Again with the, "power doesn't matter" schtick. Lol.
Oh, it matters. Only time it doesn't matter is when it ain't yo plastic box. That's on both sides. Lol
There is no evidence to support the assumption that power correlates with success in console gaming.
End of story.
Did Playstation beat Saturn because it was better at 3d ? (Saturn was always superior in 2d games) or was it that $299 announcement?
And if all that mattered was power, why did the inarguably technically superior N64 fail to challenge it?
Why did Dreamcast not sell better despite being effectively a generation ahead of them all?
Why did PS2 kick ass and take names despite being less powerful in some respects to the gamecube and all aspects compared to Xbox. Why did it continue selling 50+ million units after the Xbox 360 launched the following gen?
Did PS3 underform because of its perceived lack of power against 360, or was it just hamstrung in its early years by an excessive price-point, Sony's self-sabatoge, devs struggling with its oddball tech, the 360's head-start and mindshare advantage within the enthusiast press etc.?
And if power was the differentiator why didn't 360 come out on top against Wii despite always having a massive technological edge?
But then the reality was always that PS3, when designed/coded for specifically, gave results as impressive anything of its generation. Much mileage was made about multi-platform games performing better on 360, but as for which platform had the most visually impressive exclusives...
Then we get to PS4 versus Xbox One.
First issue is at launch we have a $100 price discrepancy. It doesn't help that the launch build-up has been a fiasco for MS allowing a freshly rehabilitated Sony to effortlessly score PR points on them, but that $499 vs $399 image is HUGE.
See, this is the problem, and potentially it could reoccur with Scarlett. Lets not forget the expectation not only pre-launch but for quote awhile afterwards was that Xbox One was suddenly going to manifest a power advantage deserving of that higher price point.
MS own marketing even played into this notion with upclocking and firmware revisions being promoted as if they were going to reverse any advantages PS4 mult-plats were showing.
They even did it again with the One S again being heralded as another upgrade versus Sony's box.
In short, they hyped and under-delivered repeatedly, and it made the Xbox One look weak as a result. This is not the same as power being a sales driver, its about perception of value, and how MS inadvertently diminished confidence in their own system.
The mid-gen refreshes again prove the point about power being a niche consideration. The Pro didn't make PS4 sales explode, and One X didn't change the overall competitiveness of Xbox.
Power does not matter. Never has. Never will.