Thats not how it works. Developers write engines specifically for a target platform.
If there is a PS4 with 8GB Ram and a PS4.5 with 16GB Ram then you would get 2 different engines, as the PS4.5 would simply allow for alot more details.
This means you wouldnt just develop 1 game but 2 different ones. Why do you think all the Asassins Creed games for PS3/360 PS4/XO are made by different teams?
Even if those machines were backward compatible to each other, you would still have to do 2 different games due to different engines and platform requirements!
So you are trying to say that there is a separate engine for the XB1
...and for PS4
...and for NVidia on PC
...and for AMD on PC
...and for each different memory configuration on the PC
Umm...No.
Ok, if you say so. I've already seen people mention that don't want to be a part of it because there system won't run games the right way. That developers wouldn't care about optimizing for their system.
A pc becomes better value to you, not everyone.
First party developers don't. And honestly, for the rest, things doesn't get optimised for a lot of platforms. Usually there's a general optimisation, some fine tuning for the consoles (ps4, xB1) but for pc if it runs bad, you just need better hardware. Look at how games made for both this gen and the last works. They are missing things and barely running. The jump won't be as big and the architecture won't change, but the resource allocation will for the different platforms will be the same. There's also still going to be platform specific issues and work arounds that especially first party developers won't have time to persue.That makes no sense. Developers already target a very wide variety of PC hardware configurations. Adding one or two more fixed console targets would hardly change their workload. Also note that these would be minor variations like more memory/cores, or faster chips.
Why does everyone think supporting an updated console spec would be a huge development hurdle? What devs would do is first target the lower speced system and get the game to run well there, and then add more graphical enhancements like better antialiasing or resolution for the higher speced console. That is a configuration change not a total architectural overhaul.
Nintendo do this all the time with their handhelds and people scream like little children to grab the latest version which is barely any different from the last. So why so much outrage over home consumes doing something similar?
Nintendo do this all the time with their handhelds and people scream like little children to grab the latest version which is barely any different from the last. So why so much outrage over home consumes doing something similar?
Price. It's quite simply the price.
Price. It's quite simply the price.
And apparently to many others in this thread and in the PS4.5 rumor thread. It isn't about running games 'the right way'.
I am even think of selling the console (bought three weeks ago by the way) after Uncharted 4. I am tired of these "awesome" news/rumours and bullshit.
Correct me if I'm wrong but I would have thought that games are primarily written to a game engine (Unreal, Anvil (Assassins Creed), Frostbite, RAGE, Unity) and that engine is ported to the given platform. The PS4 and PS4.5 will be the same platform, so no extra work there.
Yes that is correct - there is no different engines becasue the engines were created for this generation - and that includes Xbox One, PS4 and PC, as they all have very similar specs!
But there is a huge difference between those and engines made for PS3/360/WiiU!
It just seems like more options on the market for people to decide which they would like pick.
I think that's the first time I've heard of someone selling their console over rumors.
It is not that simple unfortunately, they do use the same engine, but there is many other factors that have a huge impact - see my earlier post #691 about this
You can think of it abit like this, compare a F1 car and a BMW. If you upgrade your BMW with a more powerful motor it can go pretty fast, but it will still never be able to compete with a F1 car that was built from the ground up with speed in mind![]()
First party developers don't. And honestly, for the rest, things doesn't get optimised for a lot of platforms. Usually there's a general optimisation, some fine tuning for the consoles (ps4, xB1) but for pc if it runs bad, you just need better hardware. Look at how games made for both this gen and the last works. They are missing things and barely running. The jump won't be as big and the architecture won't change, but the resource allocation will for the different platforms will be the same. There's also still going to be platform specific issues and work arounds that especially first party developers won't have time to persue.
I also have a problem with the incremental upgrade. If they did this every 5-6 years and called it ps 5 etc that would be fine. But this regular incremental upgrade... I don't like.
That's a very simplistic and narrow way of viewing it. Development time changes, psychology and attitudes towards consoles will change. The perceived value changes. The whole brand image changes. PC becomes more attractive because you have much more control there as a consumer over the games you buy and how you experience them, and the differentiating factors between PC/console have all but disappeared at that point. It just becomes the logical best option.
The XB1 and PS4 don't have the same specs, and PCs have an even wider variety of configurations. Like I said you and others are mistakenly talking about a generational change in hardware that included a significant, if not total, change in architecture.
A PS4.5 would be a PS4 but with more memory, faster processor and the like. It would be fully compatible with a PS4.
To show how groundless an argument you have, a developer wouldn't even have to make use of the extra resources if they didn't want to.
They could just release their PS4 code on the PS4.5 with no extra work at all. Of course if you have those extra resources then why not use better antialiasing, or push a 30FPS game to 60FPS, or provide better illumination, or have better cloth physics, and so on. Those are not engine level changes unless you've done something like hard coded you physics to the FPS.
So you're talking about first party games writing their engines from the ground up rather than 3rd party multi-plats using off the shelf engines (albeit the engines themselves may get optimised some what for each ported platform).
The counter arguments simply makes no sense. If someone wants to only upgrade their console every 6 years or so, then they can still do that. Nobody is being forced to upgrade every time a revision comes out. There would literally be no difference for that person.
Nintendo do this all the time with their handhelds and people scream like little children to grab the latest version which is barely any different from the last. So why so much outrage over home consumes doing something similar?
I don't see iterative consoles creating a fear to jump in to anyone other than the hardcore.
Iterative consoles is a great idea for sales, because it specifically allows a new, lower budget audience to play the same games that everyone else is playing.
It'll depend on price and degree of upgrade for me.
If it's cheap but not a big upgrade no thanks.
If it's expensive but a significant upgrade, still no thanks.
I'm hoping for some harmony in the middle.
Not really. You are now speaking for others. No one will know anything unless the product is on the market.
You are also assuming there will be a negative perception of something that is not even available or has yet to be unveiled.
I don't understand where you're going with this.
If they keep to, say, two variations a generation i.e. a PS4 and a PS4.5 then I could see it working. Hell I'd be down for that personally. One potential problem I see though is slow adoption rates. Why pay $400 for a weaker towards the beginning of the generation when you can pay $400 two years later for better hardware? That hasn't seemed to hurt Nintendo though with the DS or 3DS.Is this healthy for the console makers? Is the ROI going to make up for the added costs of constantly working on new hardware?
These aren't smartphones. The masses aren't going to be lining up to upgrade to the latest models.
I can't help but imagine a glut of various unsold skus sitting on shelves, while new models keep churning out. Core gamers can say this is great, but if the casual gamers aren't biting, it's not going to be a success.
The differences are very small, small enough so you dont have to do big changes to your games or engines! Those engines are all made so they work optimal on console first, there is no optimization needed for PC due to higher specs.
The exact same people who would pay for a PS4.5 over a PS4. Have you not seen the constant harping on NeoGaf from people complaining when console games are not 1080p and 60FPS. That would be the market for the upgraded console.Who would buy that if the only advantage is higher resolution and better framerate?
A large chunk of the mass market isnt even able to tell the difference between 720p and 1080p. How many are willing to buy a new PS4.5 if there isnt any titles that use that extra power?
Then what is the point of those extra resources if they arent really used?
If a developer decides to use that extra power for a PS4.5 exclusive game, then this means alot of effort with little gain! How many people bought a Nintendo 3DS XL just so they could play Xenoblade Chronicles?
So you are saying people should buy a PS4.5 becasue of higher resolution, better framerate, illumination and cloth physics? Which people outside the absolute hardcore care about those things?
Yes, and for other reasons I've just mentioned. Let's also not forget VR which is highly dependent on frame rate and will likely see many advances in the coming years.
Once again, if you don't want any of those things then great. Skip every other release and nothing changes for you. I have yet to hear one reason why that wouldn't be an acceptable strategy.