SEGA is very excited to be introducing a new type of gaming experience to next-gen consumers, stated Sean Ratcliffe, Vice President of Marketing for SEGA of America, Inc. With ground-breaking new RPG action and an interactive storyline matching the best spy-thrillers, Alpha Protocol delivers a true next-generation RPG experience.
Loyalty carries a price and no one knows this more than agent Michael Thorton. A talented young agent cast out by his government, Thorton is the only one with the information needed to stop an impending international catastrophe. To do so means he must cut himself off from the very people he is sworn to protect. As players determine how to accomplish different objectives, the decisions made and actions taken in each mission will ultimately transform the type of secret agent Michael Thorton will become. Every choice the player makes as Michael Thorton will carry consequences for his future and the fate of the world.
Alpha Protocol blends Obsidians knack for intricate story, engrossing characters, and significant character advancement with fast-paced modern combat, said Feargus Urquhart, CEO of Obsidian Entertainment. Alpha Protocol embraces everything we enjoy about making RPGs from a fresh perspective. We are confident our talented staff at Obsidian will enable us to deliver this exciting RPG experience.
Alpha Protocol is slated for an early 2009 release for the Xbox 360, the PS3 and PC.
Game Informer April Issue Cover:
from other thead
(1 player action/RPG)
Developer: Obsidian Entertainment
Release: Spring 2009
"A modern day espionage focused action/RPG that takes you on a suspenseful ride in the vein of James Bond, Jack Bauer, and Jason Bourne. Take a wet-behind-the-ears greenhorn agent up through the ranks to become a bona-fide super spy."
Main character is Michael Thorton, a fully trained but inexperienced young operative who has the world turned upside down when a mission goes wrong.
Title "Alpha Protocol" is a phrase that is used when operatives go underground to work off the grid. Usually reserved for senior agents.
Battle system is similar to Mass Effect but have more in common with Uncharted. It revolves around real time combat with an emphasis on gun play and high tech gadgets.
Third person perspective, action orientated gameplay
Close quarters combat can be a last resort or primary method of fighting depending on how you spend skill points you have earned.
Skill system is based most closely on Fallout. It's classless, you have 10 skills and 10 ranks in each skill. Skills don't simply improve things like accuracy, they improve the way your character will perceive situations.
The game will suit all play styles from the run and gunner to the stealth assassin.
Extremely in depth dialog system that is a mix of Mass Effect and Indigo Prophecy. Once conversations happen, that's it, no revisiting the NPC to try to talk again and again. System is named the Dialog Stance System. You dictate your characters tone in a conversation by pressing a corresponding face button. Options can be cool and suave others can be brash/impatient.
You can have multiple active missions in different countries and travel freely between them.
Lots of girls and romance subplots. You'll meet tons of different girls on missions and yes you can bag them all.
Current control scheme for selecting powers and weapons is similar to Bioshock.