Beer Monkey said:
Bobby thinks CoD is HBO when it is really ESPN.
Interesting.
To extend this metaphor perhaps past its breaking point, if CoD is ESPN, what
is HBO? (Or, for that matter, what's NFL Sunday Ticket?)
Vinci said:
Why is there a discrepancy between a MMO and any other game?
Well, for one thing, because you can't really offer a comparable experience to compete directly with an MMO without monetizing yourself on a monthly basis, whereas it's pretty close to trivial to undercut a Call of Duty with an online fee by, err, releasing a high-quality Call of Duty-alike without one.
MS and Sony both allow DLC.
DLC, at worst, repurposes game-expenditure dollars that would have gone to other game purchases, but via a medium where Microsoft gets a bigger cut of the total expenditure. Unless it gets so out of hand that the way content is distributed between the retail game and the DLC is innately offensive to a wide swathe of gamers (and despite a few particularly dedicated anti-DLC people on GAF, this has unquestionably not occurred) DLC has no ability to actually hurt the fundamental business model; it's all upside.
Monthly fees for
individual games actively disincentivize additional game purchases
above and beyond the game-spending money they repurpose by making it in someone's best interest to spend all their time playing the game they're paying the monthly fee of. That's actively counterproductive to the interests of platform holders and Beer Monkey is completely correct in suggesting that neither Sony nor Microsoft would be likely at all to allow this for games that don't provide the type of service that would actually necessitate it.
(Your argument here is basically the "well if people will pay $60 for games, why not $70? If they'll pay $70, why not $80?" of monthly fees. Looking at every popular thing that people pay for now and thinking, "how can I nickel and dime those people for more profit without offering a single bit more value for their money" is not actually a good business strategy basically ever.)
EDIT: Also, per-title fees would create a race-to-the-top condition where no one would ever want to play multiplayer for anything but the best and most popular multiplayer game -- which is good for whoever has that #1 game (Kotick) but terrible for the platforms, whose best interests are served by maintaining as diverse and active a multiplayer ecosystem as is humanly possible.