All disciplines of game development are challenging in their own regard. I don't think we can say voice acting is any more hazardous or difficult than any other profession. It is all a creative endeavor. People put their hearts into it.Square should have given her a better, more humane contract.
I don't mind the new voice actress, but the voice acting should have better working condition.
The problem is not the pay itself, but the working condition is not suitably worked in the favour of voice acting. Voice Actors gets rough treatment, for instance when they get sick, lose their voice and for the orst case scenario, get vocal chord damage. They work load is very heavy considering how much they can take and that get affected for their future prospect.
UI designer don't lose their hand, nether does the production team or whoever, voice acting is seriously hazardous work, and they never get work environment ad condition they deserve.
I doubt it. In the end they probably don't hold enough power.So I've been wondering... Does this strike have any hope of success? Every major actor/actress that's a part of it is getting quietly replaced, the industry hardly seems phased at all.
This is not true. Quality of voice acting is extremely important these days as a well written story with bad voice actors (bad timing, inflection, emotion) can kill a game the same way it can kill an anime, a cartoon series, an animated movie.
When a character hits a certain level of infamy, people notice. Travis Touchdown for instance. He's defined by his crazy voice and dialogue.
I think fans care, but not enough to matter.
And you're right, it may not be fair to compare the first few days for Life is Strange Before the Storm with the time period that Life is Strange had (I can't find the first week sales of Episode 1 for instance), but considering it's sold as a complete package, instead of on a per episode basis like the original release, it's not doing the numbers that Square Enix might've hoped.
Meaning 1 million sales on day one, since they have a pretty big fan-base of over 3 million players.
I haven't played No More Heroes so forgive my ignorance, but wasn't that a pretty niche game that didn't sell all that well? Isn't it a bit of a miracle that a sequel is coming out for the game? What percentage of fans who have waited years will decide they don't want to play the sequel if the voice actor changed? And suppose the game did fail again, what message do you think the publisher would take away? That they should have used the original voice actor or that the low sales for two iterations of the franchise prove that there isn't an audience for it?
The strike isn't for anime, it's only for games, so I don't know why you're bringing it up that they're doing anime still. They aren't going across the picket line by doing so.Ah...Games? You think these people just do anime?
Laura Bailey started from there
Troy Baker started from there.
A lot of these VAs have role in game/anime.
WHAT WORK IS STRUCK?
All video games, including work such as DLC and trailers under the Interactive Contract, that went into production after February 17, 2015 for the following employers: Activision Publishing Inc.; Blindlight, LLC; Corps of Discovery Films; Disney Character Voices, Inc.; Electronic Arts Productions, Inc.; Formosa Interactive, LLC; Insomniac Games, Inc.; Interactive Associates, Inc.; Take 2 Interactive Software; VoiceWorks Productions, Inc.; and WB Games, Inc.
All other employers are encouraged to continue production.
Members can continue to work on other projects, such as Animation, TV/Film, Corporate/Education, Audiobooks, Commercials, etc.
One day. The game has been out for one day. We don't even have all the pre-order numbers yet. You really are stretching to try and prove your point. Did you really think Life is Strange would have one million copies sold on day one? Even PUBG is not managing that and it has the most momentum of any PC game in a long, long time.
My fiancée hasn't really felt a burch shaped absence. I wish these voice actors would realize their silly little strike is going no where.
My fiancée hasn't really felt a burch shaped absence. I wish these voice actors would realize their silly little strike is going no where.
But the fair pay for the work is the same, no matter what project they're working on.
Square should have given her a better, more humane
.... voice acting is seriously hazardous work, and they never get work environment ad condition they deserve.
Do you honestly think you're not over exaggerating.
Hazardous? Humane? Reality check please.
Like any job, some of these people fighting it are sitting comfortably, to be able to even turn down jobs.
So this is a broader question, but the position of organized labor is that if you contribute a fraction of the work, then your fair compensation should be that fraction of the value of what you built. One of the key drivers of income inequality is that we add a society view "fair pay" in terms of dollars and not percentages because once you dole out the dollar amounts, the remaining wealth gets sorted into the hands of a few executives.
This is kinda why strikes ever work. By striking, you intend to prove that your labor is essential. The writers' strike did just that by showing that without those Guild members, television was widely regarded as unwatchable.
For publishers, this strike means the pool of VA talent they have access to is greatly reduced, the actors they do have access to are often less experienced and have worse training, and most importantly it's a logistical nightmare as publishers are forced to change plans they've made years in advance and negotiate with agents and casting companies they've never dealt with, which will again result in them making less profit.
It's not just their fees, it's the fact that VAs are often kept in the dark about what games they're actually acting in, which is outrageous. Imagine being an actor who records some scenes for a film- they're not told what it is, and they get paid the sort of rate you'd get for some low budget indie film. They later find out that they were actually acting in the new Star Wars film, which will make millions of dollars. Yet they've still been paid like shit, and couldn't negotiate as they weren't informed what film it is. Not really very fair, is it?
Also, SAGAFTRA do have a strong position, which is why they're striking. They wouldn't bother otherwise, it would be pointless. Even if the VAs don't get everything they're asking for right now, they undoubtedly will eventually- this is just the beginning of the fight.
But a non-union actor who works on non-union projects isn't one, right?
I don't see any fundamental reason why the pay should depend on the project, if they're doing the same work.
Square should have given her a better, more humane contract.
I don't mind the new voice actress, but the voice acting should have better working condition.
The problem is not the pay itself, but the working condition is not suitably worked in the favour of voice acting. Voice Actors gets rough treatment, for instance when they get sick, lose their voice and for the orst case scenario, get vocal chord damage. They work load is very heavy considering how much they can take and that get affected for their future prospect.
UI designer don't lose their hand, nether does the production team or whoever, voice acting is seriously hazardous work, and they never get work environment ad condition they deserve.
So this is a broader question, but the position of organized labor is that if you contribute a fraction of the work, then your fair compensation should be that fraction of the value of what you built. One of the key drivers of income inequality is that we add a society view "fair pay" in terms of dollars and not percentages because once you dole out the dollar amounts, the remaining wealth gets sorted into the hands of a few executives.
This is kinda why strikes ever work. By striking, you intend to prove that your labor is essential. The writers' strike did just that by showing that without those Guild members, television was widely regarded as unwatchable.
This isn't about the strike itself, but Ashly Burch and the game. Wasn't she still working on the game in another capacity?
Even if I accepted that logic (which I don't), in a game with a higher budget, an individual voice actors contribution will be smaller as percentage and thus the amount due to them by that logic would remain approximately the same.
The bolded usually only comes into play when projects are successful.
Outside of tech, you rarely see people willing to work solely for the value of what they produce, because if the product is a failure, then no one would get paid.
She worked as a writer/consultant, including writing some of Chloe's dialogue.Yes she was...coaching? For her replacement? I think?
This is the same reason Robert Atkins Downe isn't Travis in NMH3, if it hasn't been mentioned.
Robin Atkin Downes has almost certainly been part of SAG for the last twenty-ish years, given his TV work. It's possible that he's ficore, though. (AKA: "we'll still take your money, but in exchange for giving up all your union rights we won't break your legs when you work for someone who's not a SAG signatory".)Would that be possible anyway? I assume Suda generally uses voice actors that weren't part of a union in the first place like Atlus.
This is the same reason Robert Atkins Downe isn't Travis in NMH3, if it hasn't been mentioned.
Would that be possible anyway? I assume Suda generally uses voice actors that weren't part of a union in the first place like Atlus. Kinda like how Troy Baker wouldn't return for a Catherine 2.
My fiancée hasn't really felt a burch shaped absence. I wish these voice actors would realize their silly little strike is going no where.
She worked as a writer/consultant, including writing some of Chloe's dialogue.
Not sure if she was ever in direct contact with the new VA.
My fiancée hasn't really felt a burch shaped absence. I wish these voice actors would realize their silly little strike is going no where.
BasicallyI honestly don't think the demands from the guild are all that unreasonable but I just can't see the strike going anywhere.
Part of the problem is the long lead time in games - there are games that went into production before the 2015 strike start that still aren't released yet.I honestly don't think the demands from the guild are all that unreasonable but I just can't see the strike going anywhere.