ThisIsMyDog
Member
It was made by one person.
Its just so cool, cant wait when bigger dev teams are going to start use this in games. Its revolutionary, like dream come true.
You clearly haven't played much eurojank then.The voice acting probably hurts more than it helps
I think more like 10-12 years but it is definitely coming.Still, it's an early example of the future of games. I think we're going to get Westworld-esque ai characters and quests within five years.
And a whole lot of mediocre/trash before that...I think more like 10-12 years but it is definitely coming.
Define a long time.To get good responses from an AI that sounds human, they need to customize the output from the AI so it sounds logical and real, something I doubt we will see that in a long time. This is a gimmick.
4 years and 8 months.Define a long time.
This is a solid point. I've honestly never wanted to do this in any game. Especially if there wasn't a quest reason for it. I don't think this will catch on.I don't see a huge difference to the vanilla game, what am I missing here? NPCs all have their stats, relationships, allegiances, family ties, hierarchy positions, rivals, past battle experience with other npcs or you, etc. and can discuss based on those and what they are willing to divulge with the main characters by their own status and relationship etc. Also, in a game you don't necessarily want fluff text about anything and everything from any random npc but just the relevant info and a clear indication they can do nothing more for you (ie repeated lines in old jrpgs so you knew that character had nothing of use for you and moved on). Why sit and chat with every random, complicated and elaborate dialogues or not it's not going to be useful and will all blend after a time just the same as the repeated lines of old.
I have, and played a number of games with some horrifically bad voice acting.You clearly haven't played much eurojank then.
That’s seems reasonable.4 years and 8 months.
I can see this being a tool to appease the ones who want that level of immersion. The types you’re thinking of are the ones to constantly sprint in an online co-op RPG and min/max as fast as possible.I don't see a huge difference to the vanilla game, what am I missing here? NPCs all have their stats, relationships, allegiances, family ties, hierarchy positions, rivals, past battle experience with other npcs or you, etc. and can discuss based on those and what they are willing to divulge with the main characters by their own status and relationship etc. Also, in a game you don't necessarily want fluff text about anything and everything from any random npc but just the relevant info and a clear indication they can do nothing more for you (ie repeated lines in old jrpgs so you knew that character had nothing of use for you and moved on). Why sit and chat with every random, complicated and elaborate dialogues or not it's not going to be useful and will all blend after a time just the same as the repeated lines of old. Text input is older & clunkier than keyword/dialogue choices for games.
I’ve seen another Ai npc driven game. It’s insane the conversations you can have through the headset with them.The fact that you can ask what you want without fixed answers really is incredible.
Polish the writing and voice acting a bit to feel less robotic and this could be a fucking revolution in the rpg genre.
Not at all.The types you’re thinking of are the ones to constantly sprint in an online co-op RPG and min/max as fast as possible.