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Apparently Bethesda ripped off a New Vegas mod for a Far Habor Quest in Fallout 4

Sou Da

Member
I'll just steal the Codex thread wholesale.

Autumn Leaves is a DLC-sized quest mod for Fallout: New Vegas developed by BaronVonChateau, who you may know on the Codex as Chateaubryan. By all accounts it's an excellent mod, taking inspiration from classics such as Planescape: Torment and proudly upholding Codexian design values such as choice & consequence and skill checks. Hell, it even has a Cleve Blakemore reference. Unfortunately, coming out only weeks before the release of Fallout 4, Autumn Leaves was overlooked by many players. Somebody at Bethesda must have noticed it, though...because it turns out they shamelessly plagiarized it for their recent Far Harbor DLC. And I don't just mean that they took inspiration. Take a look at Chateaubryan's comparison at Mod DB:
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A few weeks before Fallout 4’s release, Autumn Leaves, a Fallout : New Vegas Mod was published on Moddb and the Nexus. It featured a colorful cast of excentric robots, in charge of a forgotten Vault where a strange murder happened. Sounds familiar ?

Maybe, to those who played Far Harbor’s “Brain Dead.”​

First off, both quests begins with a discussion through an interphone with the caretaker of the Vault, a headwaiter robot with a rather distinguished persona. The big mandatory Vault Door opens, leaving the player up for the exploration of said vault.

The main quest itself, which consists in investigating the murder by checking the crime scene, and speaking to every robot in the Vault.

The mysterious death of the prime financier of the Vault, who - in both cases - worked alongside Vault-Tec to build the special place.

The importance of voice modulators in the plot, to distinguish the robots between themselves.

The sexytime moment.

And of course, the mandatory “Let’s discuss paintings with a robot.”

Then, there’s the Neural Interface Matrix in BD versus the Neuro Comp Matrix in AL, the presence (and relevance to the plot) of a robotic expert in the Vault, the feel of the central atrium, the quasi-exclusive robotic cast confronted to a murder, the misleading piece of evidence (Keith/Rolland), among others.​

The Codex has always talked about how Bethesda are creatively bankrupt, but this is a new low. So what can be done? Bethesda are probably legally within their rights doing this. I say they should be publicly shamed into extending credit to Chateaubryan...but that would take a louder megaphone than ours. Ultimately, all I can say is that you should download and play Autumn Leaves. And not Fallout 4.

There's another post by the creator of the mode with more comparisons here: http://www.moddb.com/mods/autumn-leaves/news/big-publishers-and-a-small-mod
 

Warxard

Banned
Autumn Leaves is a better Fallout story than like the entirety of Fallout 4. If the ripping off was true than this is a very new low for Beth Soft.

I mean, they'll get paid anyway, so it's not like it matters in the end.
 

HStallion

Now what's the next step in your master plan?
So what recourse does the modder have at this point? I mean what does a mod even constitute as in the court of law? Its basically free content made by fans for a hobby for a game made by a huge corporation.
 

Fantastapotamus

Wrong about commas, wrong about everything
proudly upholding Codexian design values
barf

I also don't quite get what I'm supposed to see in this picture except that railing looks similar? Though the text makes it sound very hard to believe that it's all a coincidence. If I were that modder I would be proud though.
 

Durante

Member
Lol Bethesda.

Seriously, when you resort to something like this as a huge development studio a categorization as "creatively bankrupt" no longer sounds like something only some RPG nerds at an obscure site would consider.
 

adversarial

Member
"You automatically grant to Bethesda Softworks the irrevocable, perpetual, royalty free, sublicensable right and license under all applicable copyrights and intellectual property rights laws to use, reproduce, modify, adapt, perform, display, distribute and otherwise exploit and/or dispose of the New Materials (or any part of the New Materials) in any way Bethesda Softworks, or its respective designee(s), sees fit."

Doesn't that mean they technically own it? Still doesn't sit well, even if they do.
 

Sou Da

Member
barf

I also don't quite get what I'm supposed to see in this picture except that railing looks similar? Though the text makes it sound very hard to believe that it's all a coincidence. If I were that modder I would be proud though.

You should probably read the moddb link, if more people are confused I'll update the OP with pictures.
 

Toxi

Banned
barf

I also don't quite get what I'm supposed to see in this picture except that railing looks similar? Though the text makes it sound very hard to believe that it's all a coincidence. If I were that modder I would be proud though.
Why would you be proud of someone ripping off your work without credit for profit?

And yeah, RPG Codex is a pile of dicks, but they're absolutely right to speak up about this.
 

JaseC

gave away the keys to the kingdom.
even if it's used in a different game? From a different studio?

The developer is irrelevant in this instance. Bethesda owns New Vegas and always has, not Obsidian, as is generally the case with publisher-backed projects -- the company footing the bill is the copyright holder.
 
On the one hand it's within Bethesda's right according to what others have posted to do this

Still feels super scummy, they could have at least credited the guy for the work he did.
 

Nibel

Member
Of course they can do that legally and the modder can't do shit about it I assume

But man is that embarrassing for one of the biggest studios on this planet to do shit like this
 

Bulzeeb

Member
"You automatically grant to Bethesda Softworks the irrevocable, perpetual, royalty free, sublicensable right and license under all applicable copyrights and intellectual property rights laws to use, reproduce, modify, adapt, perform, display, distribute and otherwise exploit and/or dispose of the New Materials (or any part of the New Materials) in any way Bethesda Softworks, or its respective designee(s), sees fit."

Doesn't that mean they technically own it? Still doesn't sit well, even if they do.

Well if thats from the EULA then they are not doing anything wrong since they can reproduce, adapt, etc the mod.
 

NeOak

Member
barf

I also don't quite get what I'm supposed to see in this picture except that railing looks similar? Though the text makes it sound very hard to believe that it's all a coincidence. If I were that modder I would be proud though.
Because they ripped more than just a visual item that cannot be seen in a picture.
 
"You automatically grant to Bethesda Softworks the irrevocable, perpetual, royalty free, sublicensable right and license under all applicable copyrights and intellectual property rights laws to use, reproduce, modify, adapt, perform, display, distribute and otherwise exploit and/or dispose of the New Materials (or any part of the New Materials) in any way Bethesda Softworks, or its respective designee(s), sees fit."

Doesn't that mean they technically own it? Still doesn't sit well, even if they do.

Yeah seems so. But for one of the biggest names in the industry to completely just take another persons work without any credit, is scummy as fuck.
 
Ahh, so this is the "true" reason for them directing mod creators having their content stolen to be filed under DMCA, outside their jurisdiction, in the recent mod theft clusterfuck on their forums.

GG Bethesda. You're going to alienate the remaining tiny minority of modders that still believed in you.
 

Bulzeeb

Member
Of course they can do that legally and the modder can't do shit about it I assume

But man is that embarrassing for one of the biggest studios on this planet to do shit like this

yeah, this is the really sad part, it really confirms that the company is completely out of ideas
 

Fantastapotamus

Wrong about commas, wrong about everything
Why would you be proud of someone ripping off your work without credit for profit?

And yeah, RPG Codex is a pile of dicks, but they're absolutely right to speak up about this.

No, I would be proud that somebody took my idea and put it into a big game. That they did it without giving credit is fucked up. Shame on you Bethesda, it's not like it would be hard to contact that guy and just ask him. Seriously, did they really think nobody would notice?

I'm not trying to defend Bethesda here, I don't even like Fallout 4. At all.

Because they ripped more than just a visual item that cannot be seen in a picture.

I know, that's why I wrote that second sentence. I was just not sure what I'm supposed to see in this picture and thought that I may be missing something.
 
I know it's Bethesda, and people are going to shit on them regardless. But if I were a mod maker, I'd be pretty proud that they took my idea and implemented it into the game. It's kinda lame that they didn't offer any acknowledgement I guess, but then again, a murder mystery is hardly a novel idea either. And from what I can tell, the only particulars that they took from that DLC were aspects of the story, so it's not as if they literally took the mod and ported it over to the game.

Plus, it's a single quest. I haven't played the DLC yet, but I'm guessing that it isn't nowhere near a significant chunk of that particular DLC. Not really a reason to call them creatively bankrupt. And, if game devs were to have to acknowledge every single person and place form where they get their ideas (because I can assure you, a very significant amount of them aren't novel either), well...
 

Soulflarz

Banned
Can we stop quoting beths legally allowed to do this without citing it? Everythings just falling under "at least, we think".

barf

I also don't quite get what I'm supposed to see in this picture except that railing looks similar? Though the text makes it sound very hard to believe that it's all a coincidence. If I were that modder I would be proud though.

Why would you be proud of someone stealing your work uncredited? A big name using your idea uncredited isn't a good thing.

So much salt over a mod that 99% of the Fallout community never heard of until today.

Again, salt is valid, we aren't mad over having not heard about it.
What are you trying to say, that being annoyed about it isn't valid or something?
 

Risev1

Member
As shameless from Bethesda as this is if true, it still isn't plagerism like the article suggests, considering Bethesda has ownership over all mods from their games, including New Vegas.
 

collige

Banned
Well if thats from the EULA then they are not doing anything wrong since they can reproduce, adapt, etc the mod.

That seems to be the case, but I would be very interested to see if this would actually hold up in court. Is there any precedent for this being legally enforceable?
 

Sou Da

Member
No, I would be proud that somebody took my idea and put it into a big game. That they did it without giving credit is fucked up. Shame on you Bethesda, it's not like it would be hard to contact that guy and just ask him. Seriously, did they really think nobody would notice?

I'm not trying to defend Bethesda here, I don't even like Fallout 4. At all.



I know, that's why I wrote that second sentence. I was just not sure what I'm supposed to see in this picture and thought that I may be missing something.

I agree for sure, the biggest offense is the lack of credit.
 
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