Ai Powered mod for Mount and Blade looks sick.

Bragr

Member
The responses from the AI were terrible, it sounded like an infomercial.

To get good responses from an AI that sounds human, they need to customize the output from the AI so it sounds logical and real, something I doubt we will see that in a long time. This is a gimmick.
 

bbeach123

Member
Well the characters need personality too . Without it everything will look and sound bland af .

Oh my bad, I forgot the characters and writing of this game is already bland and lifeless af .
 
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Alexios

Cores, shaders and BIOS oh my!
I don't see a huge difference to the vanilla game, what am I missing here? NPCs all have their stats, relationships, allegiances, family ties, hierarchy positions, rivals, past battle experience with other npcs or you, etc. and can discuss based on those and what they are willing to divulge with the main characters by their own status and relationship etc. Also, in a game you don't necessarily want fluff text about anything and everything from any random npc but just the relevant info and a clear indication they can do nothing more for you (ie repeated lines in old jrpgs so you knew that character had nothing of use for you and moved on). Why sit and chat with every random, complicated and elaborate dialogues or not it's not going to be useful and will all blend after a time just the same as the repeated lines of old. Text input is older & clunkier than keyword/dialogue choices for games.
 
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DrFigs

Member
I don't see a huge difference to the vanilla game, what am I missing here? NPCs all have their stats, relationships, allegiances, family ties, hierarchy positions, rivals, past battle experience with other npcs or you, etc. and can discuss based on those and what they are willing to divulge with the main characters by their own status and relationship etc. Also, in a game you don't necessarily want fluff text about anything and everything from any random npc but just the relevant info and a clear indication they can do nothing more for you (ie repeated lines in old jrpgs so you knew that character had nothing of use for you and moved on). Why sit and chat with every random, complicated and elaborate dialogues or not it's not going to be useful and will all blend after a time just the same as the repeated lines of old.
This is a solid point. I've honestly never wanted to do this in any game. Especially if there wasn't a quest reason for it. I don't think this will catch on.
 
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SaintALia

Member
You clearly haven't played much eurojank then.
I have, and played a number of games with some horrifically bad voice acting.

The shit displayed here is pretty bad. Just because there are worse doesn't mean this isn't bad.

I am intrigued by the generative text is it? Though, I think it'd be better if writers had as much control over that as possible, and maybe they can use stuff like that for AI buddies, or for AI's that 'progress' along the game with you.

Also someone mentioned big studios using this? Is this free to use, as in not for personal use, for commercial use or does it have to be licensed? Because usually studios get a handful of pro voice actors, and a lot of the additional VO is sometimes done by dev staff themselves or getting VO on the cheap for one day one go VO work or whatever.

Well, it'll get better in the future, but right now it needs work.
 

Knightime_X

Member
This would need a mic for consoles.
Typing with a controller every 10 feet will get old real fast and eventually making the player be overly choosy in who they talk to.
Gotta include some predetermined questions as well for pacing reasons.
 

StueyDuck

Member
I thought some studio like obsidian already used AI like this in the outer worlds or something like that.

I'm sure I saw some gdc talk about it 🤔
 
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4 years and 8 months.
That’s seems reasonable.

I don't see a huge difference to the vanilla game, what am I missing here? NPCs all have their stats, relationships, allegiances, family ties, hierarchy positions, rivals, past battle experience with other npcs or you, etc. and can discuss based on those and what they are willing to divulge with the main characters by their own status and relationship etc. Also, in a game you don't necessarily want fluff text about anything and everything from any random npc but just the relevant info and a clear indication they can do nothing more for you (ie repeated lines in old jrpgs so you knew that character had nothing of use for you and moved on). Why sit and chat with every random, complicated and elaborate dialogues or not it's not going to be useful and will all blend after a time just the same as the repeated lines of old. Text input is older & clunkier than keyword/dialogue choices for games.
I can see this being a tool to appease the ones who want that level of immersion. The types you’re thinking of are the ones to constantly sprint in an online co-op RPG and min/max as fast as possible.
 
What interest ? I can't find any, talking to a bot has absolutely no interest in my eyes, especially since in the video it looks boring to death, text, text and more text written by an AI or not , it will only be a plague...
 

Falc67

Member
The fact that you can ask what you want without fixed answers really is incredible.

Polish the writing and voice acting a bit to feel less robotic and this could be a fucking revolution in the rpg genre.
I’ve seen another Ai npc driven game. It’s insane the conversations you can have through the headset with them.
 
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