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Anyone else kinda sad that new Nvidia GPU are much more powerful than PS5/XsX?

Well up until now i thought PS5 has monster specs with its 10tf GPU. Seeing how rtx 3080 has 30tf its kinda insane.Honestly i didnt even thought we'll break 20tf barrier in next 2 years.Even rtx 3070 with 20tf is a monster.


Yeah i know it costs 700$ and building a gaming pc with 8c/16t cpu,Rtx 3080 gpu and ssd would cost about 1500€ but feel a bit sad that PS5 gpu is already now kinda low mid range compared to new gpu's.


I guess i just wanted at least 1 year where consoles are actually on par with high end gaming pc's.
I'm happy for it.

Don't make a mistake, consoles are about being cheap and simple plug and play. My current PC is much better than a PS4 Pro and I still rather play on my standard PS4.
 
Son I earn the equivalent of $60,000 a year.

If you told me my options are get a job in IT or cut my salary in half i'd give you the middle finger and stick with the $30,000

Care to let me know what you're doing? I've been a Software engineer for 9 years and is sick of it
 
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This was always on cards and even if it was not happening this year it would happen next year and then next gen AMD and Intel CPU. 7gbps SSD are releasing DDR5 is coming in 2020 I think and so on ... so people who like build high end PC have always something to look forward to. IMO the console real problem is the RAM and it's BW. Otherwise the specs are pretty big upgrade and there is no need to be upset lol.
 
if you learned computers you could have a comfy job and way more money. You wouldn't have to borrow your childs console to play games. Too bad.
Nobody wants to be a quant like you!

P.S. I used to work in the quant section of a financial analysis company. I thought of this joke while downloading the daily equilar files.

Another good one I had was in college when we did foundation / 101 in Law, before the exam I joked 'you'd need your 'Writs' about you in the test' (Writs being a type of formal legal command)
 
Well up until now i thought PS5 has monster specs with its 10tf GPU. Seeing how rtx 3080 has 30tf its kinda insane.Honestly i didnt even thought we'll break 20tf barrier in next 2 years.Even rtx 3070 with 20tf is a monster.


Yeah i know it costs 700$ and building a gaming pc with 8c/16t cpu,Rtx 3080 gpu and ssd would cost about 1500€ but feel a bit sad that PS5 gpu is already now kinda low mid range compared to new gpu's.


I guess i just wanted at least 1 year where consoles are actually on par with high end gaming pc's.

But does it have an SSD that just swallowed a star powerup? didn't think so!!!
 
The cheapest ampere gpu still most likely costs as much as any new console, which also has a decent cpu , ssd, blu ray player and game controller.There are limits what Microsoft and Sony could offer
for a whole package for 500-600 bucks.
 
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The cheapest ampere gpu still most likely costs as much as any new console, which also has a decent cpu , ssd, blu ray player and game controller.There are limits what Microsoft and Sony could offer
for a whole package for 500-600 bucks.

And to think it's "rumored" the PS5DE will be $399.
 
A myth made by console gamers, an old one.
It all depends on your hardware, and what you want out of it. My 980ti is 5 years old, and can still max most games at 1080p/60. And my 2700X, well if you're happy with 60fps, like i am, well it will last me the whole of next gen, and probably beyond. It laughs at games at 60fps, even ridiculously cpu dependent games like AC Odyssey, where it uses 40-50% cpu usage per core, while my old 6700k (which is still a very solid cpu) would give me a stuttery 50-60fps at 100% usage per core.
I have 32gb of ram, which will be more than enough for the whole of next gen. When i get my 3070 or 3080, it will be good enough for the whole of next gen as well.

Its only the enthusiasts, that have to have the highest framerate, that have to have the highest resolutions, that have to have the best tech at all times, its only those that update constantly.

Well of course, if you bought your 980ti not wanting the best experience on the most visually demanding games you will be happy to turn down settings and chug along on the likes of cyberpunk, HZD, and RDR2. Other people will upgrade, as well as the non enthusiasts who see how their gtx760/gtx960 run those games like a dog even on low-off settings.

Ps.- Even people with the 1060 barely can hold 60fps on low settings on HZD :messenger_open_mouth: :
 
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Again, haven't experienced it. Only in BFV. Slap Ray Tracing off and bam 120+ fps.

Is the morale of the story, it is too complicated to turn off Ray Tracing and getting a ten times better experience, so it's just better to roll with consoles?

You only have to search on youtube rtx 2070 games ultra 1080p to see what games will not give you 120 fps.
 
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Personally, I fell the PS5 and Series X are the most underwhelming consoles of all time.

At least we still have Nintendo keeping things interesting.
 
Sorry OP, but we should be sad for what ? People buying a PS5 or even a XSX are not basing their decision upon the specs of the most powerful GPU by NVidia. Futhermore, I could be happy because the specs of the RTX 3080/3090 are so attractive that I might even consider buying one for multiplatforms games, even though I generally never play on PC. These amazing GPUs might even change the mind of some, so it's a plus, and there's nothing to be sad about. On the other hand, there are gamers who are only console gamers and they couldn't care less about the RTX 3080 and 3090.
If you ask me, I'm very very impressed by the RTX 3090, really impressed.
PS5 is a day one, later on who knows.
 
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The down side is that the DirectStorage API and the RTX I/O stuff won't be used in games until 2022. :(
 
I don't get why some of my fellow console gamers are disappointed, there's only so much a $500-600 box can offer. We're getting rid of mechanical drives and those awful Jaguar CPUs, 60fps modes should be more common.

If you want top tier performance, you know where to go. You've always known. This isn't anything new.
 
Would take a headset stronger than what's currently out there.

Reverb V2 is the world's highest resolution VR headset. It sports 2,160 x 2,160 resolution per eye.

 
Thing is the ps5 pro might not even have 30tfs, could be somewhere like 20 and will be released in 2023. The XSX mid gen version could hit 30. I bet Sony and MS already knew rtx3000 series would be huge for nvidia so they ramp up support for the PC. At this value price point many will be jumping into pc gaming. Not releasing PC version of their First party games would be giving up huge revenue.
 
Nah, next gen consoles are still a big improvement.

I have said it many times that while a 9-12TF console sounds impressive (still is...for a console) that by the time they actually come out PC would be ahead again.

We haven't even got a price/release date for either console and now PC has:

GPUs with 20, 30, and 36TF and 8, 10, and 24GB VRAM.

32GB RAM becoming standard now there are games using as much as 24GB.

SSD speeds of 7GBs and with DirectStorage/RTX IO much better performance. GPU will handle it instead of CPU. Compression ratio is 2:1 so could hit 14GB/s
 
UUS7DZ5.gif
 
Reverb V2 is the world's highest resolution VR headset. It sports 2,160 x 2,160 resolution per eye.


A 3080 and 3090 will eat this for lunch.
 
Well up until now i thought PS5 has monster specs with its 10tf GPU. Seeing how rtx 3080 has 30tf its kinda insane.Honestly i didnt even thought we'll break 20tf barrier in next 2 years.Even rtx 3070 with 20tf is a monster.


Yeah i know it costs 700$ and building a gaming pc with 8c/16t cpu,Rtx 3080 gpu and ssd would cost about 1500€ but feel a bit sad that PS5 gpu is already now kinda low mid range compared to new gpu's.


I guess i just wanted at least 1 year where consoles are actually on par with high end gaming pc's.
Just played The Last of Us 2 and Ghost of Tsushima, hear me when I say I haven't seen anything like those on PC and they are running on a 1.8 TF machine. Talent trumps brute force easily in this market.
 
A 3080 and 3090 will eat this for lunch.

You're rendering 4k per eye. I'm not sure supersampling an image at that resolution at 90fps would be all that easy for AAA game. Let's say Cyberpunk 2077 gets full VR support with RT. I would expect a few dropped frames even without RT. With VR, the framerate needs to be locked imo.
 
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Well up until now i thought PS5 has monster specs with its 10tf GPU. Seeing how rtx 3080 has 30tf its kinda insane.Honestly i didnt even thought we'll break 20tf barrier in next 2 years.Even rtx 3070 with 20tf is a monster.


Yeah i know it costs 700$ and building a gaming pc with 8c/16t cpu,Rtx 3080 gpu and ssd would cost about 1500€ but feel a bit sad that PS5 gpu is already now kinda low mid range compared to new gpu's.


I guess i just wanted at least 1 year where consoles are actually on par with high end gaming pc's.
It is a fairly common "mistake" to compare numbers of totally different systems, in this case "closed" systems (consoles) with "open" systems (PC). And it is also a mistake to use TFs as the unit of measurement. These "numbers", for the user, can give an orientation (sometimes wrong), but that orientation, if it can be had, should only serve to compare systems with the same or very similar characteristics. In no case should it be used to compare the results between PC and Consoles.

That said, knowledgeable or not, I think a mental effort of sheer logic should be made. Since the answer is really always there in front of us and many times the light of the numbers blinds our minds (error).

Let's see ... (I'll use PS5 for the example, as it's the machine that supposedly disappointed you. And I'll use rounded numbers to symplify the example).

RTX 3090 ► 30TF
RTX 2080Ti ► 14TF
GTX 1080Ti ► 11TF
PS5 ► 10 TF
PS4 ► 2 TF

Initially, as I said before, comparing this data is a mistake, but "assuming" that we could do it, we would have as a result that a 2013 console with 2TF has achieved better "visual" results during its useful life than a 14TF card. No matter what the numbers say, what matters is what is achieved in practice. And really, in practice, it shouldn't matter what DF says either, what should matter is visual perception.

I understand the need of the user to have the latest technology at any cost (I also have that need), and therefore I also understand the need of those same users to have to justify their purchase above all (I also had in its time that need). But it is self-deception.

All that extra power in PC is there because it is necessary to alleviate the "lack" of optimization of video games with respect to a specific hardware, being forced to have to be compatible with a great variety of practically "random" Hardware (and not only that but the great variety of possible combinations between components within the same PC). With this you are very limited to using what exists and with little or no research margin. So much of that power is totally wasted on a practical level. And although it could be done (squeeze hardware on PC) the reality is that unfortunately PC manufacturers change technology (or hardware) before the previous hardware could have been used. And therefore developers cannot get to squeeze that hardware (and for many other reasons).

But obviously it is logical, it is a different business. They live exclusively (practically) on the hardware sold, not on the games sold in relation to that Hardware, and for this they must create a mental need in the buyer to want to change Hard every year practically.

So what do you do with that power? Well, you use that power to get better resolution and a better frame rate per second. But the visual quality, the graphic detail, is not in line with what is expected of a 14TF machine. You will never squeeze that power technically speaking. You are going to "waste" it in other aspects that are important for some and not for others (such as resolution or the rate of frames per second). Still, in those cases, the only really important thing is that the frame rate per second is stable, and the resolution is adequate depending on your distance from the monitor or television. But of course, there are invented monitors that have to be sold, although a person who is 30cm from the monitor does not really need an 8K monitor (and if you think so, then I would say that what you really need are glasses).

The same happens with the 3090. Professionals will take advantage of it for VFX, since rendering engines like Redshift (say one GPU) use about 95-98% of the power of the set of GPUs constantly, but as development of video games do not expect there to be a direct relationship between what you see on the screen and the power sold (that does not mean that what you see on the screen is not going to impress you). Surely you can play Fornite with RT (for example) and 8k resolutions at 120fps or 360Hz if you have the money to buy a monitor that supports it and upgrade your tower to avoid bottlenecks. But instead PS4 users are already enjoying TLOU2 (on a 2TF machine from 2013). Users of a 2080Ti do not.

What is "wrong" here (and is the essence of the problem) is the table of equivalences that exists in the minds of users (because of the manufacturers) with respect to what one expects to see in relation to the supposed power acquired .

What leads us to the usual absurd and repetitive discussion online (and outside of it) and is that, definitely, comparing TFs between different platforms, or evaluating a product by its TFs is a mistake, a very serious mistake.

I hope it was possible to understand what he was trying to say. It is not about knowing what is better or what is worse, it is about knowing what can be used and in what way. But I would stop trying to compare such different worlds, because you are really wasting valuable time that you could use to play games or create life (which is much more rewarding).

If there is an error due to mental lapses or a bad translation, feel free to let me know. I will feel free to answer or ignore you (just kidding :messenger_grinning_sweat:).
 
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It is a fairly common "mistake" to compare numbers of totally different systems, in this case "closed" systems (consoles) with "open" systems (PC). And it is also a mistake to use TFs as the unit of measurement. These "numbers", for the user, can give an orientation (sometimes wrong), but that orientation, if it can be had, should only serve to compare systems with the same or very similar characteristics. In no case should it be used to compare the results between PC and Consoles.

That said, knowledgeable or not, I think a mental effort of sheer logic should be made. Since the answer is really always there in front of us and many times the light of the numbers blinds our minds (error).

Let's see ... (I'll use PS5 for the example, as it's the machine that supposedly disappointed you. And I'll use rounded numbers to symplify the example).

RTX 3090 ► 30TF
RTX 2080Ti ► 14TF
GTX 1080Ti ► 11TF
PS5 ► 10 TF
PS4 ► 2 TF

Initially, as I said before, comparing this data is a mistake, but "assuming" that we could do it, we would have as a result that a 2013 console with 2TF has achieved better "visual" results during its useful life than a 14TF card. No matter what the numbers say, what matters is what is achieved in practice. And really, in practice, it shouldn't matter what DF says either, what should matter is visual perception.

I understand the need of the user to have the latest technology at any cost (I also have that need), and therefore I also understand the need of those same users to have to justify their purchase above all (I also had in its time that need). But it is self-deception.

All that extra power in PC is there because it is necessary to alleviate the "lack" of optimization of video games with respect to a specific hardware, being forced to have to be compatible with a great variety of practically "random" Hardware. With this you are very limited to using what exists and with little or no research margin. So much of that power is totally wasted on a practical level. And although it could be done (squeeze hardware on PC) the reality is that unfortunately PC manufacturers change technology (or hardware) before the previous hardware could have been used. And therefore developers cannot get to squeeze that hardware (and for many other reasons).

But obviously it is logical, it is a different business. They live exclusively (practically) on the hardware sold, not on the games sold in relation to that Hardware, and for this they must create a mental need in the buyer to want to change Hard every year practically.

So what do you do with that power? Well, you use that power to get better resolution and a better frame rate per second. But the visual quality, the graphic detail, is not in line with what is expected of a 14TF machine. You will never squeeze that power technically speaking. You are going to "waste" it in other aspects that are important for some and not for others (such as resolution or the rate of frames per second). Still, in those cases, the only really important thing is that the frame rate per second is stable, and the resolution is adequate depending on your distance from the monitor or television. But of course, there are invented monitors that have to be sold, although a person who is 30cm from the monitor does not really need an 8K monitor (and if you think so, then I would say that what you really need are glasses).

The same happens with the 3090. Professionals will take advantage of it for VFX, since rendering engines like Redshift (say one GPU) use about 95-98% of the power of the set of GPUs constantly, but as development of video games do not expect there to be a direct relationship between what you see on the screen and the power sold (that does not mean that what you see on the screen is not going to impress you). Surely you can play Fornite with RT (for example) and 8k resolutions at 120fps or 360Hz if you have the money to buy a monitor that supports it and upgrade your tower to avoid bottlenecks. But instead PS4 users are already enjoying TLOU2 (on a 2TF machine from 2013). Users of a 2080Ti do not.

What is "wrong" here (and is the essence of the problem) is the table of equivalences that exists in the minds of users (because of the manufacturers) with respect to what one expects to see in relation to the supposed power acquired .

What leads us to the usual absurd and repetitive discussion online (and outside of it) and is that, definitely, comparing TFs between different platforms, or evaluating a product by its TFs is a mistake, a very serious mistake.

I hope it was possible to understand what he was trying to say. It is not about knowing what is better or what is worse, it is about knowing what can be used and in what way. But I would stop trying to compare such different worlds, because you are really wasting valuable time that you could use to play games or create life (which is much more rewarding).

If there is an error due to mental lapses or a bad translation, feel free to let me know. I will feel free to answer or ignore you (just kidding :messenger_grinning_sweat:).

A great summary of the situation from a true professional. Hope some would listen, but ego is a dangerous drug.
 
The 30tf number is not an adequate representation of its performance.
It suggests that it is 3 times more powerful than PS5.
That is effectively incorrect. In terms of real world performance.
God I hope no one is delusional enough to disagree with this...
Then again if we go beyond rasterisation and consider stuff like DLSS and RT the gap widens.
But that's OK.
 
I'm buying the rtx 3080 but it doesn't matter how fast it is if Bloodborne 2 or Elden Ring is PS5 only.
WHHAAAT? By far the best version of Elden Ring will be available exclusively on PC. Bloodbourne wasn't really a commercial hit on PS4 either- while FROM sell tons of their games on PC - so doubt that too.
 
XSX is in a bad place because they were playing that power game. Marketing wise, they got nothing now. Sony still has games and fancy hardware tricks it can lean on. I truly feel they knew they couldn't compete with the PC power wise so they investing in unique hardware features.
 
WHHAAAT? By far the best version of Elden Ring will be available exclusively on PC. Bloodbourne wasn't really a commercial hit on PS4 either- while FROM sell tons of their games on PC - so doubt that too.
Bloodborne sold more on PS4 then Dark Souls 3 did on PC.
 
PS5 has cool custom hardware, awesome first party titles and will set the new baseline for game development nice and high.

The new GPU line will raise the ceiling for what's possible based on that new minimum insanely high.

What's more, all that cool new Nvidea tech is going to make the Switch 2 far better than we thought.

It's about to be a fantastic time for games, and I'm super excited to see what will be possible in a few years time.

Well, except for Xbox, who kind of lost their super powerful tech selling point and now just have 'alright games for cheap.
 
PlayStation still has all the advantages it was going to have before, great exclusives and massive deals for big 3rd party exclusives along with that SSD and enough power to give us raytracing, 60fps+ and better graphics.

There is more to gaming than a GPU, you also need the studios and investment and time to make the best games..... PC has maybe 2 studios that can make top level games, PlayStation has those and several more.

I think the GPU situation makes exclusives MORE important than ever and they should never go to PC, unless they want PlayStation to stop being as big as it is....

Yeah, that's horse shit. For starters Sony doesn't have a studio that rivals Rockstar. The closest they have is ND, but they aren't quite Rockstar quality. SSM would I guess be Sony's next best studio but they only release one game a gen it seems. There's a drop off after that. The other Sony studios are certainly good for the most part but you're massively overrating studios like MM, Insomniac, GG, and Sucker Punch if you're putting them with the likes of CDPR or Rockstar.

Plus it's kind of a moot point anyway since these PS studio games are going to be coming to PC anyway 🤷🏻‍♂️
 
Wait a minute, why do so many people defend the PS5 by saying: "The PS5 is more than just a graphics card, it has an SSD!!"

Sure an SSD is an upgrade, but you can literally buy a 500GB SSD for like 25~ bucks.... Worst arguement I have read in my life, and continously seeing this
 
Wait a minute, why do so many people defend the PS5 by saying: "The PS5 is more than just a graphics card, it has an SSD!!"

Sure an SSD is an upgrade, but you can literally buy a 500GB SSD for like 25~ bucks.... Worst arguement I have read in my life, and continously seeing this
Try buying a PCIE 4 NVME drive for that price.
 
Yeah, that's horse shit. For starters Sony doesn't have a studio that rivals Rockstar. The closest they have is ND, but they aren't quite Rockstar quality. SSM would I guess be Sony's next best studio but they only release one game a gen it seems. There's a drop off after that. The other Sony studios are certainly good for the most part but you're massively overrating studios like MM, Insomniac, GG, and Sucker Punch if you're putting them with the likes of CDPR or Rockstar.

Plus it's kind of a moot point anyway since these PS studio games are going to be coming to PC anyway 🤷🏻‍♂️

In terms of tech, mo-cap, animation and quallity? yes they do and it's called Naughty Dog. I would even argue up till recently animation wise Insomniac and Sony Santa monica have shown how amazing their animation and mo-cap is.

Rockstar still doesn't have humans even in Red dead 2 that compare in facial animations to naughty dog, even Insomniac when you look at custscenes. Go look at Spiderman's human characters like Peter, AUnt may, mary jane then go take a look at arthur, john, dutch.

Visually even on a PC, animation is good, but it's not mo-caped facially expression wise like it is in insomniac or naughty dogs. Hell look at hellblade.

Maybe in open work design, and gameplay mechanics you could argue maybe. But even so the animations and control of said characters in Last of us part 2 will be compared for a long time because of the quality.

There is not PC developer that so far has shown it's even in the same league as First party studio by Sony when it comes to animation/mo-cap. Maybe Blizzard when it comes to their cinematic? But those are all CGI and rarely outside of Overwatch are the CGI scenes representation of the ingame models.
 
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Bloodborne sold more on PS4 then Dark Souls 3 did on PC.
Even so, Sony want to get tens of millions of sales out of their exclusives. I don't think Bloodborne 2 is attractive to the people with the calculators- plus it sidelines From from a relatively popular .multi-plat release
 
Try buying a PCIE 4 NVME drive for that price.
Yeah you are right, but regardless. Having a NVMe drive, compared to a weaker GPU is a stupid arguement. If you have a gaming PC with a 1080, 2080 or anything else in these series of cards and don't have NVMe storage what are you even doing?

Just a weird flex people are putting on the PS5.
 
Even so, Sony want to get tens of millions of sales out of their exclusives. I don't think Bloodborne 2 is attractive to the people with the calculators- plus it sidelines From from a relatively popular .multi-plat release

They're not expecting tens of millions of sales from all their exclusives. They have always built exclusives to cater to both the mainstream and the niche.
 
Yeah, that's horse shit. For starters Sony doesn't have a studio that rivals Rockstar. The closest they have is ND, but they aren't quite Rockstar quality. SSM would I guess be Sony's next best studio but they only release one game a gen it seems. There's a drop off after that. The other Sony studios are certainly good for the most part but you're massively overrating studios like MM, Insomniac, GG, and Sucker Punch if you're putting them with the likes of CDPR or Rockstar.

Plus it's kind of a moot point anyway since these PS studio games are going to be coming to PC anyway 🤷🏻‍♂️
SSM, Insomniac and SP gameplay outclasses R* and CDPR handily, it's not just about the scale of the game. Scale is the only area that I see R* and CDPR pulling ahead.

No further games are announce as coming to PC, so you are getting ahead of yourself. You'd be lucky to get one older game every year or two. As VFXVeteran said, he hears TLOU1 may come to PC but nothing else is even rumored from any legitimate source...just a load of wishful thinking.

Also, if they were not that good you wouldn't be so adamant that they were coming to PC despite zero evidence.
 
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