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All info from Tetsuya Nomura's new interviews

xviper

Member
Dec 7, 2014
3,335
1,015
570
"gummi ship is coming back", fuck

if they are not going to release KH collections on xbox, then why are they releasing KH 3 on Xbox one ?? they should release the collection so more xbox gamers can experience this amazing series and buy KH 3

you either release KH 3 and the collections on xbox, or don't release any KH game on xbox at all
 

razgriz417

Member
Nov 22, 2007
9,722
0
0
"gummi ship is coming back", fuck

if they are not going to release KH collections on xbox, then why are they releasing KH 3 on Xbox one ?? they should release the collection so more xbox gamers can experience this amazing series and buy KH 3

you either release KH 3 and the collections on xbox, or don't release any KH game on xbox at all
My feeling is that they inked a deal with MS for kh3 a while ago and won't get out of it.
 

Vital Tundra

Member
Apr 13, 2015
8,032
5
0
Wilmington, NC
Them adding gameplay elements to showcase hardware worries me. Like why? When watching I felt there were a ton of "special attacks" happening far more often than what you would see in KH2. Hoping it isn't a distraction to the core gameplay design.

Why people salty about Gummi missions? If they are anything like 2 it'll be fine.
 

Chaserjoey

Member
Oct 10, 2013
1,655
0
0
Australia
Them adding gameplay elements to showcase hardware worries me. Like why? When watching I felt there were a ton of "special attacks" happening far more often than what you would see in KH2. Hoping it isn't a distraction to the core gameplay design.

Why people salty about Gummi missions? If they are anything like 2 it'll be fine.

They're all optional. You might be able to get through the entire game without activating any of those Situation Commands you saw in the trailer.
 

Ryzzo1

Neo Member
Feb 26, 2017
4
0
0
I will buy KH3 on xbox because i played KH1 and 2 on PS2 (I don't own a ps4) and I want the collections to come to xbox
 

LordOfLore

Banned
Sep 1, 2015
12,835
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27
Stockholm
More:

Nomura on Keyblade Transformations

“First and foremost, each keyblade will have its own form that it can transform into, and it’s different per keyblade,” Nomura said. “There are at least two different forms it can take. For example, in Toy Story, you saw the giant hammer and then the drill. Another one was at the beginning of the trailer where you saw Sora shoot arrows and it [then] turned into a bazooka, so there are two different forms. It also has multiple layers in terms of transforming; you start out with your first phase of transformation, and if you successfully connect your combos, the [next] transformation will happen.”

Nomura couldn’t share further information about how transformations are activated, adding that, “We’re still trying to finalize the specifications, but that being said, it is subject to change, so it might evolve into something even more impressive.”

Nomura on Summons

Nomura couldn’t share much information about how summons will work, but said that, “If I could provide a glimpse, I’ve made it more pretty. Not just the literal modeling, but it’s more about how we’re expressing it that has become more pretty.”

Nomura on Interactive Environments

“It’s a new mechanic that we’re implementing in Kingdom Hearts III,” Nomura said in regards to interacting with the environment, such as Sora running up cliffs and jumping on floating rubble in the Hercules world. “The Japanese name is Athletic Flow. I don’t know what the English final name is just yet. It’s based on the Flow Motion mechanic, and it’s basically revamped and introduced as a new mechanic in Kingdom Hearts III. You’ll be utilizing the environment to propel yourself to an area that you’re not normally able to go to, or again, running up the cliff during battle. Those can be expected in each of the different worlds you’ll be traversing through.”

Nomura on How Long Development is Taking

“A lot of people have been mentioning and making it sound like ‘Oh, Nomura’s taking too much time,’ and it hurts,“ Nomura said. He continued that the decision to switch development to Unreal Engine 4 was made by those higher up than himself after about a year of development, which caused extensive delays. Certain timing and resource-related challenges within Square Enix also played a role.

“There was a decision made to change to an external [engine]…Unreal Engine 4,” he said. “So we switched over to that. Unfortunately there was a bit of time that needed to be rewinded and started over. So there was a bit of a setback there, but it was a decision that the company had to make, so it was inevitable.”

He continued, “We had a plan of the period that it’s going to take for us to create the content at the start of the project, and we laid out, after such and such years, we would need to add more personnel resources. We had submitted it to our headquarters and had it approved, but internal personnel is very limited, and there are various different projects that happen within our company, so unfortunately timing did not work out. So we had to make due with the timing that was appropriate for the company…the company makes the decisions, so unfortunately sometimes it is out of my control.”

Nomura emphasized that the long development period was not a result of development problems or decisions made by him or his team. “I wanted to emphasize that it wasn’t a problem on our development teams,” he said. “It just happened that way, and there were some decisions that the company had to make, and it just didn’t work out for certain timings that we were hoping to hit.

“It’s kind of out of my hands. I mean, yes, time has passed. But it’s out of my hands.”

Nomura on Revealing Worlds Before Release

“I don’t think we’ll be keeping any worlds secret until the game is released,” Nomura said. “I think we will be introducing them leading up to launch. Nowadays games can add content on after the fact through DLC content, so there’s no need to hide any worlds.”

Nomura on Downloadable Content

“Nothing is set in stone, and I’m afraid we can’t go into details, but I have told the team: Just be prepared to be able to accommodate for something like that,” Nomura said. “We can’t suddenly develop a system where we’re accommodating for downloadable content. So it’s not confirming or denying either way, but just so that the development team will be prepared, I have informed them of making the preparations.”

Nomura on Creating the First Full HD Kingdom Hearts

“I feel like I’ve packed in much more fun than I had in my previous Kingdom Hearts titles,” Nomura said. “Kingdom Hearts III is going to be our first full HD game in our current console generation. It does involve a lot of bandwidth and resources in order to create in full HD, so our directive was to have as many elements [as possible] of gameplay included in one single world, rather than having multiple different little worlds with few elements. We wanted to pack in as many gameplay elements and fun into a single world.”

Nomura concluded, “If we are able to accomplish everything that we did plan out for, I’m pretty confident that people will enjoy and be fully satisfied with the end product.”