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Assassin's Creed 3 Game Informer Details

Nirolak

Mrgrgr
There's actually still quite a bit more in the article, so I highly encourage you to read that if you get the magazine.

The screenshots are scans from the digital version. Do not post them.

-Want it to be a jumping on point for new players without losing touch with what longtime fans cherish most.
-New hero called Connor/Ratohnhake:ton (pronounced Ra-doon-ha-gay-doo). He has an English father and Native American mother.
-More details about the protagonist/scenarios:
You will experience Conner's childhood on the American frontier as he is raised by the Mohawk. The Mohawk eventually clash with white colonists who burn their village down, causing Connor to dedicate his life to confront tyranny and injustice.
-A new traversal approach that has players leaping and climbing trees and mountain cliffs.
-Uses a new version of the Anvil engine that can "depict thousands of troops engaged in bloody battle" along with highly detailed face close-ups. They later imply that if they used version numbers, they would be like going from Anvil 1.0 -> Anvil 2.0 or something of that nature.
-Judging by the images, the faces really are quite good.
-Combat is focused on putting you on the offensive and based on speed/momentum.
-The main character has thousands of new and unique animations (no carry over from other titles) to support the new combat system.
-Character details:
-George Washington: Interacting with Washington is one of the core relationships of the game.
-Benjamin Franklin: He's not a convenient inventor a la Da Vinci.
-Charles Lee: His role is a mystery.
-The game is set between the years
1753-1783
and is centered around the cities of
Boston and New York
.
-"It's not just going to a historical building now; it's going to a historical event."
-Event examples: "
You will see the great fire of New York. You will visit Valley Forge as a location that is currently occupied by Washington's forces.
You will visit these places in the moment that they were important, and hopefully, experience the reason why we know where they are today. That's the goal."
-Connor is in the heart of major battles, and they can now have a couple thousand guys on screen, whereas before it was capped at about 100.
-The overall story is still centered around
the Assassins versus the Templars
and Connor's journey.
-Not all the Colonists will be cast as good people, and not all the British will be cast as evil oppressors. They're trying to focus on how both the
Assassins and Templars
viewpoints exist in a gray morality as
the Templars really believe they're saving the world.
-The French and Native Americans will also feature in the game, as was probably really obvious.
-The modern day stuff relates to
that location in New York at the end of Revelations
.
-There will be all sorts of wilderness in the game referred to as the Frontier.
-The map of the Frontier is 1.5 times bigger than the entire map of Brotherhood.
-The Frontier is not empty like in Assassin's Creed 1, but features a third of the game's missions and gameplay content.
-The Frontier also includes colonial settlements like
Lexington and Concord and Connor's Mohawk village
.
-You can hunt animals for resources, and how you kill them effects your reward. A one hit kill on a bear gets you a much more valuable pelt than stabbing it eight times.
-The wilderness traversal plays a big part in the gameplay in the Frontier, allowing you to use trees, cliffs, ledges, and more to set up kills and combat.
-Connor does have a hidden blade.
-The world changes as time passes, so a field where a battle happened in one year may just be a series of empty encampments a few months later.
-The entire world will change with seasons, so the cities and the wilderness will all exist in both Summer and Winter settings.
-In the winter, soldiers will move slowly and stumble about in the snow, and lakes and rivers will freeze over allowing you new terrain to work with. This gives Connor an extra advantage since he can still use the trees and wilderness pretty effectively during this time of year.
-There are all sorts of clubs and groups who want you to join and give you quests. These are separate from the mission system. These clubs will contact you based on what you do in the game. For example, hunting a lot will get you an invitation to the hunting society.
-There will be a goods based economy, a new property system, and more Desmond stuff.
-There's going to be some new puzzle thing like the first person Tetris.
-There's a new GUI known as Animus 3.0.
-There's a new Animus database written by Shaun Hastings, who makes snarky comments about the British perspective of the war.
-They're not unveiling anything about the multiplayer yet.
-There will be more platforming levels.
-Full synchronization returns, but with major tweaks. Missions have checkpoints, You also get significant rewards for doing these tasks instead of a 100%. "Imagine a leveling system in an RPG, except there's a finite amount of XP to find. The more in-sync you get, the more you fill your sync bar. Within each mission, each activity you complete has a value". You can replay everything to increase your score.
-They imply there is something resembling the Brotherhood system of picking up fellow assassins.
-Aligned groups are gone, but something new is replacing them in regards to factions. They don't say what.
-There's a new notoriety system that is more hidden and doesn't penalize you for exploring risky areas.
-The game has fast travel because the game has more traveling.
-Don't expect more tower defense.
-You can upgrade Connor's gear and costume as the game goes on in an attempt to make it feel more authentic.
-The cities have a lot more subtle detail now in terms of ambient things that happen.
-You can now leap over wagons or slide under obstacles, including navigating over and around moving objects. The free running stuff also has you jumping through windows to trees and then on top of church roofs. Basically, expect the free running stuff, but more fluid and presumably generally closer to the ground.
-Connor enters battle with two weapons. The game uses the same controls in and out of battle.
-The tomahawk and knife are a "constant presence" in battle. They also let you do double counters and multiple takedowns, and you can chain kills.
-There's no more target locking, it just automatically detects your target. Counter/defense are the same button to prevent turtling.
-You can use human shields and other context sensitive moves.
-They want you to constantly move in battle.
-There are lots of secondary attacks like the one shot pistol on the Y button.
-There's a new dynamic camera to track the action and make it look as cinematic as possible.
-There is a new sprinting system also, so you can hold the button to instantly turn around and start fleeing from combat. They also let you kill people while still moving so you can keep chasing a target. They kind of imply you can even leap off of them after you kill them, though I'm not sure if that makes you faster or just doesn't impede your movement.
-They really, really, really want you to constantly move. I mean like they say this every four sentences. Not just in battle, but in every section of the game.
-They also try to keep you more in control of the combat than ever before.
-Game Informer really loves their animation system.
-There are around 2.5 hours of character scenes in the game that are fully acted and recorded. They mean this in Naughty Dog style where they have the actors being mocaped while performing on a set that resembles the scene in the game.
-They're aiming for accuracy by having historical dialog consultants and actual Native American actors.
-This game has the longest development cycle since AC1, and has twice the production capacity (in terms of work hours) and budget of Revelations.
-They want the game to feel like AC3.5, and the game will have its first version complete in just a few more weeks, at which point they're going to spend the rest of their time refining it.

422433_10150594293533068_6119163067_9102678_2093581204_n.jpg
421353_10150594294428068_6119163067_9102680_1864215996_n.jpg
64997_10150594294993068_6119163067_9102681_1998473807_n.jpg

 
I have a lot of respect for Ubisoft for taking on this setting/time period. Everything about this game sounds amazing and I'm not a huge AC fan.

I may need to watch Last of the Mohicans again this weekend.
 
For example, hunting a lot will get you an invitation to the hunting society.

So cool, can't wait to waste hours and hours climbing trees and mountains haunting wild animals.

They said in the article that the game takes place in a 30 year period, there is a drawing of Connor as a young kid.
 

RPGamer92

Banned
I was skeptical of the setting at first but these new details make it sound awesome. Nice that it's in American cities that are mostly developed for the time as well :D
 

angelfly

Member
Game sounds like it's going to be awesome. As long as Ezio is done and over with I'm definitely onboard for this one.
 

Kinyou

Member
-The main character has thousands of new and unique animations (no carry over from other titles) to support the new combat system.
-Connor is in the heart of major battles, and they can now have a couple thousand guys on screen, whereas before it was capped at about 100.
I have to see this before I can believe it.

so good.
 
Definitely interested, just feeling a little burnt out from the yearly releases. I wish they'd ditch the property stuff or at least streamline it. Running around the map buying properties got a little boring after awhile, as did training assassin recruits.
 

Gregorn

Member
Oh shiiiiiiiiiiittt, Connor is my name! Now I can finally join in with those 'video game characters you share a name with' threads.

Hell yes. Hype at max.
 
I'm looking forward to seeing how well-realised the environments and weather are, brutal killings are just an extra, for me.

The upbringing parts sound like they could be boring though, AC II is a very good game but it took too long to get going.
 
Haven't had this much hype running through me for a while now.

It ends at 1783, around the time the constitution is in place.

1783 was the signing of the Treaty of Paris, ending the war and Britain officially recognizing the US as a country. The Constitutional convention was in 1787, with 2/3rds of the states ratifying it in 1788.
 

Khezu

Member
All this sounds amazing.

There's no more target locking, it just automatically detects your target. Counter/defense are the same button to prevent turtling.

Hopefully the counter window is as short as possible, so you have to really get good at it.

Also please UBI, listen to fans, add in multiple difficulty settings this time.
 

duckroll

Member
I feel pretty vindicated that AC3 is basically exactly what any rational long time fan of the series from the first game expected for a numbered sequel, and once again proves that AssBro and AssRev are cash-in expansions to reuse as much AC2 design as possible to release yearly sequels.

FUCKING PUMPED.
 

PhiLonius

Member
Haven't played AC:R yet so don't know where the story went, but this is sounding awesome so far. And that boxart is pretty nice too.
 

CrazyDude

Member
Haven't had this much hype running through me for a while now.



1783 was the signing of the Treaty of Paris, ending the war and Britain officially recognizing the US as a country. The Constitutional convention was in 1787, with 2/3rds of the states ratifying it in 1788.

Alright, I knew it was sometime during the 80s. :p
 
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