2064: Read Only Memories PlayStation 4 & PlayStation Vita ports delayed indefinitely

May 28, 2014
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#1
We have made the unfortunate decision to indefinitely delay 2064 due to unforeseen circumstances that arose at the end of porting. :/
From their Twitter page.

Full story:

::2064readonlymems ‏@ROM2064 1h1 hour ago

We have made the unfortunate decision to indefinitely delay 2064 due to unforeseen circumstances that arose at the end of porting. :/

Indefinitely does not mean cancel, it means delay ;) It's a technical issue and complicated. The game is and has been done for a while! :O

Believe us, we would have wished for nothing else than to release our game on time and show you all the hard work we put it into this!!

Ultimately, the core team is not engineers or programmers, and we grossly underestimated one part of the porting process and that's our bad

And... we also don't have the money right now to do those things that need to get done, sooooo... we'll just wait until we do!

Or we figure something out. Which we will! But we also don't want to leave you hanging :/ We care about you too much

In non-technical speak, we tried to layer too much new stuff onto an already fragile foundation, including VO, JP localization, and blammo

So while we figure things out, we'd rather not just give you X date and then miss it be like oops and let you down

We always have prided ourselves on our work and doing what we say and saying what we mean and to miss our release date gutted us!

We want to make sure we get our next chance with you perfect *_*

Maybe there's something we can do to make up for this......
 
May 24, 2013
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#7
I suppose this could just be the charitable meaning of "indefinitely," as in "there is no definite timeline for a release but we are still planning one." But this sounds like the other, much more common meaning, "this is never coming out barring a miracle."

What the hell happened?
 
Mar 2, 2014
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#9
I can't imagine why. It seems like a pretty straightforward kind of adventure game.

Wish they gave more details.
Me, too. Haven't they been working on this for months, with the release supposedly being next month? Crazy that such a big problem can occur that would make them almost 100% drop it.
 
Feb 5, 2013
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#17
Delayed indefinitely? That sounds like there must be a pretty serious issue with the ports. It's disappointing, I was really looking forward to playing the Vita version.
 
Nov 16, 2010
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#18
That's very strange, I wonder what the issue is?

Maybe they were testing on a PC and the PS4 build didn't pan out? I can't possibly imagine how something like that might happen, but, shrug, indies.

Here's hoping they get it worked out.
 
Jul 11, 2013
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#21
::2064readonlymems ‏@ROM2064 1h1 hour ago
We have made the unfortunate decision to indefinitely delay 2064 due to unforeseen circumstances that arose at the end of porting. :/

Indefinitely does not mean cancel, it means delay ;) It's a technical issue and complicated. The game is and has been done for a while! :O

Believe us, we would have wished for nothing else than to release our game on time and show you all the hard work we put it into this!!

Ultimately, the core team is not engineers or programmers, and we grossly underestimated one part of the porting process and that's our bad

And... we also don't have the money right now to do those things that need to get done, sooooo... we'll just wait until we do!

Or we figure something out. Which we will! But we also don't want to leave you hanging :/ We care about you too much

In non-technical speak, we tried to layer too much new stuff onto an already fragile foundation, including VO, JP localization, and blammo

So while we figure things out, we'd rather not just give you X date and then miss it be like oops and let you down

We always have prided ourselves on our work and doing what we say and saying what we mean and to miss our release date gutted us!

We want to make sure we get our next chance with you perfect *_*

Maybe there's something we can do to make up for this......
 
Dec 14, 2013
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#29
A shame. One of the best games I played in 2015. It's a classic that should be played by as many people as possible. Sadly the Steam sales weren't great, and they went with the very weird decision of putting the game in a indie bundle like 1 month after release.
 
Aug 31, 2007
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#31
Ugh, was waiting for the PS4 version to play this. I was actually just looking for info on it the other day since I think it was originally scheduled for last week.
 
Nov 14, 2014
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#33
Dang both versions? It's probably not technical and more licencing or something legal related.

I hope this doesn't affect Vallhalla, those games were related in name only right?
 
Aug 21, 2013
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Los Angeles
#34
Like I said in the Giant Bomb thread, i'm surprised that the porting job is apparently that difficult, hope they get a publisher or work something out. The game is very cool.

Ugh, I just saw one of the devs at Flamecon the other day and they told me this was still on schedule. Guess this means the PC update is delayed indefinitely as well, since Sony has a timed exclusive for that.
Wait what. Can they do that?
 
Mar 25, 2013
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#36
Dang both versions? It's probably not technical and more licencing or something legal related.

I hope this doesn't affect Vallhalla, those games were related in name only right?
I don't think this and VA-11 are even related at all.

VA-11 is 100% 『 CYBERPUNK』, but everything I hear about ROM is that it's All Cyber No Punk.
 
May 24, 2013
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#39
The update actually makes me feel a little better about the delay. It was a lot scarier when it was mysterious. This is less so.

Dang both versions? It's probably not technical and more licencing or something legal related.

I hope this doesn't affect Vallhalla, those games were related in name only right?
They seem to share a universe in the St. Elsewhere sense of the term, but are otherwise unrelated. Two different devs, and Sukeban is using another company (Wolfgame) to do their port of VA-11 Hall A, whereas I think ROM is in-house.
 
Nov 14, 2014
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#40
I don't think this and VA-11 are even related at all.

VA-11 is 100% 『 CYBERPUNK』, but everything I hear about ROM is that it's All Cyber No Punk.
Oh? that's fine then. I thought both games were supposed to be in the same universe, and I think both reference each other but I haven't played them since I was waiting on the ports. Maybe I misunderstood something. Either way I hope this doesn't affect Vallhalla, and I hope ROM eventually figures out it's issues.

The update actually makes me feel a little better about the delay. It was a lot scarier when it was mysterious. This is less so.



They seem to share a universe in the St. Elsewhere sense of the term, but are otherwise unrelated. Two different devs, and Sukeban is using another company (Wolfgame) to do their port of VA-11 Hall A, whereas I think ROM is in-house.
Thanks for the explanation.
 

smikey

Neo Member
Jul 4, 2009
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#43
Dang both versions? It's probably not technical and more licencing or something legal related.

I hope this doesn't affect Vallhalla, those games were related in name only right?
Valhalla is done and available for sale on PC, if you're not specifically waiting on a Vita version. You can even buy it through itch.io and receive a steam key and a DRM free version.
 
May 28, 2014
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#45
I think they could easily come up with a Kickstarter campaign to come up with the difference for the PlayStation ports, even if this game has already gone through a successful Kickstarter campaign once.
 
Jun 30, 2014
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#46
This is such a bummer, hopefully they can get everything figured out sooner rather than later. I've passed on the PC version to wait for the PS4/Vita version, I know the PC will get the voice acting/etc update after the PS4/Vita version comes out but wanted my first playthrough to have all the bells and whistles
 
Jul 26, 2006
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#48
I own the PC version somewhere (gotta figure out where I bought it), but didn't play it yet because I wanted to wait for the port. Really unfortunate news.