Up2: And another one:
Up: More quote:
Coming from the new EDGE, quote provided by Boy Wander:
So he's basically saying Zelda Wii U won't be an open world game the same way GTA or Skyrim are?
What I think it means, sorta, but that's just my guess:
One final quote in response to complaints about ALBWs structure:
"I think the rental system had the effect of changing how the game progresses. However, there were quite a few complaints from players who felt let down that it lacked the classic zelda element of exploring dungeons to get items that gradually let you do more. Empathy and growth are important elements in Zelda games and acquiring new items in order to reach new areas was an element of gameplay related to growth. I realize that in order to satisfy all players, we must not only come up with new ideas, but also include something that allows the player to experience enjoyable elements from older titles in the series in a new way".
Says a lot without saying anything much, this guy
Up: More quote:
Another quote to fuel discussion....
"In the original Legend of Zelda, there was no clear way to lead the character to his goal. The player was trusted to find it by themselves. As game worlds became more complex, we had to point players in the right direction. Consequently progress becomes more linear. To recreate an experience similar to the original, the world needs to have a simple structure that players can understand intuitively. We need to make each part of the world real and connected so it doesn't look fake. We also need a game map that depicts the world as it is. The gamepad is very effective for this. Innovations in this game are only possible due to Wii U hardware"
Coming from the new EDGE, quote provided by Boy Wander:
Aonuma: "Since we're talking about open worlds, let's state upfront that we don't plan to have an open world in the same way other companies have been doing in recent years."
So he's basically saying Zelda Wii U won't be an open world game the same way GTA or Skyrim are?
What I think it means, sorta, but that's just my guess:
I'm thinking Aonuma means is:
In games like GTA or Skyrim, you can do a lot of things from the get go, but to advance the story, the main story, it's always the same thing, go there, do that.
I'm thinking that in Zelda Wii U, there will be multiple things you'll be able to do that will advance the main story.
It comes back to his other quote from a few months back that said: We don't want progress to be dictated by the number of dungeons the player cleared.