Ahoi-Brause
Banned
The fake boxart should read 5hitman: Conviction.
That would make it even more visceral, immersive and cinematic.
That would make it even more visceral, immersive and cinematic.
Keyser Soze said:It's not..
From recent Edge article
- IO have created a brand new engine called the Glacier 2 for the game.
Agent 47 is on the run, they showed off a level in a library.- There is instinct mode, which works similair to the detective mode in Arkham Asylum. It will replace the map screens from previous Hitman games.
- With the instinct mode you monitor enemies trough walls, burning-red trails highlight the patrol route enemies are about to take, and the mode also highlight points of intrest (like climable ledges and vents). It can also be used to maximise your disguise.
- The instinct mode can only be used for a short time, it is powered by a bar that refills when you do silent, stealty takedowns.
- Enemy patrol paths will now take organic and shorter paths, this is done so the player can anticipate when the AI is going to do something and not getting randomly caught.
- The mini-map in the corner of the screen is going to stay, the will give the usual info like past games.
- A new take on the threat meter: a grey circle appears in the centre of the screen, edges of which occasionally show where the player has been spotted.
- You can make weapons that are built into the invironments and are unique to each setting.
- The sneak animation has changed, Agent 47 will kill more gracefully.
- Levels will now be divided into discrete checkpoints.
- More focus on smaller sandboxes, because they want to control the pacing better and bring more variety to the gameplay.
- Long-time series composer Jesper Kyd will not be returning. The duo Peter Peter and Peter Kyed will be doing it.
- Longtime 47's voice actor David Bateson will not be returning.
http://www.neogaf.com/forum/showpost.php?p=28478908&postcount=318
Quoting this again.Enemy patrol paths will now take organic and shorter paths, this is done so the player can anticipate when the AI is going to do something and not getting randomly caught.
It means that you're running through a level from checkpoint to checkpoint, that's why guards don't patrol through larger areas anymore.Speedymanic said:Weren't IO the ones who said you could turn it off on the higher difficulties? I'm not sure what to make of that (if true), does that mean that levels won't be as big or open ended, which is what no map implies...
Interfectum said:http://www.coflash.com/stuff/hitmanabsolution.jpg[/MG][/QUOTE]
:lol exactly what I was thinking.
Interfectum said:
Long-time series composer Jesper Kyd will not be returning. The duo Peter Peter and Peter Kyed will be doing it.
Longtime 47's voice actor David Bateson will not be returning.
So it's Hino.BoobPhysics101 said:Fuck this. Authenticity as a Hitman game = lost.
sounds like they dumb it down for 40 year old PC players.
L0st Id3ntity said:Great shooters aren't a scarce commodity, decent stealth games are.
Keyser Soze said:
- Long-time series composer Jesper Kyd will not be returning. The duo Peter Peter and Peter Kyed will be doing it.
- Longtime 47's voice actor David Bateson will not be returning.
http://www.neogaf.com/forum/showpost.php?p=28478908&postcount=318
Forkball said:It's just the first level, it's more action-packed to show that Agent 47 is being hunted. Also it seems that why they are keeping the core silent assassin style gameplay, they also want to expand it to where you can run and gun if you want too. I can understand their desire to allow for multiple play styles, but it does make the punishment for failing at stealth a bit more lenient if you can gun your way past your mistakes.
Tomat said:Why IO?
(Should have put this in my last post, sorry)
Fund it!commedieu said:Such a waste of a franchise. I'm just confused on why its so impossible for a small dev team to create a real Theif/Hitman game? Even on a small budget/scale it would be enjoyable with a modern game engine.
Except for the majority of news about this game, but nothing to see here MOVE ALONG FOLKS AND PREORDER.Linkzg said:but nothing yet to suggest this is a total departure for the series.
Keyser Soze said:It's not..
From recent Edge article
- IO have created a brand new engine called the Glacier 2 for the game.
Agent 47 is on the run, they showed off a level in a library.- There is instinct mode, which works similair to the detective mode in Arkham Asylum. It will replace the map screens from previous Hitman games.
- With the instinct mode you monitor enemies trough walls, burning-red trails highlight the patrol route enemies are about to take, and the mode also highlight points of intrest (like climable ledges and vents). It can also be used to maximise your disguise.
- The instinct mode can only be used for a short time, it is powered by a bar that refills when you do silent, stealty takedowns.
- Enemy patrol paths will now take organic and shorter paths, this is done so the player can anticipate when the AI is going to do something and not getting randomly caught.
- The mini-map in the corner of the screen is going to stay, the will give the usual info like past games.
- A new take on the threat meter: a grey circle appears in the centre of the screen, edges of which occasionally show where the player has been spotted.
- You can make weapons that are built into the invironments and are unique to each setting.
- The sneak animation has changed, Agent 47 will kill more gracefully.
[*] Levels will now be divided into discrete checkpoints.
[*] More focus on smaller sandboxes, because they want to control the pacing better and bring more variety to the gameplay.
[*] Long-time series composer Jesper Kyd will not be returning. The duo Peter Peter and Peter Kyed will be doing it.
[*] Longtime 47's voice actor David Bateson will not be returning.
http://www.neogaf.com/forum/showpost.php?p=28478908&postcount=318
L0st Id3ntity said:Who the fuck cares if it turns out good or even great for that matter? Great shooters aren't a scarce commodity, decent stealth games are.
Hanmik said:
Alpha-Bromega said:POST OF THE GENERATION
seriously, seriously, this could blow every other shooter in history out of the water and i would not give one darn about it, I want a stealth game where i am dropped into what feels like a real place and must use my wits and environment to complete my objective.
Alpha-Bromega said:POST OF THE GENERATION
seriously, seriously, this could blow every other shooter in history out of the water and i would not give one darn about it, I want a stealth game where i am dropped into what feels like a real place and must use my wits and environment to complete my objective.
Ahoi-Brause said:Except for the majority of news about this game, but nothing to see here MOVE ALONG FOLKS AND PREORDER.
Smaller sandbox means you got two rooms filled with guards and you can decide if you want to sneak up on the guards and kill them stealth, you can shoot them or sneak arround them. Then you get to a checkpoint and you get the next two rooms.Linkzg said:For example, what does smaller sandboxes mean?
INDIGO_CYCLOPS said:This thread as deteriorated into madness!
I wonder if we hardcore Hitman fans go crazy enough they will change shit up? It's starting to kick in with me after playing Contracts last night...
I may never have another great Hitman game.
To be honest... that scenario sort of bothered me, because hitman always had a nice, clean and fresh feel and that game was too overly dark and gritty for me when it comes to hitman.Alpha-Bromega said:and <3 Contracts, i remember being legitimately freaked out because it was basically bizarro dark version of Hitman 1, like reliving a nightmare. in a good way.
Ahoi-Brause said:Why don't we make our own indy hitman clone called professional or something?
If IO won't deliver we have to!
I can only code Qbasic though... :3
To be honest... that scenario sort of bothered me, because hitman always had a nice, clean and fresh feel and that game was too overly dark and gritty for me when it comes to hitman.
Some of the series' appeal for me is that it's set in a mostly realistic scenario, if you take it too much over the top it loses it's appeal for me.
Also they fucked up traditions of trade in that one. So it's my least favourite hitman game to date.
Linkzg said:are you people completely unaware of Death to Spies?
I'm character and game designer! I'm also an ms paint expert!WanderingWind said:Lawyers couldn't do shit unless you used the characters or the name from the Hitman series.
Call the game "Unseen" or some shit not copywritten, clone the idea of having a target, dropping a player into a giant sandbox, and having you kill the target as you see fit and roll with it.
I'm on writing duties. Let's do this.
Yeah but WW2 is overdone.Linkzg said:are you people completely unaware of Death to Spies?
I don't know if the third one came out yet, but it was at E3 last year.
Ahoi-Brause said:I'm character and game designer! I'm also an ms paint expert!
I think professional is a good title, because the new hitman is no professional anymore. More like a deranged psychopath.
So it would be a jab at the hitman series for slacking off and dropping the ball.
Well leon is "the professional" after all. Uhm... how about "Mr. Contractkiller".WanderingWind said:Ya, but then Leon would be all up in our shit. And we don't want that.
Weep for you? I don't know you well enough.GrayFoxPL said:I will play the shit out of this and watch you cry.
Great shoutout. Love this series as well. Has to be one of the hardest. WW2 may be overdone but not like this. And the new one is still coming and is based during the cold war. I'm stoked for that shit.Linkzg said:are you people completely unaware of Death to Spies?
I don't know if the third one came out yet, but it was at E3 last year.
There was so much shit to fix in this series and they're "fixing" all the wrong shit. It sounds like some of the stuff is being changed to make it more accesable while the other stuff is being changed because fuck it why not? Changing music composers makes the least sense to me, of all the things in this series that people complain about, the music has been about the last. If anything that's the one thing people can agree is really good about this series.Keyser Soze said:It's not..
From recent Edge article
- IO have created a brand new engine called the Glacier 2 for the game.
Agent 47 is on the run, they showed off a level in a library.- There is instinct mode, which works similair to the detective mode in Arkham Asylum. It will replace the map screens from previous Hitman games.
- With the instinct mode you monitor enemies trough walls, burning-red trails highlight the patrol route enemies are about to take, and the mode also highlight points of intrest (like climable ledges and vents). It can also be used to maximise your disguise.
- The instinct mode can only be used for a short time, it is powered by a bar that refills when you do silent, stealty takedowns.
- Enemy patrol paths will now take organic and shorter paths, this is done so the player can anticipate when the AI is going to do something and not getting randomly caught.
- The mini-map in the corner of the screen is going to stay, the will give the usual info like past games.
- A new take on the threat meter: a grey circle appears in the centre of the screen, edges of which occasionally show where the player has been spotted.
- You can make weapons that are built into the invironments and are unique to each setting.
- The sneak animation has changed, Agent 47 will kill more gracefully.
- Levels will now be divided into discrete checkpoints.
- More focus on smaller sandboxes, because they want to control the pacing better and bring more variety to the gameplay.
- Long-time series composer Jesper Kyd will not be returning. The duo Peter Peter and Peter Kyed will be doing it.
- Longtime 47's voice actor David Bateson will not be returning.
http://www.neogaf.com/forum/showpost.php?p=28478908&postcount=318
At the end of the day I'm sure it's entirely possible this could turn out like Splinter Cell Absolution and be fun to play and all but dammit, this just doesn't sound like Hitman the more I hear about it.wolfmat said:You guys are posting as if it was impossible that this turned out good. Wait and see.
Ahoi-Brause said:Well leon is "the professional" after all. Uhm... how about "Mr. Contractkiller".
Weep for you? I don't know you well enough.
Well you're the one who decides to play a probably dumbed down game just to spite a few angry gamers on the internet.GrayFoxPL said:Why fer me? For the game you crossed off before playing it.
What the hell is this crap?Keyser Soze said:
- With the instinct mode you monitor enemies trough walls, burning-red trails highlight the patrol route enemies are about to take, and the mode also highlight points of intrest (like climable ledges and vents). It can also be used to maximise your disguise.
- The instinct mode can only be used for a short time, it is powered by a bar that refills when you do silent, stealty takedowns.
- Enemy patrol paths will now take organic and shorter paths, this is done so the player can anticipate when the AI is going to do something and not getting randomly caught.
- Levels will now be divided into discrete checkpoints.
- Long-time series composer Jesper Kyd will not be returning. The duo Peter Peter and Peter Kyed will be doing it.
- Longtime 47's voice actor David Bateson will not be returning.
There is instinct mode, which works similair to the detective mode in Arkham Asylum. It will replace the map screens from previous Hitman games.
With the instinct mode you monitor enemies trough walls, burning-red trails highlight the patrol route enemies are about to take, and the mode also highlight points of intrest (like climable ledges and vents). It can also be used to maximise your disguise.
Enemy patrol paths will now take organic and shorter paths, this is done so the player can anticipate when the AI is going to do something and not getting randomly caught.
More focus on smaller sandboxes, because they want to control the pacing better and bring more variety to the gameplay.
Longtime 47's voice actor David Bateson will not be returning.