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Battlefield 1 |OT2| "All Quiet on the GAF Front"

We're finally getting Operations in the server browser; confirmed by the recent update stream. Downside is that 40 player operations are being removed.
 

Striker

Member
This is great to hear. I literally just remembered I had this game, thought I traded it in. Played it for a few nights now and want to get the pass. The positive responses and seeing like 60k on a night have pushed me over the edge.
To me the weapons have been great. The maps are hit or miss. But overall I do enjoy majority of the maps in game.
 

Zeknurn

Member
Here you go

BATTLEFIELD 1 UPDATE NOTES – OCTOBER UPDATE

Welcome to the October Update for Battlefield 1. We’re excited to share some tweaks, changes, fixes, and more. But first, a word from Lars Gustavsson, Battlefield Creative Director:

Based on continuous feedback from our community and an ongoing effort to ensure successful matchmaking for Operations servers we have disabled the 40-player option. We’ve determined that by allowing servers to only support 64-player Operations, match joining times are kept at a minimum and the probability of joining an active populated server is drastically increased. Our goal is to unite our players under this fan-favorite mode and consistently provide more instances of matches quicker. As with every improvement, we will continue to monitor experiences and take your feedback into consideration. See you on the Battlefield!

Now let’s dive into the details of the Battlefield 1 October Update:


SPECIALIZATIONS & ASSIGNMENTS
The Concealed Rescue Specialization has been changed and no longer deploys smoke automatically on a downed squad mate. For smoke to be deployed on a downed squad mate, a squad mate with the Specialization must now spot the downed player.
Fixed an issue with the Stimulant Syringe Specialization where the revived soldier would not receive the sprint boost.
Fixed an issue with Healing Hands Challenge #1 "Heal 10 Different Squad Members". It is now cumulative and tracks between matches.
Fixed issues where Soldier Assignment progress was not being displayed properly.
WEAPONS & GADGETS
Changed the Ottoman Standard Issue Rifle from the Martini Henry to the G98. This is more historically accurate, and should be a better matchup against the British SMLE.
Increased Tripwire-HE blast damage from 80 to 85, enough to score an Assist Counts As Kill against an enemy with the Flak Specialization.
Fixed an issue where throwing a smoke grenade would prevent the thrower from performing other actions for a short time.
Changed mid-length Parabellum (25-50 left) reload from 6.75 to 6.85 to match animation position.
Fixed an issue where 3P Bayonet Charge VO could be cut off if the charge started immediately after the ability recharged.
Added missing emblem to FA Automatic Rifle.
Fixed an issue where no audio would play for automatic weapons in single fire mode for 3P soldiers.
Fixed grenade resupply audio.
Added Press or Hold option for Bayonet Charge.

VEHICLES
Fixed overly bright mane and tail on horses in Tsaritsyn cathedral.
Both gunners of Ilya Muromets now show hit markers when hitting enemy players.
The Assault Truck's sensitivity is now affected by sensitivity options.
Fixed an issue where 3P enemy footsteps could be heard too loudly when the local player was in a vehicle.
Fixed an issue where the grenade throw emote from a soldier inside the Putilov-Garford Armored car could be heard from very far away.
Selecting a friendly soldier or vehicle in the deploy screen will now show their current health as a circular bar around the selected icon.
Fixed an issue where bomber weapons were inaudible from 3P camera in seat 1 of large bombers.
Fixed an issue that prevented players in a squad spawning in a plane controlled by a squad member if the plane was outside of the soldier combat area.

MAPS & MODES
Brusilov Keep: Fixed issue where players could spawn in fire.
Fixed an issue with Mother Voice Over on Operations Globe screen.
Fixed an issue where English was playing instead of Localized MX and SA languages for Mountain Fort Defender Loss VO.
Fixed occluding issues with factory ruin pillars in Tsaritsyn.
Enabled damage on barbed wire close to capture point D on Galicia in Conquest.
Fixed floating dirt mounds around the train wreck on Volga River.
Operation Brusilov Offensive's final rating is now correctly rated out of 24 instead of 30.
Fixed an issue where Operations were geographically misplaced.
Removed vehicles from Back to Basics Conquest game type.
Fixed flickering bright snow on Galicia.
Echoes activated in Lupkow Pass.
Fixed an issue where more than one piece of music could play during the briefing of an Operation.
Removed Elite pickups from Domination.
Removed Elite pickups from Team Deathmatch.
Updated Red Tide Operation transitional announcer VO for 5 localized languages.
Updated localized VO for Red Tide Operation defender briefing.
Fixed issue where a player would change to the enemy team while playing Frontlines during a match.
Added additional Russian "self" VO.
Fixed a red background used for the White Army in Operation Red Tide.
Changed Conquest and Domination "You are winning/You are losing" lines to only trigger when teams are close enough (in tickets) to catch up.
Fixed an issue where Hero Kit introductions were not shown properly on Verdun Heights in Operation Devil's Anvil.
Fixed an issue where Pre-End-of-Round music and UI would not be triggered in the final minute of Frontlines gameplay if players were contesting a flag.
Fixed an issue where female war cry was heard on German and Austro-Hungarian teams during Operations games.
Removed invisible collision near the French spawn in Soissons.
Fixed a crash that could occur in the Operations game mode.

GENERAL
Improved culling on player heads.
When the video options motion blur amount is set to 0%, turning the motion blur system off entirely gains some graphics performance.
Added options to turn off the Chromatic Aberration (camera lens causing color fringing along high contrast edges) and Photographic Film Grain Noise post processing effects.
Fixed the issue where the gameplay options for controlling the visibility of the world icons for enemy and friendly soldiers were not working properly.
Fixed an issue that could cause server lag by disabling certain debug features.
Improved server fps warning icon analysis and alert.
Players will now be unable to exploit the request order at the end of a round to become Squad Leader in the next round.
Allow player rank to be displayed in in-game scoreboard on password protected servers.
Added key bindings for Bayonet Charge (separate from Melee key binding).

RSP
Server admins will now have the ability to move players between teams.
Please note: This is a required update for all Battlefield 1 players to play online. The above fixes will apply to all Battlefield 1 players.
 

Alpende

Member
Hasn't been removed.

Sounds like you experienced the bug where it doesn't spawn you as a Tanker class in the tank. Happens to me a lot. I'll spawn my tank and the game decides tp make me a Calvary or a Medic and be unable to self repair.

I totally forgot how it worked, I just jumped in tank that was left on the battlefield. If you do spawn in a tank, it's still holding down the down button to repair right?
 

Calvinpewpewpew

Neo Member
I am back to playing this regularly again, and would like to play with some new people!

Xbox one, usually late night (11pm) CT for several hours across multiple games. Feel free to add me and send a note.

Side note: do we have an Xbox/ps4 community type thread anywhere to add our gamertag and let people know we are looking for others to play with?
 

ThisOne

Member
What purpose does chromatic aberration serve? Do you get a performance boost here by turning it off? I'm trying to figure out why so many games include it when it seems to be almost universally hated.
 

SlimySnake

Flashless at the Golden Globes
What purpose does chromatic aberration serve? Do you get a performance boost here by turning it off? I'm trying to figure out why so many games include it when it seems to be almost universally hated.

its not universally hated. just by a vocal minority. imo, it gives games a filmic look. same with motion blur. of course, bad implementation of chromatic abberation could mean a grainy image but good ones like BF1 and The Order make games look very cinematic and movie like, especially when trying to capture that Saving Private Ryan look.
 
I love double XP weekends. I took my assault class from rank 5 to 10 in about 5 hours, getting my first weekly medal in the process ( I never realised you have to complete the objectives line by line)! I also managed to complete an advanced specialisation too.

The Hellreigel is insane.

I'm trying to finish off the basic requirements for the sniper specialisation, which has been fine until "five kills whilst prone behind the sniper shield in a round". I'm terrible at sniping to begin with, but trying to get multiple kills behind it in a round is a pain in the arse, as the shield removes a lot of your flexibility and mobility, and encourages sniping well away from the objectives. Plus the shield is a bullet magnet for me: every crack sniper on the other team wants to get that headshot once they see a shield!
 

Mahonay

Banned
I love double XP weekends. I took my assault class from rank 5 to 10 in about 5 hours, getting my first weekly medal in the process ( I never realised you have to complete the objectives line by line)! I also managed to complete an advanced specialisation too.

The Hellreigel is insane.

I'm trying to finish off the basic requirements for the sniper specialisation, which has been fine until "five kills whilst prone behind the sniper shield in a round". I'm terrible at sniping to begin with, but trying to get multiple kills behind it in a round is a pain in the arse, as the shield removes a lot of your flexibility and mobility, and encourages sniping well away from the objectives. Plus the shield is a bullet magnet for me: every crack sniper on the other team wants to get that headshot once they see a shield!
The Hellreigel is ridiculous. And everyone uses it. It feels like it doesn't belong in the game, the rate of fire and accuracy is insane.

Also my best tip for sniping is to not over-correct. The bullet drop is not as severe as BF4-BF3. And try to move positions after taking a couple shots.
 
The Hellreigel is ridiculous. And everyone uses it. It feels like it doesn't belong in the game, the rate of fire and accuracy is insane.

Also my best tip for sniping is to not over-correct. The bullet drop is not as severe as BF4-BF3. And try to move positions after taking a couple shots.

CTE environment has a huge gun update right now in test that will basically give a huge buff to all guns expect Hellreigel and snipers. Its not out yet.
 
The Hellreigel is ridiculous. And everyone uses it. It feels like it doesn't belong in the game, the rate of fire and accuracy is insane.

Also my best tip for sniping is to not over-correct. The bullet drop is not as severe as BF4-BF3. And try to move positions after taking a couple shots.

It really is. It has a massive magazine, rapid fire, it's accurate for hip and ADS, and it's not even too bad at medium distances.

Just got four kills behind the shield, couldn't get the last one to land!
 

Orcus

Member
I love double XP weekends. I took my assault class from rank 5 to 10 in about 5 hours, getting my first weekly medal in the process ( I never realised you have to complete the objectives line by line)! I also managed to complete an advanced specialisation too.

The Hellreigel is insane.

I'm trying to finish off the basic requirements for the sniper specialisation, which has been fine until "five kills whilst prone behind the sniper shield in a round". I'm terrible at sniping to begin with, but trying to get multiple kills behind it in a round is a pain in the arse, as the shield removes a lot of your flexibility and mobility, and encourages sniping well away from the objectives. Plus the shield is a bullet magnet for me: every crack sniper on the other team wants to get that headshot once they see a shield!
Wait until you get ahold of the Federov. It's amazing as a medic.
 

Fersis

It is illegal to Tag Fish in Tag Fishing Sanctuaries by law 38.36 of the GAF Wildlife Act
I know im getting caught in the hype, but damn i want a Battle Royale mode in BF1.
 

Nemic77

Member
Pretty lame that you still have to quit servers after an operation is finished. It should load the next operation like the other modes do for maps, imo.
 
Maybe I'll mess with the shield at some point. I've never once used it.

Unless you're looking to complete that particular specialisation ( and obviously you don't need to complete them for every class to unlock the actual specialisation challenges) it's a largely useless piece of kit.
 
Pretty lame that you still have to quit servers after an operation is finished. It should load the next operation like the other modes do for maps, imo.

Didn't they say they were adding this for Operations a while ago? For whatever reason, it doesn't appear to have ever happened.
 

terrible

Banned
Unless you're looking to complete that particular specialisation ( and obviously you don't need to complete them for every class to unlock the actual specialisation challenges) it's a largely useless piece of kit.

I read that as "piece of shit" instead of "piece of kit". Both would be true.
 

Pastry

Banned
Still can’t comprehend the dumbass decision to change the perfectly fine Conquest scoring system from previous games.

If my team is down 800-900 and we hold 3-4 out of the 5 flags for the rest of the game we should be able to win that!! But instead we lose 950-1000 because scoring system is stupid as fuck.
 

ThisOne

Member
Still can’t comprehend the dumbass decision to change the perfectly fine Conquest scoring system from previous games.

If my team is down 800-900 and we hold 3-4 out of the 5 flags for the rest of the game we should be able to win that!! But instead we lose 950-1000 because scoring system is stupid as fuck.

I think they are changing this. I know the "classic" scoring mode was implemented into CTE a few weeks back. Not sure if they've commented if and when it's coming to the main game.
 

Makoto

Member
DICE did something on the PC version and now friendly/enemy spotting icons fade out beyond distinction after about 20 meters. I can't tell which bomber/tank is our's and which is their's.
 

terrible

Banned
DICE did something on the PC version and now friendly/enemy spotting icons fade out beyond distinction after about 20 meters. I can't tell which bomber/tank is our's and which is their's.

This is just what I think happened, I haven't done any reading on it so forgive me if I'm wrong:

I don't think the friendly/enemy icon transparency settings were working prior to this last patch, you could put it at like 20% and it would still look like it was at 100%. This patch fixed it so it works correctly, meaning if you put it at 20% before it'd now be invisible almost.

I had to raise my friendly and enemy icon transparency to like 70-80% I think. It's fine now. Play around with your settings and you should be able to get it fixed.
 
This is just what I think happened, I haven't done any reading on it so forgive me if I'm wrong:

I don't think the friendly/enemy icon transparency settings were working prior to this last patch, you could put it at like 20% and it would still look like it was at 100%. This patch fixed it so it works correctly, meaning if you put it at 20% before it'd now be invisible almost.

I had to raise my friendly and enemy icon transparency to like 70-80% I think. It's fine now. Play around with your settings and you should be able to get it fixed.

Mine must be bugged. It's at 100% and past short distances I can't see a damn thing :(

Unlocked the Federov btw. It's great to have that kind of weapon with the medic class. Outside of the Mondragon, I've not really enjoyed the main weapons it's offered. Hopefully I'll play more of that class now.
 

Pastry

Banned
I’m having a super hard time getting 15 kills with the HE tripwire, any advice? Trying to put it in high traffic areas but even when it explodes I never get the assist kill.

It seems like a more reasonable goal would be: get 1,500 damage using HE tripwire.
 

HariKari

Member
I’m having a super hard time getting 15 kills with the HE tripwire, any advice? Trying to put it in high traffic areas but even when it explodes I never get the assist kill.

It seems like a more reasonable goal would be: get 1,500 damage using HE tripwire.

Shoot at somebody or let them see you run in a building, put it down behind you. Super popular buildings on conquest like the one at C on Sinai are also easy places to set them off.
 
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