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Bandai Namco FY: DB Xenoverse 2.06mil, Naruto UNS Rev 1mil, OP UWR 650k, SAO 570k

vinnygambini

Why are strippers at the U.N. bad when they're great at strip clubs???
Aug 7, 2013
8,549
0
0
Got too lazy to create the thread, thanks Takao ;)
 

KenzinFive

Member
Apr 27, 2008
1,751
0
0
Make the first halfway decent DBZ game in almost a decade and people come a runnin'. Go figure.

So, so glad to see it selling well. The DBZ hype is real!
 

def sim

Member
May 31, 2007
17,810
0
0
They managed to get me to buy a Dragon Ball game and I'm not really a fan. Good on them.
 

darkside31337

Tomodachi wa Mahou
May 31, 2011
34,803
1
645
What is SAO at in Japan? Curious to see how much the #1 best selling game on the Vita last year in America did.
 

Yasumi

Banned
Aug 31, 2011
4,413
1
0
Very solid numbers all around. It's nice that anime games can still be this viable worldwide, especially SAO, being digital-only in North America.
 

Takao

Banned
Mar 19, 2009
50,996
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Toronto, Canada
Those numbers are worldwide btw, so that's how much SAO sold in all regions. Yes, Vita sales are that bad when 570k is considered "#1 best selling" for the year.
Not that any Vita game is pushing super huge units, but I don't think anyone said SAO was the #1 selling Vita game last year. That probably belongs to Minecraft, Borderlands (if you count bundles) or FFX|X-2 HD Remaster. SAO was the #1 Vita game on NA PSN in 2014. That's a different situation.

sörine;163250257 said:
It flopped in Japan on everything but 3DS.
It was a late port on everything but 3DS in Japan. It also kind of underperformed on that platform there. Couldn't outsell the Wii port collection.