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AMD FidelityFX Super Resolution (FSR) launches June 22nd

hlm666

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Feb 25, 2021
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I see Rift Breakers being tested and i'm like oh snap when did this come out, fire up steam go to the store page ohh it's not out (not even a release date) GRRRRRRR.
 
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TheGejsza

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Have not seen any tech video yet but I am surprised that you are saying it is working good with 4k and decent with 1440p.
 

Agent_Nobody

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From the sounds of it it’s a step behind dlss 2.0 in terms of image quality but has slightly less instances of artifacting. Not a bad showing TBH.
 
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ZywyPL

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Nov 27, 2018
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Watched some vids, and all I gonna say is, I just hope the tech will be adopted really soon on the consoles, the Ultra Quality a.k.a. ~1600p looks so damn good it's not even funny, super crisp. Even at 1440p/Quality mode the image clarity holds on pretty well. Call me naive but I see this tech as what will allow 60FPS to finally become a standard on consoles, without huge loss in IQ.
 

AGRacing

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The new AMD drivers have other changes as well...

The first I noticed is there is now a switch that tells you if SAM (Smart Access Memory) is enabled or disabled - and it allows you to switch it on and off from the drivers.

There is also a button in that category called "Smart Tool" that looks like a tiny brain and is turned on by default on my 6900 XT setup. Below is a cropped image of their explanation... I don't know what "2 or more AMD-powered hardware" means, but I do have a 5800X CPU.
 

Kholinar

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Watched some vids, and all I gonna say is, I just hope the tech will be adopted really soon on the consoles, the Ultra Quality a.k.a. ~1600p looks so damn good it's not even funny, super crisp. Even at 1440p/Quality mode the image clarity holds on pretty well. Call me naive but I see this tech as what will allow 60FPS to finally become a standard on consoles, without huge loss in IQ.
What makes you think this is any better than what upscaling methods consoles have currently?
 

Agent_Nobody

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is the console version even implemented ? I mean any games yet on consoles supporting FSR ?

It would take a while for devs to implement it even for existing games since they basically have to performance test the entire game again since FSR comes with a CPU overhead, so I’m not sure many devs would bother. More likely though you’ll see new games start to trickle in that opt for it in place of DRS.
 

Agent_Nobody

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Judging from the supported GPUs, it almost looks like this is dependent on rapid packed math (on the AMD side), so that would eliminate everything last gen but the PS4 Pro, right?
Even with PS4 pro, considering that FSR comes with an 8% CPU overhead you could very well make a lot of games run worse since the CPU tended to be the bottleneck for a lot of games last gen.
 
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supernova8

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I swear these Youtubers are all miserable fucks. The verdict seems to be that FSR is absolutely fine for what it is, but you would never know that from the boring, uninterested tone in the videos.
 

MaKTaiL

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The question that no reviewer answered is: does 4K FSR Performance look better than native 1080p? That's what I want to know.
 

Kuranghi

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This reminds me of that initial DLSS Anthem footage/screens where it looked thick and wrong and when you zoomed in a bit you could see all the weird AI re-creation that made flora looks like freaky intestinal snakes. Except replace/combine that weird early-AI-upscaling-guessing with noise. Disappointing as hell :lollipop_sad_relieved: but hopefully it just needs some time to cook.
 

M1chl

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This reminds me of that initial DLSS Anthem footage/screens where it looked thick and wrong and when you zoomed in a bit you could see all the weird AI re-creation that made flora looks like freaky intestinal snakes. Except replace/combine that weird early-AI-upscaling-guessing with noise. Disappointing as hell :lollipop_sad_relieved: but hopefully it just needs some time to cook.
Well AMD is betting on that Open Source, however the issue is mostly that AMD does not have special units to calculate the "AI" part of that and stressing the CUs, will just cancel out any advantage this technology might have, so it's like a loose/loose fight.
 
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DonkeyPunchJr

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Doesn’t Riftbreaker have DLSS as well? Really curious to see an apples-to-apples comparison. Especially if it includes ray racing as well
 

FingerBang

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Doesn’t Riftbreaker have DLSS as well? Really curious to see an apples-to-apples comparison. Especially if it includes ray racing as well
They mentioned it in the LTT video, but apparently they're unable to test it because the game is still in early access
 

ZywyPL

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What makes you think this is any better than what upscaling methods consoles have currently?

Currently everyone uses their own solution, some are good, some are decent, some are bad, some games don't use any upscaling at all but DRS instead, and some run permanently at 1800/1620/1440p, the market is very fragmented, with actually very few games with sharp image, especially at 60FPS, so having a unified solution that works so well is what the console market needs.
 

rofif

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Waiting for DF analysis. GN and HU have nvidia hate boner and will eat AMD shit up.
DF properly noticed how (for example in Death Stranding), DLSS produced supremely clean image in motion. No pixel crawling or ghosting on foliage like with TAA. Sharpness is not the only thing that matters
 
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Agent_Nobody

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Doesn’t Riftbreaker have DLSS as well? Really curious to see an apples-to-apples comparison. Especially if it includes ray racing as well

I’m not sure a benchmark with ray tracing would be a good benchmark of FRS vs DLSS since you’d be comparing both the upscaling as well as how well the cards in question handle raytracing calculations, so you’d be comparing two separate things at the same time without knowing what’s causing what in terms of performance. It would make more sense just to benchmark the raytracing and upscaling separately TBH.
 
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SomeGit

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Apr 15, 2021
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Judging from the supported GPUs, it almost looks like this is dependent on rapid packed math (on the AMD side), so that would eliminate everything last gen but the PS4 Pro, right?
Unless I'm mistaken, Polaris doesn't support RPM even on the 5xx series.
 

DonkeyPunchJr

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I’m not sure a benchmark with ray tracing would be a good benchmark of FRS vs DLSS since you’d be comparing both the upscaling as well as how well the cards in question handle raytracing calculations, so you’d be comparing two separate things at the same time without knowing what’s causing what in terms of performance. It would make more sense just to benchmark the raytracing and upscaling separately TBH.
I’d like to see both. One of the biggest selling points of these smart upscaling techniques is mitigating the performance hit from raytracing, making it possible at playable frame rates.
 
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scydrex

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Waiting for DF analysis. GN and HU have nvidia hate boner and will eat AMD shit up.
DF properly noticed how (for example in Death Stranding), DLSS produced supremely clean image in motion. No pixel crawling or ghosting on foliage like with TAA. Sharpness is not the only thing that matters
Do they have Nvidia hate boner? I think they still recommend Nvidia GPU because it has DLSS 2.0 and better raytracing support if someone cares about that. I have seen their videos reviews and says if you care about raw performance the AMD is a good choice but AMD is behind Nvidia in the other aspects.
 

Krappadizzle

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Honestly, looks better than I was expecting from that initial reveal. Not as good as DLSS 2.0 but it's a close enough approximation and can give more performance compared to just native AND it works across more hardware. Hopefully we'll see more games support it very soon as none of this matters if games don't work with it.
 

Agent_Nobody

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I’d like to see both. One of the biggest selling points of these smart upscaling techniques is mitigating the performance hit from raytracing, making it possible at playable frame rates.

It would be interesting to try it, but logically you should have the same gulf between cards raytracing-wise regardless of whether there’s upscaling on or not. They aren’t really improving the performance of the raytracing itself but of the entire game by reducing the number of pixels rendered. That said there could very well be something else going on that might allow for some unexpected results, so I’m definitely not saying it shouldn’t be tested, more like the expected result is likely not going to be much different than just a straight forward raytracing benchmark.
 
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hlm666

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Feb 25, 2021
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I swear these Youtubers are all miserable fucks. The verdict seems to be that FSR is absolutely fine for what it is, but you would never know that from the boring, uninterested tone in the videos.
While I get where your coming from. They are supposed to tech channels, so if they slide too far into fast enough/good enough territory it's a slippery slope. Most of their content becomes pointless because a cpu or gpu from 3 or 4 years ago is still good enough, Like we are talking about upscaling here so 1440p and 1080p screens are still good enough. It doesn't help that they have been justifiably negative alot lately either, and if they try polish that shit to be positive they'll be called shills instead of miserable ;)
 

Amiga

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FSR quality mode is like a free 25% increase in performance. enough to get games over the line for targeted framerates.
Performance mode is good for making more games functional on budget/old GPUs.



The question that no reviewer answered is: does 4K FSR Performance look better than native 1080p? That's what I want to know.

 

DaGwaphics

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Unless I'm mistaken, Polaris doesn't support RPM even on the 5xx series.

Was that a Vega feature? If yes, I guess that isn't what they need after all. Although, Polaris does have some enhancements for utilizing FP16, so maybe that still plays into it. 🤷‍♂️
 

elliot5

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Seems to only really benefit higher resolutions as the internal lower res its upscaling from provides enough pixel information to work with.

Series S won't be getting any benefit from this over existing solutions like from Unreal Engine or in-house stuff.
 

SEGAvangelist

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Seems to only really benefit higher resolutions as the internal lower res its upscaling from provides enough pixel information to work with.

Series S won't be getting any benefit from this over existing solutions like from Unreal Engine or in-house stuff.
Series S will have to run games at 1108p internal res to have this matter, which is OK I guess. MS needs a hardware driven solution for sure.
 

adamosmaki

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Oct 9, 2019
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Not bad . Quality and ultra quality mode are close to DLSS 2.0 though not quite as good but definitely usable at 4k and in the case of ultra quality at 1440p as well
Downside is outside Anno and maybe godfall no one cares for the games that support it so far. At least FC6 and RE village support is coming soon
 

ethomaz

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How it compares with the others techs already in the market?
BTW Hardware Unboxed is a non-watch for me.
 
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