58:53h, Normal difficulty. Saw all 5 endings, with "The Star" as the one I got first. Finished all non-blue quests. I'm not going to say any major spoilers but I'm not going to tag them either, so be careful, samurai.
What a pity. What a waste. I'm so mad.
Cyberpunk 2077 could have been an easy GOTY for me. An engaging main story, a breathtakingly (get it hyuck hyuck) designed world, engaging, distinct and memorable characters,... even with its faults, it would be an easy 95/100 game for me.
The reason I think so highly about Cyberpunk 2077 can be summed by paraphrasing dunkey; in other open world games I've played recently, even if I enjoyed them thorougly, I barely remember what they were about or who the hell were the NPCs. Hell, I'm playing AC Valhalla
right now and I have to struggle to remember what's it about and why should I care about the woodfaced people I encounter on my travels. But in CP2077 I came to care about Johhny, Jackie, Panam, Takemura (they did my boy dirty), Judy (poor, poor Jude) and the others. An RPG lives and dies by its characters and CPR knows that. The stories unfolding around them were so engaging, the quests so (mostly) well designed and supported by some of the best use of ray traced graphics to date, that I had to stop myself from fistpumping from time to time.
But now let's talk about bugs shall we. I played the GOG version, 1.06. The first 10h or so everything went swimmingly, though I broke my brain trying to understand why the performance deteriorated so fast while I was playing (more on that later). But then the bugs started, at firsts lowly. V t-posing on his motorcycle every now and then, quests that required me to reload to be able to finish them, weapon info not disappearing from the game screen, V perma-crouching even in cutscenes, my car appearing clipping through the road and then exploding. Annoying, sometimes hilarious, nothing too big.
At first. Those annoying bugs started appearing more and more and some more serious issues appeared. Clipping through the ground in the badlands and falling through the geometry, quests that never popped up (The Milltech base in the southeast corner, for example), NPCs that were supposed to call and never called, the interface not being disabled during cutscenes so I ended calling my car when navigating a conversation tree and getting trampled over... and I discovered the game has a very serious memory leak that prevented me from playing more than a couple hours before the fps went from a smooth 60 to a wobbly 40. Then finally, I encountered not one, but
three different gamebreaking issues during a single playthrough (an infinite loading screen during "Queen of the Highway", Takemura not calling during his questline, Kerry's quest not popping up) that had my progress stalled for days while I contacted CPR (never heard back) and looked for workarounds online. I soldiered on and passed all those hurdles, only because the game
is THAT good. I wouldn't have bothered with a minor game.
While completing "Don't fear the reaper", I couldn't help but chuckle when I saw Johnny t-posing while waxing lyrical next to Arasaka's tower elevator. Also, in the quiet driving scene in the Temperance ending, the main character reminiscing nostalgically about Night City while the car was trampling parked cars and civilians alike. Those scenes were the perfect summary of this game; fantastic gaming moments ruined by the absence of QA.
But then I recognize the quality of CP2077 and I would feel dirty giving it less than 4 stars because it's a 6 star game for me. However, in its current state, I cannot fully recommend it, even on PC. I'm sure future patches will get it ironed out even more and it will eventually become the killer app it's supposed to be, like The Witcher 3.
My Score: ★★★★☆
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