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2012 High-Res PC Screenshot Thread of Don't Use Imgur

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Banned
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EatChildren

Currently polling second in Australia's federal election (first in the Gold Coast), this feral may one day be your Bogan King.
What's the best way to negate blur when forcing supersampling?

Because I was dicking around with Half-Life 2, and tried out 32xS [Combined: 2x2 SS + 8x MS]. Which you'd think would result in air fucking tight crystal clear image quality. That's a 2x2 super sampled image (from 1920x1080), with 8xMSAA applied on top, downsampled to 1080p. But instead I get an incredible amount of image blurring.

First image is 32xSSAA. Latter image is the in-engine 16xQ CSAA. Outside of needing some transparency sampling, the latter clearly looks a lot cleaner and nicer than the former. Even though the former is, to my knowledge, using a superior form of anti-aliasing.

So what gives? Is it a dud anti-aliasing compatibility? Negative LOD required?

1t3iy1.png

2wvcxl.png
 

dLMN8R

Member
Is there actually a reliable Modern Warfare 3 FOV fix? I read that since changing your FOV in MW3 is considered a cheat, they could VAC ban you.
 

TronLight

Everybody is Mikkelsexual
What's the best way to negate blur when forcing supersampling?

Because I was dicking around with Half-Life 2, and tried out 32xS [Combined: 2x2 SS + 8x MS]. Which you'd think would result in air fucking tight crystal clear image quality. That's a 2x2 super sampled image (from 1920x1080), with 8xMSAA applied on top, downsampled to 1080p. But instead I get an incredible amount of image blurring.

First image is 32xSSAA. Latter image is the in-engine 16xQ CSAA. Outside of needing some transparency sampling, the latter clearly looks a lot cleaner and nicer than the former. Even though the former is, to my knowledge, using a superior form of anti-aliasing.

So what gives? Is it a dud anti-aliasing compatibility? Negative LOD required?

32xSSAA.
Whaaat?
It's supersampling right? At 1080p it would render like 66million pixel. lol

Framerate?
 

Corky

Nine out of ten orphans can't tell the difference.
What's the best way to negate blur when forcing supersampling?

Because I was dicking around with Half-Life 2, and tried out 32xS [Combined: 2x2 SS + 8x MS]. Which you'd think would result in air fucking tight crystal clear image quality. That's a 2x2 super sampled image (from 1920x1080), with 8xMSAA applied on top, downsampled to 1080p. But instead I get an incredible amount of image blurring.

First image is 32xSSAA. Latter image is the in-engine 16xQ CSAA. Outside of needing some transparency sampling, the latter clearly looks a lot cleaner and nicer than the former. Even though the former is, to my knowledge, using a superior form of anti-aliasing.

So what gives? Is it a dud anti-aliasing compatibility? Negative LOD required?

http://www.abload.de/img/1t3iy1.png[/img
[img]http://www.abload.de/img/2wvcxl.png[/img[/QUOTE]

All I know is that source ( hl2-series?) doesn't play nice with forced SGSSAA or the like, frankly I've always found the regular ingame 8xMSAA to be adequate at resolutions of 1920x1080 and above. Trying to force AA in hl2 gave me a headache so I just gave up.
 

EatChildren

Currently polling second in Australia's federal election (first in the Gold Coast), this feral may one day be your Bogan King.
32xSSAA.
Whaaat?
It's supersampling right? At 1080p it would render like 66million pixel. lol

Framerate?

It's described as 32xS, but it's actually 2xSSAA with 8xMSAA. So you get a typical 2xSSAA, and that image also has 8xMSAA applied to it, which is then downsampled to 1920x1080. So not literally 32xSSAA :p.

But, with those settings, I get 60fps+ in Half-Life 2.

All I know is that source ( hl2-series?) doesn't play nice with forced SGSSAA or the like, frankly I've always found the regular ingame 8xMSAA to be adequate at resolutions of 1920x1080 and above. Trying to force AA in hl2 gave me a headache so I just gave up.

Thanks dude. I'll force some transparency AA to clean up the transparent textures, and just use the in-engine 16xQ. Which, to be honest, looks pretty damn great anyway.
 

TronLight

Everybody is Mikkelsexual
It's described as 32xS, but it's actually 2xSSAA with 8xMSAA. So you get a typical 2xSSAA, and that image also has 8xMSAA applied to it, which is then downsampled to 1920x1080. So not literally 32xSSAA :p.

But, with those settings, I get 60fps+ in Half-Life 2.



Thanks dude. I'll force some transparency AA to clean up the transparent textures, and just use the in-engine 16xQ. Which, to be honest, looks pretty damn great anyway.
Hod did you managed to get that? nVidia Inspector?
 

EatChildren

Currently polling second in Australia's federal election (first in the Gold Coast), this feral may one day be your Bogan King.
Hod did you managed to get that? nVidia Inspector?

Yep. It's the 'highest' combination super sampling. There's also an option for 4x4 SSAA, but you cant combine it with MSAA. And I hear you cant apply it to 1920x1080 images anyway.

Not that it's worth it with Half-Life 2. As per above, it blurs the ever loving shit out of Source, negating any good the anti-aliasing might be.
 

decyx

Member
gw2_2012_04_27_14_32_iyky8.png


gw2_2012_04_27_14_07_p8k9u.png


Server instability issues aside, I'm loving this game right now. I've read in general chat that there are ~50,000 people are playing right now and it's only been up for about 4 hours or so. The graphics are amazing; I just played GW1 this morning and it's like night and day. I don't think my shots are doing it justice, but I'll keep posting what I can. Maybe the next few will be without FXAA. My settings are not at max right now, because my framerate drops to the low 20's even with an overclocked GTX 570 and i5 2500K.
 
Source is a little bitch with SSAA, but people say increasing your negative LOD negates some of it. Not sure, haven't played a source based game in a while....since I still haven't gotten into fucking Dota >.<
 
Witcher 2 is pure texture porn.

dat fabric

dat magical fabric





It's probably one of the only games that fully captures what I imagine medieval clothes were like. The wealthy had some of the most rich and vibrant fabrics you could think of, full of colour and jewels.
 

KKRT00

Member
Settlers 7

I wish this game was DRM free.
Nothing works so you have to use the in game AA which just blurs the image.

Fixed :) I would buy it instantly, but i couldnt even play demo, because of theirs fucked up system.

Have You tried SMAA + OGSSAA? It shouldnt blur almost anything.
 

Stallion Free

Cock Encumbered
Is there actually a reliable Modern Warfare 3 FOV fix? I read that since changing your FOV in MW3 is considered a cheat, they could VAC ban you.

Nope, first off the singelplayer is a complete separate .exe so that isn't an issue. Second, I have used the multiplayer fix for about 2-3 weeks now and I haven't been banned and there have been no reports of bannings for using it. Valve has acknowledged it's existence.
 

decyx

Member
How is the lag from the OGSSAA doing with gameplay?

Not too bad. At 1.5x1.5 OGSSAA with shaders and shadows set at medium, it's been fairly fluid for the most part (avg 45 fps). I don't see that much of a dip in performance when I go up to 2x2 OGSSAA; it's only when I start turning up shadows and shaders that it starts getting really sluggish.
 

Moaradin

Member
UI is nice, but the lack of keybindings suck. Hopefully this is something they add later before release. I want to use my shift modifiers =(
 
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