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A Super Robot Wars Primer - English Release Next Week, Oh Me, Oh My

Bebpo

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For more detailed info, see Wikipedia: https://en.wikipedia.org/wiki/List_of_Super_Robot_Wars_video_games#Tactical_role-playing_games

Super Robot Wars has been around for a while (1991 to be exact), starting out as a Game Boy game, it took the concept of strategy rpgs and mixed it with robot anime. The easiest comparison is think Fire Emblem but with mechs and heavy on visual novel storytelling between strategy maps. Now probably 25 years later, the series has come a long way after something like 20+ games and spinoffs.

Outside of one attempt at an ofifical English release with the gameboy advanced Super Robot Wars Original Generations,, and a fan-translation of the PS1 Super Robot Wars Alpha Gaiden & GBA SRW J, this series has been left in Japan.

Since the PS2 days, the animations and sprites in the SRW series have become extremely impressive, and these games have never been available to English speakers.

Now on August 5, 2016, modern day Super Robot Wars, with the best visuals that the franchise has seen to date is coming out in an English language Asia version on PS4. The game is Super Robot Wars OGs The Moon Dwellers. This means no, you can't just go to your local game store and buy it, but you can import it from online game shops and you will have a 100% fully English version of Super Robot Wars OGs The Moon Dwellers.

Now a heads up is important that Super Robot Wars is split into two franchises. One is the licensed SRW games that feature anime/manga/game franchises as the characters like Namco x Capcom/Project x Zone.



The other is the Original Generations (OGs) series that has collected all of the original characters and plotlines created for those licensed games and put them all together in a game storyline/universe that is 100% Namco/Bandai owned.



Let's just say they've come a long way:


The game coming out next week in English is an OGs game. That means no Gurren Lagann, no Gundam, no Full Metal Panic, no Giant Robo, etc...; but don't worry that stuff is coming out in English in 2017 with Super Robot Wars Voyager. Still, as a long time player of the SRW series, I can tell you right now that the OG stuff isn't a detriment. The original mechs cover about every type of mech you want, Gundam-likes, Gaogaigar-likes, Mazinger-likes and being original and not tied down to having to keep any licensed anime authenticity frees up the designers to go crazy and do whatever they want when designing the mechs and moves. Plus the original cast is pretty great and likeable and the plotlines tend to be as interesting as licensed anime plots.

Also it's worth mentioning that the OGs games have way better sprites and animations in motion (especially with bosses) than the licensed games because there's fewer characters to animate (licensed games can have 100+ characters in your party; which you deploy about 20 per stage; OG games are more like 40 characters in your party, also about 1/2 the amount of bosses). This is readily apparent from videos rather than screenshots so:

Latest licensed SRW game (Z3 Tengoku-hen):
Heroes:
https://www.youtube.com/watch?v=ageIiU9punM
Bosses:
https://www.youtube.com/watch?v=bmwvKdiQA8o
v.

Latest OG SRW game (OGs Moon Dwellers)
Heroes:
https://www.youtube.com/watch?v=ifda7jwWA_w
Bosses:
https://www.youtube.com/watch?v=8-IFmbFxHQE

Ok, I think that's enough of an intro to SRW background. Now let's get to the primer on how SRW are played:

------------------------------------------------------------------------------------------------------------------------
This is what Super Robot Wars is and how to play it
------------------------------------------------------------------------------------------------------------------------
PLEASE NOTE THE SCREENS USED AS EXAMPLES ARE FROM VARIOUS SRW GAMES, NOT OGs MOON DWELLERS. But for the most part this is universal across SRW games and the visual cues will help make it easier to explain.

The flow of a SRW game is this:
Intermission
|
Visual Novel
|
Battle
|
Visual Novel
|
Back to Intermission and repeat

----------------------------
Intermission
----------------------------

(credit to Shonengamz.com)

This is where you upgrade and set up your team for the next battle.

Characters - Characters gain PP every kill in battle. You can use PP in the intermission to buy permanent skills for characters such as HIT & AWAY (allows character to move after an attack, useful for ranged attacks and then moving closer) or SUPPORT ATTACK (allows them to do an additional support attack when another unit attacks the enemy while standing next to them). An important one is MORALE LIMIT BREAK. I'll explain why below:



Morale/Ki is a stat that starts at 100, everytime a unit attacks/is attacked/kills a unit/or someone on the player team kills a unit, the morale goes up 1 or 2. Many moves are locked behind Morale requirements in battle. So an attack that's really powerful may need 130 Morale before you can do it. This is how the game balances itself. At the start of a stage your good moves are locked away, but as you kill enemies and fight your morale increases and you get access to your better moves. Morale also effects all your stats, so every point higher in morale, the stronger/faster/better you are. Morale caps at 150, but the Morale Limit Break let's you go to 170, which means an extra 20 morale points modifying every stat of the unit giving more damage, better dodge rates, etc..

Ok, back to Skills. You can also spend PP (usually when you're done buying all the useful skills you want for a character and have PP left) on individual stats. 10 PP increases any stat + 1. Personally once I get all my useful skills I look at whether the character's robot's best attack is a physical or ranged attack and pump all my PP into buffing that stat to increase my min-max damage on their best attacks.

Robots - First of all before getting into any of the details, the most important thing to know in EVERY SRW GAME and it's not bad knowing for mecha knowledge as well is all robots are divided into either REAL robots or SUPER robots. Real robots are supposed to be robots within the realm of possibility and rules of the scientific universe that maybe 200 years from now we could build something like that. Old-school Gundam fits into this, as does stuff like Macross. Real Robots are usually smaller in size, use actual bullets and ammo, and are quick. Real Robots are fragile and will die easily, but they can dodge most attacks and because their weapons are ammo based instead of magical energy based (EN), they can hang out in front and fight a ton of enemies dodging and striking back thinning out of the waves.

On the other hand SUPER robots are big cartoony robots that run on the power of LOVE and FURY and GETTER RAYS or some other type of magic. They are the robots where if a character is in a pinch and put everything into it they can magically spawn new abilities and super weapons out of thin air and they can throw moons at people or stuff like that. Supers are slow and strong. They're going to get hit, but they can tank it, they're not going to be able to hit anything that moves quickly because of how slow they are so you're going to need to use buffing stuff on their hit rates, but when it comes to fighting bosses, super robots are going to do crazy damage and smash through anything.



Now Robots have a couple ways to upgrade. One way is to spend money you get every map on upgrading either the weapon stat (increases all attack damage) or stats like HP/Armor/Dodge Rate. The stats are capped at 10 and are essential as if you're at the end the game with weapon level of 1 you're unit is going to be useless and unable to make a dent on enemies. Weapon stat upgrade is essential for all the units that will be your main party. Make sure to upgrade that as you go. Super robots should get some armor/hp upgrading to tank better, while Real robots should get some money spent on increasing their dodge/hit rates so they don't get hit. If a real robot gets hit it usually dies in 1-2 fights, so you want to make your real robots not get hit.

The other way to upgrade robots is by equipping items. As you go through the game enemies will drop items and in the intermission you can equip them. Some increase armor a bunch, some increase movement spaces on map, some give better accuracy, other start the units with higher morale. Each unit has 1-3 equip slots for items, so use them. Also there are potion type items that restore HP/EN/Bullets/SP. These are one-use per map so feel free to use them as they'll still be there next map.

Other - In the intermission you can see how many units you can deploy next map and arrange your units into the team you want to deploy. Like I said, in SRW you get from 40-100+ characters/mechs and you can use like 10-20 each map, so a big part of SRW is building the team you want.

Note there are very specific and rare units that can heal HP and/or heal EN. It's always good to have at least one of these units deployed each map in case you run out of EN and can't attack.



---------------------------
Visual Novel
---------------------------


This is where the story is. There's LOTS of talking in SRW. Probably 50% of the time every map will be reading the visual novel parts. Some people find SRW a very boring game because of this. The story stuff is decent to sometime real good and mysterious. There's always filler though, both in story and maps as these days SRW has budget problems and uses filler to keep up the game lengths. You can skip these sections or anything in the game by pressing R1+start or speed through them by pressing R1+O

Usually at some point in the VN part a siren will go off signaling something is attacking and it's time to start the battle.

--------------------------
Battle
--------------------------

(the OGs games use 3d maps that are still grid based, but couldn't find a good picture, so this is what the licensed game maps look like these days)

Battles are divided into player turns & enemy turns. On player turns, you move all your units and attack whoever you you want or heal and then you end turn when you're done. Then the enemy takes its turn and moves and attacks. When the enemy attacks, your units can counter/defend/evade. Evade basically doubles their normally dodge percentage and Defend buffs their defense by a lot.

Movement is grid based. Each unit can move certain amount of squares. Their movement can be buffed through items or SP skills that give extra movement for the turn. I'll talk about SP skills in a minute. Terrain effects movement and also buffs/debuffs attacks. It's not like Fire Emblem where a wall can be in your way so you have to move around it. Instead you either need a flying unit who can fly over it, or a ground unit will have to take the slow FE way and move around. Generally you want all your units to fly as much as possible since terrain doesn't block your way at all. The downside to flying is you don't get any of the ground buffs, such as if you're grounded and standing in a forest you'll get an extra +15% to evade or something close to that.

Now let me go into all of the HP/MP type systems in the games:
HP - This is your life, you run out you die. There's no permanent death but you do have to pay a repair cost at the end of the map that comes out of the money you've earned which can suck, so try not to lose units.

EN - This is your energy. Any attacks that don't use bullets (bullet attacks will have like 6/6 attacks and each time you attack it uses one until you're at 0/6 and then can't use the attack until you get refueled or use a cartridge item that refuels bullets) use EN. Some attacks use very little EN like 5 EN. Some attacks actually do use 0 EN which are very basic low damage attacks. Big attacks can use lots of EN like 60-80 EN each attack. Also some units have auto-defenses like shields that negate damage to 0 if the damage otherwise would be less than a certain # and those cost 5-10 EN each time they're activated. You refuel EN by standing next to EN refueling units and they use their turn to refuel EN. There's also a rare SP skill that refuels EN.

SP - SP is a big deal. It stands for Seishin Points (aka Spirit Points). It's your sort of "magic". From the battle menu where you can move each of your units, you can also use their magic/seishin each round. Using magic does not end a units turn, but you cannot use a units SP/magic after they've done their turn, it has to be before. When you click Spirit/Seishin, you'll get a list of their SP skills, each character gets more as they level up. The SP skills costs a certain amount of SP. In OGs everyone starts at whatever their max SP (this increases as they level) and when you use an SP skill it uses those points. Once you're out of SP that's it for the map outside of a rare SP skill that restores some SP to a character, or an item that replenishes SP once per map on that character. Some SRW games have SP regen skills where you gain back 5-10 SP per turn.

You need to use SP skills/magic to survive win. Here are the most important ones (they might be named differently in the official english release):
1. Concentrate - This buffs your dodge/hit rate by 30% for the turn. Real robots often need this so that they don't get hit or to hit enemies.
2. Steel Wall - Reduces all incoming damage by 1/4th for a round. This is useful for supers that are going to tank, so they can withstand a bunch of hits.
3. 100% accuracy - Unit will hit with 100% accuracy for the round. Extremely important for big slow Super robots that miss everything otherwise. There is also a support SP skill when they run out of SP where another unit can give them 100% accuracy for the round. Sometimes it's worth bringing out support useless characters who have that skill just to help buff your super robots to be able to hit things.
4. Miracle - Unit will dodge the next attack. Can be useful, especially against bosses who do crazy damage. Likewise there's a skill where the unit will get hit but only take like 10 HP damage for the next attack and that's samely useful.
5. HOT BLOOD - You don't get this until the 2nd half of a SRW game and then slowly everyone gets it. It gives 2x damage for the next turn, incredibly important for taking down bosses that have huge HP pools. Likewise some games have SOUL instead which is 2.5x damage.
6. Acceleration - Buffs movement by ~2 extra move spaces for the turn. Very useful to move your units in the first round or two and get them close to the enemies.


(credit to Shonengamz.com)

Every map has victory conditions. Usually winning is "kill all the enemies" and losing is "your main ship is destroyed". Each map also has an optional SR (super robot) point. These conditions are challenging to get but satisfying if you can pull them off. Sometimes though they just make the maps unfun because they force you to play the map a very specific way to make the SR point challenge, which takes away from just being able to do what you want with the team you made and have fun. Sometimes I recommend them, sometimes I recommend avoiding them all. Depends on the game.

Also if you have 2/3rds of the total SR points in the game to that point, the game will switch into HARD mode and buff all the enemy stats and HPs. You can get back to normal by just missing a couple SR points and falling back below 2/3rds. Also if you die and fail a map you can instantly restart it and keep all the money/xp earned, but the chance to get the SR point becomes lost and you can't get it for that map.

which reminds me - SAVE EVERY TURN. Turns can be long, one mistake can mess up an entire map. You can save every turn. Make use of it.

Fighting
Now in actual combat you pick an attack and fight the enemy. There are post-movement attacks (meaning you can move next to an enemy and hit them with it if they're in range), these have a P next to them. The ones without a P are ranged attacks that you can't move and do. This is why for units that have a lot of ranged attacks, HIT & AWAY skill is useful because you can attack and then afterwards move.


(credit to nicoblog.com)

Each attack has it's damage/power, range, weather it's post-attack or not, morale requirements and EN usage, plus any other unique info.

Typically a smart way to play SRW is to only use SP when you have to so that you can save it for the boss(es) of each stage (many stages don't have bosses). Also enemies can and do appear rounds into the map, so it's good to be prepared for surprises. Bosses require SP for the most part. They hit hard, have a ton of life, have MAP attacks which hit multiple units at once (many playable units have MAP attacks too). So you'll want to be able to pound on the boss while SP skill protected on the defense for the bosses counter attack and while using 2x or 2.5x damage SP skills with your strongest attacks. Therefore for normal grunt enemies, it's best to use quick real robot units that don't need SP to frontline or really heavy tanks with some accuracy that can take the damage no problem and counter-attack all the grunts to death. MAP attacks are also very useful to take out lots of grunts at a time.

Since you want to have your strongest attacks available and your units at their best for the bosses on stages, you'll want to take out the grunts and raise everyone's morale and then concentrate on the boss usually.

Visual Novel
After you beat the map, you'll get the post-map story before your dropped back at the intermission screen to prep for the next stage.

------------------------------------------------------------------------------------------------------------------------------
And that's that! Phew, that was a long write up. Hope it helps some people who go out on a limb and pick up Moon Dwellers and next year's English language version Licensed SRW Voyager.

For what it's worth, if you do pick up Moon Dwellers, my review of it is that it's not the cream of the crop for the series, so if you don't like it I wouldn't necessarily write SRW off and would give V a chance next year. Moon Dwellers is a solid B, but it's a side-story/Gaiden smaller tale (usually there's about 5-10 subplots running per game with a big epic story. This game has basically 3ish in a shorter tale), the game has a few bad maps, it has some serious balance issues (IF THIS IS YOUR FIRST SRW GAME, STAY ON NORMAL, DO NOT GO TO HARD), but it's pretty fun and has some of the best 2d animation ever seen. I'm not against recommending it, but go in thinking it's an appetizer and maybe V will be the main dish. That being said SRW as a series has been having some budget/quality issues for years now, so V's probably going to have it's own issues too. It's not a series at its best, but if you like SRPGs & Robots & 2d spritework it's worth a play.

And here's some cool pictures just to make the thread look better:











And some OG Mazinger Super Robot fun:
https://www.youtube.com/watch?v=M70MaKL5qr8

ENJOY
 
Jun 21, 2012
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Amazing post, totally forgot about the release date in August... I'll probably bite for the digital version, hope that my european credit card will work on the HK store.
 

Tapejara

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Thanks for the detailed post! I've never played this series before, but I had heard great things and was considering picking up Moon Dwellers next month.
 

jackdoe

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Man, missed opportunity with the thread title. Should have been "Engrish" instead of English. I'm expecting the translated script to make as much sense as the SAO Hollow Fragment and Ray Gigant scripts. As a fan of the franchise, I hope I'm prove wrong though.
 
Man, missed opportunity with the thread title. Should have been "Engrish" instead of English. I'm expecting the translated script to make as much sense as the SAO Hollow Fragment and Ray Gigant scripts. As a fan of the franchise, I hope I'm prove wrong though.

You're not. It's going to be garbage. Still, just for the menu translations alone, it should be worth it.
 

killatopak

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I just recently platinumed SRW Z3 Jigoku-Hen. I'll probabaly play it a few more times till I max 15 upgrade everybody then move on to Tengoku-Hen.

Is there a Vita release of the OG series? I really want my SRWs on a handheld.
 

Loona

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It's also worth pointing out that SRW3 for the SNES is also fully fan translated - it's hard as hell and lacks a lot of gameplay conveniences of modern SRW games, but I find it notable in that it starts you off with a team of classics that lured people to the game (classic Gundam, Mazinger and Getter), and doesn't bring in original SRW characters at least until about a 3rd of the game is done (although an original boss might appear a bit earlier, it's been a while).
Practically all licensed SRWs nowadays start you off with their own original characters and stories early on, slowly drip-feeding the licensed cast that brought people to the game, hoping that in the meantime people have grown attached to the original, so that they can later be used in the OG games.

Still, there are still some notable an interesting OG characters and bots, like Valsione that looks like a giant anime doll or the source of SRW's "real men ride each other" meme.

As someone who enjoys crossovers, I also find it fascinating how many series these games crossover with directly and indirectly - now that they share characters with Endless Frontier and Project X Zone, they connect to a lot of franchises, not to mention cases of character like one Gilliam Yeager whom apparently is the same guy in both the licensed and OG SRWs, and who game from an even older crossover game, Hero Senki, involving the likes of Gundam and Kamen Rider.

Oh, and there's also that SRW anime, The Inspectors, which might help to make sense of some of the plot points in the OG games.
 

Teknoman

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SRW V is PS4/Vita.

Oh yeah... also relevant!

And its getting an Asia English version too!

I really hope streaming isnt blocked.

EDIT: "Thanks for letting us know. We have updated the price on your order. Kindly
check to confirm. As for the excess payment, please let us know if you want
to get a Paypal or a store credit refund.

Your immediate feedback would be appreciated. Thank you!

Best regards"

Damn PlayAsia, that was fast.
 

squall23

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Still can't believe they actually decided to use HAGWANE. I mean, I played a little bit of the English version yesterday in Hong Kong Ani-Com and it's definitely a playable translation, but some of the the word usage. Ugh.
And its getting an Asia English version too!

I really hope streaming isnt blocked.
It is. It's Bamco.
 

Aters

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I'm wondering about the quality of the English translation. Is it because Asian English speaking countries speak a slightly different English, or they just hire some bad translators?
 

squall23

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I'm wondering about the quality of the English translation. Is it because Asian English speaking countries speak a slightly different English, or they just hire some bad translators?
Read above. My opinion of it so far is it's fine at best. At worse, it's questionable and cringeworthy, but it's usable with overall correct usage of grammar.
 

Novel Mike

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I damn well near forgot this was coming out despite preordering it months ago, can't wait! IDK is the translation was as bad as the original SAO game I'd still play it just to have another SRW game I can actually play in English >.>
 

Magnet_Man

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!!People planning to pick up Moon Dwellers!!

GO EARTH ROUTE AT THE START!!

It's easier and way, way, WAY more important to the plot and characters, and you get the three lead mechs Granteed, Bellzelute, and Compatible Kaiser much earlier.

Also there is a beginner's mode which is easier, gives more money and easier objectives if the game is overwhelming.
 

Bebpo

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!!People planning to pick up Moon Dwellers!!

GO EARTH ROUTE AT THE START!!

It's easier and way, way, WAY more important to the plot and characters, and you get the three lead mechs Granteed, Bellzelute, and Compatible Kaiser much earlier.

Also there is a beginner's mode which is easier, gives more money and easier objectives if the game is overwhelming.

Yeah, Earth Route is definitely better for the opening. Also around the middle split the route that goes with the Granteed/Bellzelute cast is much more plot relevant. Pretty much always stick to the split with Granteed during the couple of splits to get the main plotline for MD.

Luckily there aren't many splits in the game, mostly a unified route.

It's Bamco, they make weird-ass decisions. For all we know, some devs may think streaming is stealing.

Pretty sure this is it 100%. Bamco thinks "there's probably a few thousand people that would rather just watch attack animations on youtube than buy our game, so let's block it". Probably is that there's still a PS3 version and all the animations are on youtube anyhow so it's just dumb.
 

Dreamgazer

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Yeah, Earth Route is definitely better for the opening. Also around the middle split the route that goes with the Granteed/Bellzelute cast is much more plot relevant. Pretty much always stick to the split with Granteed during the couple of splits to get the main plotline for MD.

Luckily there aren't many splits in the game, mostly a unified route.

Well, if you play beginner mode, you're stuck to earth route for the first part anyway.

Personally, i would have gone Moon Route first if I was doing a normal play through. Having to deal with SR points on EXHard Moon route right now is a semi-pain.
Easy route: Earth -> Earth -> Moon
Harder route: Moon-> Moon-> Earth.

(My plat run= Beginner -> EXHARD -> Special Mode)
 

Tohsaka

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Is this worth getting if you've never played any of the games in the series? I read that the Japanese version has a bunch of recap movies of the other games, but they were apparently removed from the Chinese version (and presumably the English one, too).
 

Dreamgazer

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My 2 cents:

1) Asides from the $, beginner mode is also the only mode where you can
unlock Grungust Type-2 during the first run
. So if you only plan to play the game once, it's still better to start from beginner mode anyway.

2) I kinda have to disagree with the OP on one thing: I don't personally find weapon upgrades to be that important. Keep in mind that the game's EXHARD mode = no mech upgrade, no pilot stats upgrade, no parts purchases + stronger enemies. In other words, the game is manageable with 0 damage upgrades.

(EXHARD is only hard if you go for all the SR points + many attacks won't land without boosts.)

In my opinion, priorities should be place on upgrading aiming stats first, then survival stats (dodge/armor/HP) then weapon.

3) The general rule to upgrading is this:
Big bulky Super Robots are bad no good at dodging, upgrade their HP, Armor, Aim.
Small Real Robots are not built to take hits, upgrade their HP, dodge, aim.

Only upgrade EN if the robot actually uses weapon that consumes EN. There are real robots in the game that never consume any EN and upgrading EN would be a waste.
Only upgrade pilot stats after you've used the PP to buy all the skills you want. Otherwise, just spend money on upgrading mech instead.


Is this worth getting if you've never played any of the games in the series? I read that the Japanese version has a bunch of recap movies of the other games, but they were apparently removed from the Chinese version (and presumably the English one, too).

I've been playing SRW games since the SNES.
I don't care for the story at all (outside of Alpha 3) and still enjoyed them immensely >.>

You do want to know about character relationships and whether they belong on the same "team".
Since there are hidden stat boosts when you group rivals/lovers/team members together.
You can also tell who usually goes with who base on in game interaction.
 

lupinko

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Is this worth getting if you've never played any of the games in the series? I read that the Japanese version has a bunch of recap movies of the other games, but they were apparently removed from the Chinese version (and presumably the English one, too).

The stories are really easy to follow especially for the mainline games. Well, really easy to follow if you've watched or read the various series that have appeared throughout the years.

A lot of the story arcs are just expanded or mishmashed versions based on their source material.

It's beyond any kind of fanfiction. Lmao
 

GenG3000

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OGs are awesome. You can not like characters like Elzam, Sangaer, Ryusei, Rei, Alex, Maasaki and so on. They are in a league of their own and can compare favorably to any of the main characters of the official series.

I got bored of SRW's chapter structure but I'm very happy the series finally gets releases in English.
 

squall23

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Is this worth getting if you've never played any of the games in the series? I read that the Japanese version has a bunch of recap movies of the other games, but they were apparently removed from the Chinese version (and presumably the English one, too).
The thing about SRW is it's never too late to get into. Each game has it's own self-contained story alongside smaller stories that are continued from the previous game(s). If any new player becomes interested with prior story they can ask some of the members here or all over the internet. There are many English-speaking SRW diehards that can explain pretty much every detail no matter how convoluted the story has become.
 

Kresnik258

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Gonna tag this now and give it a read before SRWV lands in English next year. May get Moon Dwellers before then depending how I'm feeling!
 

squall23

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I'm assuming no English voiceovers?
The localization team would have to hire so many voice actors that speak English, and none of them will be from Europe or North America due to the circumstances of the game.

SRW also loves to make voice actor jokes too. For example, one of the characters also voices Satoshi/Ash from Pokemon and she has a lot of Pokemon-like lines in the game.
 

Ken

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Where can I order Asian edition that's not playasia since my payment options don't play nice with their site
 

Lagamorph

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The localization team would have to hire so many voice actors that speak English, and none of them will be from Europe or North America due to the circumstances of the game.

SRW also loves to make voice actor jokes too. For example, one of the characters also voices Satoshi/Ash from Pokemon and she has a lot of Pokemon-like lines in the game.
I thought so.
The description in the OP of "100% English" gave me hope, but I guess it's closer to 50% English :(

Ah well, I'll give it a miss in that case.
 

squall23

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I thought so.
The description in the OP of "100% English" gave me hope, but I guess it's closer to 50% English :(

Ah well, I'll give it a miss in that case.
Honestly, I wouldn't expect any SRW to ever be dubbed. I'm not trying to discourage you or anything, it's just that these games have huge amounts of characters. While each character only speaks during battle, it's the total amount of voice acting that would cause headaches for the localization teams that want to dub them.
 
D

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Given the possibility of a bad translation, I think I will get the Chinese version instead. But I wonder whether the quality of the Chinese translation is alright... Seems more expensive too.
 

squall23

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Given the possibility of a bad translation, I think I will get the Chinese version instead. But I wonder whether the quality of the Chinese translation is alright... Seems more expensive too.
Chinese version is already out though, and the translation is well done IMO. My Korean friends are saying the Korean version is a little iffy though.
 

Dash Kappei

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Fantastic thread. Can't day1 but I'll be there, hopefully I can import it to Tenerife somehow since I won't be in Italy anymore
 

killatopak

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Aug 29, 2013
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Yeah I can't day1 this too. Have to play z3.2 first and there's also a high likelyhood of it selling in our country since we're part of the asia psn region. Gonna be expensive still though.
 
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Well, if you play beginner mode, you're stuck to earth route for the first part anyway.

Personally, i would have gone Moon Route first if I was doing a normal play through. Having to deal with SR points on EXHard Moon route right now is a semi-pain.
Easy route: Earth -> Earth -> Moon
Harder route: Moon-> Moon-> Earth.

(My plat run= Beginner -> EXHARD -> Special Mode)

I am planning to go the same route. I'm just wondering if there's any confirmation that beginner unlocks EX-HARD upon completion.
 

jjasso21

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Apr 9, 2015
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Great job on the OP. I only played a few of the SRW, mainly OG 1 and 2 for the GBA. I also played Alpha 1 and the ones for the DS. It looks like it will be great as I will actually be able to understand it now. I always enjoyed the different series but it hasn't been the easiest to understand without a translation guide/walkthrough.