Aguero9320
Member
Oh, really? Thanks for letting me knowit doesnt though, just looks like another ubisoft boring ass stupidly badly designed open world game. nothing new here.
Oh, really? Thanks for letting me knowit doesnt though, just looks like another ubisoft boring ass stupidly badly designed open world game. nothing new here.
The creative director is Clint Hocking, he made Far Cry 2 which is bittersweet - brilliant at times, irritating often but has a mature charm to it (Jackal quoting Nietzsche in the first 15 mins is insane), Splinter Cell: Chaos Theory - I have nothing to say as I haven't played it and recently Watch Dogs Legion which I did try, novel concepts but only on theory, the execution failed, WD2 is still the best Watch Dogs if you must play.It will also totally overhaul the open world structure and progression systems apparently, basically same kind of massive change that we had from Unity to Origins
No. Nonsense post.
This looks great.
Valhalla had a lot of fat Ubisoft could have trimmed but the world is so clean I think the story is good, the raiding design is an all time achievement. It’s about traveling to distant lands, collecting loot, finding keys to open doors and basically going through environments where you get to use traditional combat to advance. There’s a reason it got an 80/100. Just something to think about.
Who did 3? I liked that one too
The next major AC (AC Hexe) is being made by Ubi Montreal, which I'm pretty excited for - you play as a witch during the witch trials and apparently through the apple you have supernatural abilities like turning into a cat, making potions, rituals, etc - imo this is less AC but at this point the series who cares anymore lol, bring it on.
2026 release apparently, so new FC in 2025. +1 year for me (Steam release)
Like I said, I’m waiting for confirmation. Stop being weird.Ok…
Other next gen ubi games have 60 fps too now good or do you have anything else to say
Especially odd when Ghost was basically Assassin’s Creed Japan anyway… Being kind, I’ll say it was in homage to the series, rather than a shameless ripoff.Agreed, I'm getting this and Ghost sequel, fuck do I look like missing a Samurai game cause some else triggered? FOH! lol
Apparently you are not suppose to buy Yakuza Ishin, Ronin, Sekiro, pretty much anything with a samurai sword, cause he likes Ghost Of Tsushima.....you are suppose to limit how much games you buy that take place in Japan for some reason, if you like Ghost Of Tsushima
Especially odd when Ghost was basically Assassin’s Creed Japan anyway… Being kind, I’ll say it was in homage to the series, rather than a shameless ripoff.
Dynamic weather? I didn't play Valhalla but that's something that would intrigue me; do it zelda style. Maybe seasons too?
It's Infamous in Japan with stealth options.Especially odd when Ghost was basically Assassin’s Creed Japan anyway… Being kind, I’ll say it was in homage to the series, rather than a shameless ripoff.
Yeah, that very strong side of Ubisoft, but gameplay...Nice environments! Ubisoft never misses on creating gorgeous worlds.
Because if everybody did what you said Concord and dustborn would be a success. Did you buy those games despite the overwhelming negative opinion or did you judge them beforehand?I still dont understand why people judge a game before playing it. Maybe its an age thing or what not. I was that too when i was younger. No matter what is said on the internet dont believe it. A lot is propaganda, grift, trolling. Build your own opinion.
I would have missed a lot of games which i had fun with if i had listened to the gen z internet outcry. These people grew up with the internet. They are not well in the head a lot of them.
What is dustborn? Never heard of that.Because if everybody did what you said Concord and dustborn would be a success. Did you buy those games despite the overwhelming negative opinion or did you judge them beforehand?
No, you made no such assertion. What you suggested was blind faith ignoring feedback whether it be valid or not suggesting the only true opinion can be made only by purchasing the game. The problem with this reasoning is that this applies to every game in existence and with so much time and money to spare, this is not a valid option.What is dustborn? Never heard of that.
No i dont play ego shooters snymore since years.
I also think you didnt understand. Critical thinking is of course needed too. Incredible i have to say that.
Omi village confirmed !!!For what it's worth, devs have confirmed the size to be more in line with Origins. Here's the map
just wait for the combat trailerI am heartbroken over the lack of hip-hop in the trailer
'Trash game, go play Ghost of Tsushima' is not 'feedback' - it literally can't be unless you've actually played it.No, you made no such assertion. What you suggested was blind faith ignoring feedback whether it be valid or not suggesting the only true opinion can be made only by purchasing the game. The problem with this reasoning is that this applies to every game in existence and with so much time and money to spare, this is not a valid option.
Eszti said:
I still dont understand why people judge a game before playing it. Maybe its an age thing or what not. I was that too when i was younger. No matter what is said on the internet dont believe it. A lot is propaganda, grift, trolling. Build your own opinion.
It's not an unknown phenomenon that being exposed to other opinions before being able to form your own can wind up influencing it and forming bias; a simple example would be a reviewer pointing out something you might've never noticed yourself and thus altering your experience in a "can't unsee now" kind of fashion.What does it matter if the reviews rate it poorly, it doesn't nullify your contention
Disagree. While Tsushima looks great, this looks good as wellWhat a piece of trash. Just go a play Ghost of Tsushima.
Other than the janky animations and combat it looks fine. World looks similar to Origins, Odyssey and Valhalla, only in Japan.Really? We're trying to act like this doesn't look graphically?
Yep.Enhanced for PS5 Pro?
I absolutely didn't say the opposite - I said the posted opinion is nonsense because they haven't played it - it's a prejudice, not an opinion. I am happy to listen to the opinion of those who have played it (aka the reviewers but also people who buy and play it) and let that help me decide whether it's for me or not.And yet, you just said the opposite. What does it matter if the reviews rate it poorly, it doesn't nullify your contention: Don't judge before playing it. Your words, not mine.
I absolutely didn't say the opposite - I said the posted opinion is nonsense because they haven't played it - it's a prejudice, not an opinion. I am happy to listen to the opinion of those who have played it (aka the reviewers but also people who buy and play it) and let that help me decide whether it's for me or not.
Edit: I just noticed you had a quoting issue there, and you weren't responding to me. Point stands other than me thinking you said I'd stated the opposite.
so, someone is botting the comments below the trailer lol
I've never cared about anything regarding the animations and always felt they were ok, I don't see much issue with Shadows in this regard, not The Last Of Us 2 or RDR2, but shit...no fucking game is lolMy second worry is the open world design, but honestly I have kind of given up on that with AC.
You can turn off the UI.UI elements slapped on everything
That's awesome. Had no idea and I appreciate the info. UI elements can completely make or break any gaming experience for me, unfortunately.You can turn off the UI.
It’s less about how the animations look and more about how the game feels. I think there is a sweet spot between jank animations and ultra realistic ones, and knowing Ubisoft most AC games tend to feel as good as they look in motion, which is why I worry about the animations. Because if they look a little stiff in that trailer there is a higher chance it will feel that way when playing the game.I've never cared about anything regarding the animations and always felt they were ok, I don't see much issue with Shadows in this regard, not The Last Of Us 2 or RDR2, but shit...no fucking game is lol
Again here it’s less about the art and more about the gameplay loop. I just want to know how certain sections will connect, how much backtracking there will be based on these connections, how cumbersome or helpful the trees will be, how much dead space there will be in between areas, if there will be an overload of stuff to collect, what reasons will I have to go to the ends of the map, etc.In terms of open world design, I've always felt they've done better then most in this area as their environmental artist might be some of the best in the industry, but I've always favored a functional design and their games do that better then most too, so what do you mean by open world design?
Like what exact design thing would you be referring to?
Ghost of tsushima is the closest we can get to a reliable representation of the samurai and Japanese culture of the time. It is truly a visual marvel. Even better than the AC trailer.
The fact that motion matching tech for animations wasn't created by nd with tlou2 but by ubisoft is mind boggling.This is one of my two worries with the game, the animations and animation blending. The last AC game they released looked like it had the same issue.
-Climbing animation begins
-Player must wait until the animation finishes at a select point to parkour
-Parkour animation begins
-You are locked to that specific parkour speed and your character can only interact with selected points to parkour
It reminds me of some of the worse older AC titles. You know, the ones that control very stiff even though they're trying to be presented as free-flowing and exciting.
My second worry is the open world design, but honestly I have kind of given up on that with AC.
Its always about budget and time.The fact that motion matching tech for animations wasn't created by nd with tlou2 but by ubisoft is mind boggling.
These dudes have the tech but not the talent i guess.
Yeah but a proprietary tech is a proprietary tech, it is something inherent to ubisoft now, it does not go away when you change some devs, it's like their new engine shared by multiple studios.Its always about budget and time.
Developers keep moving between these companies. They all have access to same pool of talent.
Implementation is all about polish IMO.Yeah but a proprietary tech is a proprietary tech, it is something inherent to ubisoft now, it does not go away when you change some devs, it's like their new engine shared by multiple studios.
Decima engine is not gonna disappear if guerrilla change 200 devs in the span of a couple of years, the tech is already a sony tech not a guerrilla tech anymore (proof is that sony let kojima use decima engine)
Ubisoft even use the tech for for honor but it never looked as natural as tlou2 so i guess it must be extremely hard to implement without fuck ups (like the game choosing the wrong animation to blend from the library at the wrong moment or some shit)
It is strange because in the past they were pretty big on animations, they really lost all the talented devs over there.Implementation is all about polish IMO.
Ubi does not polish its games like Sony/Nintendo, both of which happen to be platform holder and use their games to sell systems. Visuals are paramount to be able to do that.
They are pumping titles faster I think.It is strange because in the past they were pretty big on animations, they really lost all the talented devs over there.
Old ac titles had very short development times i think, ubi was even criticized for releasing an ac game per year so they took 2 years for origins unless my memory is completely fucked up, and they had great animations in their old ac games...(Amd the teams\budgets were probably way smaller).They are pumping titles faster I think.
Both Outlaws and Avatar were new ips launched in shorter time frame than required, IMO.