Jazzkokehead
Member
I really like the low-poly, low-res texture look, but I can agree that the low resolution and framerates of older games as aspects better left behind.
Still, I find it hard to respect people who take a hardline stance that games should "never" return to older graphical styles such as this - if we can have 8/16-bit throwback platformers, then certainly a game which emulates the look of early 3D is just as valid, even if it isn't to your particular taste. If anything, I'm pleased to see that the independent gaming scene has room for something like this, niche though its appeal may be.
I strongly disagree. With higher resolutions and antialiasing, a lot of older 3D games still maintain a good deal of appeal, both visually and gameplay-wise. Call it a compromise - models and textures from the mid-90s with the image quality of 2015.
Still, I find it hard to respect people who take a hardline stance that games should "never" return to older graphical styles such as this - if we can have 8/16-bit throwback platformers, then certainly a game which emulates the look of early 3D is just as valid, even if it isn't to your particular taste. If anything, I'm pleased to see that the independent gaming scene has room for something like this, niche though its appeal may be.
Adding texture filtering and antialiasing destroys a large part of the "PS1 retro" look, though. A big chunk of reason N64 and PS1 games looked as crappy as they did was because they had terrible IQ and low rendering resolution.
I strongly disagree. With higher resolutions and antialiasing, a lot of older 3D games still maintain a good deal of appeal, both visually and gameplay-wise. Call it a compromise - models and textures from the mid-90s with the image quality of 2015.