It´s odd that consoles have not been offering 37fps/74hz and 50hz, even my first lcd monitor could do that, back when they still were 5:4 aspect ratio. 37fps looks way smoother than 30fps.
Hmm, the actual games had a "37fps Mode"?
I'm vaguely aware that there were some kooky/adventurous works done in UK games (and modifications of existing games) to deal with PAL, but I've never heard of 37FPS mode or really much that specifically was placed to take advantage of over-60Hz monitors targeting 74Hz. (Granted, I'm not in Europe and am mostly a console gamer, so I'd be out of the loop... Google has nothing useful for 37FPS Mode
or 74Hz Games
, but Google sucks at most things before Google or not pertaining to the US... are you talking about a PAL TV, or am I off track even there?)
For sure there were PC games that let you run at a higher framerate when PC monitors started going into 75/90/120Hz (and that roughly translated to "framerate" in the US and exactly translated to framerate in PAL regions,) but I always assumed that was them taking advantage of unlocked framerates rather than specific framerates, and then to specifically target a half-framerate on a high-framerate monitor seems to be unusual thinking to me... smart, but not the way they were thinking back then, they usually just cranked everything up as high as it could go and hoped your machine could handle it.
Also to consider: I believe we're talking about interlaced screens in that time? Over-60Hz displays were coming out before progressive scan came into regular practice. And an interlaced realtime graphic is a different challenge from a full-frame progressive scan picture.
But yes, running at 74Hz would look better, provided the game could keep up with it; you'd get a lot more frames per second, you'd have the increase of direct responsiveness, and it'd look different from a "regular game", so it would be a good break from convention for your eyes too.