ChorizoPicozo
Member
i only trust
Eddie-Griffin
when it comes to VR .

It's too bad that FB is so focused on the self contained line. Taking the workings of the Quest 3 and removing everything needed to run the software locally on the device (but keeping just enough power to support airlink) and you'd have a really nice companion device for PC gamers. Would be interesting to see how much they could shave off the price and what that would do to adoption rates.
To date:
PS5 ~32M
XBS S|X ~20M
Quest 2 ~19M
Seems like alot to me.
That's pretty impressive, way more than I expected.
Maybe as a secondary product line, something like "Meta Quest 3 lite" or whatever.
But I think the standalone nature of it is a big reason of why it's so popular
To date:
PS5 ~32M
XBS S|X ~20M
Quest 2 ~19M
Seems like alot to me.
Nintendo are the ones who will bag the mainstream market. They know how to get the most from low powered specs, have more experience with handhelds and portables than anyone else, know how to make fun, simple software and have mass market appeal.No question, the one and done thing is part of the appeal. But, I still think a solid but inexpensive inside-out headset could have a chance on PC. Windows MR gave it a go, but the headsets were early and the tracking has improved along with the benefits of going wireless if you could. Like you said though, as an additional product I think they should give it a go. Cast the widest net possible.
Quest 3 is half the size and double the power according to recent leaks. Along with PSVR2 and Valve's new headset, its pretty insane what is happening.
This proves that VR isn't as niche as some people like to think it.
It sold the same as a console in its' 4th generation.Actually it proves VR is niche. Quest in general is the only active headset actually selling for the last 3 years.
If Xbox Series sold 20 million in 2 years, that would actually be preety decent numbers...
Too bad around 10M of them arent in use anymore. From an Oct 2022 article.
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Meta's flagship metaverse Horizon Worlds struggling to attract and retain users
A new report details the struggles Meta is facing in trying to establish its virtual reality experience Horizon Worlds …www.gamesindustry.biz
The internal documents reportedly show that Quest retention rates are also struggling, with overall decline in the past three years. Over 50% of Quest headsets are no longer used six months after they are purchased.
Yeah I know a Beat Saber gamer too, also a woman, she use it as workout.
Anyhow, I’m interested in knowing who many that are still using it, because total sales numbers only tell half the story if they’re used to prove that a platform is currently doing well. Would be interesting to see a graph for sales per month since launch to see if popularity is going down or up.
Well, let's agree to disagree. Everyone has their own standards after all.Dude, it doesn't matter how you try to spin it.
Nearly 20M in 2 years is a good number, especially when people were saying VR will never take off. That number says it already did.
It sold the same as a console in its' 4th generation.
Show us now, with proof, how this proves that VR is niche. I want receipts otherwise your post is nothing but inflammatory trolling and bait posting
While I agree that Xbox numbers are not good and it's unviable at this point, but that's a separate debate.That's exactly why these numbers paint the Xbox in a bad way.VR is a recent thing, and the Quest even more so. And Xbox barely beats it, while the Switch and the PS5 barely have that problem. And the Xbox is a thing for what now, more than 20+ years?
Which begs the question: Just how longer can the Xbox remain viable, as a brand and as a product?
New software is the main reason. The gimmick of the hardware is only going to carry is so far... you have to have killer apps releasing and more waiting in the wings constantly. It's why Sony and Nintendo dominate. You don't just release hardware and hope other's fill it with content.I think it's almost certain that sales have dropped off compared to a couple of years ago because of the following:
The next shot in the arm will come with the next version provided the hardware is impressive and proves to be a substantial improvement over the quest 2.
- Pandemic is long gone - no more lockdowns
- The price of the hardware has increased
- Pandemic
- New software has also slowed down
If VR is niche with 20million Quest 2 sold what does that say about Xbox Series X/S ?Actually it proves VR is niche. Quest in general is the only active headset actually selling for the last 3 years.
And Quest is ... a VR headset, right?Actually it proves VR is niche. Quest in general is the only active headset actually selling for the last 3 years.
If VR is niche with 20million Quest 2 sold what does that say about Xbox Series X/S ?
Do you think Xbox is also niche?
If its doing so well, why did they lose a bazillion truckloads of cash? Attach rate of beat saber?
Nintendo are the ones who will bag the mainstream market. They know how to get the most from low powered specs, have more experience with handhelds and portables than anyone else, know how to make fun, simple software and have mass market appeal.
When Nintendo do VR, that's when VR will become mainstream.
You're making extremely weird assumptions but not answering the question that everybody is asking you.So Sony doesn't exist now? Are you thinking about what you're typing? Xbox and PS5 are over 50 million across devices, add Nintendo you now have 3 competitors selling millions.
VR market sold around this same amount before, and it has only consolidated around the Quest 2, nothing has changed. Why would it be less niche without a bigger increase in sales growth from the early phase of this generation of VR?
People aren't using their brain, you guys are seeing the thread title and not realizing the market is no different than before the quest 2, just that there was consolidation.
I said Xbox stop playing crazySo Sony doesn't exist now? Are you thinking about what you're typing? Xbox and PS5 are over 50 million across devices, add Nintendo you now have 3 competitors selling millions.
VR market sold around this same amount before, and it has only consolidated around the Quest 2, nothing has changed. Why would it be less niche without a bigger increase in sales growth from the early phase of this generation of VR?
People aren't using their brain, you guys are seeing the thread title and not realizing the market is no different than before the quest 2, just that there was consolidation.
You're making extremely weird assumptions but not answering the question that everybody is asking you.
Is Xbox Series X and S niche? Because both S and X (combined) did the same numbers as Quest just did in 3 years.
Because your comment does not make any sense.Because you intentionally didn't read my last posts, so you're still asking a completely nonsensical question that misses the point the topic was about the VR market, not one headset.
Why are you pretending you don't get that?
I said Xbox stop playing crazy
lol spin harder. youll get there. it doesnt need to beat console market to be "not niche"So Sony doesn't exist now? Are you thinking about what you're typing? Xbox and PS5 are over 50 million across devices, add Nintendo you now have 3 competitors selling millions.
VR market sold around this same amount before, and it has only consolidated around the Quest 2, nothing has changed. Why would it be less niche without a bigger increase in sales growth from the early phase of this generation of VR?
People aren't using their brain, you guys are seeing the thread title and not realizing the market is no different than before the quest 2, just that there was consolidation.
And Quest is ... a VR headset, right?
Do you think Xbox is also niche? Because both Xbox and Quest did the same numbers. And Xbox has a history and community of over 20 years and selling a console at $229, while Quest had little to no prior history and selling a more expensive product.
Because your comment does not make any sense.
Actually it proves VR is niche. Quest in general is the only active headset actually selling for the last 3 years.
I know you didn't bother to read, but try doing that with the post you quoted next time.
Gear VR, Oculus, PSVR1, HTC, and others sold near 20 million in the early phase of generation of VR. Which everyone correctly called niche.
There is no difference other than the sales collapsing and consolidating around one headset. There is no growth. If this news was 30 million than you could say it was slowly coming out of niche, but it would still have been only with one headset which isn't a sign of a healthy market, but it didn't, it's 20.
What's inflammatory is you pretending you didn't already know this. As you've brought it up yourself before.
Just answer the damn questionAnd I said VR, not Quest alone, stop talking crazy.
The usual suspects are changing their own rules and talking points again. Now suddenly VR isn't niche anymore because of one headset, and if someone mentioned the market is still small they deflect to one headset. Ironically proving the market is still niche, just that consolidation happened.
But the next day you'll switch back again.
lol spin harder. youll get there. it doesnt need to beat console market to be "not niche"
Xbox is a small piece of a larger market, not a market all of its own. You'd have to compare the entire console market to the entire VR market over the same period.
Quest is just the most popular option in its market while the Xbox isn't. But Xbox isn't niche because consoles in general aren't niche it has nothing to with how many units they sold.
Nope. None of this makes sense. And it's not me. It's you. 3-4 people are literally pointing this out to you, but you're not reviewing and rethinking what you're writing.Because you never read my comment,
or my follow up comment,
Both make sense because both happened. If you didn't look at my posts out of context you would not have been confused.
But it's pretty much the same numbers as Xbox Series X + Xbox Series S (likely a few hundred thousand more than that).
Does anybody think that Xbox Series X and S (combined) are a niche product?
Nope. None of this makes sense. And it's not me. It's you. 3-4 people are literally pointing this out to you, but you're not reviewing and rethinking what you're writing.
Quest is also not the entire market.Xbox is a small piece of a larger market, not a market all of its own. You'd have to compare the entire console market to the entire VR market over the same period.
Quest is just the most popular option in its market while the Xbox isn't. But Xbox isn't niche because consoles in general aren't niche it has nothing to with how many units they sold.
Quest is also not the entire market.
The internal documents reportedly show that Quest retention rates are also struggling, with overall decline in the past three years. Over 50% of Quest headsets are no longer used six months after they are purchased.
You're saying this as if Quest is the only VR headset out there, which is obviously not the case.Which was my point, which you still aren't able to understand yet even after I showed you the two first posts I made and bolded the texts for you. how are you not getting this? What part of "only active headset SELLING" and "consolidation" are you confused about? Those words clearly are referring to the market not just the Quest 2.
This only proves that people want better games and not everyone is using this on pc as everyone seems to think.Too bad around 10M of them arent in use anymore. From an Oct 2022 article.
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The internal documents reportedly show that Quest retention rates are also struggling, with overall decline in the past three years. Over 50% of Quest headsets are no longer used six months after they are purchased.
Quest is also not the entire market.
And my question wasn't if console market is niche. My question was would he consider Xbox niche? People bought the same amount of Quest and Xbox (~20 million) in the last 3 years.
You're saying this as if Quest is the only VR headset out there, which is obviously not the case.
Dude, everybody else already seems to be in on the joke, but I just have to ask what is your investment in downplaying VR’s success? You already insisted it was niche so you have to maintain that position? The numbers aren’t adding up my dude. 20 million is a mainstream success by any standard, whether it’s the quest2 or xbox (2 separate consoles btw) or any other hardware, people would kill for those numbers. There’s only one person playing games with goalposts here, but I just can’t figure out your motivation. What did VR games do to you?Except I didn't, otherwise I wouldn't say "consolidation" or "only ACTIVE" headset still selling, and then named other headsets that sold a similar amount to the Quest 2 before.
I get the goal post moves but it's not going to work, the original psots were clear.
yeah, i would like to see same for xboxThe more important numbers would be the software tie rate and the total hours played per headset, I would like to see those.
If Xbox at 20m is niche so is PS5 at 30M. Both are far off from 50M, 80M or 100M+.Quest is also not the entire market.
And my question wasn't if console market is niche. My question was would he consider Xbox niche? People bought the same amount of Quest and Xbox (~20 million) in the last 3 years.
yeah, i would like to see same for xbox