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AC: Valhalla |OT| From Nordic runes to English ruins

Exentryk

Member
Returning to this. Man, this is such a beautiful game!

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Nitty_Grimes

Made a crappy phPBB forum once ... once.
I’ll go back to it once they fix that final cultist mission. Claim they’ve found a fix for it but no details on a patch.
 

Hostile_18

Banned
I just couldn't get into this. Tried 4 hours before uninstalling. Such a rough start plot, glitch and structure wise. Loved Odyssey as well 😭
 

Darklor01

Might need to stop sniffing glue
I was close to completing the U.K., took a break due to burnout. Was at about 110 hours or so. For me, that's a damn miracle amount of playtime for a title. Still, I do think it looks great, and when it works, is really fun to play. Too much content, though I appreciate the value for the money. I also think the game looks really good. I'll go back to finish it. Too close not to.
 

jaysius

Banned
Wow, seeing how beautiful this game looks makes me hate UBI even more for being so fucking lazy with their game design. I want to play this game, hopefully it'll come to Gamepass some year lol.
 

NotCentered

Neo Member
Asgard is a breath of fresh air.


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ahah. We took almost the same picture at the same spot :)

Mine is from XsX (60fps mode), and if you zoom in the throne details, you can see more of the obvious differences vs your PC shot. Still, the XsX version is damn nice on a big screen with HDR, and SDR pictures don't do it justice.

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This game is really a looker and has great vistas. I spend too much time in the (really not great) photomode, which is stupid because I think the the game is definitively too long for no reason.
 

CitizenZ

Banned
Ubisoft employees probably the best environmental artist in the business. Now, if they would hire some good writers and gameplay devs they maybe on to something. I tried to give Odyssey a chance but wholly fck is that game boring. However, Immortals is probably the most polished, fun game i have played in years.
 

Nitty_Grimes

Made a crappy phPBB forum once ... once.
Fucks sake lol. Every time I see new posts for this it because I think the new patch is out that will let me finish the game. 😥
 

Redlight

Member
I was close to completing the U.K., took a break due to burnout. Was at about 110 hours or so. For me, that's a damn miracle amount of playtime for a title. Still, I do think it looks great, and when it works, is really fun to play. Too much content, though I appreciate the value for the money. I also think the game looks really good. I'll go back to finish it. Too close not to.
Too much content is kind of a problem with the game, but mostly with the player.

For some stupid reason I feel compelled to do a lot of the side stuff and I ended up doing many activities that I really disliked. I didn't have to do them, they're not necessary for the most part, but if people put that shit into their games, I'm going to do it all.

I figure that's on me. :)

Overall, great game though.
 

Darklor01

Might need to stop sniffing glue
Too much content is kind of a problem with the game, but mostly with the player.

For some stupid reason I feel compelled to do a lot of the side stuff and I ended up doing many activities that I really disliked. I didn't have to do them, they're not necessary for the most part, but if people put that shit into their games, I'm going to do it all.

I figure that's on me. :)

Overall, great game though.

I sort of felt that way. Not entirely. When I was close to a spot on the map with an activity I felt mostly compelled to explore it. Not entirely though. As the time went on, I felt more and more compelled to just finish the damn game already. It directly competed with my FOMO about what cool thing would I have missed, or, oh, I might as well do x item on the map if it’s near kind of feeling.

I took a break from playing .. and now have to force myself to go back and finish it before I won’t be able to.
 

Jokerevo

Banned
I think taking breaks works better for this game, since it's so repetitive and long. Do a few arcs, play another game, come back and do few more arcs, etc.

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I have burned out on origins and odyssey so for Valhalla my solution is to rotate my backlog instead of playing long sessions..

Tshushima and cyberpunk are making Valahalla much more bearable.
 
D

Deleted member 17706

Unconfirmed Member
Looking forward to the DLC
This game is a real looker, and I am eager to return.

Speaking of which, any word on the DLC schedule? I'm probably going to pick up the season pass, but will wait for impressions on the first piece of DLC.
 

kyussman

Member
Looking forward to playing this but like all Assassin's Creed games these days I wait until all the dlc is out(and I want to play on PS5,which I don't have yet).I just got done watching Vikings TV show and I also love The Last Kingdom so this game is gonna be great I think.I see they have the seige of Paris as a dlc.....that was my favorite episode in Vikings,good stuff!
 

Rheon

Member
Got this game for free with the mobo for my new PC. Built my PC in mid-December and totally forgot I had the game until about 4 weeks ago.

Been playing it since then and I've gotten hooked on it in the past 2 weeks or so.

It's the best AC game for me since Unity, and it can look bloody gorgeous at times.

It's still has the number one issue I have with newer AC games which is the sheer, almost overwhelming amount of content, but this time I don't mind it so much since I actually care about and enjoy the story.
 

KiNeMz

Banned
I just played this game for 190 hours to get the plat according to ps5 stats. Now there are some idle.times in there as I happen to just leave the console on instead of resting it. 2 story trophies didn't carry from PS4 and won't pop. They are story ones and missable. FML. Also I got the best weapon in the game as the last thing to do. Pointless Second piss me off moment.

But overall, not bad a game. Fuck chasing paper and balancing rocks.
 

kruis

Exposing the sinister cartel of retailers who allow companies to pay for advertising space.
Looking forward to playing this but like all Assassin's Creed games these days I wait until all the dlc is out(and I want to play on PS5,which I don't have yet).I just got done watching Vikings TV show and I also love The Last Kingdom so this game is gonna be great I think.I see they have the seige of Paris as a dlc.....that was my favorite episode in Vikings,good stuff!

The base game is so large that it's probably best to take a break for a couple of months before starting the DLC just to cleanse the palate. I tried to do that with AC:Odyssey, but I only finished the first Atlantis DLC and never bothered with the other expansions, because I'd already been playing the game for more than 130 hours.
 

kyussman

Member
The base game is so large that it's probably best to take a break for a couple of months before starting the DLC just to cleanse the palate. I tried to do that with AC:Odyssey, but I only finished the first Atlantis DLC and never bothered with the other expansions, because I'd already been playing the game for more than 130 hours.
Ha,ha....I get what you mean....I actually did manage Assassin's Creed Odyssey and all the dlc's in one go(184hrs),lol...I do have a high tolerence for Assassin's Creed though,it's kind of my gaming guilty pleasure....I'll get through Valhalla no probs.
 
I've been playing this game for a few hours and I'm thinking about giving up already after only a few hours... could someone who's played the whole thing give me some guidance? I know sometimes these games can take several hours to get into.

Assassin's Creed games are always hit or miss for me. Some of them I absolutely love while some just don't click and I get really bored. What bothers me about Valhalla is that so far I have almost always had one or more companions as company on my missions. I love solitude and playing alone - infiltrating forts/castles/camps etc with stealth.

So far, it's mostly been raids and bigger battles or missions where I go around with a companion as company. I liked Odyssey quite a lot (even if I think the story and dialogue was extremely cringy and amateurishly written) - does this game shake the formula up entirely compared to that game?

Will there be lots and lots of sneaking/infiltration/solitude later or mostly raids and larger battles?

(I have a lot more to nitpick, but these are the kind of deal-breakers right now...)
 

Exentryk

Member
Patch 1.1.2 incoming!

Title Update 1.1.2 will be deployed on Xbox Series X|S, Xbox One consoles, PlayStation®5, PlayStation®4, Ubisoft Connect, Epic Games Store, Stadia, and Amazon Luna tomorrow: February 16, 2021.

PATCH SIZES AND DEPLOYMENT TIMING:​

  • Xbox Series X|S: ~19.53 GB
  • Xbox One: ~15.27 GB
  • PlayStation®5: ~11.18 GB
  • PlayStation®4: ~10.23 GB
  • PC: ~18.04 GB
Deployment timing for all platforms: 1 PM CET, 7 AM EST, 4 AM PST, and 11 PM AEDT.

Please note that these times are estimates and are subject to change.

Check out the most notable Title Update 1.1.2 changes below.

YULE SEASON: RIVER RAIDS GAME MODE​

We added in-game support for River Raids.

  • Prepare your Jomsviking crew for this new highly replayable mode that will take you to unexplored regions of England, which is full of raiding opportunities. New loot, rewards, and challenges await the Raven Clan!
  • The River Raids Mode is part of the Yule Season content. It is free for all Assassin’s Creed® Valhalla players, and it is accessible in-game after downloading Title Update 1.1.2.

NEW ABILITIES​

  • Berserker Trap: This attaches a trap to your arrow, spreading hallucinatory powder. Any nearby movement causes the trap to trigger. Surprise clueless passersby!
  • Battle Cry: In a fit of rage, Eivor lets out a blood curdling scream, gaining strength and causing nearby enemies to stumble backwards in fear, interrupting their attacks.
  • Shoulder Bash: Eivor performs a shoulder bash that pushes back enemies and destroys objects.

NEW SKILLS​

  • Assassin Carry: Automatically carry a body after a successful assassination.
  • Assassin Slide: Slide into enemies and knock them off balance while sprinting.
  • Power Stroke: Trigger a speed boost on the long ship at the cost of stamina.
  • Arrow Looter: Eivor has a greater chance of looting arrows from archers.
  • Fight Ready: Always start a fight with an adrenaline-filled slot.
  • Long Ship Brace: When you are in command of the long ship, the crew will raise their shield with you.

GAME IMPROVEMENTS  ​

MISCELLANEOUS  ​

  • Runes and used resources to upgrade Berserker gear will be returned to the player inventory when an item is lost.
  • Improved vibration feedback during fishing. Fishing goes BRRRR.
  • Addressed an issue that caused players to leave disguise mode if players perform any attack while riding.
  • Addressed an issue that prevented players from catching fish in the sea or on coastlines.
  • Addressed an issue that caused school of fish to take a long time to respawn after one was caught.
  • Items purchased at the Animus Store will only be given to players after returning to England from Vinland.
  • Changed predator charge attack animations to give players a little more time to react.
  • Addressed an issue that prevented fabric from being available. Everyone liked that.
  • Added date of purchase to items listed in the owned section of the store.

BALANCING ​

  • Removed diamond rune slots from gear set pieces other than torsos. Runes that were slotted into these will be returned to the player inventory.

GRAPHICS, AUDIO, AND ANIMATION ​

  • Addressed various graphics or lighting issues.
  • Addressed various texture issues.
  • Addressed an issue that caused explosion VFX to be missing when oil jars explode. Oil jars will now go BOOM.
  • (PS4™/PS5™) The Muspell Warg mount will now burn with the fires of Hel!
  • The blood of your enemies will now soil all clothing.
  • Addressed various character or NPC animation issues.
  • Addressed various clipping issues.
  • Addressed an issue that prevented visual effects of the Draugr set to be displayed.
  • Addressed an issue that caused arrows to disappear from the quiver after reequipping the bow from the inventory.

QUESTS, WORLD EVENTS, AND SIDE ACTIVITIES ​

  • Addressed an issue in Storming the Walls, preventing players from completing the quest. Gunnar has decided to join the festivities in The First Night of Samhain, allowing players to complete the quest. Party Time!
  • Addressed an issue that allowed NPC in The Good Men of Sherwood world event to be killed. Oo-de-lally, oo-de-lally, golly, what a day.
  • Jomsviking gear will now display their quality properly in the customization page.
  • Addressed an issue that could cause Jomsviking to change shapes and sizes in the menu when being recruited.
  • Randvi is ready to hear the news after completing the Sciropescire Arc, allowing completion of the alliance.
  • Addressed an issue that prevented players from interacting with Tove after having completed Carrying the Torch.
  • Addressed an issue that caused some dice to be reused when both players used the God Favor giving 3 additional dice. Nothing up your sleeve anymore.
  • Addressed an issue with the Fishmonger encounter that prevented the quest from being marked as complete after confirming the kill.
  • Players will no longer be ashen if escaping before fighting the Bard in The Devil Has All the Best Tunes.
  • Players loading a save created after knocking in Clues and Riddles, will now be able to complete the objective.
  • Addressed an issue in Extended Family that caused the boss not to deal any damage during underground attacks.
  • Addressed an issue in Extended Family that caused the boss to get stuck near walls, stay underground, or not engage in combat altogether.
  • Addressed an issue that prevented the final order member to be revealed. No more Revealio!
  • Addressed an issue in Binding Fate that prevented players from completing the boss encounter, as the boss may get stuck underground.
  • Addressed an issue in Binding Fate that prevented players from completing the quest after talking to Tyr.
  • Addressed an issue in War Weary that prevented players from completing the quest after having defeated all NPCs outside.
  • Addressed an issue that caused all Order members to be killed after killing a Zealot. This may just be the wildest issue ever seen.
  • Addressed an issue in The Big Finish that prevented players from completing the quest when the hideout was visited before starting the quest.
  • Addressed an issue in Blood from a Stone that prevented players from moving a stack of cargo.
  • Addressed an issue in The Prodigal Prince that caused the objective to remain stuck if Eivor assassinates the first training dummy before reaching the checkpoint.
  • Addressed an issue that prevented players from interacting with Gotafrid Fair-Robes post fight, if the players threw them in the river. Yeeeeeet!
  • Addressed an issue in The Twit Saga Part I, where the house would sometimes not catch fire preventing players from completing the world event.
  • Addressed an issue in Degolas the Beautiful that caused the kid to grow in size. HOLD UP.
  • Addressed an issue in Degolas the Beautiful that prevented Degolas from leaving the water.
  • Addressed an issue that prevented players from interacting with Settlement NPCs.
  • Addressed an issue in Crushed Dreams that prevented players from completing the world event as the wife is in a dead state. Quest name checks out.
  • Addressed an issue that caused the world map to become unavailable after speaking to Ceolwulf.

GAMEPLAY, COMBAT, AND AI  ​

  • Addressed several NPC behavior issues.
  • Mounts will heed Eivor's call from the Quick Actions Wheel.
  • Addressed an issue that caused NPC to die before they're being hit. Calls an emergency meeting.
  • Addressed an issue that caused Eivor to end up standing on their toes after being idle for a while. Eivor en pointe.
  • Addressed an issue that caused decorative elements to spawn in miniature form.
  • Addressed an issue that allowed players to obtain Nodens' Arc using save/load actions. It had to be done.

AUDIO​

  • (PS4™) Addressed an issue that caused crackling sounds to be heard.
  • Addressed an issue that caused dead swarm animals to make idle sounds. I know an Animus glitch when I see one.

PHOTO MODE​

  • Addressed an issue that caused Photo Mode frames not to scale to game window size.
  • Addressed an issue that caused terrain rendering issues when moving the camera.

USER INTERFACE/HUD  ​

  • Addressed various UI/HUD issues.
  • Addressed an issue that caused Premium Start Pack items to appear in Fine instead of Mythic quality.
  • After encountering Cola, their appropriate icon will be shown on the Order tab.
  • Addressed an issue that caused acquired Reda contracts to appear under the Cent quest log section.
  • Addressed an issue that caused contracts not to count towards the Viking for Hire progression.
  • Addressed an issue that prevented players from interacting with any items in Reda's shop when Focused Navigation is enabled.
  • Players will be able to switch targets with the mouse wheel by using M and K.
  • Addressed an issue that was causing stick input to stick after enabling Swap Sticks option during Cairns.
  • Addressed an issue that caused the Call Mount prompt to appear every time when whistle is used to attract enemies.
  • Addressed an issue when pressing D-Pad down causing Daily Concept Art to remain.
  • Addressed an issue that caused several Daily Concept Art to be displayed on the world map.
  • Addressed an issue that caused the mouse curser not to be displayed when switching back to M&K after controller was used as single source.
  • Addressed an issue that prevented Order of Ancient icons not to change based on selected colorblind settings.
  • Addressed an issue that caused control conflicts in Photo Mode if Swap Sticks option is set to ON.
  • Addressed an issue that caused the slider value of subtitle backgrounds not to reset to the default value.
  • Addressed an issue that caused exploration difficulty to be reset to Adventurer instead of Explorer when resetting to default.
  • Addressed an issue that prevented the adrenaline bar from filling after the second assassination was performed using chain assassinations.
  • Added a quit fishing button during aiming state.
  • Addressed various instances where Odin's Sight highlighted props that it shouldn't.
  • Addressed an issue that caused “data corrupt” errors after entering the save menu.
  • Addressed an issue that prevented the ingot that was looted off the destroyer (Hamptun Blockade) not to be counted towards wealth completion.
  • Addressed an issue that caused Fly Agar mysteries not to be highlighted with the appropriate mystery icon.

SYSTEM ​

  • (PC) Addressed issues with various Ubisoft Connect achievements that were not unlocking correctly when conditions were met.
    o Take My Hand
    o The Enemy of My Enemy
    o Disorder of the Ancients
    o Completionist All The Way
  • (PC) Addressed an issue with the unlock condition of the Equine Attack achievement.
  • Addressed an issue that caused online service errors to be displayed when creating or hovering over photos.
  • Addressed an issue causing the game to remain stuck during loading after entering the save/load menu.
  • Addressed an issue that caused the MSI voice command feature to stop working after save/load.

PERFORMANCE AND STABILITY​

  • Improved performance and stability.
 

devilNprada

Member
The base game is so large that it's probably best to take a break for a couple of months before starting the DLC just to cleanse the palate. I tried to do that with AC:Odyssey, but I only finished the first Atlantis DLC and never bothered with the other expansions, because I'd already been playing the game for more than 130 hours.
Same paid for the season pass, but was burnt out by the time the DLC came out..
 

Iced Arcade

Member
Anyone have issues with the blind man. Keep getting "you must be anonymous"

Fuck this game is riddled with glitches.

edit: drowned myself and the river and fixed it. Smh lol
 
Last edited:

Exentryk

Member
Will there be lots and lots of sneaking/infiltration/solitude later or mostly raids and larger battles?
The game does have those, and you also have the option of doing raids solo. Some arcs you get a companion running around with you, while some you go alone. You do have the option of when going to a new zone, complete all the forts/etc, and then start the story component. But to be honest, there is a good mix of both team stuff and solo stuff.

Coming from Origin and Odyssey, I wasn't feeling Valhalla at the start. It takes a few hours to understand how this one works as it's a little different. Getting to England and then starting the alliances opens up options more.
 
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