Timekiller
Member
A brief premise: some time ago a really original game was released by a moscow-based developer called Ice Pick Lodge, Pathologic.
http://www.pathologic-game.com/eng_index.htm
It was at the time described as an "Epidemy simulator", or "Oblivion with Cancer".An experience like no others, surreal, scary, ambiguos, poethic, sad.
While the engine and the technical realization was average at best and the english translation almost amateurish, the art direction, plot and overall concept created a unique experience that instantly gave birth to a small cult of fans.Pathologic is not for everyone and will surely earn harsh comments for it's flawed technology, but the experience was unique and appealing in many different ways and sure they're pushing the boundaries of the medium.
Recently, ROCK PAPER SHOTGUN made a special in 3 articles dissecting the game themes and events.
--> http://www.rockpapershotgun.com/?p=1517
--------------------------
Well, for everyone of you interested, the new title from the same developer surfaced:
TENSION\TURGOR
http://www.tension-game.com/
Careful: full frontal nudity (with artistic values) in the trailer, careful if you feel offended by it.
TRAILER 1
http://www.wegame.com/watch/Tension_Turgor_Trailer_1/
TRAILER 2:
http://www.wegame.com/watch/Tension_Turgor_Trailer_2/
Seems again interesting and fascinating.
While the game mechanics include something between, let's say, the Arx Fatalis magic runes system and Okami paintbrush system, the team describe it as "painting with fluid colors" and that will be the only way of acting in the virtual world.
From the official site:
Tension a survival adventure game, in which you have to stay alive in the hostile world of Void and to get out from it as quick as possible. The choice is either to support life in its horrifying Hunters or its mournful girls or strip them of it. The way you pass through The Void is the way it changes. The way it reflects upon you.
The surrealistic world of Tension is based on a single resource that grants the ability to live and act Lympha. Each color of Lympha possesses its own character and unique properties both useful and dangerous. Only Lympha gives life, but it can take it back as well. Hunters blood, captured creature, gracious girls, tree brought to life, just everything is the source of Lympha. Any action you take: battling an enemy, talking to a Sister, hunting, searching, traveling the price in exchange is Lympha.
The dynamic, interactive environment and the severe resource shortage constantly put the player into unexpected circumstances. Although the player is free to use any colors any time he should mind his global strategy, since the finale will turn out the way the world is painted. The gameplay in Tension is non-linear the ending (one of the 11) depends on the color and the amount of Lympha used.
Features:
1. 1. Lympha the unified resource: the currency, the heros health, armory and inventory, the characters stat system and the world settings.
2. 2. All the actions are done via drawing by Lympha. The amount of Lympha used influences the effectiveness of the result.
3. 3. The diversity of gameplay based greatly on random appearance and distribution of resources.
4. 4. 7 colors of Lympha are of the same value of nutrition, but produce a different effect in the same situations, if used.
5. 5. Each color of Lympha can benefit and each can harm. The player can take advantage of a color, though even a drop of any color can change the world of the Gap.
http://www.pathologic-game.com/eng_index.htm
It was at the time described as an "Epidemy simulator", or "Oblivion with Cancer".An experience like no others, surreal, scary, ambiguos, poethic, sad.
While the engine and the technical realization was average at best and the english translation almost amateurish, the art direction, plot and overall concept created a unique experience that instantly gave birth to a small cult of fans.Pathologic is not for everyone and will surely earn harsh comments for it's flawed technology, but the experience was unique and appealing in many different ways and sure they're pushing the boundaries of the medium.
Recently, ROCK PAPER SHOTGUN made a special in 3 articles dissecting the game themes and events.
--> http://www.rockpapershotgun.com/?p=1517
--------------------------
Well, for everyone of you interested, the new title from the same developer surfaced:
TENSION\TURGOR
http://www.tension-game.com/
Careful: full frontal nudity (with artistic values) in the trailer, careful if you feel offended by it.
TRAILER 1
http://www.wegame.com/watch/Tension_Turgor_Trailer_1/
TRAILER 2:
http://www.wegame.com/watch/Tension_Turgor_Trailer_2/
Seems again interesting and fascinating.
While the game mechanics include something between, let's say, the Arx Fatalis magic runes system and Okami paintbrush system, the team describe it as "painting with fluid colors" and that will be the only way of acting in the virtual world.
From the official site:
Tension a survival adventure game, in which you have to stay alive in the hostile world of Void and to get out from it as quick as possible. The choice is either to support life in its horrifying Hunters or its mournful girls or strip them of it. The way you pass through The Void is the way it changes. The way it reflects upon you.
The surrealistic world of Tension is based on a single resource that grants the ability to live and act Lympha. Each color of Lympha possesses its own character and unique properties both useful and dangerous. Only Lympha gives life, but it can take it back as well. Hunters blood, captured creature, gracious girls, tree brought to life, just everything is the source of Lympha. Any action you take: battling an enemy, talking to a Sister, hunting, searching, traveling the price in exchange is Lympha.
The dynamic, interactive environment and the severe resource shortage constantly put the player into unexpected circumstances. Although the player is free to use any colors any time he should mind his global strategy, since the finale will turn out the way the world is painted. The gameplay in Tension is non-linear the ending (one of the 11) depends on the color and the amount of Lympha used.
Features:
1. 1. Lympha the unified resource: the currency, the heros health, armory and inventory, the characters stat system and the world settings.
2. 2. All the actions are done via drawing by Lympha. The amount of Lympha used influences the effectiveness of the result.
3. 3. The diversity of gameplay based greatly on random appearance and distribution of resources.
4. 4. 7 colors of Lympha are of the same value of nutrition, but produce a different effect in the same situations, if used.
5. 5. Each color of Lympha can benefit and each can harm. The player can take advantage of a color, though even a drop of any color can change the world of the Gap.