LiquidMetal14 said:QAA? I thought it used FSAA or MSAA? Or something better. Someone know for certain?
lherre said:Obviously, I think AW is impressive. All the PP and lightning engine (and the scale) is amazing.
But this can't be an excuse for the poor resolution. Then all the other games that runs at higher resolution could be impressive too if they were 480p for example (i'm exagerating).
But I don't understand why remedy is denying the thing, I think is better to tell the truth and stop all this nonsense than still continuing not telling the truth..
Peff said:And hey, this by itself doesn't seem amazing either!
LiquidMetal14 said:QAA? I thought it used FSAA or MSAA? Or something better. Someone know for certain?
brain_stew said:As for Alan Wake, if you read back, I actually said that I'd be able to stomach that huge decrease in resolution if the tearing is gone but its looking like that might not be the case, which would be really disappointing. The combination of a super low resolution, tearing and poor texture filtering just isn't a combination that I particularly relish because those are three areas of visuals that I probably value above all else. I'd have been quite happy for Remedy to drop some of the transparencies and volumetric lighting (or even switch to 2xmsaa) if it meant a nice crisp presentation free of tearing but alas, a closed box system means that the user doesn't get that choice. I'll still wait and see but for the moment it looks like one for the bargain bins.
Shogun PaiN said:Out of curiosity did you download the building a thriller video from the Live marketplace?
Lowering the resolution of a game can only benefit framerate, it does not make your game look better in the process. If a game like Alan Wake involves exploration, keeping the game at an HD resolution would be ideal, in order to decipher clues and what not in a more detailed/pristine gaming enviro . It may be a foreign concept to some folks here, but post processing is not negated at higher resolutions, hell, it's more impressive at such resolutions. So far this gen, Killzone 2 has been the most impressive game as it relates to PP, in that game; a dark, war torn, brooding atmosphere was created and it was done at 720P. Obviously, I'm not suggesting that the 360 is just as capable in that regard, but keeping the game at HD rez and then bumping up the PP as much as they could, would be more impressive as opposed to what they have done in AW.Trunchisholm said:Actually, all those factors ARE and excuse for its resolution. Not all games would benefit from such a resolution drop, but this one seems to make a compromise in that department that, in the end, might benefit its overall visual quality.
If Remedy had come forward to tell the truth about the game's resolution, that would have been welcomed by many of us, but, ultimately, that doesn't change how the game looks or plays, which should be our only concern.
thelastword said:1. Lowering the resolution of a game can only benefit framerate, it does not make your game look better in the process. If a game like Alan Wake involves exploration, keeping the game at an HD resolution would be ideal, in order to decipher clues and what not in a more detailed/pristine gaming enviro . It may be a foreign concept to some folks here, but post processing is not negated at higher resolutions, hell, it's more impressive at such resolutions. So far this gen, Killzone 2 has been the most impressive game as it relates to PP, in that game; a dark, war torn, brooding atmosphere was created and it was done at 720P. Obviously, I'm not suggesting that the 360 is just as capable in that regard, but 2. keeping the game at HD rez and then bumping up the PP as much as they could, would be more impressive as opposed to what they have done.
SamuraiX- said:The reason for the backlash is because brain_stew basically has higher standards than most of us in terms of his video gaming
thelastword said:Lowering the resolution of a game can only benefit framerate, it does not make your game look better in the process.
thelastword said:keeping the game at HD rez and then bumping up the PP as much as they could, would be more impressive
thelastword said:Why is it wrong, does lowering of a game's resolution make it a better looking game in any scenario? Please explain, hell perhaps you should show me.
Nah, all they have to do is hire brain_stew since he thinks Remedy's decisions were irrelevant.JaggedSac said:If only Remedy would have known what you know.
Why is it wrong, does lowering of a game's resolution make it a better looking game in any scenario? Please explain, hmmm...perhaps you should show me.zoukka said:1. So wrong.
2. Well if you don't mind the drop in framerate and geometry then knock yerself out.
And thanks for the KILLZONE 2 presentation.
thelastword said:Why is it wrong, does lowering of a game's resolution make it a better looking game in any scenario? Please explain, hell perhaps you should show me.
As for #2, if there's a cut in geometry then I'm thinking that's to keep the framerate up. The point is alot more detail is lost at a lower resolution as opposed to taking out a few light sources and lowering PP ouput to maintain a higher resolution and keep your game pristine and detailed.
I mentioned Killzone2 because it was brought up before, but it's relevant in light of the point I was making as it relates to a game trying to create a certain atmosphere with PP.
Well, the problem with that argument is that lowering the resolution to maintain their PP and lighting visions results in detail loss, so the benefits are not apparent to me. It begs me to ask the question, if the devs offered a choice between a 720P AW with lighter effects but maintaining higher detail as opposed to upshooting the PP and effects at 540P, how many would choose 540P on their HDTV's?Trunchisholm said:It doesn't automatically make it look worse; there are many other factors involved, that was my point, and framerate is only one part of the equation. A drop in resolution is always going to be detrimental to a game's looks, but only if the other factors -geometry, postprocessing, framerate, etc.- remain the same. I was only pointing out that they've made a compromise in that regard to accomodate a lighting system and postprocessing that might be more important for the game's visuals than an increased resolution. And comparing Alan Wake to other games when it comes to postprocessing without knowing what effects are being implemented in the game does not sound like a good plan.
thelastword said:Gaming at a lower resolution simply has no benefits as opposed to gaming at a higher resolution, besides the framerate factor. If you've gamed on the PC you would know this.
thelastword said:Well, the problem with that argument is that lowering the resolution to maintain their PP and lighting visions results in detail loss, so the benefits are not apparent to me. It begs me to ask the question, if the devs offered a choice between a 720P AW with lighter effects but maintaining higher detail as opposed to upshooting the PP and effects at 540P, how many would choose 540P on their HDTV's?
Gaming at a lower resolution simply has no benefits as opposed to gaming at a higher resolution, besides the framerate factor. If you've gamed on the PC you would know this.
Mr_Zombie said:Nowadays? No.
But back then? My mind was blown away when I could kill people in slow-mo, and every single bullet was a 3D model that could be viewed from every side.
Trunchisholm said:It doesn't automatically make it look worse
Terrible comparison.DMPrince said:
thelastword said:Well, the problem with that argument is that lowering the resolution to maintain their PP and lighting visions results in detail loss, so the benefits are not apparent to me. It begs me to ask the question, if the devs offered a choice between a 720P AW with lighter effects but maintaining higher detail as opposed to upshooting the PP and effects at 540P, how many would choose 540P on their HDTV's?
Gaming at a lower resolution simply has no benefits as opposed to gaming at a higher resolution, besides the framerate factor. If you've gamed on the PC you would know this.
Now I fucking heard it all :lolzoukka said:GTFO already. All my friends play Tekken 6 on the blur mode for the added motion blur. And so do many GAFers. There's a threshold to resolution too. At a certain point the added resolution starts to reveal the smoke & mirrors. For example see: Resident Evil 4 PC.
zoukka said:GTFO already. All my friends play Tekken 6 on the blur mode for the added motion blur. And so do many GAFers. There's a threshold to resolution too. At a certain point the added resolution starts to reveal the smoke & mirrors. For example see: Resident Evil 4 PC.
brain_stew said:No, it really does.
:lolzoukka said:GTFO already. All my friends play Tekken 6 on the blur mode for the added motion blur. And so do many GAFers. There's a threshold to resolution too. At a certain point the added resolution starts to reveal the smoke & mirrors. For example see: Resident Evil 4 PC.
brain_stew said:No, it really does.
DennisK4 said:Man, all that detail is so distracting when you are trying to have fun.
Trunchisholm said:No, it doesn't, unless you think that they're willingly dropping the resolution without adding anything else. You seem to have read that sentence alone, without reading the rest of my post. I've already explained that:
- Provided the same effects/geometry/shaders are being used and the framerater is not affected, a lower resolution is ALWAYS a bad thing.
- Otherwise, it should judged on a case by case basis.
Doing more at lower resolutions is not a point of contention, however saying that it looks just as good or that shooting up the PP at lower rez makes a game look better, I'm just not seeing this at all, perhaps you should use some pics to demonstrate.Trunchisholm said:You seem to think that lowering the resolution has no advantages besides framerate, which is an extremely flawed argument. A lower resolution means that developers can accomodate more postprocessing effects, among other things which can help in making a game look better, something you seem to be forgetting.
brain_stew said:We've not "gained" any extra effects since the SD+ resolution revelation came out, the game looks just as it did before just now it comes with a free coating of vaseline for your HDTV.
I understand why the choice was made (it has more to do with removing ugly A2C artefacts than anything else, hence the "necessity" to persist with 4xmsaa at all costs) but I'm not exactly thrilled with them to say the least. I'm an image quality whore and 540p + shitty texture filtering and tearing is really pushing the boundaries of my tolerance levels.
brain_stew said:I understand why the choice was made (it has more to do with removing ugly A2C artefacts than anything else, hence the "necessity" to persist with 4xmsaa at all costs) but I'm not exactly thrilled with them to say the least. I'm an image quality whore and 540p + shitty texture filtering and tearing is really pushing the boundaries of my tolerance levels.
zoukka said:Did you see what game I used as an example? A game thats assets and textures do not benefit from higher resolution.
brain_stew said:We've not "gained" any extra effects since the SD+ resolution revelation came out, the game looks just as it did before just now it comes with a free coating of vaseline for your HDTV.
I understand why the choice was made (it has more to do with removing ugly A2C artefacts than anything else, hence the "necessity" to persist with 4xmsaa at all costs) but I'm not exactly thrilled with them to say the least. I'm an image quality whore and 540p + shitty texture filtering and tearing is really pushing the boundaries of my tolerance levels.
thelastword said:Anyways, lets not fool ourselves guys, we've had many subhd debates before, we all know what 720P is. All the screenshots and even the trailers were nice and sharp and we acknowledged it, but closer to release as has happened many times another chip is thrown in the game. We all know that these trailers can be played with and doctored, for e.g. I saw crisp 720p trailers of GTA4 on the PSN, but I certainly didn't play a crisp GTA4 on the PS3, in many ways, that was a disappointment based on presentations prior to the game's release, it's happening to often imo. If you advertise your game one way and get me excited about it, that's the product I want in the end, when I plop my $60. I'm I being unfair here?
Well, I've actually played Resident Evil 5 at 1080p/60fps and I can tell you that you're talking complete shit. Even if the higher resolution doesn't resolve extra detail in assets near to the camera, it reduces aliasing, increases detail in distant objects and allows you to 1:1 map to a 1080p panel, it brings all sorts of benefits. Fffs, even GCN games look much better @ 1080p and above. Keep telling yourself otherwise, whatever helps you sleep at night.
zoukka said:So you would prefer the game released with higher resolution and worse something something? What would you crop, I'm curious?
Speedymanic said:Most recent footage on Live doesn't look like it 'comes with a free coating of vaseline'. That's actual gameplay footage, not cut-scenes or hudless footage.
But then you'd know this if you had watched it, I guess it's more fun to argue about something that doesn't really exist when watching actual gameplay footage on a 37" screen.
Even paused it and everything. Amazingly clear and visually stunning.
Well, this is a console game, right?DennisK4 said:We seem to have a Clash of Cultures in this thread.
On one hand we have a primarily PC game culture with people who are used to discussing technical aspects of games, and with an acceptance of a critical/analytical approach to upcoming games.
On the other hand we have primarily console gamers, to whom any critical comments on an aspect (in this case, resolution) of an upcoming game is seen as simply a fanboy attempt to discredit the opposition in the "console war".
The PC version of RE4 is a port of the PS2 version, which looks awful. Really bad example.zoukka said:You are not. In fact I hate it when videogames are so easily manipulated PR wise. But that's the grim reality and the work of the PR people. Yet, none of us has played the game so nobody knows how big of an impact the not-so-high resolution is. Might be noticable. Might not.
Yeah no. The games look best on the resolution they were made for. I have played RE4 on PC and it sure as fuck didn't look as good as the original GC version with a nice SD TV. Poor taste might naturally affect the outcome also.
[IM]http://image.com.com/gamespot/images/2007/141/reviews/931851_20070522_screen013.jpg[/IMG]
I do agree on the framerate part at least.
DennisK4 said:We seem to have a Clash of Cultures in this thread.
On one hand we have a primarily PC game culture with people who are used to discussing technical aspects of games, and with an acceptance of a critical/analytical approach to upcoming games.
On the other hand we have primarily console gamers, to whom any critical comments on an aspect (in this case, resolution) of an upcoming game is seen as simply a fanboy attempt to discredit the opposition in the "console war".
Why are you putting the developer on a pedestal? I'm the one buying the game....are you saying I have no say in the matter?Trunchisholm said:They don't offer it, because they simply choose what they think is best; that's the point. Besides, talking about resolution/effects choices for a console game is just silly. The developers don't actually need to cater to your curiosity, you know...
This game is sort of different though.DennisK4 said:On the other hand we have primarily console gamers, to whom any critical comments on an aspect (in this case, resolution) of an upcoming game is seen as simply a fanboy attempt to discredit the opposition in the "console war".
brain_stew said:Effects in general and the level of msaa for starters. The 360 really wasn't built to handle extensive volumetric lighting, and the fact that the first title to use it extensively has to be rendered in near SDTV resolutions delivers a pretty strong relying upon it. So that can go as well. I don't like playing in games in vaseline - o - vision, as far as I'm concerned it doesn't matter how many extra fancy effects or texture detail you throw at something if its all hidden under several layers of blur. Oh, and use a few MBs of that memory budget for triple buffering support, please.
The PC version of RE4 is a port of the PS2 version, which looks awful. Really bad example.
If it was a port of the GC version it would probably hold up a lot better.
chandoog said:Your word means absolutely nothing :lol
He read on teh internetz that it's 540p therefore it must be a piece of shit looking game, his logic is flawless !
zoukka said:You are not. In fact I hate it when videogames are so easily manipulated PR wise. But that's the grim reality and the work of the PR people. Yet, none of us has played the game so nobody knows how big of an impact the not-so-high resolution is. Might be noticable. Might not.
Yeah no. The games look best on the resolution they were made for. I have played RE4 on PC and it sure as fuck didn't look as good as the original GC version with a nice SD TV. Poor taste might naturally affect the outcome also.
I do agree on the framerate part at least.
EDIT: Read wrong, you meant RE5. Which most definately will look better on PC just because of the framerate. And did I say that any increase in resolution is bad? No.
miladesn said:How do you know that video was captured from a console output and it's not like the all bullshots Remedy/Microsoft has released so far?