52 Games. 1 Year. 2018.

17: We Are Doomed (PS4): As addicting as this game is, its pretty simple in design compared to the perfection that is Geometry Wars. But still fun, especially on the go with the Vita
(3/5)
18: Ruiner (PS4): Fucking love this game. Atmosphere is awesome, the combat is cool, the weapons are awesome, and the designs are so dark and gritty, I love it. Music see me kinda outta place in some parts to be honest, but still a nice soundtrack.
(5/5)
 
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22. Kirby's Blowout Blast - 3DS
Completed 4/12/18
Score - 7/10
Fun and quick little game. I ended up getting Gold in all levels and then playing the Secret Path. Secret Path was pretty challenging. Haven't played a Kirby game since back in the NES days, might end up playing through all of them at some point.

23. God of War III Remastered - PS4
Completed 4/14/18
Score - 9/10
Getting pumped up for the new God of War on Friday. I still love this game. I feel that it holds up pretty well if you enjoy this type of game. The camera can be a little annoying but it still helps with the epic presentation. Can't wait to see where Kratos goes in Norse Mythology now!

24. The Legend of Zelda - NES
Completed 4/16/18
Score - 8/10
Never beat this as a kid and this is another series that I want to tackle all of the games for. The last dungeon was super confusing and hard but it felt great to finally get through it and take down Gannon. I think it holds up pretty well and was a lot of fun...outside of a few annoying enemies and very confusing details on where to go next.



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48-ish. 116% progress. Completed 13/14 questlines (GUESS WHICH FUCKING ONE I'M SKIPPING) and all Arkham Episodes.

I seriously don't know why this game was so criticized. I honestly think it's the best Arkham game of them all. The main point of contention, the Batmobile, isn't THAT intrusive and except for the rare instances where it's required it can be safely ignored to move from point A to point B (in fact, with the appropriate upgrades, it's faster to simply glide about). I loved the way Batman had to deal with all his major foes before the grand finale (which wasn't neither that grand nor that "finite", but it was satisfying enough) with the help of all of the Batfamily.

The only point I absolutely hated was the ABSOLUTE BULLSHIT of the Riddler's questline. 250 riddles? Are they insane? And required to see the full ending to boot! Ain't nobody got time for that. So I abandoned that one after rescuing Catwoman, and Youtubed the Knightfall Protocol. This was my only gripe with an otherwise amazing game.

My Score: ★★★★★

Original Post
 
18: Ruiner (PS4): Fucking love this game. Atmosphere is awesome, the combat is cool, the weapons are awesome, and the designs are so dark and gritty, I love it. Music see me kinda outta place in some parts to be honest, but still a nice soundtrack.
(5/5)
19: The Turing Test (Xbone): Pretty neat puzzle game, reminded me of Portal to be honest. And not just in the gameplay obviously, but also with the concept. What I will give this game is that I really makes you think outside the box on certain puzzles, like where you wouldn't think the game would want you to do a certain thing to solve puzzles in those ways.
(3/5)
20: SUPERHOT (Xbone): Been wanting to check this game out for awhile, and ah man it's worth it. It just feels perfect, the mechanics, the gameplay, the aesthetic, the concept. I love everything about it, and to be honest it was just so immersive, that i really felt like part of the system. So this is definitely goin on my VR wishlist
(5/5)
 
12. Bayonetta 2 (Switch): 9/10, finished 03/05/18
Just a casual replay to check out the port on the Switch. Great game, great port, only marginally inferior to the first.

13. Pillars of Eternity: 9/10, finished 03/16/18
I've been playing this one on and off since late 2016 and I'm amazed at its ability to catch you up each time. This is only the 2nd game of this type that I've ever played, the other being Baldur's Gate, and I absolutely loved it for its writing, setting, and characters. The gameplay - not so much, but it was serviceable I suppose. I'm willing to admit that time away + unfamiliarity with a lot of the spells/abilities probably didn't help too much in that regard either. Nonetheless, it didn't detract from my overall enjoyment and I can't wait for the second game!

14. Monster Hunter World: 8/10, finished 03/17/18
What can I say that hasn't been said: it's the best Monster Hunter. It fixed a lot of the nuances of previous games, it felt great to play, the zones were excellent and beautiful, the monsters were a nice challenge. After crafting my desired set and beating every monster at least once I feel the only thing left for me is to come back for seasonal events and DLC, which I can't wait to do. An absolute joy to put 150+ hours in.

In Progress:
Night in the Woods
Chrono Trigger
15. Chrono Trigger: 10/10, finished 04/02/18
Not really much to say as it's Chrono Trigger, everything's been said by everyone. It's a masterpiece. I accidentally started a replay through while home sick one day and finished it in about 3 sessions.

16. Minit: 7/10, finished 04/08/18
This one was a bit of an impulse buy, but I'm really glad I played it. It was a great game conceptually and it delivered an awesome, stressful experience as I tried to maximize my efficiency with each cycle - failing most of the time. The visuals were charming, but I didn't honestly prefer them and the soundtrack left much to be desired, I felt. I absolutely cannot wait to go back in and try the second run some time in the near future.

17. Friday the 13th Killer Puzzle (iOS): 6/10, finished 04/19/18
A very cute (in a weird way) puzzle game that was an absolute blast to play while in transit. My biggest issues with the game are that I didn't feel like many of the puzzles - even late game - were particularly challenging, and I also felt that the kill animations got a bit stale by world 4, making me question the purpose of the different weapons. Still, it was pretty fun and I loved the way they handled Jason and the tutorial prompts. Bonus points for including a button in the menu that just the did "ki-ki-ki, ma-ma-ma" sound effect and nothing else.

18. God of War (2018): 9/10, finished 04/28/18
I wasn't even planning on getting this game. I somehow managed to ignore and dodge all media this game was putting out, but after watching one trailer detailing the combat, I immediately picked it up and it consumed me for 8 days straight. The writing, the combat, the setting, the tone, the music - everything about it was just absolutely fantastic and it had been a while since a game managed to absorb my attention and thoughts this hard before. I've played all the previous games, and I've liked them all fine, but to say my interest in this new one leading up to its release was a bit diminished would be an understatement. So my surprise when playing it that first night was a welcome one. While I do think the game's bosses were overall a little weak, there were definitely some standout winners. A lot of the unimportant bosses were just rehashed designs and they felt a little bit like time wasters blocking progress. I look forward to continuing and doing some clean up in the post game.

19. Night in the Woods: 7/10, finished 04/30/18
A very fun little adventure game with a great premise and some great characters. I really adored all the writing with the side content and the hangouts, which I thought were genuinely funny. I saw myself laughing and smiling just going around the town and talking to the townsfolk more than I enjoyed the main plot. Not that the main plot was bad, but I didn't think it stood out as much personally. I don't really know what else to say about this one if I'm being honest. It was a fun time throughout and I'd love to play it again to see the other characters' hangouts, but I don't know if I could bring myself to go through it again any time soon.
 
This is my list, based on current ranking (i.e. how much I enjoyed each one):

1: RATCHET AND CLANK: A CRACK IN TIME (3/15/18)
My favorite R&C game to date. Loved the puzzle mechanics, the new platforming segments, and the story. It was a great capstone to the "Future" series.

2: ALICE - MADNESS RETURNS (1/13/18)
I love 3D platformers, especially weird ones, so this game was right up my alley. Despite some annoying invisible walls and technical hiccups, and levels that lasted a long time, I never got bored of this game. Can't wait for a third entry in this series.

3: KINGDOM HEARTS 2 FINAL MIX (2/15/18)
I came to the KH series only last year, via the PSR HD final mix of 1.5 and 2.5, and have now played through that entire disk of six games (plus the DS games, which I bought separately). This is my favorite of the ones I've played.

4: METROID: OTHER M (4/24/18)
I heard a lot of criticisms of this game, but after beating Metroid Prime 3 last year, I borrowed this game from a friend and jumped in. I loved every minute of it. I acknowledge the cheesiness of the story, but I thought the cinematic quality was great, the puzzles were fun, and the classic metroid gameplay of discovering and conquering secrets as you progress was spot-on. I got 100% of the collectibles.

5: PRINCE OF PERSIA: THE FORGOTTEN SANDS (2/27/18)
3D Platformers are my jam, and this one did not disappoint. The combat was fun too, and the story was interesting.

6: KINGDOM HEARTS: BIRTH BY SLEEP (4/10/18)
Although Kingdom Hearts 2 was more impressive for its scope and creativity, this game was great for its story.

7: ORI AND THE BLIND FOREST (1/16/18)
As far as Metroidvanias go, this one is quality. Although I didn't find it be quite as emotional as I'd heard it would be, I did find it to be FUN--enough so that I got 100% of the collectibles.

8: DOKI DOKI LITERATURE CLUB (2/5/18)
Great experimental game that left me surprised, shocked, and satisfied.

9: TY THE TASMANIAN TIGER (3/26/18)
Yet another 3D platformer, and one where I also found 100% of the collectibles. There were times when I got a little tired of the gameplay, but overall, I loved this game. Reminded me a lot of Banjo Kazooie.

10: PAPER MARIO: STICKER STAR (3/6/18)
This is a game that a lot of people seemed to hate, but when I started playing it, I read and took some advice about how to approach it--it's NOT an RPG like the old Paper Marios-it's more a pure puzzle game. You have to figure out how to approach each boss / challenge; there's no leveling up per se. With that approach in mind, I found this game to be pretty delightful.

11: MEDAL OF HONOR: WARFIGHTER (2/22/18)
Played this on the PS3 as part of the instant games collection. This is seen as a lesser game according to most reviews I've read, but I had a good time with it. I did feel the ending dragged a bit; it started stronger than it ended for sure. But overall, I give it a positive review.

12: RATCHET AND CLANK: FULL FRONTAL ASSAULT (3/30/18)
I'm not a tower defense guy, but this game made me enjoy tower defense--to an extent. It earns slightly higher marks for being short, because I would not have enjoyed it if it had gone on too much longer. Also, I played co-op with my son, which added to my enjoyment of it.

13: BOUND (2/12/18)
Inventive, but ultimately forgettable experience. It gets a slight bump up in the rankings because it was short.

14: WILD ARMS (2/10/18)
Old-school RPG with a fun story was exactly what I was looking for when I picked it up, but it took me a long time to beat it because I could only handle it in short doses. When I got to the end boss, I was almost completely out of magic, and getting more would have required 2 hours of backtracking that I was not interested in doing. Thankfully the end boss was pretty much a breeze with tips I found on walkthrough, and I completed the game.

15: KINGDOM HEARTS 358/2 DAYS (1/9/18)
A game with an interesting story, but kind of a slog to get through.

16: KINGDOM HEARTS RE: CODED (4/6/18)
I only played this DS game because I'm crazy. It was even more of a slog to get through than 358/2 days. I was determined to play it before I watched the cinematics on the PS4 collection, though, because someone on some forum recommended it. I did enjoy parts of it, but mostly I was just anxious to get to the end.

17: LEISURE SUIT LARRY 3: PASSIONATE PATTI IN PURSUIT OF THE PULSATING PECTORALS (3/19/18)
I played it for the lulz. Having to type in the commands made it not fun most of the time.
 

Iheon

Neo Member
I tried the challenge last year, but only got to 32... Hope I can make It this year!

Playing:
Xenogears
Arc the Lad

Completed:

1.Conan (Xbox 360)
2.One Way Heroics (PC)
04/05/2018 Update

Completed

1.Conan (Xbox 360)
2.One Way Heroics (PC)
3. Clicker Heroes (PS4) (Got all the trophies)
4. Psycho-Pass (PS4)
5. Game of Thrones TellTalle (PS3)

Playing
Xenogears (PSX)
Batman TT (PS4)
Rime (PS4)

On Hold
Arc the Lad
 
Although I have a giant backlog that I am consciously trying to get through this year, there is no way that I will be able to finish 52 (even if I do tend to favor short games anyways). I will be perfectly happy if I manage more than half of that.

1: Digimon Rumble Arena 2 (Xbox) - completed the single player mode and unlocked everything - 2/5
Combat is clunky and sluggish, but evolving and devolving mechanic adds an interesting back and forth to the overall gameplay. Overly embellished levels.

2: Gorogoa (Mobile) - completed the story mode twice - 3/5
Abstract story is shallow and a missed opportunity. Surrealist mechanics are very creative.

3: Limbo (Xbox360) - completed the story mode - 4/5
The gameplay-light but antagonistic opening is much stronger than the stylish and competent puzzle platformer that the game eventually becomes.

4: Super Mario 3D Land (3DS) - completed the campaign and all post game content - 3/5
Repeated content makes the overly structured level designs feel even more predictable and joyless.

5: Crush 3D (3DS) - completed the story mode - 2/5
Sprawling level design and collect-a-thon objectives would work in a pure platforming game but clash with the slow puzzle traversal mechanics.

6: Night in the Woods (PC) - finished second playthrough with alternate story route after update - 4/5
Great characterizations and a great use of setting but falls apart when it has to do plot. World feels a bit overly sparse and empty. Great style and music.

7: Pac N Roll (DS) - completed the story mode. Almost entirely ignored the side missions. - 2/5
Trackball control scheme works well, but levels are rarely interesting in the main game proper.

8: Sonic and the Secret Rings (Wii) - completed the story mode - 0/5
I want to give some credit for the unique feel of the nonstandard control scheme, but this is so poorly designed that I can't.

9: Final Fantasy Dissidia: Theatrythm (3DS) - completed the campaign mode - 2/5
Video game music does not work when re-purposed for standard music game levels due to a lack of structure. RPG elements aren't interesting.

10: Pilotwings Resort (3DS) - completed the campaign mode - 3/5
Missions are not particularly imaginative. A good use of 3d effect.

11: Hylics (PC) - completed the story mode - 3/5
Amazing art style with surprisingly well balanced gameplay. A bit unpolished and under-designed.

12: Insecticide (DS) - completed the story mode - 1/5
Cool style and ambitious for its vintage and platform, but clunky and bad in every way.

13: Zubo (DS) - completed the story mode - 2/5
Interesting combat system, but does not expand on concepts to fill out entire game. Unpolished. Game feels sluggish due to slow canned animations.
 
11: The Last Guardian
PS4 | less than 15 hours
I can’t believe it’s been almost 10 years since this game was first announced. I thoroughly enjoyed the ride, Trico, the art direction, everything. The puzzles were nicely balanced in difficulty and motive, the animation and world building was outstanding and the ending surprised me as I thought it would go in another direction. Solid 3rd entry for Team Ico, perhaps the last one?

12: Alien: Isolation
PS4 | Hard difficulty | ±16 hours
As a huge Aliens fan I’d always wanted to play this game but lacked the means to and didn’t want to play on PS3. The visual style and survival horror elements hooked me from the very beginning, I was genuinely terrified of the alien specially when I couldn’t “fight” it at all. The campaign was a bit too long for my taste but all the details, the flashback mission, etc was the best fan service I’ve experienced in a while. Played on Hard and used items maybe a couple of almost obligatory times against the synthetics. Solid game and the best sequel to Alien we might ever get.

13: Rime
PS4 | 5 hours
After playing so many long games I really needed a short refreshing experience and boy did I enjoy the ride. A very personal ride with tons of metaphors and hidden paths to explore in a very unobtrusive way, if you care for it at all. Otherwise this game might appear like a bland combination of the elements of superior games like Ico, The Witness, etc.
14: Bloodborne
PS4 | 54.33 hours
I love the Soulsborne series so much that I actually bought the collector’s edition for this game almost a year before I managed to grab a PS4. I must confess that it was the first game I started playing as I brought my shiny PS4 home yet I started playing other games and only last week I managed to finally beat it. It took time to “resonate” with me like its elders Demon’s Souls and Dark Souls did many years ago, however as soon as it clicked again, it’s one of the finest experiences in gaming I’ve had since forever. Nothing you haven’t heard a million times.
 
20: The Sexy Brutale - 4/5 - Luigi's Mansion x Majora's Mask, love Tequila Works' games, story was deep.

Original post: https://www.neogaf.com/threads/52-games-1-year-2018.1460268/#post-253148892

Up next: Far Cry 5.

I've decided to start playing only one game at a time to get through games quicker, because of the old habit of starting and stopping games - it's a big time waster. Having a big (read gigantic) backlog this might seem counter-intuitive, but I'm prepared to forgo all those good games to finish one at a time. The Sexy Brutale I started three times because of starting other games around the same time, and the first two attempts ran at a few hours each, so that's about four hours of my life I could have spent on my job, reading, getting fit, watching a good TV show, etc., enough already!

No spoilers.

The game is an intricate chronological tale of a party, where you chart the deviously comical plots of servants to assassinate the guests. You have twelve hours in which to help the guests survive their predestined demise (12 hours in game = 10 minutes real life) by learning their motivations, actions, and death, and cheating the assassin waiters to their game. When the clock strikes midnight, everything resets, but knowledge gained of the melodrama stays, enabling you to approach the puzzle from a new angle.

The puzzles are tightly related to the character you are saving, there are 9 in total, but they cannot be interacted with directly. Instead you spy on everyone through keyholes and cupboards and manipulate the mansion which expands naturally with the more abilities you gain. There are 52 hidden playing cards to find and the world is lovingly brought to life when finding them through exposition of characters and the mansion. Each character has a unique defining relationship with the mansion and the story unfolds rapidly towards the end, when all guests are saved. The developer Tequila Works appears to like exploring themes of love, loss and redemption in their games.

The soundtrack is great, the graphics detailed, the mechanics solid. There are a few negatives concerning opening doors which could sometimes be annoying where the button press wasn't registered, and stuttering would occur with loading when going from room to room (Xbox One). But these things didn't hinder my love for the game even come the end.

Play if you like: Luigi's Mansion, Stick it to The Man, RiME.
 
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jshackles

Gentlemen, we can rebuild it. We have the capability to make the world's first enhanced store. Steam will be that store. Better than it was before.
Main Post



Game 23 - The Elder Scrolls Online: Clockwork City - Playstation 4 - Completed May 10th, 2018
I know it's an expansion pack and not technically a game in and of itself, but I feel there was enough content here to warrant it's inclusion. I think it took me about 15 hours total to complete the story line and most (if not all) of the side-missions that take place inside the Clockwork City. I really loved the factotums design and how they were able to access information via dreaming and nostalgia - that was a cool touch. I also liked the unexpected political climate inside Sotha Sil's city and the caste system that was essentially set up by dividing those with augments against those without. I also love how every expansion pack this game has had to offer has not only a ton of new stuff to do but also offers a continuation of the story that you can play out with a single character (mine is level 34 now). I also really love how you don't pay any subscription fees to play the game, because otherwise I probably wouldn't. It's been almost a year since I completed Morrowind last June, and even though I've occasionally jumped in here and there I've not put a lot of time into the game since then. Overall, very happy with this game because it feels like something I could play forever as long as they keep making expansions. On a final note - that excellent foreshadowing of the Summerset expansion at the end...
 
19: The Turing Test (Xbone): Pretty neat puzzle game, reminded me of Portal to be honest. And not just in the gameplay obviously, but also with the concept. What I will give this game is that I really makes you think outside the box on certain puzzles, like where you wouldn't think the game would want you to do a certain thing to solve puzzles in those ways.
(3/5)
20: SUPERHOT (Xbone): Been wanting to check this game out for awhile, and ah man it's worth it. It just feels perfect, the mechanics, the gameplay, the aesthetic, the concept. I love everything about it, and to be honest it was just so immersive, that i really felt like part of the system. So this is definitely goin on my VR wishlist
(5/5)
21: Super Meat Boy (Xbox 360): This game had me losing my sanity... but in a good way. Super fun, super hard, super addicting. Addicting in the sense in the sense of doing trials repeatedly because you keep telling 'This one I got it, no this one for sure.'
(4/5)
 
25. Super Mario Land - Gameboy
Completed 4/22/18
Score - 6/10
Doesn't really stand the test of time. Reminds me of a game I played on my graphing calculator years ago. Basic and not that fun.

26. Kirby's Dream Land - Gameboy
Completed 5/2/18
Score - 8/10
Still a fun game after all these years. Extremely basic and super easy until you try the hard mode. I had more fun with hard mode since it offered a decent challenge.

27. God of War - PS4
Completed 5/8/18
Score - 10/10
Freaking fantastic. I have a few minor quibbles but they really don't detract from the overall experience. I loved this game.

Main Post
 
14: Bloodborne
PS4 | 54.33 hours
I love the Soulsborne series so much that I actually bought the collector’s edition for this game almost a year before I managed to grab a PS4. I must confess that it was the first game I started playing as I brought my shiny PS4 home yet I started playing other games and only last week I managed to finally beat it. It took time to “resonate” with me like its elders Demon’s Souls and Dark Souls did many years ago, however as soon as it clicked again, it’s one of the finest experiences in gaming I’ve had since forever. Nothing you haven’t heard a million times.
15: Dark Souls III
PS4 | 46 hours
Finally got to finish then end of this amazing trilogy, did a blind STR run and had a blast trying out the new changes that Miyazaki implemented. It’s incredible how far this whole franchise has reached and I’m saddened at knowing that it’s going to be a long while until or if they even decide to continue it. Will do NG+ and all the DLC content now.
 
21: Super Meat Boy (Xbox 360): This game had me losing my sanity... but in a good way. Super fun, super hard, super addicting. Addicting in the sense in the sense of doing trials repeatedly because you keep telling 'This one I got it, no this one for sure.'
(4/5)
22: Split/Second (Xbox 360): I have never gotten so hype and gasped over a racing game as I have with this one, so sick and dynamic with the power plays. It does seem to miss sinple UI things like other Racing games, such as a speedometer and a map of the track. The music is pretty good for being original, while I do like do other racing games for their use of license music
(4/5)
 
I got a late start, but whatever.
1. Super Mario Odyssey (Nintendo Switch):
Completed 2/20/18
Great game, but far too easy. It only took me a few hours to complete.
2. ABZU (Xbox One):
Completed 3/12/18
Another easy game, but surely one of the prettiest I have seen. I really loved the diversity of animals and it's one of the reasons that I stuck with the game after it started to get boring for me.
 
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18:56h. Completed all the sidequests I've found. Not feeling the DLC now.

I'm pretty bored at the time so I'll bullet-point-ize my feelings about the game in the order I thought them. Be prepared, I'm not going to spoilertag a game from 2008..

· Oh hey Claptrap! I just met you and I already wish you were killlable!
· This game has lots of interesting characters that aren't getting developed. I would like to know more about Shifty Doctor, Fat Arms Dealer, Blurry Wireless Blue Girl or Honest-sounding Mayor.
· Patricia Tannis is so zany y'all! I wish she stopped talking about her underwear, that got old fast.
· I don't know how the Claptraps keep getting destroyed when I empty a mag on each one I find and never do a single dent.
· Vehicular combat is terrible.
· Am I in the correct zone now? I don't know, they all look the same and the map is less than helpful.
· I wish I got a really good gun instead of these factory rejects I get all the time.
· ... so that's it? That's the story? We had to open the Vault so we could kill Cthulhu who was comfortably trapped inside?

I just played Borderlands because I was told that the sequel was one of the greatest games ever, and well, I hope it is. Borderlands 1 is not a bad game by any means, but I found it incredibly disappointing. This is a 2.5 star game, but since I can't do "half stars" in ascii and I found the game mechanically sound, I rounded up.

My Score: ★★☆☆

Original Post
 
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Completed

1.Conan (Xbox 360)
2.One Way Heroics (PC)
3. Clicker Heroes (PS4) (Got all the trophies)
4. Psycho-Pass (PS4)
5. Game of Thrones TellTalle (PS3)
6. Rime (PS4)
7. Batman TellTalle (PS4)

Playing
Xenogears (PSX)
Arc the Lad (VITA)
How to Survive (PS4)
 
15. Chrono Trigger: 10/10, finished 04/02/18
Not really much to say as it's Chrono Trigger, everything's been said by everyone. It's a masterpiece. I accidentally started a replay through while home sick one day and finished it in about 3 sessions.

16. Minit: 7/10, finished 04/08/18
This one was a bit of an impulse buy, but I'm really glad I played it. It was a great game conceptually and it delivered an awesome, stressful experience as I tried to maximize my efficiency with each cycle - failing most of the time. The visuals were charming, but I didn't honestly prefer them and the soundtrack left much to be desired, I felt. I absolutely cannot wait to go back in and try the second run some time in the near future.

17. Friday the 13th Killer Puzzle (iOS): 6/10, finished 04/19/18
A very cute (in a weird way) puzzle game that was an absolute blast to play while in transit. My biggest issues with the game are that I didn't feel like many of the puzzles - even late game - were particularly challenging, and I also felt that the kill animations got a bit stale by world 4, making me question the purpose of the different weapons. Still, it was pretty fun and I loved the way they handled Jason and the tutorial prompts. Bonus points for including a button in the menu that just the did "ki-ki-ki, ma-ma-ma" sound effect and nothing else.

18. God of War (2018): 9/10, finished 04/28/18
I wasn't even planning on getting this game. I somehow managed to ignore and dodge all media this game was putting out, but after watching one trailer detailing the combat, I immediately picked it up and it consumed me for 8 days straight. The writing, the combat, the setting, the tone, the music - everything about it was just absolutely fantastic and it had been a while since a game managed to absorb my attention and thoughts this hard before. I've played all the previous games, and I've liked them all fine, but to say my interest in this new one leading up to its release was a bit diminished would be an understatement. So my surprise when playing it that first night was a welcome one. While I do think the game's bosses were overall a little weak, there were definitely some standout winners. A lot of the unimportant bosses were just rehashed designs and they felt a little bit like time wasters blocking progress. I look forward to continuing and doing some clean up in the post game.

19. Night in the Woods: 7/10, finished 04/30/18
A very fun little adventure game with a great premise and some great characters. I really adored all the writing with the side content and the hangouts, which I thought were genuinely funny. I saw myself laughing and smiling just going around the town and talking to the townsfolk more than I enjoyed the main plot. Not that the main plot was bad, but I didn't think it stood out as much personally. I don't really know what else to say about this one if I'm being honest. It was a fun time throughout and I'd love to play it again to see the other characters' hangouts, but I don't know if I could bring myself to go through it again any time soon.
20. Star Wars: Knights of the Old Republic II: 8/10, finished 05/01/18
I've played the first KotOR game many times but for some reason I've never gotten around to playing the sequel. Being in that mood to play a Star Wars game, I decided to fire this up and finally give it its due and my goodness, what a great game. It improved on a lot of the gameplay of the first title and had some great QoL changes that made it all the more enjoyable. I would say the writing was only slightly sub the story of the first, but it was still very well done. I'm not sure exactly how or what was changed with the inclusion of the Restored Content mod, but I was instructed that it was absolutely necessary to play with it - so I'm hoping that didn't influence my experience tooo much.

21. Corpse Party: 5/10, finished 05/14/18
I found the game's structure and setting to be alright for the most part, but I didn't particularly care for a lot of the characters or the story and it definitely felt like a slog towards the end to get through. I wasn't expecting anything super scary going in either, but I can't help but feel a little disappointed by the lack of tension.

22. Bloodstained Curse of the Moon: 10/10, finished 05/25/18
I loved this game. I've backed and have been following Ritual of the Night's development since it started and I was initially ambivalent towards this stretch goal and didn't think it would be as extravagant as it ended up being. The beautiful result we got was an unexpected but welcome surprise. The music, the difficulty, the visuals - everything meshed together wonderfully and I couldn't be happier with the game.

23. Detroit: Become Human: 3/10, finished 05/30/18
My opinion on Quantic Dreams games and David Cage's writing isn't very unique, I don't like them. I've played Inidigo Prophecy, Heavy Rain, and Beyond before this and I left each feeling similarly. I think the stories themselves started out very good and had a good draw, but once it was over and I had time to reflect I started to really notice the flaws and shortcomings of each of them. I don't think two days is necessarily enough time to fully reflect upon Detroit, but my initial impressions on completion were not very good. Once I learned the subject matter that Cage would try to tackle with Detroit and all the recent allegations about Quantic Dreams that began to release it became like a train wreck that I couldn't look away from as I waited for the game to release, and even despite this and my previous biases I tried my hardest to go into Detroit with a clean slate and hope for the best - but unfortunately that dream started to crumble about halfway through. Visually and technically, this game is magnificent. The visuals were stunning, it was smooth to play, it didn't really stutter anywhere, the controls were responsive, and I really liked the flowchart as a mechanic actually to sort of let you know what choices actually mattered. I can't get too detailed in my full opinion of the story or world without spoiling anything so I will leave it at that I feel all the characters' stories started off pretty well, but it got derailed hard as I continued to play.
 


3h-ish.

Thanks to the Megaman Legacy Collection, I've finally managed to complete this one. And well... how the fuck did I manage to reach the last stage back in the NES days without the rewind feature!? Was I a gaming wiz? Was I normal but I'm now old and useless? This is depressing.

My Score: ★★

Original Post
 


Probably around 30h-ish. Defeated 3 Valkyries because Atreus made me feel guilty, but then I decided to let them rescue themselves. Did a decent amount of sidetasks, including a couple dragons, Brok & Sindri's full chain and some Niflheim.

"Boy, what do those runes say?" "They say... "unmarked spoilers from this point", father. What does this mean?".

So. I have to admit I felt betrayed by God of War 2018. I remembered Kratos as a hard-ass, bad-ass, anger and daddy-issues having warrior. But then I started GoW4 and I saw an older man with sad, tired eyes hacking down a tree. And some time after that, when the fighting started, I realized Kratos was no longer the nimble fighter it was on previous games, but a tough strongman that depended on parries and rolling out of harm's way. At first, GoW plays a fair bit like an easier Bloodborne: you spend more time licking your wounds and looking for weaknesses than actually killing things. This goes on more or less until you get the Blades of Chaos, which seem to liven up Kratos a fair bit. The set pieces are every bit as amazing as always, with Jormungandr and Freya's giant during the final fight being my favorite.

But at some point I realized what SSM did with this game. Kratos is too old to keep this up; the man who beat Hercules in a fistfight now struggles against demigods and is severely beaten up by a god which is stated by Mimir to be amongst the weakest fighters of the Aesir. My opinion is that we are saying goodbye to Kratos and grooming Atreus to take the mantle. And we're doing it by seeing Kratos regain his humanity. He now controls his anger, he is a loving and caring father, and even cracks a smile and a joke every now and then. He's made his peace and yearns for a rest.

I just hope Atreus remembers what Kratos always says. "Be better".

My Score: ✪✪✪✪✪

Original Post
 
22: Split/Second (Xbox 360): I have never gotten so hype and gasped over a racing game as I have with this one, so sick and dynamic with the power plays. It does seem to miss sinple UI things like other Racing games, such as a speedometer and a map of the track. The music is pretty good for being original, while I do like do other racing games for their use of license music
(4/5)
23: Valkyria Chronicles Remastered (PS4): I have a good amount to say about this one. First, I must say that I love that this game is a mix of RPG, turn based strategy, and third person shooter. It is done so well, and the art style and story are so great as well. Now the negatives about this game, being the main two are; that scouts break the game. Just keep buffing these guys, and you can nearly beat the entire game in under 3 turns. Now i wouldn't have so much beef with this except for the fact that it has to do with a good amount with my biggest gripe against the game; Which is that there is only one 'correct' way to play the game, and the name of the game is speed. The way i am with strategy games, is that I like to take care of as many enemies as I can while I get to objective. But the game would rather you get to the objective as fast as possible, and ignore as many enemies as possible to get that A rank. And I usually wouldn't care for ranks, but ranks are what determine how much experience and currency you get from a match, and the only way get that A rank is usually under 3 turns. Nevertheless the game is great, and i plan on getting more into the series
(4/5)
 
Currently playing:
  • If my heart had wings (PC)
  • World End Economica episode.01 (Mac)
  • Wipeout 2048 (PSV)
  • Digimon Story: Cyber Sleuth (PSV)
  • Guilty Gear Xrd -Revelator (PS4)
Finished:

  1. Soldner-X 2 (PSV) - relatively boring sequel to shmup from ps3 era, 6/10 - around 1 hour - short review
  2. Ultratron (PSV) - suprisingly decent twin stick shooter, 7/10 - around 2 hours - short review

Abandoned:

Last updated 18th February
 
23: Valkyria Chronicles Remastered (PS4): I have a good amount to say about this one. First, I must say that I love that this game is a mix of RPG, turn based strategy, and third person shooter. It is done so well, and the art style and story are so great as well. Now the negatives about this game, being the main two are; that scouts break the game. Just keep buffing these guys, and you can nearly beat the entire game in under 3 turns. Now i wouldn't have so much beef with this except for the fact that it has to do with a good amount with my biggest gripe against the game; Which is that there is only one 'correct' way to play the game, and the name of the game is speed. The way i am with strategy games, is that I like to take care of as many enemies as I can while I get to objective. But the game would rather you get to the objective as fast as possible, and ignore as many enemies as possible to get that A rank. And I usually wouldn't care for ranks, but ranks are what determine how much experience and currency you get from a match, and the only way get that A rank is usually under 3 turns. Nevertheless the game is great, and i plan on getting more into the series
(4/5)
24: PSVR worlds: The London Heist (PSVR) (3/5)
25:Stories: Path of Destinies (PS4):
Fun mechanics and fun concept, but it gets covered over by the dull repetition and the cringy writing. It's as fun as rereading those choose your own adventure books, to get the multiple and various endings
(3/5)
 
Advance Wars: Days of Ruin (NDS]
8/10

Chrono Trigger (SNES)
9/10

Final Fantasy VI (SNES)
7/10

Legend of Zelda, The: A Link to the Past (SNES)
9/10

Metroid Fusion (GBA)
8/10

Picross S (Switch)
8/10

Super Mario Galaxy (Wii)
10/10

Super Mario Odyssey (Switch)
10/10

Super Metroid (SNES)
10/10

Tactic Ogre: Let Us Cling Together (PSP)
10/10

Xenoblade Chronicles 2 (Switch)
9/10
 
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24: PSVR worlds: The London Heist (PSVR) (3/5)
25:Stories: Path of Destinies (PS4):
Fun mechanics and fun concept, but it gets covered over by the dull repetition and the cringy writing. It's as fun as rereading those choose your own adventure books, to get the multiple and various endings
(3/5)
26: Catherine (Xbox 360): One of the few games where im enjoying myself while I'm suffering from Anxiety, Both from gameplay and the story telling. The puzzle platforming can be fun and challenging, and the story telling is so well constructed and off the wall (Typical Atlus). Controls and camera can be kinda shitty at times, idk if thats a 360 problem or not, but it was rather annoying, especially during the boss stages. Great music, awesome visuals, amazing game
(5/5)
27: Necropolis (PS4): Disappointment is one emption i feel about this game. I expecting was an interesting Souls-Like dungeon crawler. But honestly the only souls aspect of this game is attack configuration and the hidden 'lore'. But even as its own game, its bad. Its super slow, clunky, boring, etc. Ain't much goin on with the music, the sarcastic tone of the game world gets annoying, and the dungeon crawling get repetitive real quick. The only positive point i can say about this game, is that the art direction isn't too bad
(1/5)
 
20. Star Wars: Knights of the Old Republic II: 8/10, finished 05/01/18
I've played the first KotOR game many times but for some reason I've never gotten around to playing the sequel. Being in that mood to play a Star Wars game, I decided to fire this up and finally give it its due and my goodness, what a great game. It improved on a lot of the gameplay of the first title and had some great QoL changes that made it all the more enjoyable. I would say the writing was only slightly sub the story of the first, but it was still very well done. I'm not sure exactly how or what was changed with the inclusion of the Restored Content mod, but I was instructed that it was absolutely necessary to play with it - so I'm hoping that didn't influence my experience tooo much.

21. Corpse Party: 5/10, finished 05/14/18
I found the game's structure and setting to be alright for the most part, but I didn't particularly care for a lot of the characters or the story and it definitely felt like a slog towards the end to get through. I wasn't expecting anything super scary going in either, but I can't help but feel a little disappointed by the lack of tension.

22. Bloodstained Curse of the Moon: 10/10, finished 05/25/18
I loved this game. I've backed and have been following Ritual of the Night's development since it started and I was initially ambivalent towards this stretch goal and didn't think it would be as extravagant as it ended up being. The beautiful result we got was an unexpected but welcome surprise. The music, the difficulty, the visuals - everything meshed together wonderfully and I couldn't be happier with the game.

23. Detroit: Become Human: 3/10, finished 05/30/18
My opinion on Quantic Dreams games and David Cage's writing isn't very unique, I don't like them. I've played Inidigo Prophecy, Heavy Rain, and Beyond before this and I left each feeling similarly. I think the stories themselves started out very good and had a good draw, but once it was over and I had time to reflect I started to really notice the flaws and shortcomings of each of them. I don't think two days is necessarily enough time to fully reflect upon Detroit, but my initial impressions on completion were not very good. Once I learned the subject matter that Cage would try to tackle with Detroit and all the recent allegations about Quantic Dreams that began to release it became like a train wreck that I couldn't look away from as I waited for the game to release, and even despite this and my previous biases I tried my hardest to go into Detroit with a clean slate and hope for the best - but unfortunately that dream started to crumble about halfway through. Visually and technically, this game is magnificent. The visuals were stunning, it was smooth to play, it didn't really stutter anywhere, the controls were responsive, and I really liked the flowchart as a mechanic actually to sort of let you know what choices actually mattered. I can't get too detailed in my full opinion of the story or world without spoiling anything so I will leave it at that I feel all the characters' stories started off pretty well, but it got derailed hard as I continued to play.
24. Dark Souls Remastered (PC): 8/10, finished 06/02/18
I thought it was a fine remake. I liked all the QoL improvements and the new lighting I felt wasn't AS bad as it was made to seem leading up to its release. Good game. Still Dark Souls.

25. Resident Evil 2: 10/10, finished 06/16/18
My favorite survival horror game. The new footage of the remake at E3 sparked some interest to return to the RCPD for a bit in anticipation.

26. Pony Island: 5/10, finished 06/23/18
Another impulse buy that was sitting in my wishlist for a while, finally pulled the trigger with the summer sale. It was about what I expected in terms of its metanarrative, nothing too exceptional - but a pretty fun way to kill two hours.

27. Danganronpa v3 Killing Harmony: finished 06/27/18
I'm not quite sure how to feel about this one yet. I've been playing the chapters on and off for about two months and right up until the very final act I was ready to proclaim it as my favorite game in the franchise. The new cast was excellent, the trials were finding new ways to be interesting, the music was great, the setting was fantastic, the new mini games were awesome. I was really digging it all. Then the final chapter happened. Obviously won't get into it because of spoilers, but damn, it soured the game for me big time.
 
26: Catherine (Xbox 360): One of the few games where im enjoying myself while I'm suffering from Anxiety, Both from gameplay and the story telling. The puzzle platforming can be fun and challenging, and the story telling is so well constructed and off the wall (Typical Atlus). Controls and camera can be kinda shitty at times, idk if thats a 360 problem or not, but it was rather annoying, especially during the boss stages. Great music, awesome visuals, amazing game
(5/5)
27: Necropolis (PS4): Disappointment is one emption i feel about this game. I expecting was an interesting Souls-Like dungeon crawler. But honestly the only souls aspect of this game is attack configuration and the hidden 'lore'. But even as its own game, its bad. Its super slow, clunky, boring, etc. Ain't much goin on with the music, the sarcastic tone of the game world gets annoying, and the dungeon crawling get repetitive real quick. The only positive point i can say about this game, is that the art direction isn't too bad
(1/5)
28: Rime (PS4): I remember this game being talked about as the most underrated game of last year. And it is some damn true, if i played this game last year, it would have definitely been part of my top 10 games of last year. It looks beautiful and tells an amazing story with barely any words spoken. The gameplay is basic, just a simple puzzle platformer, more of a walking Simulator in the same vein as Journey, but this probably tops Journey for me, and I freaking love Journey. The music is astounding as well. There were some clunky control problems, but nothing game breaking. (5/5)
 


9:21h.

The Book of Unwritten Tales is an enjoyable little point-and-click game that feels a bit like the first Simon the Sorcerer: it plays with both adventure and fantasy tropes in a charming, yet subdued way. It sometimes falls in the pitfall of using too much "adventure game logic", but it's still much better than this than Deponia or some old games like the first Discworld.

It's a very inoffensive game, but also pretty good at what it does. It's dated, though - keep that in mind.

My Score:

Original Post
 
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32:15h. 52/52 substories, completed the Clan Creator storyline, found all cats. Warning: UNMARKED SPOILERS ABOUT THE ENDING.

Yakuza 6 is a very sad, almost depressing game. Maybe it's because it's Kiryu's swansong, but it feels subdued from beggining to end. Not only the main story: most of the substories are devoid of the trademark Yakuza humor, being instead about scam attempts (for Kamurocho) or personal tragedies (for Onomichi). Outliers like Ono Michio's feel refreshing, but they're much less frequent than in the past. Also, for Yakuza standards, it's a very short game, being easily half of the game Yakuza 0 was. This contributes to the general feeling of tiredness that permeates Y6.

This tiredness extends to the minigames, which are for the most part simple and lacking any impact. The Snack Gaudi line and the baseball team story are too short to be satisfying, and the Clan Creator feels devoid of any real weight.

My final and most important gripe with Yakuza 6 is that I feel Kiryu didn't get a proper sendoff. I wanted Kiryu to finally settle down and enjoy the latter half of his life, maybe in Okinawa, perhaps in Onomichi. I wanted him to find a love interest that didn't die on him or leave (I honestly thought Kiyomi was going to be this) and watch his grandson grow, far away from the Tojo clan. I know this was wistful thinking, so I would have accepted him getting a dignified death, so his family could grieve him in peace, finally freed from the yakuza life.

Instead, we got neither one nor the other. Everyone thinks Kiryu is dead but he faked it so now he has to roam the country, far away from his loved ones. The Tojo Clan is in shambles and Daigo and maybe Yuta and Haruka can still be an objective of both the yakuza and the triads. How's this a denouement? Kiryu's story would need a Yakuza 7 where all the unraveled threads get resolved, and I'm sad this is not going to happen.

And after this high amount of harsh critique, I'm presenting the game with four stars. Why? Because it's a Yakuza game and I fucking loved it. I loved it so much that I can mostly remember the bad things. But Yakuza is like part of my family now: even when it disappoints me, I can't stop loving it.

My Score: ★★★★☆

Original Post
 
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28: Rime (PS4): I remember this game being talked about as the most underrated game of last year. And it is some damn true, if i played this game last year, it would have definitely been part of my top 10 games of last year. It looks beautiful and tells an amazing story with barely any words spoken. The gameplay is basic, just a simple puzzle platformer, more of a walking Simulator in the same vein as Journey, but this probably tops Journey for me, and I freaking love Journey. The music is astounding as well. There were some clunky control problems, but nothing game breaking. (5/5)
29: Army of Two: The 40th Day (Xbox 360): A better game than the first one I would say, with the lil more customization and alright scenarios where you make your choices that kinda affect the story (not really). Feels good and fun to play, but only really with a buddy. Alright music, cool mask designs, fun cast. But man do the checkpoints suck in this game, they are so bad that I really wanted to quit several times. I constantly had to recustomize my classes and repeatedly buy the same equipment over and over again, whenever my brother and I died. And the weird thing is that the game would auto save after customizing, but the checkpoint would still be right before. (3/5)
 
29: Army of Two: The 40th Day (Xbox 360): A better game than the first one I would say, with the lil more customization and alright scenarios where you make your choices that kinda affect the story (not really). Feels good and fun to play, but only really with a buddy. Alright music, cool mask designs, fun cast. But man do the checkpoints suck in this game, they are so bad that I really wanted to quit several times. I constantly had to recustomize my classes and repeatedly buy the same equipment over and over again, whenever my brother and I died. And the weird thing is that the game would auto save after customizing, but the checkpoint would still be right before. (3/5)
30. Armored Core (PS): While this game is pretty dated, and the controls are pretty clunky; this game still feels great to me. I've only play the Fifth one and this one, and somehow this game sold me more on the series then it's last generation successor. The Customization is fun, the mechanics are awesome, and it doesn't look to bad for a PS1 game honestly. The music is great, voice acting is alright, but it wasn't really important for the game honestly. My only beef is with the controls really, which made sense for the time (Poor PlayStation for having no analog sticks). And man that last mission pissed me off to much, but Nine Ball is sick tho! Even though he such a big asshole.
(4/5)
 


12:23h. Selected Emily, Low Chaos ending, did the "alternate solutions" for all the targets.

Dishonored 2 is pretty much more of the same than 1, and this is a good thing. Huge, really well-built decadent city full of corrupted officials, a worldwide conspiration plot, a pulp yet serviceable new weird-slipstream story... if there's anything remarkable, is that the better technology allows the game for more interesting locales, like the Clockwork Mansion or Stilton's Manor and its time-travel gimmick. Also, playing with Emily and her own roster of powers is a welcome change if you want something different.

Hope Arkane releases something else soon, because I love their work and I feel I'm wanting more.

My Score: ★★★★

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