Reserved
After reading so many of the enlightening posts from the 2014 challenge, and seeing the fun and satisfaction quite a few of my friends had doing it, I shall give it a try and do my best this year.I look forward to whatever discoveries I make about myself and the games I buy.
I will consider a game complete when I have a sense of satisfaction that I have done all that I can and want no more, usually after seeing an ending or leaving when I have sampled all that I could enjoy potentially. I will not consider something I walked away from as completed if done so because it's just no fun or I lack the desire to play it at this time or I feel it's unresolved in some fashion on my end.
----------------------------------------------------------------------------------------
Game #1 Darksiders on PC. Story completed, achievements I found fun or completed in my normal play style unlocked, but not a 100% collection for all items/power ups/purchases as many were never needed or wanted.
Slightly bigger write-up of it.
I'm glad I completed the game enough to see the bosses and all that it offered for the potential it held, and I never felt like it was a chore or joyless to get through, but not a strong impression on my end. Yet in the end a story I skipped through because I could not care and a wish there had been more to it's combat, puzzles, and sense of speed in movement.
As a PC game I found screen tearing to be annoying and discovered that with Steam a bug exists that can prevent achievements from unlocking. Didn't harm me as between my friend and I both playing with two different saves we got all the achievements, but an issue for others to consider should they ever try it out.
Game #2: Beyond Gravity on PC. All achievements completed, full sense of having seen everything it offers game play, and no desire to play it any longer.
For what it is, for what it was designed to be, for how it provided something to do as I or my girlfriend waited on something or each other while still providing some small sense of enjoyment, I call it a competent game. More about it here
Game 3: New Super Mario Bros. 2. Beat all the worlds, collected all the coins, played as Luigi for a bit.
While it's colourful, imaginative in it's art design for the different stages, there is a Tesco Value Brand of the Super Mario line that decided to add a new shiny label to make it seem fresh and exciting, when really it's the same cheap brand. Enough to somewhat appease a taste for something, but too watered down to ever truly satisfy what I actually wanted when I asked for it.
Link to more of that paragraph.
Game #4 You Have To Win The Game. All achievements earned, normal mode and Extra Spice mode completed to 100%. Played as a cat.
As a platformer fan, as someone who loves to explore a game world, and one who enjoys creative designs with limitations on what is actually shown at any given time, I find this to just to be a spectacular and amazing game that does so many things right and is a pure example of a platformer. A game where my first play through was filled with numerous deaths, gave me the greatest sense of satisfaction in earning an achievement (Steam) when I beat the game by never dying, proving that I had mastered the game and knew exactly what to do.
I talk more about it here . If you don't read that but your interest is piqued, it's free to download here and free on Steam.
Game #5 Gunman Clive. 3DS Version fully completed, No Damage and Par times met for each stage for each character. Steam version half-completed.
A less is more stylistic platfomer of the Mega Man vein for run and jump, whose strength is is in it's basic game play being well designed. Be it as a average run and gunner cowboy, a hovering jump damsel rescuing the dude in distress, or the greatest platformer of all time The Duck, it's a joy to make it through each stage.
Read a little bit more about it here.
Game #6 Mighty Gunvolt. 3DS Completed Story mode with each character.
This is a short and simple, a Mega Man by any other name, title made to help promote and celebrate the full Gunvolt and nothing more. Nice in it's own way to harken back to the days of NES/Famicom run and gun platformer, a demake of sorts to Azure Strikers Gunvolt to give it some unique identity, but ultimately not that strong of a title.
I won't play it again, but I could be convinced to get a full fledge sequel perhaps as I state a bit here
Game #7 Super Mario Land. Completed, rescued Princess Daisy a few times. Did a "pick up as few coins as possible" challenge.
While I appreciate the creativity of taking what worked so well on the NES and fitting it to the confines of that green and black LCD screen, it never proved to be entertaining enough to me as so many other Mario titles have and as such I can't say I truly enjoyed it all that much. True it might have been something astounding when it came out, but I was not there when it came out and what I have experience today leaves it lacking.
I wrote more here
Game #8 Peggle Classic for iOS. Adventure mode beaten, each challenge completed. Ace Score and 100% Peggle Clear achieved on every stage.
This pachinko/bagatelle inspired peg clearing title remains as fun as ever no matter what device it is played on. Simple in execution of aiming, seeking high score, and clearing out the table as best one can with a variety of powers and trick shots to learn leaves an entertaining title to master all the same.
I wrote more here
Game #9 Tobe & Friends Hookshot Escape on iOS. Completed by getting a high score I was happy with, unlocked another character, saw as much as I felt the game was going to offer.
Call it yet another in a long line of endless vertical scrollers, call it a reverse Mr. Driller, but in the end I say it's simple an okay time waster whose game play could use a better virtual button lay out and more reason to keep playing beyond just high score and travel distance.
Post here
Game #10 3D Classics Kirby's Adventure. Story complete, 100% of activity to do.
A classic NES title whose style, simplicity, and lack of much of the extras I've come to expect in a Kirby game today, lovingly revisited with the addition of stereoscopic 3D that combined with a New 3DS, I found myself quite appreciating for it's art and design for all the tricks they used back in the day to make the NES appear stronger graphically than it actually was.
I found it slightly more difficult than expected due to improvements of controls made over the decades as mentioned more here, but nothing to big.
Game #11 The Order: 1886. Complete as in the story was finished. If there was more to do in the game, I never checked.
I can't say it was a bad game, for I knew full well what type of game it was going to be and how heavy the QTE was to be, I just never got into it beyond hope of something more. Glimpses of something special, competent at worst, enough to make me curious for it's short length.
I'm Gonna Be... talking about it just a wee bit more here
Game #12 The Treasures of Montezuma 4 on Steam. Completed each mode, story, and challenge. Four missing achievements that simply are tedious and would result in it being work to get, not enjoyment of playing.
A classic styled Match-3 puzzle game with an Aztec theme, story, and art design, whose claim to difference comes in the form of power ups when you use the same colour jewels twice in a row for power, and a RPG type level up system.
I found myself quite enjoying this game after long being away from getting into any Match-3 too heavily due to burn out in a decade ago, but this one provided just the right balance of being casual and a sense of improvement in skill that I found worthwhile to spend time with until I saw all that I could.
Slightly more thoughts to unlock here
Game #13 Contra for NES. Finished the story with 1 life remaining.
Classic run and gun shooter that I simply never got around to ever playing beyond a quick demo of until recently. What needs to be said about this infamous title for difficulty and challenge other than it's one of the classics for memorising the stages and patterns, and knowing the right weapons for each section? It certainly holds up to this day and is a true classic that I thoroughly enjoyed, and one I can claim I beat by myself without the need to cheat (not even the Konami code).
Game #14 Jack N' Jill for iOS. Completed each stage.
A nice simple and free platformer to pass the time, as it never truly does anything special or unique. Once it's charm wears off and you notice there is no scale in difficulty or stage design, it lacks much of a reason to keep playing beyond being a time waster.
Still, if in the mood for something with Game Boy black and white aesthetics and you appreciate platformers being designed around touch controls rather than emulating devices with d-Pads and buttons, this is one to try for free.
Slightly more here
Game #15 The Ninja for Master System. Got to the end and and beat my high score three times.
A top down run and gun, well run and throw knives. In a simplistic way I found it fun, but I must admit I only truly played it to completion for the sake of doing something I failed to do when I purchased the game as a young lad and finally scratch the itch.
More here
Game #16 Guacamelee! Gold Edition for Steam. Story mode and completion of every challenge, secret, and achievement.
Not my first time having completed a version of Guacamelee!, having done so once before on the PS3 to full Platinum Trophy competition, and as such not much new for me outside of Gold Edition's extra challenge rooms that I found in good fun. I did get quite the thrill playing as The Tick I must admit in my second run through it all that I enjoyed just as much as the first time.
More here.
Game #17 Pokemon Shuffle. Every off-line possible Pokemon stage beat and captured, seen enough of the daily or special challenges.
Having never grown frustrated at only playing five times in a row before I had to put it away until I got more attempts unlocked, never seeing the need to spend any money at all, and finding it to be a solid puzzle title on various levels, I had good fun with this game since it's release. I may have no desire to revisit it again as it can't possibly change too much and I grow weary of Match-3 titles now, it may be something I come back to in a few years and find myself enjoying it yet again.
More thoughts to match up here
Game #18 Ninja Blade for PC. Completed story.
For no other reason than simply to see what comes next and a curiosity if it could ever improve did I finish this game's story. Just a half hour removed from it and I can tell you little that made it good other than the game worked on a basic level in all aspects, but it wasn't all that bad if I never really felt frustrated or annoyed. Did I have fun? No, I can't say that, but rather I did not mind spending the time on it while I waited on other things to complete.
More here.
Game #19 Heavenly Sword. Finished the story.
I will say I enjoyed playing this game overall and it still holds plenty of potential for a remake, but as it stands, it's a short game that I found worth finishing for the first time simply for the sake of seeing what it once was, an attempt to introduce new ways of doing a game even if very few worked out.
More thoughts here
Game #20 Deathchase for ZX Spectrum. Completed each of the stages in several loops, got high score, and saw as much as I could out of it.
I raced, chased down, and destroyed all my enemies in a basic never-ending forest of high score action and I loved every second of it. Nostalgia or simple fun I can not say, but I'm glad I played it as much as any title on a modern computer.
More here
Game # 21 Bionic Commando for Game Boy. Completed story and each area.
Swinging through the world on the bionic arm and firing three tiny bullets as I quickly went through the stages hunting down keys and communication, enjoying it all. Taken purely on it's own merit as a Game Boy title, as though only it and perhaps just Commando existed for the franchise, this was an impressive title for the system and still very much a fun and challenging game.
Contact Joe for more details here.
Game #22 Bionic Commando: Elite Forces for Game Boy Color. Completed story and each area.
While the Game Boy title I found it impressive they manage to capture the feel and smoothness of the NES title, here I'm impressed by the improvements and additions this U.S. team came up with. Simply good fun and and outside of a personal annoyance of feel a bit too zoomed in, perhaps my favourite of the franchise.
I almost wish Capcom had asked Nintendo to make more of them.
Snipe for more here
Game #23 Harley-Davidson & L.A. Riders on SEGA Model 3 Arcade. Completed by seeing each area, high scores reached.
One of my favourites of SEGA Arcade titles. A part of the racing for time sub-genre, seeking to make it to a specific area before time runs out and aiming for a high score, and sister title to Crazy Taxi and 18 Wheeler.
Ride some more here
Game #24 Remember Me for PS3. Finished the story and all but hidden object trophies completed.
It's combat was functional, but never interesting and sometimes frustrating in both being overly simplistic in practice and being convoluted in design/set-up of. A toss away story and characters who fell apart too easily didn't help the situation. The idea of memories being so core had potential, but sadly never fully realised outside of the fun memory alteration mechanic. I say it's a worthwhile experience to play through and annoyances do not take away from it being a competent game, but despite the title, it's an interesting idea with some nice artwork that I shall remember down the road, and not the full product.
Recollect my memories here.
Game #25 Zombie Party on Steam. Completed in the sense of seeing all that it has to offer at the moment. High scores reached.
A top down twin stick shooter with lite RPG elements (improve power of guns used) of a zombie hoard. Not much else to say, but it remains as fun to me as Robotron: 2084 was back in the day.
Game #26 Monster Summer Game on Steam Website. 1,000,000+ Monster Summer Badge.
Ah, an idle clicking game. A genre I never really understood before, never truly understood how one can get a sense of accomplishment from it, or why one would spend time trying to do well at what amounted to such monotonous task. Yet in the midst of the Mid-year Steam sale, I found it to be the most fascinating thing and came out of it on the last day with an understanding of why one might devote so much time to it beyond simply "it's a time waster.
In the end it became a "install this and walk away" for the highest accomplishment unless you sought out to help others get better badges with your user script, and no where in all of it did I ever think "click a lot" was ever really any fun, but I can say I enjoyed taking the time to be a part of the experience and working with others.
Click once more for extra word damage
Game #27 Hostage for ZX Spectrum and DOS. Completed each mission with TOTAL VICTORY !!.
An ambitious game in limited era hardware wise, but it accomplished all it set forth to do and let the players experience sniping and urban combat in a fun, exciting way. I quite enjoyed it back in my youth for what little my friend would let me, and playing it now. I almost wish it was easier for me to play today as a quick game on Steam.
Tactical thoughts here
Games #28 Art Puzzle Renoir, Michelangelo, Rousseau, Monet, etc. for iOS. Each puzzle solved for free versions.
Not one single game, but rather a series of jigsaw puzzles featuring classic European artists. No not much separates this from other jigsaw titles out there, other than they simply work in being able to easily locate and place pieces through a collapse holder and soothing public domain classical music as you do so.They do nothing wrong, and that's what makes it work so well.
Game #29 Streets of Rage 2 3D Classic for 3DS. Story mode and Rage Relay completed.
Fundamentally it's not too different from the Mega Drive version, still a solid beat-em-up that allows me to take on an entire army, but never feel like it's too easy or simple. Each character has their own strength and skill, and a new mode called Rage Relay allows one to go through each of them, switching from one character to the next on each death and forming a strategy to complete the title with instead of credits.
A joy to play in original mode or Rage Relay, and if need me Casual Mode is good to get new fans a taste of it should they wish to not be challenged just yet.
Cruise here for more bruising.
Game #30 Ninja Gaiden for SEGA Master System. Story completed.
What a surprise this has turned out to be, a true hidden gem that I so unfairly ignored in the past. While I still consider Shinobi to be the best of the side-scrolling ninja titles, this a joy to play and a bit better than the Shinobi on the same console.
Bigger scroll here
After reading so many of the enlightening posts from the 2014 challenge, and seeing the fun and satisfaction quite a few of my friends had doing it, I shall give it a try and do my best this year.I look forward to whatever discoveries I make about myself and the games I buy.
I will consider a game complete when I have a sense of satisfaction that I have done all that I can and want no more, usually after seeing an ending or leaving when I have sampled all that I could enjoy potentially. I will not consider something I walked away from as completed if done so because it's just no fun or I lack the desire to play it at this time or I feel it's unresolved in some fashion on my end.
----------------------------------------------------------------------------------------
Game #1 Darksiders on PC. Story completed, achievements I found fun or completed in my normal play style unlocked, but not a 100% collection for all items/power ups/purchases as many were never needed or wanted.
Slightly bigger write-up of it.
I'm glad I completed the game enough to see the bosses and all that it offered for the potential it held, and I never felt like it was a chore or joyless to get through, but not a strong impression on my end. Yet in the end a story I skipped through because I could not care and a wish there had been more to it's combat, puzzles, and sense of speed in movement.
As a PC game I found screen tearing to be annoying and discovered that with Steam a bug exists that can prevent achievements from unlocking. Didn't harm me as between my friend and I both playing with two different saves we got all the achievements, but an issue for others to consider should they ever try it out.
Game #2: Beyond Gravity on PC. All achievements completed, full sense of having seen everything it offers game play, and no desire to play it any longer.
For what it is, for what it was designed to be, for how it provided something to do as I or my girlfriend waited on something or each other while still providing some small sense of enjoyment, I call it a competent game. More about it here
Game 3: New Super Mario Bros. 2. Beat all the worlds, collected all the coins, played as Luigi for a bit.
While it's colourful, imaginative in it's art design for the different stages, there is a Tesco Value Brand of the Super Mario line that decided to add a new shiny label to make it seem fresh and exciting, when really it's the same cheap brand. Enough to somewhat appease a taste for something, but too watered down to ever truly satisfy what I actually wanted when I asked for it.
Link to more of that paragraph.
Game #4 You Have To Win The Game. All achievements earned, normal mode and Extra Spice mode completed to 100%. Played as a cat.
As a platformer fan, as someone who loves to explore a game world, and one who enjoys creative designs with limitations on what is actually shown at any given time, I find this to just to be a spectacular and amazing game that does so many things right and is a pure example of a platformer. A game where my first play through was filled with numerous deaths, gave me the greatest sense of satisfaction in earning an achievement (Steam) when I beat the game by never dying, proving that I had mastered the game and knew exactly what to do.
I talk more about it here . If you don't read that but your interest is piqued, it's free to download here and free on Steam.
Game #5 Gunman Clive. 3DS Version fully completed, No Damage and Par times met for each stage for each character. Steam version half-completed.
A less is more stylistic platfomer of the Mega Man vein for run and jump, whose strength is is in it's basic game play being well designed. Be it as a average run and gunner cowboy, a hovering jump damsel rescuing the dude in distress, or the greatest platformer of all time The Duck, it's a joy to make it through each stage.
Read a little bit more about it here.
Game #6 Mighty Gunvolt. 3DS Completed Story mode with each character.
This is a short and simple, a Mega Man by any other name, title made to help promote and celebrate the full Gunvolt and nothing more. Nice in it's own way to harken back to the days of NES/Famicom run and gun platformer, a demake of sorts to Azure Strikers Gunvolt to give it some unique identity, but ultimately not that strong of a title.
I won't play it again, but I could be convinced to get a full fledge sequel perhaps as I state a bit here
Game #7 Super Mario Land. Completed, rescued Princess Daisy a few times. Did a "pick up as few coins as possible" challenge.
While I appreciate the creativity of taking what worked so well on the NES and fitting it to the confines of that green and black LCD screen, it never proved to be entertaining enough to me as so many other Mario titles have and as such I can't say I truly enjoyed it all that much. True it might have been something astounding when it came out, but I was not there when it came out and what I have experience today leaves it lacking.
I wrote more here
Game #8 Peggle Classic for iOS. Adventure mode beaten, each challenge completed. Ace Score and 100% Peggle Clear achieved on every stage.
This pachinko/bagatelle inspired peg clearing title remains as fun as ever no matter what device it is played on. Simple in execution of aiming, seeking high score, and clearing out the table as best one can with a variety of powers and trick shots to learn leaves an entertaining title to master all the same.
I wrote more here
Game #9 Tobe & Friends Hookshot Escape on iOS. Completed by getting a high score I was happy with, unlocked another character, saw as much as I felt the game was going to offer.
Call it yet another in a long line of endless vertical scrollers, call it a reverse Mr. Driller, but in the end I say it's simple an okay time waster whose game play could use a better virtual button lay out and more reason to keep playing beyond just high score and travel distance.
Post here
Game #10 3D Classics Kirby's Adventure. Story complete, 100% of activity to do.
A classic NES title whose style, simplicity, and lack of much of the extras I've come to expect in a Kirby game today, lovingly revisited with the addition of stereoscopic 3D that combined with a New 3DS, I found myself quite appreciating for it's art and design for all the tricks they used back in the day to make the NES appear stronger graphically than it actually was.
I found it slightly more difficult than expected due to improvements of controls made over the decades as mentioned more here, but nothing to big.
Game #11 The Order: 1886. Complete as in the story was finished. If there was more to do in the game, I never checked.
I can't say it was a bad game, for I knew full well what type of game it was going to be and how heavy the QTE was to be, I just never got into it beyond hope of something more. Glimpses of something special, competent at worst, enough to make me curious for it's short length.
I'm Gonna Be... talking about it just a wee bit more here
Game #12 The Treasures of Montezuma 4 on Steam. Completed each mode, story, and challenge. Four missing achievements that simply are tedious and would result in it being work to get, not enjoyment of playing.
A classic styled Match-3 puzzle game with an Aztec theme, story, and art design, whose claim to difference comes in the form of power ups when you use the same colour jewels twice in a row for power, and a RPG type level up system.
I found myself quite enjoying this game after long being away from getting into any Match-3 too heavily due to burn out in a decade ago, but this one provided just the right balance of being casual and a sense of improvement in skill that I found worthwhile to spend time with until I saw all that I could.
Slightly more thoughts to unlock here
Game #13 Contra for NES. Finished the story with 1 life remaining.
Classic run and gun shooter that I simply never got around to ever playing beyond a quick demo of until recently. What needs to be said about this infamous title for difficulty and challenge other than it's one of the classics for memorising the stages and patterns, and knowing the right weapons for each section? It certainly holds up to this day and is a true classic that I thoroughly enjoyed, and one I can claim I beat by myself without the need to cheat (not even the Konami code).
Game #14 Jack N' Jill for iOS. Completed each stage.
A nice simple and free platformer to pass the time, as it never truly does anything special or unique. Once it's charm wears off and you notice there is no scale in difficulty or stage design, it lacks much of a reason to keep playing beyond being a time waster.
Still, if in the mood for something with Game Boy black and white aesthetics and you appreciate platformers being designed around touch controls rather than emulating devices with d-Pads and buttons, this is one to try for free.
Slightly more here
Game #15 The Ninja for Master System. Got to the end and and beat my high score three times.
A top down run and gun, well run and throw knives. In a simplistic way I found it fun, but I must admit I only truly played it to completion for the sake of doing something I failed to do when I purchased the game as a young lad and finally scratch the itch.
More here
Game #16 Guacamelee! Gold Edition for Steam. Story mode and completion of every challenge, secret, and achievement.
Not my first time having completed a version of Guacamelee!, having done so once before on the PS3 to full Platinum Trophy competition, and as such not much new for me outside of Gold Edition's extra challenge rooms that I found in good fun. I did get quite the thrill playing as The Tick I must admit in my second run through it all that I enjoyed just as much as the first time.
More here.
Game #17 Pokemon Shuffle. Every off-line possible Pokemon stage beat and captured, seen enough of the daily or special challenges.
Having never grown frustrated at only playing five times in a row before I had to put it away until I got more attempts unlocked, never seeing the need to spend any money at all, and finding it to be a solid puzzle title on various levels, I had good fun with this game since it's release. I may have no desire to revisit it again as it can't possibly change too much and I grow weary of Match-3 titles now, it may be something I come back to in a few years and find myself enjoying it yet again.
More thoughts to match up here
Game #18 Ninja Blade for PC. Completed story.
For no other reason than simply to see what comes next and a curiosity if it could ever improve did I finish this game's story. Just a half hour removed from it and I can tell you little that made it good other than the game worked on a basic level in all aspects, but it wasn't all that bad if I never really felt frustrated or annoyed. Did I have fun? No, I can't say that, but rather I did not mind spending the time on it while I waited on other things to complete.
More here.
Game #19 Heavenly Sword. Finished the story.
I will say I enjoyed playing this game overall and it still holds plenty of potential for a remake, but as it stands, it's a short game that I found worth finishing for the first time simply for the sake of seeing what it once was, an attempt to introduce new ways of doing a game even if very few worked out.
More thoughts here
Game #20 Deathchase for ZX Spectrum. Completed each of the stages in several loops, got high score, and saw as much as I could out of it.
I raced, chased down, and destroyed all my enemies in a basic never-ending forest of high score action and I loved every second of it. Nostalgia or simple fun I can not say, but I'm glad I played it as much as any title on a modern computer.
More here
Game # 21 Bionic Commando for Game Boy. Completed story and each area.
Swinging through the world on the bionic arm and firing three tiny bullets as I quickly went through the stages hunting down keys and communication, enjoying it all. Taken purely on it's own merit as a Game Boy title, as though only it and perhaps just Commando existed for the franchise, this was an impressive title for the system and still very much a fun and challenging game.
Contact Joe for more details here.
Game #22 Bionic Commando: Elite Forces for Game Boy Color. Completed story and each area.
While the Game Boy title I found it impressive they manage to capture the feel and smoothness of the NES title, here I'm impressed by the improvements and additions this U.S. team came up with. Simply good fun and and outside of a personal annoyance of feel a bit too zoomed in, perhaps my favourite of the franchise.
I almost wish Capcom had asked Nintendo to make more of them.
Snipe for more here
Game #23 Harley-Davidson & L.A. Riders on SEGA Model 3 Arcade. Completed by seeing each area, high scores reached.
One of my favourites of SEGA Arcade titles. A part of the racing for time sub-genre, seeking to make it to a specific area before time runs out and aiming for a high score, and sister title to Crazy Taxi and 18 Wheeler.
Ride some more here
Game #24 Remember Me for PS3. Finished the story and all but hidden object trophies completed.
It's combat was functional, but never interesting and sometimes frustrating in both being overly simplistic in practice and being convoluted in design/set-up of. A toss away story and characters who fell apart too easily didn't help the situation. The idea of memories being so core had potential, but sadly never fully realised outside of the fun memory alteration mechanic. I say it's a worthwhile experience to play through and annoyances do not take away from it being a competent game, but despite the title, it's an interesting idea with some nice artwork that I shall remember down the road, and not the full product.
Recollect my memories here.
Game #25 Zombie Party on Steam. Completed in the sense of seeing all that it has to offer at the moment. High scores reached.
A top down twin stick shooter with lite RPG elements (improve power of guns used) of a zombie hoard. Not much else to say, but it remains as fun to me as Robotron: 2084 was back in the day.
Game #26 Monster Summer Game on Steam Website. 1,000,000+ Monster Summer Badge.
Ah, an idle clicking game. A genre I never really understood before, never truly understood how one can get a sense of accomplishment from it, or why one would spend time trying to do well at what amounted to such monotonous task. Yet in the midst of the Mid-year Steam sale, I found it to be the most fascinating thing and came out of it on the last day with an understanding of why one might devote so much time to it beyond simply "it's a time waster.
In the end it became a "install this and walk away" for the highest accomplishment unless you sought out to help others get better badges with your user script, and no where in all of it did I ever think "click a lot" was ever really any fun, but I can say I enjoyed taking the time to be a part of the experience and working with others.
Click once more for extra word damage
Game #27 Hostage for ZX Spectrum and DOS. Completed each mission with TOTAL VICTORY !!.
An ambitious game in limited era hardware wise, but it accomplished all it set forth to do and let the players experience sniping and urban combat in a fun, exciting way. I quite enjoyed it back in my youth for what little my friend would let me, and playing it now. I almost wish it was easier for me to play today as a quick game on Steam.
Tactical thoughts here
Games #28 Art Puzzle Renoir, Michelangelo, Rousseau, Monet, etc. for iOS. Each puzzle solved for free versions.
Not one single game, but rather a series of jigsaw puzzles featuring classic European artists. No not much separates this from other jigsaw titles out there, other than they simply work in being able to easily locate and place pieces through a collapse holder and soothing public domain classical music as you do so.They do nothing wrong, and that's what makes it work so well.
Game #29 Streets of Rage 2 3D Classic for 3DS. Story mode and Rage Relay completed.
Fundamentally it's not too different from the Mega Drive version, still a solid beat-em-up that allows me to take on an entire army, but never feel like it's too easy or simple. Each character has their own strength and skill, and a new mode called Rage Relay allows one to go through each of them, switching from one character to the next on each death and forming a strategy to complete the title with instead of credits.
A joy to play in original mode or Rage Relay, and if need me Casual Mode is good to get new fans a taste of it should they wish to not be challenged just yet.
Cruise here for more bruising.
Game #30 Ninja Gaiden for SEGA Master System. Story completed.
What a surprise this has turned out to be, a true hidden gem that I so unfairly ignored in the past. While I still consider Shinobi to be the best of the side-scrolling ninja titles, this a joy to play and a bit better than the Shinobi on the same console.
Bigger scroll here