Anyone else love good, low poly art?

Elvick

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Nov 9, 2013
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Does Final Fantasy IX count?
I've always loved FFIX's graphics and to this day it still looks good to me. I'd love more indies to tackle graphics like that, instead of sticking with 8-16bit all the time. I think that's been overdone to death. So much more to do.

Good art design can always do wonders.

Low poly Laura was best Laura
Who is Laura?
It's Lara.

I do love low poly art, even in games, but only if it's coupled with clean textures. Megaman Legends is a good example.

Love MM Legends graphics to this day.
 

saska

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Aug 29, 2009
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I noticed, a lot of good low-poly art looks cell shaded, without actually being cell shaded.
I think the trick to many of these is that they are not shaded at all. Only shades are the ones drawn in the textures. Looks great but isn't very flexible.
 

NumberThree

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Sep 14, 2013
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I love the stuff in OP and some other examples in this thread, but the moment you put realistic looking textures on those low poly models (like the screenshots from GoldenEye) things get disgusting. The first group looks like that because of an artistic choice (or because it's very early polygonal stuff such as Interstate 76), the other group looks like that because of technical limitations.
 
In the future we will draw a lot more lines and simple polygons again.

I like low-poly art a lot, but I want to go back much further in bringing the
shades and colors down as well.




A software rasterizer I wrote a couple of month ago for Notch's DCPU using a
1-bit framebuffer on a 64x64 character video mode. Fully programmed in
assembly. There will be more. It's part of a video game.
 

Log4Girlz

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May 23, 2006
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In the future we will draw a lot more lines and simple polygons again.

I like low-poly art a lot, but I want to go back much further in bringing the
shades and colors down as well.




A software rasterizer I wrote a couple of month ago for Notch's DCPU using a
1-bit framebuffer on a 64x64 character video mode. Fully programmed in
assembly. There will be more. It's part of a video game.
That's gorgeous. Almost like a GBA attempting 3D :D
 

BulletTheory

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Sep 2, 2013
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Absolutely love this stuff. There is something incredibly satisfying about models that use as little as possible and every single polygon has its place and NEEDS to be there - kinda like pixel art. With all the pixel pushing power we have in consoles and PC's these days, people seem to have lost sight of the beauty in simplicity and clever design. I really think chasing realism has made most modern video games all look the same and lose a lot of what attracted me to video games in the first place.

Man, I need to buy a Nintendo console again!

Anyway my contribution, not sure if this technically falls under low-poly, but its amazing anyway:


https://vimeo.com/63528500
 

CMDBob

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Dec 6, 2011
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I absolutely love this art style, just love the look of clean, simple models and textures. Plus, reminds me of all the old games I love, like Wing Commander 3, Descent, Quake, Starfox (on the SNES) and such. So good.
 

beril

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Aug 25, 2010
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That stuff in the OP doesn't really count, some of them are high poly as fuck, just that they're flat-shaded and untextured
 

Log4Girlz

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That stuff in the OP doesn't really count, some of them are high poly as fuck, just that they're flat-shaded and untextured
Yeah, the animals actually have higher poly counts than a lot of games lol. I wanted to keep the title simple. But yeah, its not only "low poly art", but just polygonal art in general. Instead of hiding polygons with textures or generating them small enough to be undiscernible, they are prominent.
 

asa

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I did this little scene with Unity last spring. Everything is unlit and unfiltered :p



You can play around with it here: http://dl.dropboxusercontent.com/u/14109231/NESMUSICBOX.html

I've been thinking about this kind of pseudo-low poly/flat colors look lately, I think we will see a lot of it in near future, It's quite simple and fast to create and it doesn't require lots of modeling experience. It probably will be next step for a lot of indies when they transfer from 2D to 3D. I love the style personally so I wouldn't mind.
 

Log4Girlz

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I did this little scene with Unity last spring. Everything is unlit and unfiltered :p

[IMG="http://www.kaipaamo.fi/make3d/wp-content/uploads/2013/04/nes.jpg"]http://www.kaipaamo.fi/make3d/wp-content/uploads/2013/04/nes.jpg[/IMG]

You can play around with it here: http://dl.dropboxusercontent.com/u/14109231/NESMUSICBOX.html

I've been thinking about this kind of pseudo-low poly/flat colors look lately, I think we will see a lot of it in near future, It's quite simple and fast to create and it doesn't require lots of modeling experience. It probably will be next step for a lot of indies when they transfer from 2D to 3D. I love the style personally so I wouldn't mind.
That's awesome.
 

McHuj

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Jun 9, 2006
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Only at high res with really good levels of AA like in the OP.

I have no desire to see low poly, low res, highly aliased PS1/2 era games make a return.
 

BrokenIcarus

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Sep 26, 2013
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Only at high res with really good levels of AA like in the OP.

I have no desire to see low poly, low res, highly aliased PS1/2 era games make a return.
This. Exactly this. OP's pictures are great but some of these pictures being posted here are really not fun to watch imo.
 

Naked Lunch

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Oct 17, 2011
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Metal Gear Solid 1 and Vagrant Story come to mind. I love the look of those games even today. Theres a vagueness to the models and backgrounds - this lended you to use your imagination in some ways.

This is another topic altogether but - I miss the times of having to semi imagine what was being displayed in games.. The 2 games I listed are halfway between modern game graphics and the graphics of old systems. Kids have it all displayed for them these days. On NES you used the box art and then your imagination to make up what was happening and what you were seeing on the screen. This is nearly extinct in modern gaming.
 

EvilKatarn

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Dec 17, 2012
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Subbed in hopes that this thread will become a lively place full of this stuff. Downloaded Skyrogue and went back to check out some more LA Game Space stuff as well.

Perfect Stride should interest you all.
 
Oct 9, 2013
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I did this little scene with Unity last spring. Everything is unlit and unfiltered :p

You can play around with it here: http://dl.dropboxusercontent.com/u/14109231/NESMUSICBOX.html

I've been thinking about this kind of pseudo-low poly/flat colors look lately, I think we will see a lot of it in near future, It's quite simple and fast to create and it doesn't require lots of modeling experience. It probably will be next step for a lot of indies when they transfer from 2D to 3D. I love the style personally so I wouldn't mind.

This is really great. Awesome stuff!

Man this whole thread is full of incredible images and links I've been really looking for. Totally subscribing. I gotta see more of this kind of thing.
 

Jacobi

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Jun 11, 2004
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I have a couple of videos for you:


https://vimeo.com/36343749


And this is my absolute favorite one, just a perfect look:
https://vimeo.com/37234722

I think the low poly love is restricted to the kids of the 90s though... And that's sad...
I never had a DS, but I absolutely loved looking at the shitty (but good) 3D graphics it produced with its limited hardware (pretty much PSX like)
 

Khaz

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Jan 22, 2012
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Low poly is good poly, but not enough poly is not enough. I think Starfox is an example of that, with its 12 triangles per fighter. 32X is more like it, though Virtua Racing/Fighter are on the lower limit.

I don't think it works well because of the difference in pixel size of the textures. Ground, walls and characters should have similar pixel density, but it would mean a much higher texture size for some elements. This is a limitation we don't have anymore.

This always brings me back:

The model is cool but the texturing and/or lighting makes it somewhat off. I think it would look better with flat lightning instead of the shadows on some faces. And the eyes and the M would look much better without the blurriness.



My point is, although they are all low poly with low res textures, you can easily identify between old art and recreated art. And I like the recreated oldschool much better for some reason.
 
Only at high res with really good levels of AA like in the OP.

I have no desire to see low poly, low res, highly aliased PS1/2 era games make a return.
I think the low-poly models will make up some room to render very good
anti-aliased pictures. ;)

That's gorgeous. Almost like a GBA attempting 3D :D
Glad you like it. Am interested in (re-)creating the 3d rendering look and
feel of very limited systems of the past. Unfortunately most of the old and
tricky rendering techniques aren't documented and as such I have do derive
them myself. At times this requires to program on a given limited system for
real since working on such restricted environments (compared to today's
systems) forces one to think differently leading one to different techniques
and solutions.
 

kuppy

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Jul 21, 2012
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Thanks for the thread.
Yeah, if done right, it is one of the finest, I'm a big fan.
 
Jan 4, 2009
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Seems like the perfect thread for a bit of receiver.



Love love love the untextured look of this game. Reminds me of the robocop 3 game on the Amiga back in the day

 

crooked spin

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François Gutherz is known for his lovely low poly art: http://www.youtube.com/watch?v=AH0ZJ6m-GEA
Wow, great seeing this here. Francois' work was very influential to me 7 or 8 years ago when I was in art school and realized I had no interest in creating generic Pixar-esque cartoon characters like my peers were.

David O'Reilly is my current lo-poly inspiration (posting from phone or I'd link his work).
 

atbigelow

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Dec 15, 2006
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I love low-poly 3D. What I don't like, are the constraints the systems had. PS1 had pretty ugly polygons (no Z-buffer, lack of floating point). N64 had too little memory for textures so they were a blurry mess most of the time.

Super clean shaded polygons with AA looks fantastic.
 

MikeOfTheLivingDead

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That stuff in the OP doesn't really count, some of them are high poly as fuck, just that they're flat-shaded and untextured
They are pretty low poly. They are faceted (edges set to hard or no smoothing groups if you prefer) and they are fully lit with AO and indirect lighting.
 

Log4Girlz

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May 23, 2006
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Oh, nice Model 2 shots. You know what game I used to marvel at due to modeling? Tekken 3 arcade. I fell in love with the character models.
 

Shig

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In their heyday they were pretty rough. The low and fluctuating framerates, poor anti-aliasing, flickering, and low resolutions that came with the territory of 3D at the time didn't do them any favors.

Now that that stuff's no longer an issue, though, low-poly styles wielded well could really deliver some amazing results. I hope to see indies experimenting with it a lot in the coming years.
 

charsace

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In their heyday they were pretty rough. The low and fluctuating framerates, poor anti-aliasing, flickering, and low resolutions that came with the territory of 3D at the time didn't do them any favors.

Now that that stuff's no longer an issue, though, low-poly styles wielded well could really deliver some amazing results. I hope to see indies experimenting with it a lot in the coming years.
Not all 3d though. Tobal for instance was silky smooth and featured great animation.
 

Koozek

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May 19, 2013
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I absolutely adore it, its so effective when its done well. My favorite is when the textures are chunky, poppy, and pixely like old toony capcom games (Megaman Legends, Battle N Chase, and Rival Schools)
Heres a few of my favorite modern lowpoly stuff (aside from the obvious like kenneth fejer):












i actually dabble in it myself but i dont model as often as id like, heres a few model turnarounds ive done:




fake edit- i spent so long trying to find that last gif of the two people walking in unison i got beaten on the SotC ones. The artist made a third one at some point too but i cant remember where it is
Aw, love this stuff. Charming as hell :)