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Batman AK PC Perf Thread of DARKNESS, NO SETTINGS [30fps cap / intro removal in OP]

Zoned

Actively hates charity
Just completed the download and steam started downloading the whole game again :-(, so 16 more hours of downloading.

Dude I don't even know why you are trying. Wait for the official patch, otherwise keep downloading that shit n times.
 

Shredderi

Member
I feel that Steam refund system will be a game changer for shoddy ports. They just can't get away with it now. Coupled that with Steam reviews, and mainstream media writing about these ports and I can say that developers won't be able to ignore their mess.

Here's hoping. I really hope this generates enough backlash to affect their bottom line. It propably won't but they really couldn't ignore this then.
 

Mohonky

Member
If you want the best version right now then go with PS4 as it has:

- a solid 30fps framerate (where even PC's with a 980 are dipping below 30)
- Ambient Occulsion
- better textures

The only thing PC has going for it is:

-NVidia gameworks graphical features

Not sure about this, reading plenty of people having issues on consoles as well, game seems a mess performance wise.

I am on all High, no gameworks at all, 1080p and it seems ok. Its not brilliant and I am not even going to attempt anything above 30 but it seems okay. Batmobile / Tank is definitely the worst offender for dips, but it doesnt seem too bad otherwise, not unplayable anyway.

But yeh the post processing in this game is ridiculous. Summed it up in the general Batman AK thread, just far too much going on, its like they hit the On button for every graphical effect they could think to use. The game feels like it needed a strong leader in the art team to come in and say no, this shit is too much, this is what we want visually. As it stands, its like everyman and their dog had input here and they've just attacked the game with every thing they could thk to include when they should have reigned it in and just focussed it. The previous games were chunky and bold but as a result they were very clean looking and didn't run all that badly.

This one is a fucking mess.
 
I had noticed that Geforce experience prompted me that it had downloaded optimization information, so I clicked on it, and this is what I saw... Ain't this the truth:

nmrzEa5.jpg
 

FLAguy954

Junior Member
You misunderstood what I was saying. I'm saying that the performance hiccups could mostly be due to the coding of whatever they decided to add. And yes, you can make an UE3 game stress hardware to it's limits.. quite easily. Just double the resolution of all the maps being stored (i.e. shadow, normal, texture, etc..) double the amount of geometry on screen at once. Make every light a shadow caster, etc.. etc..

Okay, I see what you're saying, my bad.

If anyone wants to know the REAL reason why this port feels rushed:

Code:
[IMG]http://s.pro-gmedia.com/videogamer/media/images/pub/large/iron_galaxy_batman.jpg[/IMG]

The team doing the port consisted of merely 12 devs...
 
Here's hoping. I really hope this generates enough backlash to affect their bottom line. It propably won't but they really couldn't ignore this then.

I dont think it will.

I bought the game despite being on the fence due to all the rave reviews since they gave reviewers only PS4 version.

And its GMG so no refund even if I wanted. I am loving the game so will keep it but I have pretty high specs.
 

AEREC

Member
Ambient Occlusion ..such a basic feature w/ PC games, I'm guessing this wasn't intentional and it'll get added in.

Ya...I believe it even lists it in the INI as a toggle...however it just doesn't work.

At this point I think if the framerate and AO are not addressed by this weekend then I may just grab the PS4 version then.

Unfortunately I cant get a refund for AK since I got with my video card.
 

FlyinJ

Douchebag. Yes, me.
Okay, I see what you're saying, my bad.

If anyone wants to know the REAL reason why this port feels rushed:

Code:
[IMG]http://s.pro-gmedia.com/videogamer/media/images/pub/large/iron_galaxy_batman.jpg[/IMG]

The team doing the port consisted of merely 12 devs...

I'm pretty sure Nixxes is like 5 people.
 

Setsuna

Member
Just had an entire fight in an area and the high-res textures never loaded in. All the floors and walls were low-res PS1 looking garbage. And I've had it before where the textures just never pop in. Game's installed on an SSD, too.

What the fuck is going on with this game, people? Why not just delay the PC version like they did before? God this is a trainwreck.

thats not new to the batman series
 
As Jasec have already said, they didn't get 2 months, but the ID was updated 2 months ago. They could have been working on for months before.

Would you say that regardless of time, the resullt = shit effort.

I hope Dice doesnt do this with Battlefront. I mean...with the PS4 having 8gb ddr5...i hope multi plat titles don't start raising the vram requirements before $300 graphic cards with 8gb vram start shipping.
 

Tizoc

Member
Okay, I see what you're saying, my bad.

If anyone wants to know the REAL reason why this port feels rushed:

Code:
[IMG]http://s.pro-gmedia.com/videogamer/media/images/pub/large/iron_galaxy_batman.jpg[/IMG]

The team doing the port consisted of merely 12 devs...

This doesn't mean shit.

Various remasters on PS3 and likely PS4 were done by teams of only a handful of people and those games turned out fine.
 

Megasoum

Banned
All right so after redownloading the game to get the proper build the game is totally playable right now.

I get a constant 30fps. The problem is that even if technically the FPS are mostly locked at 30, I still get some stutter here and there, especially when turning the camera and during the batmobile segments. It's really annoying but not a deal breaker. Hopefully there's a way to fix that at some point.
 

GavinUK86

Member
Just noticed something.

The RAM usage starts around 4500 when I load up the game and it steadily rises until it's apparently using all 8GB. Even if I'm doing nothing. Standing in a corner, where it's quiet.

I have never, ever seen a game do that.

Double checked with The Witcher 3, a far bigger and better looking game may I add, and it hovers around 4800ish. Not constantly rising.

Is there anyone with more than 8GB? 16GB maybe? Can you find out if it uses all 16?

Could it be a memory leak that's causing all the stuttering?
 

Pavaloo

Member
Borrowed pics from the main OT, here's an example of the missing rain/water shader.

XO shot:

http://screenshotscontent-t5001.xboxlive.com/00090000017ca01c-6effdffa-3cb2-40ce-aafb-2e98d85e4041/Screenshot-Original.png?sv=2013-08-15&sr=c&sig=r03lM0S1Vmli6Rotk6dS8DikyfV4pIoFkOgYlSney3M%3D&st=2015-06-23T17%3A03%3A40Z&se=2015-06-23T18%3A08%3A40Z&sp=r&__gda__=1435082920_adec06ea7c0792772fa2047ca32fq3de6c[/fIMG]

PC shot:

[img]http://i.picpar.com/Ukzb.pngf[f/img][/QUOTE]
damn i knew i wasn't trippin out about that

so weird how some of these effects could be overlookoed
 

Wavebossa

Member
So as I've already said, SLI doesn't work. however for those of us with two cards, if you set your second card to "PhysX Dedicated" the framerate will near double.

Still waiting for SLI drivers... and motion blur options...
 
All right so after redownloading the game to get the proper build the game is totally playable right now.

I get a constant 30fps. The problem is that even if technically the FPS are mostly locked at 30, I still get some stutter here and there, especially when turning the camera and during the batmobile segments. It's really annoying but not a deal breaker. Hopefully there's a way to fix that at some point.

30FPS and we don't even get AO , might as well play on Console.
 
Would you say that regardless of time, the resullt = shit effort.

I hope Dice doesnt do this with Battlefront. I mean...with the PS4 having 8gb ddr5...i hope multi plat titles don't start raising the vram requirements before $300 graphic cards with 8gb vram start shipping.

Just as an aside, we're actually pretty close to $300 8gb vram cards, e.g. http://www.newegg.com/Product/Product.aspx?Item=N82E16814202148&nm_mc=AFC-C8Junction&cm_mmc=AFC-C8Junction-_-na-_-na-_-na&cm_sp=&AID=10446076&PID=3938566&SID=. Not that vram is what drives performance, just figured I'd point it out.
 

epmode

Member
This doesn't mean shit.

Various remasters on PS3 and likely PS4 were done by teams of only a handful of people and those games turned out fine.

Yeah, a 12 person port team isn't necessarily a problem. It's most likely that the blame lies with WB since they ultimately have the final say on release dates and milestones. They could have delayed this but they didn't. They could also have underfunded the port.
 

cyen

Member
Just noticed something.

The RAM usage starts around 4500 when I load up the game and it steadily rises until it's apparently using all 8GB. Even if I'm doing nothing. Standing in a corner, where it's quiet.

I have never, ever seen a game do that.

Double checked with The Witcher 3, a far bigger and better looking game may I add, and it hovers around 4800ish. Not constantly rising.

Is there anyone with more than 8GB? 16GB maybe? Can you find out if it uses all 16?

Could it be a memory leak that's causing all the stuttering?

With 16gb consumes 8100mb with the game on max settings 1440p
 
Would you say that regardless of time, the resullt = shit effort.

I hope Dice doesnt do this with Battlefront. I mean...with the PS4 having 8gb ddr5...i hope multi plat titles don't start raising the vram requirements before $300 graphic cards with 8gb vram start shipping.

Dice has a ton of PC development experience. One of the best. This game is an obvious outlier. This situation is no indicator of anything other than WB's lack of investment in their PC ports.
 

Easy_D

never left the stone age
Would you say that regardless of time, the resullt = shit effort.

I hope Dice doesnt do this with Battlefront. I mean...with the PS4 having 8gb ddr5...i hope multi plat titles don't start raising the vram requirements before $300 graphic cards with 8gb vram start shipping.

Consoles don't have 8gB of VRAM, it's 8gB of all purpose ram, so it's both VRAM and regular RAM. So don't worry about that.
 
Yeah, a 12 person port team isn't necessarily a problem. It's most likely that the blame lies with WB since they ultimately have the final say on release dates and milestones. They could have delayed this but they didn't. They could also have underfunded the port.
Yup. They needed way more time with this and were pressured with the release date. WB probably didn't want to delay this one due to all the hype so they just pushed it out. This port seems like it was 50% there.

Fix the stuttering, add in the AO and all the rain effects that missing.
 

Salsa

Member
Just noticed something.

The RAM usage starts around 4500 when I load up the game and it steadily rises until it's apparently using all 8GB. Even if I'm doing nothing. Standing in a corner, where it's quiet.

I have never, ever seen a game do that.

Double checked with The Witcher 3, a far bigger and better looking game may I add, and it hovers around 4800ish. Not constantly rising.

Is there anyone with more than 8GB? 16GB maybe? Can you find out if it uses all 16?

Could it be a memory leak that's causing all the stuttering?

well thats the definition of a memory leak
 

Reizo Ryuu

Gold Member
Just noticed something.

The RAM usage starts around 4500 when I load up the game and it steadily rises until it's apparently using all 8GB. Even if I'm doing nothing. Standing in a corner, where it's quiet.

I have never, ever seen a game do that.

Double checked with The Witcher 3, a far bigger and better looking game may I add, and it hovers around 4800ish. Not constantly rising.

Is there anyone with more than 8GB? 16GB maybe? Can you find out if it uses all 16?

Could it be a memory leak that's causing all the stuttering?

The mem leak I'm getting is limited to the vram, the game doesn't go over 3.9gb of ram for me.
 

BY2K

Membero Americo

This is what my CPU and GPU look like when I'm playing.

i7 4770k @ 3.5Ghz
16GB RAM
HD 7970

Getting 30FPS most of the time, we the occasional drop by 2-3 FPS. Once it dropped to 20FPS for God knows what reason.

My settings:

And I took a couple of screenshots:
http://abload.de/img/batmanak2015-06-2317-1jogk.png
http://abload.de/img/batmanak2015-06-2317-nfrc6.png
http://abload.de/img/batmanak2015-06-2317-iipxg.png
http://abload.de/img/batmanak2015-06-2317-9lrx8.png
http://abload.de/img/batmanak2015-06-2317-atpt8.png

From my personal experience, the game runs decently and is, imo, quite pretty, though there's a few things I have to ask questions about (what's up with the AA? Why the film grain? What the hell does Enchanced Rain do?)
 

baphomet

Member
So as I've already said, SLI doesn't work. however for those of us with two cards, if you set your second card to "PhysX Dedicated" the framerate will near double.

Still waiting for SLI drivers... and motion blur options...

I've been saying this since last night.

Even though the port is complete shit, I'm sitting around 70-80fps during most sections with 2 970s and everything maxed. It will drop to around 45 occasionally, but with a gsync monitor its basically not noticeable. I've been able to play around 5 hours without any sort of crashes or any issues. I also have 32GB ram which may be helping if there's a memory leak.
 
This is what my CPU and GPU look like when I'm playing.

i7 4770k @ 3.5Ghz
16GB RAM
HD 7970

Getting 30FPS most of the time, we the occasional drop by 2-3 FPS. Once it dropped to 20FPS for God knows what reason.

My settings:

And I took a couple of screenshots:
http://abload.de/img/batmanak2015-06-2317-1jogk.png
http://abload.de/img/batmanak2015-06-2317-nfrc6.png
http://abload.de/img/batmanak2015-06-2317-iipxg.png
http://abload.de/img/batmanak2015-06-2317-9lrx8.png
http://abload.de/img/batmanak2015-06-2317-atpt8.png

From my personal experience, the game runs decently and is, imo, quite pretty, though there's a few things I have to ask questions about (what's up with the AA? Why the film grain? What the hell does Enchanced Rain do?)

The AA cannot be fixed.

There is Aliasing at 4K , with AA on.

I tried running this game on SLI 980s. -_-. Got a refund instead.
 
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