to each setting.
  • The sneak animation has changed, Agent 47 will kill more gracefully.
  • Levels will now be divided into discrete checkpoints.
  • More focus on smaller sandboxes, because they want to control the pacing better and bring more variety to the gameplay.
  • Long-time series composer Jesper Kyd will not be returning. The duo Peter Peter and Peter Kyed will be doing it.
  • Longtime 47's voice actor David Bateson will not be returning.

http://www.neogaf.com/forum/showpost.php?p=28478908&postcount=318

Time to Old Yeller this game. It's done. Franchise is over, it doesn't exist anymore as far as i'm concerned.

Fuck you, IO.
 
Enemy patrol paths will now take organic and shorter paths, this is done so the player can anticipate when the AI is going to do something and not getting randomly caught.
Quoting this again.
Because it would be such a bummer for the crowd they're going for to lose at a game.
Press A to 5hitman.
 

Murkas

Member
They should get the same voice actor who did Geralt in Witcher. I always thought it was the same guy as 47 but surprised it wasn't seeing as how they sound so similar.

Not liking any of the news and gameplay footage :/
 
Also it seems like instinct mode IS INDEED a core gameplay element as it replaces the map the old hitman games had.
So whoever said it's only on easy was just proven wrong by IO themselvs.
 
Weren't IO the ones who said you could turn it off on the higher difficulties? I'm not sure what to make of that (if true), does that mean that levels won't be as big or open ended, which is what no map implies...
 
Those are some really isolated situations. What's really important to me is how he got those situations, whether he could have gone a different way or if he could avoid them all together.
 
Speedymanic said:
Weren't IO the ones who said you could turn it off on the higher difficulties? I'm not sure what to make of that (if true), does that mean that levels won't be as big or open ended, which is what no map implies...
It means that you're running through a level from checkpoint to checkpoint, that's why guards don't patrol through larger areas anymore.
There's probably a stealth way and a shooting way but in the end you'll always reach checkpoint B.
Kane & Lynch 3 with optional stealth basically from the information they've released so far.
They should just scrap this and start again.
 

spicy cho

Member
Can someone post the 5HITMAN cover? Thread doesn't feel right without it.

IO used to be mediocre at best at making technically sound games (early hitman games were bug ridden), but I loved them because they had ambition. Now they're just shit to me. Kane & Lynch should have been enough of a warning.
 

SamuraiX-

Member
Interfectum said:
hitmanabsolution.jpg

Amazing. This is absolute gold right here.
 

Angry Fork

Member
wow @ photoshop cover, well done. I lol'd @ "makin dis shit accessible". I picture them actually having that like as a 'motto' on the wall for the programmers, artists etc. to look at whenever they feel down and need motivation. They just look up, see that, and remember their goal.
 
The photoshop cover is fucking brilliant. The more I look at it the better it gets.
loling @ the kinect sticker and "brain not required"
 
Long-time series composer Jesper Kyd will not be returning. The duo Peter Peter and Peter Kyed will be doing it.
Longtime 47's voice actor David Bateson will not be returning.

Fuck this. Authenticity as a Hitman game = lost.
 

Tomat

Wanna hear a good joke? Waste your time helping me! LOL!
sounds like they dumb it down for 40 year old PC players.

One of the YouTube comments.

God damn you PC players, ruining our games and shit.
 

commedieu

Banned
NO NO NO GUYS...

You can't jump to these oh so cynical conclusions! What if its good? Sure, based on all the direct gameplay, quotes and information straight from the developers mouth it sounds nothing like Hitman. But Its not released yet, so we are all giant pricks making baseless claims.... Well.. according to all the people calling us HATERS for not embracing the dumbass-a-thon IO is currently running, we cant... err nm..

.....I hate being right about things like this But the writing was on the wall from when I saw "Xray Vision." The rest just filled in the holes....to complete the code.... whew... To form a completely terrible game thats just like all other completely terrible games with no direction but whats generic and popular at the moment.

Such a waste of a franchise. I'm just confused on why its so impossible for a small dev team to create a real Theif/Hitman game? Even on a small budget/scale it would be enjoyable with a modern game engine.
 
Forkball said:
It's just the first level, it's more action-packed to show that Agent 47 is being hunted. Also it seems that why they are keeping the core silent assassin style gameplay, they also want to expand it to where you can run and gun if you want too. I can understand their desire to allow for multiple play styles, but it does make the punishment for failing at stealth a bit more lenient if you can gun your way past your mistakes.

you could more or less shoot your way through past Hitman games, it's just that the shooting mechanics were really simplistic (aka bad).

as for shooting during story levels, umm, did anyone else even finish Blood Money?

It's easy to understand why some feel bad after Splinter Cell Conviction, but Deus Ex HR shows how misguided kneejerk reactions can be. There are a few disappointing bits of news but nothing yet to suggest this is a total departure for the series.
 
Tomat said:
Why IO?

(Should have put this in my last post, sorry)

Re: David Bateson. Someone said he'd confirmed he recorded some VA on his site, but I can't seem to find any mention of this? The last time he publicly talked about it was in early 2010, not a peep since.
 
commedieu said:
Such a waste of a franchise. I'm just confused on why its so impossible for a small dev team to create a real Theif/Hitman game? Even on a small budget/scale it would be enjoyable with a modern game engine.
Fund it!

Linkzg said:
but nothing yet to suggest this is a total departure for the series.
Except for the majority of news about this game, but nothing to see here MOVE ALONG FOLKS AND PREORDER.
 

MMaRsu

Banned
Keyser Soze said:
It's not..

From recent Edge article

  • IO have created a brand new engine called the Glacier 2 for the game.
  • Agent 47 is on the run, they showed off a level in a library.
  • There is instinct mode, which works similair to the detective mode in Arkham Asylum. It will replace the map screens from previous Hitman games.
  • With the instinct mode you monitor enemies trough walls, burning-red trails highlight the patrol route enemies are about to take, and the mode also highlight points of intrest (like climable ledges and vents). It can also be used to maximise your disguise.
  • The instinct mode can only be used for a short time, it is powered by a bar that refills when you do silent, stealty takedowns.
  • Enemy patrol paths will now take organic and shorter paths, this is done so the player can anticipate when the AI is going to do something and not getting randomly caught.
  • The mini-map in the corner of the screen is going to stay, the will give the usual info like past games.
  • A new take on the threat meter: a grey circle appears in the centre of the screen, edges of which occasionally show where the player has been spotted.
  • You can make weapons that are built into the invironments and are unique to each setting.
  • The sneak animation has changed, Agent 47 will kill more gracefully.
    [*] Levels will now be divided into discrete checkpoints.
    [*] More focus on smaller sandboxes, because they want to control the pacing better and bring more variety to the gameplay.
    [*] Long-time series composer Jesper Kyd will not be returning. The duo Peter Peter and Peter Kyed will be doing it.
    [*] Longtime 47's voice actor David Bateson will not be returning.


http://www.neogaf.com/forum/showpost.php?p=28478908&postcount=318

LOL fucking massive fail total

Jesus, how do you fuck up your best franchise?
How do you fuck up your best character?

Cater to the ignorant masses who found Hitman Blood Money still too hard?

I guess we'll always have Blood Money.
 
L0st Id3ntity said:
Who the fuck cares if it turns out good or even great for that matter? Great shooters aren't a scarce commodity, decent stealth games are.

POST OF THE GENERATION
seriously, seriously, this could blow every other shooter in history out of the water and i would not give one darn about it, I want a stealth game where i am dropped into what feels like a real place and must use my wits and environment to complete my objective.
 

commedieu

Banned
Alpha-Bromega said:
POST OF THE GENERATION
seriously, seriously, this could blow every other shooter in history out of the water and i would not give one darn about it, I want a stealth game where i am dropped into what feels like a real place and must use my wits and environment to complete my objective.


Sorry, IO felt that wits were part of the problem. As was problem solving, learning from mistakes, and open ended strategies.

"Enemy patrol paths will now take organic and shorter paths, this is done so the player can anticipate when the AI is going to do something and not getting randomly caught."

Organic, non random... lol. This generation... my god.
 

MMaRsu

Banned
Alpha-Bromega said:
POST OF THE GENERATION
seriously, seriously, this could blow every other shooter in history out of the water and i would not give one darn about it, I want a stealth game where i am dropped into what feels like a real place and must use my wits and environment to complete my objective.

Well get ready cause this is probably not gonna be that game.

I mean I was already fearing this when I heard the terms more cinematic, more accessible, hollywood actors doing VO instead of the old cast, 47 on the run,
 
Ahoi-Brause said:
Except for the majority of news about this game, but nothing to see here MOVE ALONG FOLKS AND PREORDER.

Nope. It's actually why I posted what I did. There are small notes about changes but no one can pretend to know how it will translate to gameplay.

For example, what does smaller sandboxes mean? Blood Money had stages set on a boat that was small, then it had a level set around a small neighborhood, and another on a hotel/casino/resort. It's a vague statement. And checkpoints, it detracts from the limited number of saves, but it doesn't mean a linear level. It could just mean that after completing one of several objectives, it saves the game.

This game is a long ways off. I'm not that excited, nor am I ready to condemn it yet. There just isn't enough to pass judgement yet. I really like Hitman games and hope for the best. Hopefully they show more off soon.
 
Linkzg said:
For example, what does smaller sandboxes mean?
Smaller sandbox means you got two rooms filled with guards and you can decide if you want to sneak up on the guards and kill them stealth, you can shoot them or sneak arround them. Then you get to a checkpoint and you get the next two rooms.
All in a linear corridor. room A -> room B -> room C

Also what pisses me off the most is that there's the technology today to deliver a really awesome hitman game with huge crowds or hotels filled with npc following their routines and all kinds of awesome stuff but IO just uses the technology to dumb the game down.
I wouldn't be opposed to a hitman game with graphics like codename 47 if it actually uses the horsepower of modern computers to simulate a huge ammount of npc in levels with hundreds of possible strategies to clear a mission.
 
This thread as deteriorated into madness!

I wonder if we hardcore Hitman fans go crazy enough they will change shit up? It's starting to kick in with me after playing Contracts last night...

I may never have another great Hitman game.
 
"More focus on smaller sandboxes, because they want to control the pacing better and bring more variety to the gameplay."

Ok, that pretty much confirms they are going to get more linear. In a game where you need that sandbox to plan your kills, and feel things out, this basically screams they are changing this up for the worse.
 
INDIGO_CYCLOPS said:
This thread as deteriorated into madness!

I wonder if we hardcore Hitman fans go crazy enough they will change shit up? It's starting to kick in with me after playing Contracts last night...

I may never have another great Hitman game.

We are insignificant, nothing, less than nothing really. tears in the rain.

and <3 Contracts, i remember being legitimately freaked out because it was basically bizarro dark version of Hitman 1, like reliving a nightmare. in a good way.

Contracts had that HUGE shootout battle, in your apartment, except despite there being 50 plus heavily armed police heading directly to your room, you could escape without a single shot fired. ugh :(
 
Why don't we make our own indy hitman clone called professional or something?
If IO won't deliver we have to!
I can only code Qbasic though... :3


Alpha-Bromega said:
and <3 Contracts, i remember being legitimately freaked out because it was basically bizarro dark version of Hitman 1, like reliving a nightmare. in a good way.
To be honest... that scenario sort of bothered me, because hitman always had a nice, clean and fresh feel and that game was too overly dark and gritty for me when it comes to hitman.
Some of the series' appeal for me is that it's set in a mostly realistic scenario, if you take it too much over the top it loses it's appeal for me.
Also they fucked up traditions of trade in that one. So it's my least favourite hitman game to date.
 
Ahoi-Brause said:
Why don't we make our own indy hitman clone called professional or something?
If IO won't deliver we have to!
I can only code Qbasic though... :3



To be honest... that scenario sort of bothered me, because hitman always had a nice, clean and fresh feel and that game was too overly dark and gritty for me when it comes to hitman.
Some of the series' appeal for me is that it's set in a mostly realistic scenario, if you take it too much over the top it loses it's appeal for me.
Also they fucked up traditions of trade in that one. So it's my least favourite hitman game to date.

SE lawyers would jump your ass so god damn fast. just look what happened to Chrono Revive or whatever it was called :'(
 

WanderingWind

Mecklemore Is My Favorite Wrapper
Lawyers couldn't do shit unless you used the characters or the name from the Hitman series.

Call the game "Unseen" or some shit not copywritten, clone the idea of having a target, dropping a player into a giant sandbox, and having you kill the target as you see fit and roll with it.

I'm on writing duties. Let's do this.
 
WanderingWind said:
Lawyers couldn't do shit unless you used the characters or the name from the Hitman series.

Call the game "Unseen" or some shit not copywritten, clone the idea of having a target, dropping a player into a giant sandbox, and having you kill the target as you see fit and roll with it.

I'm on writing duties. Let's do this.
I'm character and game designer! I'm also an ms paint expert!
I think professional is a good title, because the new hitman is no professional anymore. More like a deranged psychopath.
So it would be a jab at the hitman series for slacking off and dropping the ball.


Linkzg said:
are you people completely unaware of Death to Spies?

I don't know if the third one came out yet, but it was at E3 last year.
Yeah but WW2 is overdone.
Contemporary scenario or bust when it comes to stealth. (Ok well and ninjas are cool too like shinobido)
 

WanderingWind

Mecklemore Is My Favorite Wrapper
Ahoi-Brause said:
I'm character and game designer! I'm also an ms paint expert!
I think professional is a good title, because the new hitman is no professional anymore. More like a deranged psychopath.
So it would be a jab at the hitman series for slacking off and dropping the ball.

Ya, but then Leon would be all up in our shit. And we don't want that.
 
WanderingWind said:
Ya, but then Leon would be all up in our shit. And we don't want that.
Well leon is "the professional" after all. Uhm... how about "Mr. Contractkiller".

GrayFoxPL said:
I will play the shit out of this and watch you cry.
Weep for you? I don't know you well enough.
 
Linkzg said:
are you people completely unaware of Death to Spies?

I don't know if the third one came out yet, but it was at E3 last year.
Great shoutout. Love this series as well. Has to be one of the hardest. WW2 may be overdone but not like this. And the new one is still coming and is based during the cold war. I'm stoked for that shit.

Please don't fuck up my favorite series IO
 

Ezduo

Banned
Keyser Soze said:
It's not..

From recent Edge article

  • IO have created a brand new engine called the Glacier 2 for the game.
  • Agent 47 is on the run, they showed off a level in a library.
  • There is instinct mode, which works similair to the detective mode in Arkham Asylum. It will replace the map screens from previous Hitman games.
  • With the instinct mode you monitor enemies trough walls, burning-red trails highlight the patrol route enemies are about to take, and the mode also highlight points of intrest (like climable ledges and vents). It can also be used to maximise your disguise.
  • The instinct mode can only be used for a short time, it is powered by a bar that refills when you do silent, stealty takedowns.
  • Enemy patrol paths will now take organic and shorter paths, this is done so the player can anticipate when the AI is going to do something and not getting randomly caught.
  • The mini-map in the corner of the screen is going to stay, the will give the usual info like past games.
  • A new take on the threat meter: a grey circle appears in the centre of the screen, edges of which occasionally show where the player has been spotted.
  • You can make weapons that are built into the invironments and are unique to each setting.
  • The sneak animation has changed, Agent 47 will kill more gracefully.
  • Levels will now be divided into discrete checkpoints.
  • More focus on smaller sandboxes, because they want to control the pacing better and bring more variety to the gameplay.
  • Long-time series composer Jesper Kyd will not be returning. The duo Peter Peter and Peter Kyed will be doing it.
  • Longtime 47's voice actor David Bateson will not be returning.

http://www.neogaf.com/forum/showpost.php?p=28478908&postcount=318
There was so much shit to fix in this series and they're "fixing" all the wrong shit. It sounds like some of the stuff is being changed to make it more accesable while the other stuff is being changed because fuck it why not? Changing music composers makes the least sense to me, of all the things in this series that people complain about, the music has been about the last. If anything that's the one thing people can agree is really good about this series.

Hype plummeting.

wolfmat said:
You guys are posting as if it was impossible that this turned out good. Wait and see.
At the end of the day I'm sure it's entirely possible this could turn out like Splinter Cell Absolution and be fun to play and all but dammit, this just doesn't sound like Hitman the more I hear about it.
 

GrayFoxPL

Member
Ahoi-Brause said:
Well leon is "the professional" after all. Uhm... how about "Mr. Contractkiller".


Weep for you? I don't know you well enough.

Why fer me? For the game you crossed off before playing it.
 
GrayFoxPL said:
Why fer me? For the game you crossed off before playing it.
Well you're the one who decides to play a probably dumbed down game just to spite a few angry gamers on the internet.
That's like announcing you're going to make out with a prostitute who's rumored to have herpes, without getting final test results, just to spite her dermatologist.
 
Keyser Soze said:
  • With the instinct mode you monitor enemies trough walls, burning-red trails highlight the patrol route enemies are about to take, and the mode also highlight points of intrest (like climable ledges and vents). It can also be used to maximise your disguise.
  • The instinct mode can only be used for a short time, it is powered by a bar that refills when you do silent, stealty takedowns.
  • Enemy patrol paths will now take organic and shorter paths, this is done so the player can anticipate when the AI is going to do something and not getting randomly caught.
  • Levels will now be divided into discrete checkpoints.
  • Long-time series composer Jesper Kyd will not be returning. The duo Peter Peter and Peter Kyed will be doing it.
  • Longtime 47's voice actor David Bateson will not be returning.
What the hell is this crap?

Interfectum's image was spot on, they've dumbed this down to such an extent that it doesn't deserve to use the Hitman brand. To think of the potential that has been wasted...
 
There is instinct mode, which works similair to the detective mode in Arkham Asylum. It will replace the map screens from previous Hitman games.

With the instinct mode you monitor enemies trough walls, burning-red trails highlight the patrol route enemies are about to take, and the mode also highlight points of intrest (like climable ledges and vents). It can also be used to maximise your disguise.


Enemy patrol paths will now take organic and shorter paths, this is done so the player can anticipate when the AI is going to do something and not getting randomly caught.


More focus on smaller sandboxes, because they want to control the pacing better and bring more variety to the gameplay.

Longtime 47's voice actor David Bateson will not be returning.

I was wrong about what I said before. Screw this piece of shit if any of this is remotely true. They have NO idea why Hitman was good.
 
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