Vampire On Titus
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- Oct 14, 2010
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So, I recently played
And
Quick review 'cause I'm lazy, feel free to ask for details.
The first one is a typical Monkey Meets Lovecraft. The animations, the music (the map music feels a lot like Melée map music), the details all are Monkey. It's a short game, so the SCUMM-like interface is basically never used as it should. It's a good little adventure, quite amateurish, but WAY overpriced for what it's worth.
The second one is bigger and more developed. Sadly, it loses the SCUMM interface, but it won't have been used as it should neither in this sequel. Gorgeous backgrounds but the characters aren't on par, their style remind me of Zak. Not bad, just... not awesome pixel art. Dialogue can sometimes feel juvenile and forced, but overall it's well written and the story is interesting and compelling. Also some good puzzles, but it's really an easy game, you're warned. All in all, I really liked it, especially the alchemy between the 3 main characters and the part in the camp. Reminded me a lot of my old Call of Cthulhu P&P games.
Now I just started
Feel kind of weird. Not completely sold on the pixel art, but it's a pure matter of taste. Hate the interface, but it fits the game. One thing to note: the character is not animated, when you exit a scene he doesn't walk to the exit, it just switch panel. But again, I just started it, take my words with a grain of salt. I have a good feeling about it, actually.![]()
Inspector Waffles Purrluxe Edition
Murder. Nothin’ nice about it. In this old school detective adventure, step into the bootwww.gog.com
Might check out Mountains of Madness, I've been seeing some good impressions despite common drawbacks that have been cited as well. Glad you enjoyed it. But on the subject of the SCUMM style 9verb interface, a new game using it was just announced and it looks pretty good.
Seems like they intend to use those verbs, too.
- 9 verb interface: Using the classic nine verb interface is in line with our approach to puzzle design. We want the player to think their way through our game, and we find this type of interface really engages the player and allows for more creative puzzles.
The game basically looks like if Snatcher/Blade Runner/Total Recall was remade as a mid 90s SCUMM game. The main character is actually kind of a dead wringer for Snatcher's protagonist, Gillian Seed.




Probably because they're both trying to look like Harrison Ford from Blade Runner, though. In any case I like the look of the game and the sprites. Haven't combed over all the details in their campaign yet but I'd definitely say the game is on my radar now.
Also, that Inspector Waffles game just got a really fantastic score on Adventure Gamers. Not gonna lie, I'd seen it around but didn't look much into it due to the relatively primitive pixel art style. Curious to know if it's really that good.