I'm not burned out with gaming, but with the current practices of the industry lately. Ever since it was decided that games need to be continuous and have 40+ hours of content to be worth it, I started to really feel the fatigue. RPG mechanics started making their way into more and more games and genres with FOMO, more grinding, and loot. Instead of games having a satisfying conclusion, more and more games added more padding. A lot of games now feel like chores to play.
If I start to ask myself if I am having fun and the answer is no, I will try to play or do something else. Often, I found myself grinding for the one dopamine hit. If I got enough materials to get this one armor or weapon or if I do these dozens of fetch quests, I will be rewarded with this .5% stat increase. After I get the reward, In feel so empty and dumb afterwards. Not once during those quests did I have fun, and I don't think this new gear will increase that fun. I still massively prefer how Zelda OoT and Windwaker handled their gear. Each item was significant. Almost every part was carefully crafted and purposeful.
I enjoy more shorter, carefully crafted experiences. Something linear like Stray, Guardians of the Galaxy, and The Last Guardian are really nice for me. I would rather have the industry make more unique experiences than making huge roadmaps for their games. I get bored with more of the same. I wouldn't mind if those games were around 6-12 hours or however long they need to be as long as they have satisfying gameplay throughout.