For those of you that played last weekend, you should see significant improvement in multiple areas over last week.
While we are confident that these changes will improve this weekend’s experience for players, we’re also cognizant that we may see recurring and new issues.
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Our ongoing scale testing this week has gone well. We’re confident we are ready for the load we will see. Like last weekend, we will be prepared with more server capacity than we anticipate will be needed. However,
predicting player numbers – particularly for a new game like Anthem in its first open public weekend – is very difficult.
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I mentioned earlier in the week that we’ve also been preparing for many weeks for our full launch. That version of the game already
has a long list of things that are already fixed that did not make our demo weekends. It includes:
- Further performance Improvements
- Additional stability fixes
- Fixes to inscriptions showing up incorrectly
- Fixes to inscriptions from other Javelins being chosen
- Fixes to disappearing customization settings
- Fixes to XP gain behavior
- Audio improvements
- Improvements to PC controls, including flight and aiming
- A Social Hub: The Launch Bay
- And a few thousand more (literally)…