Portugeezer
Member
Later copies of games would be patched, earlier copies would remain with the bug.
I've never seen that.
You know what would be interesting to know is the first console game that received a patch
Gamers dealt with it after release.
They dealed with most of them before release.
Sonic & Knuckles contains a patch for Sonic 3 when inserted. All information below $200000 is the Sonic & Knuckles ROM, and all information above $200000 is the Sonic 3 ROM. Hence, the execution starts in the Sonic & Knuckles address space, and all pointer references to areas of Sonic 3 are actually contained within Sonic & Knuckles. A number of pointers are changed with Sonic & Knuckles inserted to point to areas of the Sonic & Knuckles ROM rather than their old, pre-patched locations in Sonic 3.
Then I posit you likely barely used your amiga.
They tested them thoroughly before release.
They dealed with most of them before release.
Evade (state) does absolutely nothing in Final Fantasy VI. It's not used in any algorithm. It is an entirely useless stat. They actually forgot to use one of the major, tracked stats in the game, entirely.
Insane.
It was my Dad's and I only ever played a few games. Dizzy, Magic pockets, some fruit machine game and a few others I couldn't name. My gaming really started from the Mega Drive onwards when it was my console but from all tje games I've had including gameboy, game gear etc I've never encountered a game breaking bug on those old games.
Pegged it to magic evade instead.Evade (state) does absolutely nothing in Final Fantasy VI. It's not used in any algorithm. It is an entirely useless stat. They actually forgot to use one of the major, tracked stats in the game, entirely.
Insane.
Pegged it to magic evade instead.
Funny thing is FF Vi had a revision to fix a major game breaking glitch but this relatively easy fix went all the way to the GBA port before getting fixed.
They ship a more tested game, knowing that they only had one shot and that there was little options for recovery if the game had issues.
Mind you, bugs were still around then too. It's not like they were non-existent or anything. Now they just have leniency to fix them as they need to.
Is there any data available on development time for games now VS. the past? It seems to me that games have grow larger and more complex, dev teams are larger, and costs have grown, but it appears to me that development time is either the same as it always was or perhaps even shorter. If true, why isn't dev time growing with everything else? If it is growing, is it growing in proportion?
Yeah, but keep in mind that games only got more complex as time went on which increases the amount of bugs that can occur. Sometimes gamebreaking issues did pop up on consoles without much capabilty to patch. (like Twilight Princess on the Wii) and then you could send the disc to nintendo or restart your game and don't get stuck again.
Network Error
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Due to the high data transfer rate between Jaguars while playing Co-op or
Deathmatch Doom, and the interference caused by playing a game taking place in
hell, you and your friend will see the message, "NETWORK ERROR" displayed once
in a while. The game will place the two players at random locations in the area
that was being played and gameplay will continue as usual. This allows the two
machines to resynchronize the high-speed data transfer communication between
the players. These errors should not be considered a faulty Jaguar or cartridge.