Assassin's Creed: Odyssey Review Scores

Claus Grimhildyr

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Jan 30, 2018
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Just for some counter points: I have reached around the halfway point of the game now on Nightmare difficulty using the Exploration Mode and minimal UI settings. I am currently at level 34 and while there are a few minor issues that have bothered me with the game, I do feel like you are being rather false with your claims.

I am done with this game and I regret my purchase. Problems:

- It's grindy. It reminds me of Destiny, i.e., you have armor and weapons, but you need to keep upgrading them and that takes resources (like infusion in Destiny). In order to acquire those resources you have to complete side missions or roam the wilderness. It's tedious;
Yes, the game requires you to play the game to upgrade your weapons/items, something that you absolutely don't need to do. You get weapons and upgrades very often that you can simply ignore the upgrading feature unless you had a full set of Legendary gear that you really enjoy the set bonus on. Given I have done almost everything required in the story up to the point where I am, I would be very surprised if you had any such gear sets.

- Forget about stealth. Origins had a similar problem, but this time it seems it was cranked to 11. You can't assassinate enemies anymore, unless they are lower level. And it is guaranteed that every mission will have 1 or more higher level enemies. On top of that Bounty Hunters keep spawning right where you are, no matter where you go. The AI is terrible, they can sense your position at all times, ruining your stealth;
I thought the same thing, but then I realized that gear is a thing that exists and with that gear, I can raise the "assassin" damage. Utilizing some very simple skills that you can get very early on in the game, you can go around and one shot the vast majority of the game's inhabitants, unless they are bounty hunters or high level mobs (3+ your level). Critical Assassination followed up with Hero Strike is usually enough to silently kill any Captain in a base.

I am playing on Nightmare and I have not seen any omniscient AI experience. If anything, I have the issues of "dumb" AI. As an example, if you get on a boat while being chased, they will just sit there staring at you while you beat them with arrows. Eventually they break out of their stupor and actually do something.

- The faction system is just a way for you to acquire loot, like contracts in Destiny. There's no strategy to it. No siege. No planning. The mission starts with you in the middle of a battlefield with a "life bar" at the top. The bar depletes as you kill enemy soldiers. It's lame;
- You can weaken a certain nation and help another one to take over, but why would you want to do that? That's the problem with this game, it's just a slot machine, there's no meaning to any of this.
It is an RPG. It has whatever meaning you put into it, just like with Skyrim's faction war storyline. Ultimately there is a payoff for your actions, but you need to get further into the game to see it. The Peloponessian War lasted for over three decades. There were hundreds of skirmishes and battles that aren't huge named battles. Your character is a mercenary. You fight for whomever pays you well enough (if that is how you want to play your character) or you can choose to only fight for the Athenians/Spartans if you so wished. That is up to you.

In other words, this is a "game as a service". Grind for loot. Level up. Upgrade your weapons. Repetitive missions and contracts that will give you XP.
You described most open world RPGs.

Trying to finish missions is a pain. Bounty Hunters will always show up, and they are a pain to deal with. They take a lot longer to kill. And even after you kill them, another one will show up with a procedurally generated name.

And this is what made me give up on it. The bounty hunters are really ruining my time with the game. They follow you everywhere. You can pay the bounty, but that's just another way of making you grind for resources.
The bounty is incredibly cheap to pay off. You never need to grind unless you are simply rushing through the game.

BTW, for those sensitive to "social justice" in games, be prepared because this game takes it to another level. For example, in one mission a woman ship capitain asked me to search for her ship, but before that she made sure I knew how much she loved her female partner in a very detailed way, even though I had never met her before. That's precisely what people complain about agendas in games, it is not enough to have diverse characters, they have to advertise it in order gain social points: "Hey guys, look at how progressive we are! We have gay characters! Look! Aren't we great? Please give us a like and tell us in the comments how great we are". IT'S AN INHUMAN DIALOG, that feels like it was written by aliens.
Ancient Greece is known for its very open sexuality. Bestiality was a common sight, as was sexual encounters with children (in particular young men), given the historical documents we have. I will agree that the dialogue is cringey at times and the enemy encounters have a severe increase in female combatants to the point you could mistake Greece for an all-women country (seriously, 20 bandit camps in a row of nothing but females).

I think that's it for the Assassin's Creed franchise. I am done with it. It's a F2P, microtransaction ridden mobile crap now.
I don't see it. The game doesn't require grinding unless you are skipping large sections trying to rush through to the end. The microtransactions are not required in any way, shape, or form.
 
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Claus Grimhildyr

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Jan 30, 2018
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the Common Greek woman

I have seen three black women in the game so far. Definitely not common, but also a rather strange sight at first - but they did exist back in ancient greece.

As an example, Hesiod described winter in one of his works: “when the Sun (Ήλιος) is of making his rounds over the Black-folks lands (Αιθιοπία) and hardly shines on us Greeks (Έλληνες) at all.” This was back in ~700 BC.
 
Jan 15, 2018
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I have seen three black women in the game so far. Definitely not common, but also a rather strange sight at first - but they did exist back in ancient greece.

As an example, Hesiod described winter in one of his works: “when the Sun (Ήλιος) is of making his rounds over the Black-folks lands (Αιθιοπία) and hardly shines on us Greeks (Έλληνες) at all.” This was back in ~700 BC.
Exist? Sure. But 80% if the npcs are colored in kefalonia itself. Do that to a feudal Japan setting... it doesn’t make sense; it’s stupid.

Origins did a good job with Northern Africa and showcasing the Hellenic influence on the region. They went straight up pandering here. Lots of the npc chatter is jibberish too. The use of mater, pater is incorrect too. Mytera and Patera is mom and dad and yea no Greek says mater or pater in English. Whatever it’s flawed

I was all about “whatever it’s a video game” when this was an issue with kingdom come, battlefield and Witcher ... but now? I’m kinda annoyed with this bullshit inclusion garbage. It’s a game with a historical context that’s mostly grounded in reality. That and slaughtering female soldiers is kinda fucking disturbing to me.

Fucking Frenchies. Depending how much more this game insults me I might drop it. Wonder if I can get a refund.

Luckily barnabas and the sailing stuff is good stuff.

Also, nikoloas of Sparta sounds like Adam Jensen from dues ex. Kinda looks like him too
 
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TGO

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Sep 5, 2007
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Exist? Sure. But 80% if the npcs are colored in kefalonia itself. Do that to a feudal Japan setting... it doesn’t make sense; it’s stupid.

Origins did a good job with Northern Africa and showcasing the Hellenic influence on the region. They went straight up pandering here. Lots of the npc chatter is jibberish too. The use of mater, pater is incorrect too. Mytera and Patera is mom and dad and yea no Greek says mater or pater in English. Whatever it’s flawed

I was all about “whatever it’s a video game” when this was an issue with kingdom come, battlefield and Witcher ... but now? I’m kinda annoyed with this bullshit inclusion garbage. It’s a game with a historical context that’s mostly grounded in reality. That and slaughtering female soldiers is kinda fucking disturbing to me.

Fucking Frenchies. Depending how much more this game insults me I might drop it. Wonder if I can get a refund.

Luckily barnabas and the sailing stuff is good stuff.

Also, nikoloas of Sparta sounds like Adam Jensen from dues ex. Kinda looks like him too
Origins was just as bad, very few Egyptians was in the game
80% was more west african
But whatever.
 
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Jul 9, 2018
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Yes, the game requires you to play the game to upgrade your weapons/items, something that you absolutely don't need to do.
You mean "play the game" = "grind for loot and xp". Side content isn't optional, because you'll need the XP and resources for story missions.

You get weapons and upgrades very often that you can simply ignore the upgrading feature unless you had a full set of Legendary gear that you really enjoy the set bonus on. Given I have done almost everything up to the point where I am, I would be very surprised if you had any such gear sets.
And you are going to look like buffoon mixing different armor pieces. I have a preference for certains types of armor and weapons, what do I do? Oh yes, grind for resources.

I am playing on Nightmare and I have not seen any omniscient AI experience.
Every bounty hunter is omniscient. They will always spawn and wander in your general direction. It ruins the missions, because if you are seen you'll have to fight them in addition to the soldiers present there.

It is an RPG. It has whatever meaning you put into it, just like with Skyrim's faction war storyline. Ultimately there is a payoff for your actions, but you need to get further into the game to see it. The Peloponessian War lasted for over three decades. There were hundreds of skirmishes and battles that aren't huge named battles. Your character is a mercenary. You fight for whomever pays you well enough (if that is how you want to play your character) or you can choose to only fight for the Athenians/Spartans if you so wished. That is up to you.
The game doesn't allow the player to put any meaning into it. For example, as a mercenary you want to keep the war going for as long as possible so you can profit, but there's no strategic analysis of what side is "winning", so you can choose to help the other side instead. Or attack different lands in order to keep it balanced. You should choose where to go next purely based on how the war is going. This would be immersive and help to sell the idea that you are in a war. Instead it is purely "do this battle and gain legendary gear".

You described most open world RPGs.
I described bad RPGs. The Witcher 3 had a great story with interesting characters, and the side missions were just as interesting as the main missions.

I don't see it. The game doesn't require grinding unless you are skipping large sections trying to rush through to the end. The microtransactions are not required in any way, shape, or form.
I am just trying to play the main missions with the gear I was given by the game. I can't. I have to grind for better gear and level up in order to stand a chance.
 
Nov 6, 2016
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Saying the music is like the Witcher is disingenuous. It sounds very ethnic Greek.

And witcher’s Soundtrack was discount Xena the warrior princess most of the time.

Game is pretty solid. Already like it better than origins. Combat is improved but still don’t get why they use the dark souls setup. It doesn’t work well.
The Witcher 3 and Xena the warrior? Think you have never heard of the slavic culture.
 

JohnnyFootball

The Last of Us may be third person, but it is hardly third person.
Jan 20, 2014
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I am done with this game and I regret my purchase. Problems:

- It's grindy. It reminds me of Destiny, i.e., you have armor and weapons, but you need to keep upgrading them and that takes resources (like infusion in Destiny). In order to acquire those resources you have to complete side missions or roam the wilderness. It's tedious;
- Forget about stealth. Origins had a similar problem, but this time it seems it was cranked to 11. You can't assassinate enemies anymore, unless they are lower level. And it is guaranteed that every mission will have 1 or more higher level enemies. On top of that Bounty Hunters keep spawning right where you are, no matter where you go. The AI is terrible, they can sense your position at all times, ruining your stealth;
- The faction system is just a way for you to acquire loot, like contracts in Destiny. There's no strategy to it. No siege. No planning. The mission starts with you in the middle of a battlefield with a "life bar" at the top. The bar depletes as you kill enemy soldiers. It's lame;
- You can weaken a certain nation and help another one to take over, but why would you want to do that? That's the problem with this game, it's just a slot machine, there's no meaning to any of this.

In other words, this is a "game as a service". Grind for loot. Level up. Upgrade your weapons. Repetitive missions and contracts that will give you XP.

Trying to finish missions is a pain. Bounty Hunters will always show up, and they are a pain to deal with. They take a lot longer to kill. And even after you kill them, another one will show up with a procedurally generated name.

And this is what made me give up on it. The bounty hunters are really ruining my time with the game. They follow you everywhere. You can pay the bounty, but that's just another way of making you grind for resources.

BTW, for those sensitive to "social justice" in games, be prepared because this game takes it to another level. For example, in one mission a woman ship capitain asked me to search for her ship, but before that she made sure I knew how much she loved her female partner in a very detailed way, even though I had never met her before. That's precisely what people complain about agendas in games, it is not enough to have diverse characters, they have to advertise it in order gain social points: "Hey guys, look at how progressive we are! We have gay characters! Look! Aren't we great? Please give us a like and tell us in the comments how great we are". IT'S AN INHUMAN DIALOG, that feels like it was written by aliens.

I think that's it for the Assassin's Creed franchise. I am done with it. It's a F2P, microtransaction ridden mobile crap now.
I agree with a lot of your complaints specifically the stealth assassinations. They don’t always work right and are weaker than they should be.

I am playing in normal and will probably drop it down to easy because I have gotten sick of spongy enemies who absorb an insane number of hits.

Still it’s fun. I find the cult to be an intriguing enemy, although I am perplexed as to how it will tie into Origins since that game was supposed to be the beginning.

I do hope the next game takes place after Origins in the early AD Roman Empire (Caligula or Nero would be a great villain) and connects Odyssey to Origins.
 
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Claus Grimhildyr

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Jan 30, 2018
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You mean "play the game" = "grind for loot and xp". Side content isn't optional, because you'll need the XP and resources for story missions.

And you are going to look like buffoon mixing different armor pieces. I have a preference for certains types of armor and weapons, what do I do? Oh yes, grind for resources.
Then that is entirely on you, not the game. You don't need to have matching pieces of gear. Also weapons come quickly enough. I don't do even half of the question marks and I still am managing my resources just fine as well as my experience gain on the hardest difficulty. It sounds more like you are just coming up with excuses to dislike the game.

Every bounty hunter is omniscient. They will always spawn and wander in your general direction. It ruins the missions, because if you are seen you'll have to fight them in addition to the soldiers present there.
Again, I have yet to see that on Nightmare difficulty. They are dumber than a bag of rocks and rarely ever find me unless I make myself seen. The game encourages stealth.

The game doesn't allow the player to put any meaning into it. For example, as a mercenary you want to keep the war going for as long as possible so you can profit, but there's no strategic analysis of what side is "winning", so you can choose to help the other side instead. Or attack different lands in order to keep it balanced. You should choose where to go next purely based on how the war is going. This would be immersive and help to sell the idea that you are in a war. Instead it is purely "do this battle and gain legendary gear".
Agreed. They could have done more with the war effort, but ultimately you could ignore it all if you wanted to. The War continues regardless of if you are pushing one side or the other.

I described bad RPGs. The Witcher 3 had a great story with interesting characters, and the side missions were just as interesting as the main missions.
You stated:
Grind for loot. Level up. Upgrade your weapons. Repetitive missions and contracts that will give you XP.
Which is almost every open world RPG, including Witcher 3. There were a shit ton of repetitive missions and one-note characters within the game. Both it and Odyssey also have strong side missions on occasion - but they certainly aren't the average for the entire game.

I am just trying to play the main missions with the gear I was given by the game. I can't. I have to grind for better gear and level up in order to stand a chance.
Then you doing something wrong.

Exist? Sure. But 80% if the npcs are colored in kefalonia itself. Do that to a feudal Japan setting... it doesn’t make sense; it’s stupid.

Origins did a good job with Northern Africa and showcasing the Hellenic influence on the region. They went straight up pandering here. Lots of the npc chatter is jibberish too. The use of mater, pater is incorrect too. Mytera and Patera is mom and dad and yea no Greek says mater or pater in English. Whatever it’s flawed

I was all about “whatever it’s a video game” when this was an issue with kingdom come, battlefield and Witcher ... but now? I’m kinda annoyed with this bullshit inclusion garbage. It’s a game with a historical context that’s mostly grounded in reality. That and slaughtering female soldiers is kinda fucking disturbing to me.

Fucking Frenchies. Depending how much more this game insults me I might drop it. Wonder if I can get a refund.

Luckily barnabas and the sailing stuff is good stuff.

Also, nikoloas of Sparta sounds like Adam Jensen from dues ex. Kinda looks like him too
I despise bullshit inclusion like any other sane person, but I just don't see that being a case here with its citizens. I see a few tanned individuals and a few darker skinned, but the vast majority are light-skinned. Now, if we are talking about the enemy NPCs, then I could agree wholeheartedly. There are far too many female spartan warriors and bandits. It is to the point of absurdity. Yes, females were trained alongside men in Sparta, but they never were actual soldiers until its dying days - especially not at the point it is in the game. If the game is to be believed, over 70% of Greece's armies are female.

As for the mater/pater in english - the series has always used the native language (or rough translations) mixed in with English. Neb, Ka, Nonno, etc.[/quote][/quote]
 
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Pejo

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Jul 1, 2009
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So I put about 8 hours into this game over the weekend, and I'm sort of mixed on it right now. I like the new combat a lot more than the "just counter everything" fighting from the older games, and I'm so happy they finally added battle staves as a weapon. The stealth/assassination aspect is really well done, and I'm having a fun time taking down whole bases methodically. But who the hell thought damage numbers are a good idea? The fact that I can sneak up on an unaware guard and stab them through the throat for only 1/5th of their HP is just so, so silly. I've even got all the available assassin damage upgrades and am wearing an assassin damage + armor set,, and the enemies are at level or one above.

Anyway, The exploration seemed fun at first, until you realize it's the same Ubi open world stuff as everyone one of their games, and it all fits neatly into X number of categories. I was really hoping with their big video on "Exploration mode" that it would be more varied and organic.

The big negative for me is the story, so far. The character lacks any motivation to help the people that he's helping, and it just seems really really disjointed. "Go to this random house and kill some guys" "Ok!" "hey i know you were sent here to kill me, but help me instead!" "Ok!"

He doesn't ever seem to have the motivation to do the things that he's doing. It really feels like 5 different departments were working on the story at the same time without any knowledge or interest in what the other departments were doing.

Question to some of you further in - is whaling still in this game? Are there more optional side-events like the last few AC games that you can just do for fun and materials? Right now everything seems focused on combat and the mercenary ladder thing, but I'm probably not that far into the game. I enjoy having things to do that aren't directly combat related to take a break from the usually tense sneaking.
 
Feb 10, 2016
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I loved Origins and the more I play this the more I like it but it still feels...inferior to me.

I feel they have gone way too hard in on the RPG elements. Quests do seem gated off for a bit of grinding. But I don't feel it was done to drive MTX but rather to force you to do side quests to lengthen game time. But I hate not being able to stealth assassinate everybody. (In origins, you could max out the hidden blade in a couple hours and be done with it)

A lot of aspects feel inferior to origins, load times feel longer, HDR looks more blown out even with reduced brightness, the inventory screen/map take longer to pull up. Navel combat seems so unnecessary and tacked on. We perfected this with Rouge/Black flag lets not use a half assed version as a crutch.

I think I am in the minority on this. I'm hoping they have different teams make different styles of games. Have the origins team keep making "Light" RPG style games like Origins. Have this team keep doing full blown RPG since lots of other people seem to dig it. Maybe have a third team do more pure action oriented style games like the older titles? That way everyone is happy and yearly releases don't get too repetitive.
 
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Likes: makaveli60
Jan 17, 2018
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Origins was just as bad, very few Egyptians was in the game
80% was more west african
But whatever.
Yeah, as studies showed ancient Egyptians weren't black as current propaganda wants you to think https://edition.cnn.com/2017/06/22/health/ancient-egypt-mummy-dna-genome-heritage/index.html

After 2h in Odyssey I was like: "What is this, Greece or India?". Ubi, if you want to show more brown/black population then make AC set in India (this one could be great) or central Africa, don't fuck up mediterranean history.
 
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Likes: VertigoOA
Nov 6, 2016
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No need for this level of hostility...just make your point with the commentary on others perceived intelligence
Ancient Egyptians weren't black you morons. They looked like the Arabs and for your information Arabian people are also white people. I know it might hurt some feminists but that's the fact.
 
Likes: VertigoOA
Nov 22, 2016
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I am done with this game and I regret my purchase. Problems:

- It's grindy. It reminds me of Destiny, i.e., you have armor and weapons, but you need to keep upgrading them and that takes resources (like infusion in Destiny). In order to acquire those resources you have to complete side missions or roam the wilderness. It's tedious;
I honestly still can't see the grindy



Just finished Phokis entirely (locations + side quests), and did Megaris entirely prior

also



Grindy ?

The game is BEYOND generous in how it gives ressources. You don't even need to farm anything at all to get money or mats, all you gotta do is looting war supplies in the leader's house / forts on any island. War chest should give you at least 1500 gold and you also should get like more than 200 or each ressources by doing so. Meanwhile by simply selling gear that is inferior to what you're using you'll get so much money that you can upgrade your ship quite quickly too



- Forget about stealth. Origins had a similar problem, but this time it seems it was cranked to 11. You can't assassinate enemies anymore, unless they are lower level. And it is guaranteed that every mission will have 1 or more higher level enemies. On top of that Bounty Hunters keep spawning right where you are, no matter where you go. The AI is terrible, they can sense your position at all times, ruining your stealth
This is simply false

The only enemies you can't one shot are double elites / bounty hunters in any difficulty. In hard and below you can one shot simple elites and deal at least 50% hp damage with one cranked up assassination skill, that you can almost always follow up with another one

You can also chain slow mo skills to completely destroy any double elite without them being able to do anything (jump with a fully charged shot in slow motion, then five more seconds of slow motion when you're actually right in the los of your opponent, and 4 more seconds of slow motion with the assassination skill. Its beyond broken and you shouldn't have any troubles


- The faction system is just a way for you to acquire loot, like contracts in Destiny. There's no strategy to it. No siege. No planning. The mission starts with you in the middle of a battlefield with a "life bar" at the top. The bar depletes as you kill enemy soldiers. It's lame;
Lmao what do you think this is, Civilization ?

Besides further up in the story you'll actually have the choice to make the whole system meaningful. Stop giving uninformed opinions like its gospel

- You can weaken a certain nation and help another one to take over, but why would you want to do that? That's the problem with this game, it's just a slot machine, there's no meaning to any of this.
Completely wrong again, see above


In other words, this is a "game as a service". Grind for loot. Level up. Upgrade your weapons. Repetitive missions and contracts that will give you XP.
Oh thats a good one. Hey guys grind for loot, level up, upgrade your gear, do quests and bounties. Hey it almost sounds like a rpg

You wanna know which game exactly did that earlier on this year ?


bUt ItS a GaAs GuYs


Trying to finish missions is a pain. Bounty Hunters will always show up, and they are a pain to deal with. They take a lot longer to kill. And even after you kill them, another one will show up with a procedurally generated name.
Bounty hunters are a punishing mechanic. They show up if you get spotted while you're in the red zone areas / murder innocents / sink civilian ships

Otherwise you'll always have a 3 star bounty on your head anytime you kill a region leader and thats completely normal. If you manage to do missions without ever being caught or seen (including forts) they literally never show up. Instead its up to you to actually climb up the ladder and kill them, which I strongly advise since they give the best loot AND meaningful perks in the game world

Ad this is what made me give up on it. The bounty hunters are really ruining my time with the game. They follow you everywhere. You can pay the bounty, but that's just another way of making you grind for resources.
Hahaha, grind again. holy crap the money comes from everywhere. There are so many chests, so many sources for it and most importantly the war chest again, in a fort. You don't even need to quest to get money like what is wrong with this take

BTW, for those sensitive to "social justice" in games, be prepared because this game takes it to another level. For example, in one mission a woman ship capitain asked me to search for her ship, but before that she made sure I knew how much she loved her female partner in a very detailed way, even though I had never met her before. That's precisely what people complain about agendas in games, it is not enough to have diverse characters, they have to advertise it in order gain social points: "Hey guys, look at how progressive we are! We have gay characters! Look! Aren't we great? Please give us a like and tell us in the comments how great we are". IT'S AN INHUMAN DIALOG, that feels like it was written by aliens.
So you're also ignorant about the Greek philosophy / life style back then. lmao

I think that's it for the Assassin's Creed franchise. I am done with it. It's a F2P, microtransaction ridden mobile crap now.
yeah good riddance, cry some more about non existent issues. All of these things are quite frankly a you problem. No patience, no skill
 
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Jul 9, 2018
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Grindy ?

The game is BEYOND generous...
And then you proceed to describe many ways to grind for resources. Simply playing main missions won't do it. You can quickly run out of resources if you start upgrading your armor and weapons.

This is simply false

The only enemies you can't one shot are double elites / bounty hunters in any difficulty. In hard and below you can one shot simple elites and deal at least 50% hp damage with one cranked up assassination skill, that you can almost always follow up with another one
You contradicted yourself.

Lmao what do you think this is, Civilization ?
What about an RPG where the mechanics are actually diegetic?

ou wanna know which game exactly did that earlier on this year ?

<Insert random RPG>
RPG is an acronym for what exactly? Having loot and XP does not automatically turn something into an RPG. You are supposed to play a role in a well presented world and affect what happens in it.

holy crap the money comes from everywhere....
And then you proceed to describe many ways to grind for resources again. You can quickly run out of money if you start upgrading your armor and weapons.

So you're also ignorant about the Greek philosophy / life style back then.
WTF? So ancient Greeks had unnatural dialog with each other? DId they talk about personal stuff to complete strangers? Did they have casual sex after using embarassing pick up lines?
 
Likes: plushyp
Nov 22, 2016
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And then you proceed to describe many ways to grind for resources. Simply playing main missions won't do it. You can quickly run out of resources if you start upgrading your armor and weapons.
"simply playing main missions won't do it"

that sounds like a rpg


You contradicted yourself.
My bad I forgot the double elite in the sentence. But the bottom line is that you can chain skills to assassinate these without them alerting others


What about an RPG where the mechanics are actually diegetic?
What are you even talking about, all the mechanics in Odyssey are interconnected while you just want an actual siege with a war map and everything. Its not a siege game, battles in Greece weren't about siegeing most of the time either and for what its worth its actually a nice spin on the traditional faction system, since said battles are actually challenging to do

RPG is an acronym for what exactly? Having loot and XP does not automatically turn something into an RPG. You are supposed to play a role in a well presented world and affect what happens in it.
Sounds like you just described Odyssey. Give me a rpg, be it table and paper or videogame or anything you can think of where you don't level up at all. This wont include Zelda and "you're the hero of the dungeon" books



And then you proceed to describe many ways to grind for resources again. You can quickly run out of money if you start upgrading your armor and weapons.
Yeah thats kinda the point of the system. You upgrade and then get more money to upgrade again. Or you actually play smart and don't upgrade anything until you get sets

Also looting a chest = grinding, gotcha. Honestly your semantic spins are already old man



WTF? So ancient Greeks had unnatural dialog with each other? DId they talk about personal stuff to complete strangers? Did they have casual sex after using embarassing pick up lines?
Yes. Orgies were a thing back then and I'd argue that there's a whole part of the actual world that would shock you if you dared to check it out. IE : Norway



Btw the so called "random rpg was a cute move", but its actually a rpg set in a sea world, where you can be a captain of your ship and you have complete freedom of action regarding anything you can think of besides murdering npcs. It has a faction system, bounties, loot, alignment system and so much more. The point is that most of what you see in Odyssey is what you see in fully fledged rpgs but you're calling that as a Gaas because reasons

Here, another random rpg




You know the game where main quests are advised to do at a certain level, full of " ? " spots on a map and where you actually have to travel to certain locations just to get gear, and also one of these where you actually have to grind hardcore or be really good at gwent in order to have money to begin with ?

yeah that game.


Whats funny to me is that everybody is up in arms about Odyssey's issues but Forza Horizon is taking none of the exact same shit despite offering a VIP system which ... hey hold up a second



not to mention the same kind of extra product placement in game in order to buy dlcs in the form of car packs.

And out of the two this one is the actual Gaas :)
 
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"simply playing main missions won't do it"

that sounds like a rpg
It's not an RPG. It's just grind. RPG is about role-playing, not grinding for loot.

all the mechanics in Odyssey are interconnected while you just want an actual siege with a war map and everything.
What? I just want my choices to be meaningful in the world. If there's a war, then there must be a victory condition and it will eventually end. As it is now, it's simply another way of grinding for loot "win this battle and gain legendary gear".

Sounds like you just described Odyssey.
You seem to think that all that's necessary to make something an RPG is to add levels and XP.

Yeah thats kinda the point of the system. You upgrade and then get more money to upgrade again. Or you actually play smart and don't upgrade anything until you get sets
This is how the game was designed to coerce people into spending money. You'll never have enough for upgades. You can either look like a clown and use mismatched armor pieces and random weapon drops, or pay if you want the character to look a certain way or if you find some weapon you like and want to keep it. It's F2P mechanic.

Yes. Orgies were a thing back then and I'd argue that there's a whole part of the actual world that would shock you if you dared to check it out.
This is absurd. Apparently complete strangers talking about sex for no reason equates to "orgies", which according to you was a common occurrence in the life of your everyday Greek.

Bad writing is bad writing. Someone would never talk to a stranger about personal things. The characters in it act in ways that make no sense.

You know the game where main quests are advised to do at a certain level, full of " ? " spots on a map and where you actually have to travel to certain locations just to get gear, and also one of these where you actually have to grind hardcore or be really good at gwent in order to have money to begin with ?
You seem to miss the point that The Witcher 3 had an excellent story that made you want to go to different places and do different missions, but even then you didn't have to. In my first playthrough I just ignored all the side stuff and focused on the main story line and finished it without a problem.

Again, there's more to RPGs than level up and grind. We need a reason to do things besides "win and gain legendary gear".
 
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It's not an RPG. It's just grind. RPG is about role-playing, not grinding for loot.
You're so dense it hurts. You don't even know what grind is to begin with, and there's NONE in odyssey. Grinding = Baal run in diablo 2

What? I just want my choices to be meaningful in the world. If there's a war, then there must be a victory condition and it will eventually end. As it is now, it's simply another way of grinding for loot "win this battle and gain legendary gear".
It's a very specific war related timeline, and said war actually lasted for three decades. Just stop with your need for closure related to actions you're doing

You seem to think that all that's necessary to make something an RPG is to add levels and XP.
You're the one insisting that a rpg should be about the story and the consequences more than the systems in. Nowadays, games like that are narratively focused, ie : life is strange, detroit and so on. Like even Zelda included gear progression mechanics, and this always was an action rpg with zero system like that


This is how the game was designed to coerce people into spending money. You'll never have enough for upgades. You can either look like a clown and use mismatched armor pieces and random weapon drops, or pay if you want the character to look a certain way or if you find some weapon you like and want to keep it. It's F2P mechanic.
Bullshit, and I showed you why with a fucking screen from a conquest battle aswell as my save slots. 10 hours of playtime, lvl 19.

Here



I didn't grind anything, just played once the content available. Im just short on wood and could have been sitting on ~ 15 000 gold if I didn't spend anything

Upgrading in the game is level based, from one level to another it costs maybe 500 gold and a couple of mats, so yes of course you'll always have the means to upgrade at all times


Even told you that by simply looting ONE specific chest in a region you can make 2k easily. But for you somehow looting a chest in multiple regions = grinding chests


This is absurd. Apparently complete strangers talking about sex for no reason equates to "orgies", which according to you was a common occurrence in the life of your everyday Greek.

Bad writing is bad writing. Someone would never talk to a stranger about personal things. The characters in it act in ways that make no sense.
Your own take again, I don't care


You seem to miss the point that The Witcher 3 had an excellent story that made you want to go to different places and do different missions, but even then you didn't have to. In my first playthrough I just ignored all the side stuff and focused on the main story line and finished it without a problem.
Its impossible to have the required levels to do missions in Witcher 3 by doing zero side quests.

You seem to be focused so much on your own person while ignoring all the designs going in a game. Its all you, you and personal preferences

Again, there's more to RPGs than level up and grind. We need a reason to do things besides "win and gain legendary gear".
Yeah get good gear, levels and save your daughter. As I said in my second post you have no patience regarding story telling or anything. Odyssey's story is there.

you absolutely don't wanna see what's in front of your eyes and beyond that you're talking so much in bad faith that I'll stop here

everything you do in odyssey matters. every single quest has a payoff in some sense, while some of the most innocuous actually have snowballs if you play the nice guy or whatever. I've already stated that plague mission in the prologue island so I'll just tell you :

if you chose to save the villagers, the entire island gets fucked because of the plague. If you somehow manage to upset the little boy about the decision you made, the plague will be contained HOWEVER an anti religious rebellion will be formed, changing the nature of the island.

That not good enough ? its stated absolutely EVERYWHERE, even in all the reviews that side quests in odyssey are meaningful and inter connected to the main story. Seriously grow up. Not only you have multiple points that are so contradictory, you're also completely unable to think about things without involving your own bias / feelings so there's close to no point interacting with you.

The real story kicks in when
you're going to meet your mother / unlock the very last system of the game, aka the investigations - tracking down of the Cult
. Its a slow burn until then but while this is slowly being done, you literally have all the loop of the game coaxed in around 10 hours
 
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So I havnt played an Ass Creed since 2.

So umm, I'm not really enjoying it. Climbing feels like I'm floating around everything almost like he has no weight. Combat, man... It's bad. Also the character acting and dialogue is fuckin horrid.
 
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It's not an RPG. It's just grind. RPG is about role-playing, not grinding for loot.



What? I just want my choices to be meaningful in the world. If there's a war, then there must be a victory condition and it will eventually end. As it is now, it's simply another way of grinding for loot "win this battle and gain legendary gear".



You seem to think that all that's necessary to make something an RPG is to add levels and XP.



This is how the game was designed to coerce people into spending money. You'll never have enough for upgades. You can either look like a clown and use mismatched armor pieces and random weapon drops, or pay if you want the character to look a certain way or if you find some weapon you like and want to keep it. It's F2P mechanic.



This is absurd. Apparently complete strangers talking about sex for no reason equates to "orgies", which according to you was a common occurrence in the life of your everyday Greek.

Bad writing is bad writing. Someone would never talk to a stranger about personal things. The characters in it act in ways that make no sense.



You seem to miss the point that The Witcher 3 had an excellent story that made you want to go to different places and do different missions, but even then you didn't have to. In my first playthrough I just ignored all the side stuff and focused on the main story line and finished it without a problem.

Again, there's more to RPGs than level up and grind. We need a reason to do things besides "win and gain legendary gear".
Every RPG out there requires grinding more or less. The only difference with most of them is that Odyssey blocks mission progression behind a level requirement and it's only a problem if you just do the main missions and not the rest of the activities. Though if you actually want to win battles on those games you need to grind for equipment or the high level battles will take ages if you manage to stay alive. By reading your posts i get the impression that you don't really play RPG games and that you expected a classic AC game and that causes all this frustration. That's a problem on your end, not the game. It actually plays as most RPG's. It has it's high points and it's low points.

As for the war part, you don't actually take part at a war that you need to finish. You take part on smaller scale battles that occured during the war. The point is not to end the war. They just use the war as a vehicle for more activities. (i'm from Greece so i know the history of that Era).

It would be more fair from you to just say you don't like the game, than finding problems where they aren't.
 
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It's not an RPG. It's just grind. RPG is about role-playing, not grinding for loot.



What? I just want my choices to be meaningful in the world. If there's a war, then there must be a victory condition and it will eventually end. As it is now, it's simply another way of grinding for loot "win this battle and gain legendary gear".



You seem to think that all that's necessary to make something an RPG is to add levels and XP.



This is how the game was designed to coerce people into spending money. You'll never have enough for upgades. You can either look like a clown and use mismatched armor pieces and random weapon drops, or pay if you want the character to look a certain way or if you find some weapon you like and want to keep it. It's F2P mechanic.



This is absurd. Apparently complete strangers talking about sex for no reason equates to "orgies", which according to you was a common occurrence in the life of your everyday Greek.

Bad writing is bad writing. Someone would never talk to a stranger about personal things. The characters in it act in ways that make no sense.



You seem to miss the point that The Witcher 3 had an excellent story that made you want to go to different places and do different missions, but even then you didn't have to. In my first playthrough I just ignored all the side stuff and focused on the main story line and finished it without a problem.

Again, there's more to RPGs than level up and grind. We need a reason to do things besides "win and gain legendary gear".
You are roleplaying. Choices have consequences, big ones even. I'd some choices in this game have bigger consequences than most specialized hardcore RPGs these days.

Funny though how I never had trouble upgrading. I just play the game. I play RPGs not just for the main story, but especially for the side quests and activities, because the main story many times sucks ass. That this story is actually interesting is a welcome surprise for me.

You are blaming Odyssey for every single thing every big open world RPG does these days. That includes Witcher 3 and Breath of the Wild. You just don't like that model, and that's fine. Divinity exists to you know? Great RPG, I certainly loved it! Why don't you play that instead of forcing your own form of game design upon a game that clearly is not made to be the type of game you enjoy?

You say the writing is bad... I say it's great, and not just for AC but on the whole.

I have no trouble doing sidequests because that is WHY I PLAY RPGs in the first place. To get lost in a world presented by it's developers. Odyssey does a fantastic job at that and more.

And Geralt never talked about personal things with strangers? Come the fuck on.

I wasn't a fan of Ubisoft and didn't agree with their open world formula. But I'm the first to admit it when I see they learned from the past and actually created a great game. And boy they created a fantastic game!
 
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This is how the game was designed to coerce people into spending money. You'll never have enough for upgades. You can either look like a clown and use mismatched armor pieces and random weapon drops, or pay if you want the character to look a certain way or if you find some weapon you like and want to keep it. It's F2P mechanic.
I don't get why you wont just use random loot? Wont there be instances where the same loot that you're currently holding on to will drop at a higher level that gives you improved stats?

I don't know man, it just seems that you are refusing to play the game, how it was designed to work.
 
Likes: VertigoOA
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The big negative for me is the story, so far. The character lacks any motivation to help the people that he's helping, and it just seems really really disjointed. "Go to this random house and kill some guys" "Ok!" "hey i know you were sent here to kill me, but help me instead!" "Ok!"
Makes sense to me, Alexios/Kassandra's a mercenary. They do it for money, unless you tell them to keep it, but that's on you. No different than Geralt in that regard.

Edit: and btw, on the topic of 'not enough resources'. Keep in mind that fort chests respawn. I literally went back to one I cleared shortly after and looted another 800 drachmae on top of whatever else. There was a few new soldiers there but easy enough to clean up and re-loot the place.
 
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Loot works in rpgs but the content needs to be challenging in order to actually use those variety of skills. Nioh did this well for a single player game and hell darksiders 2 gave you some crazy awesome options too (darksiders 3 not doing it and overall looking crappy has killed my interest in it). Otherwise I’m not crazy about playing for loot unless it’s something with a multiplayer component like destiny, diablo; those games just make more specific and impactful use of such things.

Odyssey plays like every other open world rpg this gen... I don’t skip side quests or blast thru the campaign. I play quests in lvl order and do mostly everything; there will be no problem for me playing this. Sure it’ll take 200 hrs but the game is huge so I don’t see any other way.

Monster hunter world tho? Most grindy game I have ever played and I thought warframe was offensive. Never again will I do that to myself
 
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JohnnyFootball

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Okay, one thing that is really starting to get old are bounty hunters coming in and ruining everything. I keep trying to recruit them but as I wittle down their health to where I can kick them into submission another one just shows up and accidentally kills the knocked out one. It’s happened like 4 times in a row now and getting tiring.
 

JohnnyFootball

The Last of Us may be third person, but it is hardly third person.
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Loot works in rpgs but the content needs to be challenging in order to actually use those variety of skills. Nioh did this well for a single player game and hell darksiders 2 gave you some crazy awesome options too (darksiders 3 not doing it and overall looking crappy has killed my interest in it). Otherwise I’m not crazy about playing for loot unless it’s something with a multiplayer component like destiny, diablo; those games just make more specific and impactful use of such things.

Odyssey plays like every other open world rpg this gen... I don’t skip side quests or blast thru the campaign. I play quests in lvl order and do mostly everything; there will be no problem for me playing this. Sure it’ll take 200 hrs but the game is huge so I don’t see any other way.

Monster hunter world tho? Most grindy game I have ever played and I thought warframe was offensive. Never again will I do that to myself
Multiplayer has been missing for the last 3 AC games and lets keep it that way
 
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It's a very specific war related timeline, and said war actually lasted for three decades. Just stop with your need for closure related to actions you're doing
There are literally missions where you can choose to side with faction and it says "Win and gain lengendary" gear. There should be consequences for such victories. Otherwise it is just grind.

You're the one insisting that a rpg should be about the story and the consequences more than the systems in. Nowadays, games like that are narratively focused, ie : life is strange, detroit and so on. Like even Zelda included gear progression mechanics, and this always was an action rpg with zero system like that
Let's go back in time a little. RPG stands for "ROLE playing game". It is not a "Stats playing game". You play the role of a character in a world of adventure and the systems exist to assist this, not as the main reason for it.

Computer RPGs borrow a lot from tabletop RPGs, for example the level systems. But why did tabletop rpgs have such systems? For simulation. How would you know an action would hit an adversary? You have a level on some skill, you roll dice and compare the results. Then you determine if you had a critical failure, failure, success or a critical hit depending on the rules of the game. The different levelling systems were just the means to an end (have fun in a fantasy world), and not the end in itself.

Early computer RPGs were very close to tabletop because computers back then were crap. They couldn't simulate physics or anything complex (see the Ultima series and other early games).

That's why modern games, with actual action and physics should offer a balance between the two. Offer a good story (The 'R' in RPG) and have systems that make sense. Simply adding levels and XP is not enough.

Bullshit, and I showed you why with a fucking screen from a conquest battle aswell as my save slots. 10 hours of playtime, lvl 19.
You are liar. I finished all the side missions in the first and second islands and some in the third. And I was still running out of resources to upgrade my stuff (mostly animal skin and money). I am not going to grind for this nonsense.

everything you do in odyssey matters. every single quest has a payoff in some sense, while some of the most innocuous actually have snowballs if you play the nice guy or whatever. I've already stated that plague mission in the prologue island so I'll just tell you :
Bullshit, how does the lesbo capitain side quest matter in the story?

And here is the major difference, even the shittiest side quest in the The Witcher would add to the world building. In the beginning you would find an old woman asking you to retrieve her frying pan. A silly mission. But when you enter the area, you'd find out about some spies resisting the Nilfgaard invasion. It adds to the world building.
 
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I had to do plenty of sidequests to achieve 31 level. I can't even visit Sparta at the moment because the level there is too high.

If you want to fully upgrade your shit it will DEFINITELY take a long time to do it.
 
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I don't get why you wont just use random loot? Wont there be instances where the same loot that you're currently holding on to will drop at a higher level that gives you improved stats?

I don't know man, it just seems that you are refusing to play the game, how it was designed to work.
Destiny 1 had the exact same problem, and then people complained and Bungie added the Infusion mechanic to allow people to keep their gear. Now you are saying this is ok.

So, let's see. It is bad in Destiny, but ok in Assassin's Creed. Ok. Makes sense. (not really)
 
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It plays like a MMO. "Win and gain legendary gear" . What happens in the story if I win? Nothing. It's just for grinding.
The war was between 431 and 404BC. You think the small scale battles that happened in the real events contributed to anything? The outcome was exactly that even on real life.

What you want to happen exactly, the game is not for you to see the outcome of the Pelopponesian War or define who the victor is, or the effects that huge war had for Ancient Greece.

And you control a mercenary. As far as i remember those guys had interest only for money and nothing else.
 
Likes: Sygma
Nov 22, 2016
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You are liar.
I finished all the side missions in the first and second islands and some in the third. And I was still running out of resources to upgrade my stuff (mostly animal skin and money). I am not going to grind for this nonsense.
-> showing you unedited screens or whatever, still in denial




Grinding for resources is far more tedius than grinding for XP. Things like leather and iron take forever.
buy them at a blacksmith, its relatively cheap. Also war ressources chests /stockpiles in forts / leader houses, plenty of resources there. And of course dismantling

bears north of grand parnassos are giving 10 a piece
 
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-> showing you unedited screens or whatever, still in denial
Those screens don't show how much grind you did or mtx you paid for. You can level up as much as you want as long as you are willing to spend hours doing boring stuff or pay.

buy them at a blacksmith, its relatively cheap. Also war ressources chests /stockpiles in forts / leader houses, plenty of resources there. And of course dismantling
Except there is a limited quantity for each blacksmith. And you'll quickcly run out of money if you think about buying everything.

Do you work for Ubisoft? You are trying too hard to present an unrealistic depiction of the mechanics for this game.
 
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Those screens don't show how much grind you did or mtx you paid for. You can level up as much as you want as long as you are willing to spend hours doing boring stuff or pay.



Except there is a limited quantity for each blacksmith. And you'll quickcly run out of money if you think about buying everything.

Do you work for Ubisoft? You are trying too hard to present an unrealistic depiction of the mechanics for this game.
Are you a troll? You are trying to hard to present an unrealistic depiction of the mechanics for this game.
 
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Those screens don't show how much grind you did or mtx you paid for. You can level up as much as you want as long as you are willing to spend hours doing boring stuff or pay.
stop talking to me dude. told you what i did, there's also the end screen of the phokis's battle, my lvl and the overall time played + difficulty level, and im not about to screen my world map or anything just to talk with someone who's barely able to put 1 and 1 together. Get some help. Meanwhile all you do is typing while never showing anything and giving me a random ass example about some woman in witcher 3 who's looking for a frying pan and how non incidental it is, while calling some npc in odyssey as a "lesbo"

I get what kind of person you are and you absolutely disgust me, so go away thanks. You can recruit said "lesbo" on your ship, speaking of. that's incidental enough in your own story
 
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Likes: Xaero Gravity
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I bought the game despite Ubi being silly because I just can't resist the ancient Greek setting. Unfortunately I'm a bit busy at the moment so I haven't gotten very far yet. Climbed Zeus' little finger and did a few missions in Megaris. I must admit that I'm quite liking it so far. Really can't wait to see Attika in all its glory and meet Sokrates (who seems to be in the game according to the trailers). I wonder what other personalities the game has to offer.

I also like exploring the historical sites the game has to offer so that I remain confident that the game will let me dive deeper into ancient Greek culture further into the story. The prologue is a bit meh, as I don't really enjoy being the merchant's errand boy that much. But considering your family background I'm sure its gonna pick up the pace sooner or later. I'm getting strong Witcher 3 vibes from the game, although I kinda doubt that it will reach the same heights.
 

Claus Grimhildyr

Vincit qui se vincit
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stop talking to me dude. told you what i did, there's also the end screen of the phokis's battle, my lvl and the overall time played + difficulty level, and im not about to screen my world map or anything just to talk with someone who's barely able to put 1 and 1 together. Get some help. Meanwhile all you do is typing while never showing anything and giving me a random ass example about some woman in witcher 3 who's looking for a frying pan and how non incidental it is, while calling some npc in odyssey as a "lesbo"

I get what kind of person you are and you absolutely disgust me, so go away thanks. You can recruit said "lesbo" on your ship, speaking of. that's incidental enough in your own story
Sygma, I also explained myself to Thiagosc, however they seem to just not care. They are "right" and we are "wrong". It isn't worth conversing with them at this point. It is clear that Thia has a very biased look at the game from the onset.
 
Likes: Sygma