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Assassins' Creed Shadows New Trailer Released

Rocinante618

Neo Member
It will also totally overhaul the open world structure and progression systems apparently, basically same kind of massive change that we had from Unity to Origins
The creative director is Clint Hocking, he made Far Cry 2 which is bittersweet - brilliant at times, irritating often but has a mature charm to it (Jackal quoting Nietzsche in the first 15 mins is insane), Splinter Cell: Chaos Theory - I have nothing to say as I haven't played it and recently Watch Dogs Legion which I did try, novel concepts but only on theory, the execution failed, WD2 is still the best Watch Dogs if you must play.

I just hope Ubisoft somehow survives and keeps making these games, I kinda dig them.

Also, lol, where's Beyond Good and Evil 2 ????!
 

Killer8

Member
Visually it looks so bad, like they forgot to adjust the contrast levels before they rendered out the video.

Also it's really funny how people mocked Rise of the Ronin's horse animations when Shadow's horse looks like it's fucking moonwalking at the 0:29 mark.

The meditating monk's eyelashes also clip through his skin. Just an embarrassing lack of attention to detail given the budget.
 

Ceadeus

Gold Member
Miles of Ubisoft lands to parkour by pressing X and enemies outpost to unlock. Rest in villages and cities where Ubisoft NPC mind their business by doing nothing much more than in Assassin's creed 1.

Video Game Reaction GIF by Ubisoft
 

EDMIX

Writes a lot, says very little
No. Nonsense post.

This looks great.

Agreed, I'm getting this and Ghost sequel, fuck do I look like missing a Samurai game cause some else triggered? FOH! lol

Apparently you are not suppose to buy Yakuza Ishin, Ronin, Sekiro, pretty much anything with a samurai sword, cause he likes Ghost Of Tsushima.....you are suppose to limit how much games you buy that take place in Japan for some reason, if you like Ghost Of Tsushima

Valhalla had a lot of fat Ubisoft could have trimmed but the world is so clean I think the story is good, the raiding design is an all time achievement. It’s about traveling to distant lands, collecting loot, finding keys to open doors and basically going through environments where you get to use traditional combat to advance. There’s a reason it got an 80/100. Just something to think about.

Agreed. Playing thru Valhalla now, I appreciate the layers and layers that exist with this game. You have an entire underworld where you level up with another character, recruit vikings, go on raids to gather gold and supplies to level up your base etc I also enjoyed the main story of going from area to area killing kings, putting in proxy kings to support the Viking cause, kidnappings lol Even the small side stuff like sitting on throne and giving orders and settling disputes or getting drunk.

I like how the game goes 110% deep into Viking lore and makes all the features of the game support that concept fully.

I like how they more so support the idea of show me vs tell me, the game allows you to freely do the things the concept is about vs just telling you thru text, so you are very much sailing to other places, killing, setting fire to those places, stealing gold and treasure and sounding the horn of victory as you flee to your ship, I cannot stress this enough, MORE GAMES need to do this. We are at an era where some developers think simply applying some text or a document or have character say something, is supporting the world's core concept, but this isn't a book, it is a thing you interact with. Its why I stated I'd rather have Ubisoft do Cyberpunk vs CDPR as it felt like they tell you more about the things that go on in that actual world then can actually be done, talking about gangs and factions you can't join, cops you can't interact with in a meaningful way etc all while just telling you this and that.

Show me.

Let me do it actively thru the world as this is after all a game and they do a great job with that interactivity of allowing the player's actions, to support the core narrative of that world. A story can only go so far that is told, the actions of the game must reinforce the narrative so you don't just recall hearing about its story, you recall being part of it thru the actions of killing, setting fires to those towns, killing those kings, sailing with your crew, picking them up from battle and losing members and gaining them.

So part of the hype with AC Shadows is that clearly they are able to fully support these ideas better then most teams, as I find most love to simply say something else is better, instead of actually detailing HOW its better...

Who did 3? I liked that one too

I completely forgot about 3 lol I'd love a remake of it though as its been so long, I think I once overed that game the year after its release.

It was Ubisoft Montreal that did AC 3. They did Valhalla and will be making the one after this, AC HEXE (the one that is rumored to be in Germany about like witches)

The next major AC (AC Hexe) is being made by Ubi Montreal, which I'm pretty excited for - you play as a witch during the witch trials and apparently through the apple you have supernatural abilities like turning into a cat, making potions, rituals, etc - imo this is less AC but at this point the series who cares anymore lol, bring it on.

2026 release apparently, so new FC in 2025. +1 year for me (Steam release)

Same, I'm hype for it and this will be the first time in generations where I'd buy 2 AC's day 1 back to back following releases.

In terms of the story, I'm not sure as lots of rumors are out that fight a witches or you are one or its in Germany and then one is like you are in Colonial America
 
Agreed, I'm getting this and Ghost sequel, fuck do I look like missing a Samurai game cause some else triggered? FOH! lol

Apparently you are not suppose to buy Yakuza Ishin, Ronin, Sekiro, pretty much anything with a samurai sword, cause he likes Ghost Of Tsushima.....you are suppose to limit how much games you buy that take place in Japan for some reason, if you like Ghost Of Tsushima
Especially odd when Ghost was basically Assassin’s Creed Japan anyway… Being kind, I’ll say it was in homage to the series, rather than a shameless ripoff.
 

knguyen

Member
Ubisoft begins their campaign to build up the hype for this game, get as much as pre-orders as possible. I can't wait to see the same shitty boring ass gameplay sugar coated by a beautiful world once the game's out.
 
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EDMIX

Writes a lot, says very little
Especially odd when Ghost was basically Assassin’s Creed Japan anyway… Being kind, I’ll say it was in homage to the series, rather than a shameless ripoff.

True.

I love Ghost and its clear its a homage to the AC series, but its like AC light, like less traversal options, less functions, less stealth features, so I do hope that Ghost 2 expands on all that, but I'm ok if they don't either.

If we get a Ghost in Edo period with samurai clans that you can recruit, boats that allow you to go from prefecture to prefecture and you have this entire pagoda base and you can be some sort of Lord or Shogun, then maybe I can see Ghost meeting AC standards, until then, it seems to be doing much lessor, but that is ok, it was good for what it was.

From Origin, Odyssey to Valhalla the systems to got more layered, more complex and added more features, to the point where I don't even know what other WRPG is doing anything like this

Dynamic weather? I didn't play Valhalla but that's something that would intrigue me; do it zelda style. Maybe seasons too?

To my understanding, AC Shadows has seasons, like they change the whole area and snow can be louder alarming guards and rain can drown out noise to sneak better. So it seems the seasons alter gameplay


In Valhalla, such a thing doesn't exist, like it has different areas that might snow like in Norway, but it doesn't have a season type system.

I've always loved that Animal Crossing's seasons change in real time lol so its cool to see a AC title using a seasonal thing, most open world games don't do something like this I feel cause this is hard to pull off, it means the entire world must factor into something with snow or different color changes with fall or something. Most times this is a fixed thing, like in a game like The Last Of Us, the progression of time is tied to the story, its not something that occurs freely in real time. So certain areas clearly are locked off and only 1 area needs to be "winter" lol

I always wanted a GTA that did this for generations mind you lol
 

Eszti

Banned
I still dont understand why people judge a game before playing it. Maybe its an age thing or what not. I was that too when i was younger. No matter what is said on the internet dont believe it. A lot is propaganda, grift, trolling. Build your own opinion.

I would have missed a lot of games which i had fun with if i had listened to the gen z internet outcry. These people grew up with the internet. They are not well in the head a lot of them.
 
I still dont understand why people judge a game before playing it. Maybe its an age thing or what not. I was that too when i was younger. No matter what is said on the internet dont believe it. A lot is propaganda, grift, trolling. Build your own opinion.

I would have missed a lot of games which i had fun with if i had listened to the gen z internet outcry. These people grew up with the internet. They are not well in the head a lot of them.
Because if everybody did what you said Concord and dustborn would be a success. Did you buy those games despite the overwhelming negative opinion or did you judge them beforehand?
 
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Eszti

Banned
Because if everybody did what you said Concord and dustborn would be a success. Did you buy those games despite the overwhelming negative opinion or did you judge them beforehand?
What is dustborn? Never heard of that.

No i dont play ego shooters snymore since years.

I also think you didnt understand. Critical thinking is of course needed too. Incredible i have to say that.
 
What is dustborn? Never heard of that.

No i dont play ego shooters snymore since years.

I also think you didnt understand. Critical thinking is of course needed too. Incredible i have to say that.
No, you made no such assertion. What you suggested was blind faith ignoring feedback whether it be valid or not suggesting the only true opinion can be made only by purchasing the game. The problem with this reasoning is that this applies to every game in existence and with so much time and money to spare, this is not a valid option.
 
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ungalo

Member
The features they've been talking about so far are not exciting, sounds like any marketing speech for any AAA ever made., it's weak as fuck.

I fail to see what's the thing that's supposed to catch the attention of consumers.

And when we see raw gameplay it's not as beautiful as this trailer, far from it.

I spent more than 60 hours on Valhalla 4 years ago, that was already weaker than Odyssey. The current Ubisoft trend is to make weaker entries for each new release, like what they did with Avatar that was a weaker FC6, which was a weaker FC5. I feel this is more or less the same thing here.
 
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No, you made no such assertion. What you suggested was blind faith ignoring feedback whether it be valid or not suggesting the only true opinion can be made only by purchasing the game. The problem with this reasoning is that this applies to every game in existence and with so much time and money to spare, this is not a valid option.
'Trash game, go play Ghost of Tsushima' is not 'feedback' - it literally can't be unless you've actually played it.

For the record, I didn't not play Concord because of the anti-woke "snowflakery", I didn't play it because it looked like something I would not enjoy. If Shadows reviews poorly (unless those reviews are predicated on the 'oh no! Black samurai!' ridiculousness), I won't be playing it either. But it looks good right now.

The internet can take their 'go woke go broke' campaigns back to their parent's basements where they belong as far as I'm concerned. Just let me play the games I want without subjecting me to those terrifying insecurities.
 
Eszti said:
I still dont understand why people judge a game before playing it. Maybe its an age thing or what not. I was that too when i was younger. No matter what is said on the internet dont believe it. A lot is propaganda, grift, trolling. Build your own opinion.

And yet, you just said the opposite. What does it matter if the reviews rate it poorly, it doesn't nullify your contention: Don't judge before playing it. Your words, not mine.
 
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GinSama

Member
Compared to other Ac trailers about the in game world....gonna be honest....it looks pretty bland. Was expecting more
 
What does it matter if the reviews rate it poorly, it doesn't nullify your contention
It's not an unknown phenomenon that being exposed to other opinions before being able to form your own can wind up influencing it and forming bias; a simple example would be a reviewer pointing out something you might've never noticed yourself and thus altering your experience in a "can't unsee now" kind of fashion.
 

makaveli60

Member
Only looks a bit better than a ps4 game (like Valhalla). Really disappointing, because this is a “nextgen” only game in the fourth year of this gen and this is what we get. I guess this is the result when you drive away talent and hire people based on dei instead of merit.
 
And yet, you just said the opposite. What does it matter if the reviews rate it poorly, it doesn't nullify your contention: Don't judge before playing it. Your words, not mine.
I absolutely didn't say the opposite - I said the posted opinion is nonsense because they haven't played it - it's a prejudice, not an opinion. I am happy to listen to the opinion of those who have played it (aka the reviewers but also people who buy and play it) and let that help me decide whether it's for me or not.

Edit: I just noticed you had a quoting issue there, and you weren't responding to me. Point stands other than me thinking you said I'd stated the opposite.
 
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My apologies, I really dislike the quoting system here. Especially when you try to edit multiple quotes it gets mixed up.

EDIT: Lol, he got banned
I absolutely didn't say the opposite - I said the posted opinion is nonsense because they haven't played it - it's a prejudice, not an opinion. I am happy to listen to the opinion of those who have played it (aka the reviewers but also people who buy and play it) and let that help me decide whether it's for me or not.

Edit: I just noticed you had a quoting issue there, and you weren't responding to me. Point stands other than me thinking you said I'd stated the opposite.
 
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Man its 2024 and we still have Ubislop apologizers, There is no saving some people. After climbing enough towers and diving into hay stacks you start to lose brain cells I guess.
 

This is one of my two worries with the game, the animations and animation blending. The last AC game they released looked like it had the same issue.

-Climbing animation begins
-Player must wait until the animation finishes at a select point to parkour
-Parkour animation begins
-You are locked to that specific parkour speed and your character can only interact with selected points to parkour

It reminds me of some of the worse older AC titles. You know, the ones that control very stiff even though they're trying to be presented as free-flowing and exciting.

My second worry is the open world design, but honestly I have kind of given up on that with AC.
 
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Dutchy

Member
World doesn't look bad but knowing Ubi it's going to be a mile wide inch deep kind of deal with UI elements slapped on everything
 

EDMIX

Writes a lot, says very little
My second worry is the open world design, but honestly I have kind of given up on that with AC.
I've never cared about anything regarding the animations and always felt they were ok, I don't see much issue with Shadows in this regard, not The Last Of Us 2 or RDR2, but shit...no fucking game is lol

In terms of open world design, I've always felt they've done better then most in this area as their environmental artist might be some of the best in the industry, but I've always favored a functional design and their games do that better then most too, so what do you mean by open world design?

Like what exact design thing would you be referring to?
UI elements slapped on everything
You can turn off the UI.

I'm playing Valhalla right now and my entire playthrough has been with zero UI... So I'm sure they'll bring a lot of that in Shadows like they did AC Valhalla

0u5Qjhd.jpeg


vucuypk.jpeg



lol man I love kidnapping people in that game
 
I've never cared about anything regarding the animations and always felt they were ok, I don't see much issue with Shadows in this regard, not The Last Of Us 2 or RDR2, but shit...no fucking game is lol
It’s less about how the animations look and more about how the game feels. I think there is a sweet spot between jank animations and ultra realistic ones, and knowing Ubisoft most AC games tend to feel as good as they look in motion, which is why I worry about the animations. Because if they look a little stiff in that trailer there is a higher chance it will feel that way when playing the game.

I will need to see some impressions first I suppose. I never enjoy the feeling of ‘fighting’ the game when it comes to controls in any video game. Rockstar games for example, post-PS2 era, always felt like they had a heavy delay, but even with that delay I wasn’t fighting to make my character move in the direction I wanted them to move.

In certain AC titles there have been times where I simply want to jump left onto a roof and my character will instead jump towards an adjacent wall in front of me, or onto a beam, or onto a ledge, hanging. Then I do it a second time from the same angle and suddenly the game decides it’s correct. Part of the problem is that the animation has already decided to load a certain sequence and you can’t change it, because it has to fully play out before the animation is done and gives you control again.

In terms of open world design, I've always felt they've done better then most in this area as their environmental artist might be some of the best in the industry, but I've always favored a functional design and their games do that better then most too, so what do you mean by open world design?


Like what exact design thing would you be referring to?
Again here it’s less about the art and more about the gameplay loop. I just want to know how certain sections will connect, how much backtracking there will be based on these connections, how cumbersome or helpful the trees will be, how much dead space there will be in between areas, if there will be an overload of stuff to collect, what reasons will I have to go to the ends of the map, etc.

The thing I have given up on is any sort of complex level design. That is something that was semi-present in old-school AC and was slowly moved to the background more and more. I have accepted that.
 

Ozriel

M$FT
Ghost of tsushima is the closest we can get to a reliable representation of the samurai and Japanese culture of the time. It is truly a visual marvel. Even better than the AC trailer.

It also came out in 2020 and has been widely played here.

At some point, people have to play something new.
 
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GymWolf

Gold Member
This is one of my two worries with the game, the animations and animation blending. The last AC game they released looked like it had the same issue.

-Climbing animation begins
-Player must wait until the animation finishes at a select point to parkour
-Parkour animation begins
-You are locked to that specific parkour speed and your character can only interact with selected points to parkour

It reminds me of some of the worse older AC titles. You know, the ones that control very stiff even though they're trying to be presented as free-flowing and exciting.

My second worry is the open world design, but honestly I have kind of given up on that with AC.
The fact that motion matching tech for animations wasn't created by nd with tlou2 but by ubisoft is mind boggling.

These dudes have the tech but not the talent i guess.
 

GymWolf

Gold Member
Its always about budget and time.

Developers keep moving between these companies. They all have access to same pool of talent.
Yeah but a proprietary tech is a proprietary tech, it is something inherent to ubisoft now, it does not go away when you change some devs, it's like their new engine shared by multiple studios.

Decima engine is not gonna disappear if guerrilla change 200 devs in the span of a couple of years, the tech is already a sony tech not a guerrilla tech anymore (proof is that sony let kojima use decima engine)

Ubisoft even use the tech for for honor but it never looked as natural as tlou2 so i guess it must be extremely hard to implement without fuck ups (like the game choosing the wrong animation to blend from the library at the wrong moment or some shit)
 
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Yeah but a proprietary tech is a proprietary tech, it is something inherent to ubisoft now, it does not go away when you change some devs, it's like their new engine shared by multiple studios.

Decima engine is not gonna disappear if guerrilla change 200 devs in the span of a couple of years, the tech is already a sony tech not a guerrilla tech anymore (proof is that sony let kojima use decima engine)

Ubisoft even use the tech for for honor but it never looked as natural as tlou2 so i guess it must be extremely hard to implement without fuck ups (like the game choosing the wrong animation to blend from the library at the wrong moment or some shit)
Implementation is all about polish IMO.

Ubi does not polish its games like Sony/Nintendo, both of which happen to be platform holder and use their games to sell systems. Visuals are paramount to be able to do that.
 

GymWolf

Gold Member
They are pumping titles faster I think.

Both Outlaws and Avatar were new ips launched in shorter time frame than required, IMO.
Old ac titles had very short development times i think, ubi was even criticized for releasing an ac game per year so they took 2 years for origins unless my memory is completely fucked up, and they had great animations in their old ac games...(Amd the teams\budgets were probably way smaller).

Yeah just checked, from 2009 to 2015 they released like one gamer per year, and it's not like ac games are small games to make, they are huge open worlds.
 
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