Dusk Golem
A 21st Century Rockefeller
https://youtu.be/2VEcctelZB8?t=1577
Back in 1995 is a retro-styled survival-horror game with fixed camera angles, tank controls, and the like being made by a small Japanese indie studio that aimed to make a retro styled survival horror game from the SEGA Saturn/PSX era. They announced it a couple years ago, and have only selectively shown small bits of it over the years.
They announced last month that the full game will be releasing on Steam this month (April 2016), and before they released it they were going to have an hour-long demo from a slice of the game playable at an indie game show in Tokyo being held between April 4th-5th, and then show off the demo build with a few Japanese game stations and channels before releasing it for everyone later this month.
The first of those videos appeared, showing off the most of the game shown by a large margin, which you can find at the time in the video I linked above. This is oddly one of the first times an indie studio has aimed to make a classic-styled survival-horror game, aesthetics and all, since the indie boom started, so I at least personally am excited.
I'm about to fully sit down and watch it myself, so I may make some notes of things I notice as a genre enthusiast in posts below, but thought I should bring attention to this for those who are interested in this sort of thing and want an idea of what this game is before it launches later this month.
Back in 1995 is a retro-styled survival-horror game with fixed camera angles, tank controls, and the like being made by a small Japanese indie studio that aimed to make a retro styled survival horror game from the SEGA Saturn/PSX era. They announced it a couple years ago, and have only selectively shown small bits of it over the years.
They announced last month that the full game will be releasing on Steam this month (April 2016), and before they released it they were going to have an hour-long demo from a slice of the game playable at an indie game show in Tokyo being held between April 4th-5th, and then show off the demo build with a few Japanese game stations and channels before releasing it for everyone later this month.
The first of those videos appeared, showing off the most of the game shown by a large margin, which you can find at the time in the video I linked above. This is oddly one of the first times an indie studio has aimed to make a classic-styled survival-horror game, aesthetics and all, since the indie boom started, so I at least personally am excited.
I'm about to fully sit down and watch it myself, so I may make some notes of things I notice as a genre enthusiast in posts below, but thought I should bring attention to this for those who are interested in this sort of thing and want an idea of what this game is before it launches later this month.