"Mario Kart on the Wii, Smash Bros, Monster Hunter, those games were toe-to-toe with some of the biggest franchises like Battlefield that we supported in terms of concurrent players in the evening." - Todd Northcutt
This week's Nintendo Voice Chat features an interview with Todd Northcutt, former GM of GameSpy Technology. It gives some rare insight into the backend that made WFC work. Or not! It's not as in-depth as I would've liked but it still provides some rationale on an often baffling service that we're not likely to get elsewhere. The quote above is direct from the chat; the full 35 minute talk has a lot more. I'd always thought nobody played online on Nintendo systems; with as cumbersome as they made it why go through the effort? Turns out I was pretty wrong.