I can't think of genres less apt for guides.
I can't think of genres less apt for guides.
Actually Bayonetta 1 apparently had a really good one, there's a lot to be said for battle techniques and the like as I understand.I can't think of genres less apt for guides.
how about a rhythm game?
that wasn't hard.
how about a rhythm game?
that wasn't hard.
I can't think of genres less apt for guides.
There were quite a few secrets in the first Bayonetta that were pretty hard to findI can't think of genres less apt for guides.
I can't think of genres less apt for guides.
I can't think of genres less apt for guides.
That's cool and all, but I wish they would have done artbooks instead simply because of the prevalence of online guides. Oh well, these might have some nice art in them.
I can't think of genres less apt for guides.
That's cool and all, but I wish they would have done artbooks instead simply because of the prevalence of online guides. Oh well, these might have some nice art in them.
Heh, my guide for SC 2 has 242 pages.I can't think of genres less apt for guides.
Yeah, I don't think you know what you're talking about.
Character action games have all sorts of techniques and combos against specific enemy types. There's going to be things done in those Bayonetta combo videos that most players would never figure out on their own. These guides likely won't delve that deep, but there's certainly enough to those types of games that would warrant a guide, unless you believe guides only exist to help someone make a single run-through of a game.
I thought guides are glorified artbooks these days, anyway.
Please educate us then. I am curious what you fill a hard cover book with for this genre.
Please educate us then. I am curious what you fill a hard cover book with for this genre.
Awesome! I'm hoping they do a reprint of Bayo 1's too since it's getting re-released.
To reiterate and go a little into depth of what others have said, the Musou, or Warriors, franchise often have special, ultimate weapons for each character (or weapon class). They each have a unique unlock requirement, similar in vein to other ultimate weapon unlocks in games such as in RPGs like Final Fantasy X.
They are relatively obtuse, requiring certain objectives to be finished within a strict time limit and such. Depending on how detailed they go, I can see each ultimate weapon getting it's own page. Add to that, stage layouts, item, weapon, sub-weapon glossaries, and an art section, there's much more content in here than at a quick glance.
I can't think of genres less apt for guides.
It doesn't matter if it's Prima so much as who they're contracting to write the guide or if they're doing it in-house. Even the W101 guide was fine for just all the collectibles (which is the main appeal of these as Platinum stuffs so much into their games) although the formatting could have been better. I imagine they'll put slightly more work into a hardcover version of the guide, though. Plus it'll have like 20 pages dedicated to art and stuff.oh god no prima.