Twenty years ago, SEGA Enterprises announced they would discontinue their console Dreamcast, leaving the hardware business for good. It would soon be purchased by SAMMY and close all of its fabled second party studios: United Game Artists, Hitmaker, Overworks, etc., consolidating all their development staff in-house once more. SEGA's demise as a platform holder spelled the end to almost four decades of innovation in arcades and home consoles. The company that arguably developed the current dominant game demographic - teens and young adults - as well as moved the industry into something that was not only "for kids" but also something stylish, edgy, "mature", is sorely missed.
20 years! It feels like yesterday. Crazy to think there are young adults today with no memory of SEGA as a dominant force in the field.