ReturnOfTheRAT
Member
Same as BF2 on PC.
The Xbox One, PlayStation 4, and PC versions each support 64-player maps and run at a solid 60 frames per second. The Xbox 360 and PlayStation 3 versions, however, are still limited to 24-players per match and 30 frames per second.
Given the larger squad size, Squad Deathmatch mode now includes more competitors.
Like Battlefield 3, the soldier classes you can play as are assault, engineer, recon, and support. All classes now have more shared weapons so players have more versatility when selecting their loadout.
Each class and weapon has a deeper persistance tree than previous Battlefield games.
DICE is changing how specializations work. It won't go into the finer details, but the developer is creating a system where you and your squad can bump up your specializations as you play if you are doing well.
Gun and player customization are being broadened. You can now have multiple sights on your weapons and add optical magnifiers on the fly. (clarification: dual scopes, switching sights, adding a zoom scope, etc.)
Vehicle progression is deeper as well.
DICE has two new game modes it plans to reveal in the near future, and it plans to drop a few modes that were featured in Battlefield 3. The confirmed modes thus far are squad deathmatch, conquest, rush, and team deathmatch.
Hardcore mode is returning.
The crazy wave technology featured in the E3 single-player demo is also coming to multiplayer. All the wave data is being pushed over the network, which means that every player will have the same sea experience at the same time.
Given the increased focus on naval combat, DICE is making sure you aren't a sitting duck if you lose your sea vessel or parachute into a body of water. Soldiers can now swim sprint, use sidearms in the water, hit the crounch button to dive underneath the surface of the water, and even deploy C4 to take out boats.
Players can rent their own Battlefield 4 servers on consoles from day one, and DICE plans to give them more server modifiers than were available in Battlefield 4.
DICE knows the destruction in BF3 was disappointing so destructibility is coming back in a major way. Expect to see the microdestruction introduced in the Close Quarters map pack, plus large-scale destruction like the crumbling skyscraper in the E3 demo.
You won't be able to completely flatten urban areas, which is a design choice rather than a technical limitation.
Like Titanfall, DICE is using a proprietary matchmaking service instead of using the Xbox One native service.
DICE is also incorporating a skill level system on top of your player rank to help match you with players of a similar ability. You can set your rented server to only accept players of a certain ability.
DICE learned its lesson with Battlefield 3, and plans to keep a healthy amount of DICE sponsored servers for people who don't want to deal with the quirky rented servers.
Rather than build its own battle recorder, however, DICE plans to use the Xbox One and PlayStation 4 recorders.
Battlefield 4 also includes a spectator mode.
Given the difficult learning curve for some of the more powerful vehicles like jets and helicopters, DICE is including a practice mode or tutorial system of sorts so you can learn the tricks of the trade without hurting your team in a ranked match. (me: FINALLY!)
Battlelog is being revamped to be more directly integrated into the game and to give console players the same experience as the PC version. DICE wants the console players to have the ALT-TAB experience just like PC players, so you can check your stats at any time.
You can alter your loadout directly from the Battlelog app so it will be ready for you when you jump into a match.
Please be Titan mode, please be Titan mode, please be Titan mode...DICE has two new game modes it plans to reveal in the near future
Please be Titan mode, please be Titan mode, please be Titan mode...
Rather than build its own battle recorder, however, DICE plans to use the Xbox One and PlayStation 4 recorders.
Wait, so if you and your squad are doing well, your reward is perks that make you even better?
Wait, so if you and your squad are doing well, your reward is perks that make you even better?
Please be Search and Destroy, please be Search and Destroy, please be Search and Destroy...
I agree though (the Titan could be a carrier. An AC130 would have been better, but it's deployable by the commander). But if you're gonna kill CoD you gotta have its best mode!
Has there been any talk about the voice chat on PC version? If they use that stupid party chat thing from BF3 I'm gonna lose it.
Eh. I would rather the game award teamwork within squads so people play medics. If the streaks are minor boosts like a one time squad heal them it should work fine.I always thought it is counterproductive balance and challenge wise for a game to become easier the better you get at it. noob-friendly and cheap perks/add-ons should be open from the start and lock out the better you get.
I always thought it is counterproductive balance and challenge wise for a game to become easier the better you get at it. noob-friendly and cheap perks/add-ons should be open from the start and lock out the better you get.
I read "Battlefield 4 Steam" and got too excited
You have a moment to press a button, if you're not fast enough you'll get taken down. You can only counter from the front.
You have a moment to press a button, if you're not fast enough you'll get taken down. You can only counter from the front.
....
SAIGA 12K*
U-100 MK.5
AK5
T-88 LMG*
CZ-805
BERETTA M9*
QBZ-95-1
M16A3/A4*
SV98*
QBU-88*
QBZ-92
CZ-3A1(SCORPION EVO SMG)
PDW-R*
M249*
SCOUT ELITE
RPG-7V2*
HAWK-12G
MK.14 EMR/ MK.39 EMR*
MP412 REX*
AEK971*
G17/G18*
M416/M417*
Shortened M870
P90*--
Kel-Tec RFB Rifle--
XM25--
M4/M4A1*--
FIM-92 STINGER AA*--
M26*--
This is the list I have compiled. Now, it may be incomplete and I trust you guys to fill it up for me.
EDIT: Weapons with "*" mark show their presence in BF3.
RE-EDIT: Weapons with "--" are not added by me but were added on advice of the community.
http://battlelog.battlefield.com/bf3/forum/threadview/2832654625555371004/
well squad frags would give you more ammo for a grenade launcher assuming squad specialisations are back, which Im not sure they are. I think you unlock perks for your squad based on your perfomance.
What's to stop people from destroying these large buildings at the beginning of the round? Or will chances be it will just happen straight away almost every time?
Can see that getting frustrating.
I always thought it is counterproductive balance and challenge wise for a game to become easier the better you get at it. noob-friendly and cheap perks/add-ons should be open from the start and lock out the better you get.
What's to stop people from destroying these large buildings at the beginning of the round? Or will chances be it will just happen straight away almost every time?
Can see that getting frustrating.
Is this the same thing as a heavy barrel?
Yes, I think so.
Is this the same thing as a heavy barrel?