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Best PC game mods?

Three more mods!

Project 25 said:
Project 25 is a single player episode, made by Filip Coulianos, with 30 minutes of playtime set in the Half-Life 2 universe.
The episode is a part of my final year project to get a Bachelour of art. The goal is to create a unique single player experience while still keeping the episode true to the original. Voice acting is performed by Kelly Harrigan, Edwyn Tiong and Emelie Isacsson. Choreography, manuscript, story, level design, lighting and overall visuals are made by Filip Coulianos. All textures, props are made by Valve Corporation.

Make sure you have Half-life 2, Half-life 2 Episode 1 and Half-life 2 episode 2 installed.

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http://www.moddb.com/mods/project-25/downloads/project-25

This mod is a shorter one, about a half hour at most. There's interesting level design and combat spaces, well worth taking a look.

Half-Life 2: Calamity said:
Half-Life 2 calamity is an exciting and heavily beta-tested new addon to the Half Life universe. Battle the violent combine regime, obliterate zombies and Xen creatures, and learn even more knowledge surrounding the rise of Earth's benefactors. Calamity is around 1-2 hours of solid game play filled with tense combat scenes and puzzling conundrums mixed within the deteriorating setting of one of Earths last thriving cities - City 17. Explore a hidden story twist in the climax of the mod, and enjoy every minute of the exploration and fighting. Thank you for downloading.

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http://www.moddb.com/mods/half-life-2-calamity/downloads/half-life-2-calamity

Like a few other Half-Life 2 mods, there's only a single chapter here, but it turns out to be a very lengthy chapter. The description says it has about 1-2 hours of gameplay, which seems about right. The pacing is good, the combat is fun, and there's some neat nods to the Half-Life canon going back to the original game. Highly recommended.

Dear Esther said:
Dear Esther is part of a research project, creating experimental game mods, based at the University of Portsmouth, UK. The aim was to use Source to create something radically different from normal: an interactive story that dispensed with traditional gameplay and focused instead on an open-ended, semi-random narrative.

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http://www.moddb.com/mods/dear-esther/downloads/dear-esther-v11-fixed

Without spoiling too much, this is one of the most unique mods I've ever played, and isn't like any of the other mods I've played. Excellent voice-acting and terrific presentation combine to make this very memorable.
 
I'm back again after having played three more mods, Gaf!

Curse Episode I said:
Curse episodes is an egyptian themed action/ horror/ puzzle/ exploration FPS where you can kill mummies, evil wizards with a huge spiky club and break expensive egyptian furniture and pottery using telekinesis!

Features:
+ Unique melee combat system
+ physics based puzzles
+ 3 interconnected levels
+ 3 different enemies
+ 2 boss fights
+ original music and sound effects

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http://www.moddb.com/mods/curse1
http://www.moddb.com/mods/curse1/downloads/curse-episodes-v101

I don't think this mod borrows a single asset from Half-Life 2, it's pretty much a total conversion. Very unique as far as HL2 mods go, and I really enjoyed myself. Future episodes are in the pipe, and I know I wouldn't mind more of this!

Rock 24 said:
Rock 24 takes place on an abandoned Cliffside prison.

The prison is situated on the side of a sheer cliff face meaning the only real way in and out is by air. The combine have moved in to the facility and are re-using it as a place to hold rebel leaders and other important Rebels.

Gordon is required to infiltrate, free the Rebel leader and hopefully escape from the facility alive. Unfortunately the prison is rapidly deteriorating around him and there isn't much time.

Rock24 was in production for 9 months as a spare time personal project by two guys who work in the games industry. This is their first mod and attempt at level design.

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http://www.moddb.com/mods/rock-24
http://www.roborooter.com/ftp/rock24/Setup.exe

This mod is quite good, it has plenty of scripted sequences and encounters. The voice acting is clear and often appropriate, and you won't really get stuck or frustrated. Very well done.

Radiator 1-1: Polaris said:
Radiator is a series of experimental semi-episodic short-form single player mods for Half-Life 2 with unorthodox gameplay mechanics used to artistic ends - the first person shooter without any shooting. It follows a semi-episodic release schedule: each "volume" is divided into three (3) issues released over several weeks.

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http://www.moddb.com/mods/radiator1
http://www.moddb.com/mods/radiator1/downloads/radiator-1-1-polaris

Very short, but this is very unique (try it!). I can't wait for the author's next experimental episode.
 
Max Payne Kung Fu

Who'd have thought a 3rd person shooter could be the platform for one of the best beat 'em ups in years?
 
Red Orchestra is a retail product now, but it was my favorite mod way back too.

Crysis has some really great maps. There is an Intel map pack of some sort you should pick up.
 
This is a great thread.

Some of my old favorites were:

Desert Combat for BF1942
XWWII for BF1942
Forgotten Hope for BF1942
Eve Of Destruction for BF1942

The Specialists for Half-Life
They Hunger for Half-Life

Action Quake 2

Serpentine for Unreal

There is a great single player map for the original Unreal named The Liberation of Na-Pali Ep1, I highly recommend you play it if you can track it down.
 
There's been a drought of really good SP mods lately, so I've been playing a few more maps now. Probably nothing that will set your head on fire with awesome, but worth a look.

Mods

The Event in Village said:
The Event in Village an single-player modification for Half-Life 2: Episode Two. The protagonist is waited by fascinating adventures in winter village. In modification except a standard content own models, textures, voice and music are used.

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http://www.moddb.com/mods/the-event-in-village

This is an interesting mod set in a wintery village where everyone speaks Russian (You'll have to rely on the english subtitles and hints). There's a lot of fetching of items involved in this, and it all culminates in a hectic finale.

Dawn said:
Caught by the remaining Combine, Gordon Freeman must escape to rescue his imprisoned rebel allies. Aided by the resourceful Dawn and her insurgents, you are sprung from captivity in order to spearhead a staged breakout from the notorious Port Halen Prison. But before you can get there you must loose your Combine pursuers and make your way through a wilderness long since overrun by the zombified.
Welcome to the hour of Dawn… Written, designed, and developed by Rage Crew, based on Valve’s excellent design.

Half Life 2: Dawn was developed as a student project on the IT-University of Copenhagen in 2006. It took us, a group of five game and level designers, around two months to get it all together, bringing you around one hour of game play. Enjoy!

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http://www.moddb.com/mods/half-life-2-dawn

This came out in the same week as Minerva: Metastasis, so it was naturally overshadowed. It doesn't compare to that, but still worth a look for some fun sequences and hair-raising stretches.

Maps

Wasteland Combat said:
You find yourself in a wasteland with one isolated train stop. All you need to do is reach the waiting rebel and you can travel to freedom.

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http://www.planetphillip.com/posts/wasteland-combat-half-life-2-ep2/

Very short, but it briefly explores a location cut out of Half-Life 2. It's a looker, for sure.

Ghost in The Machine said:
“Ghost In The Machine is an experiment in gameplay scripting that allows the player to modify their environment by “hacking” into the security system of a Combine citadel.”

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http://www.planetphillip.com/posts/ghost-in-the-machine-half-life-2-ep2/

This one is a bit similar to the other cyberspace experimental map, Neuromancer. You access panels to "jack in", navigating cyberspace to open doors and the like. Not very long, but it has some interesting gameplay situations.
 
Roma Surrectum for Rome Total War. Uses assets and mechanics from MIITW but in the RTW engine (Because the RTW game is alot better I think)
 
vanty. said:
Desert Combat for BF1942 was great. Was just as popular as vanilla BF here in Australia, and I'm pretty sure the team was all bought/hired/whatever by EA to help make BF2.

One of my good friends in highschool was the lead modeler for Desert Combat.

EA bought up the team, then fired them all a week later. The move was done so that EA could halt progress on the mod, not to give them employment.

EDIT: what was funny was that he went to college later for something completely non-gaming related. I think he's an engineer now.

And yes, they fired the WHOLE team. He's one of the most staunch anti-EA people I know, :lol
 
playing Cinematic Mod for Half Life 2.

The new music makes the game so much more epic, especially the use of music from The Dark Knight.

The new textures look so good too!
 
TheSonicRetard said:
One of my good friends in highschool was the lead modeler for Desert Combat.

EA bought up the team, then fired them all a week later. The move was done so that EA could halt progress on the mod, not to give them employment.

EDIT: what was funny was that he went to college later for something completely non-gaming related. I think he's an engineer now.

And yes, they fired the WHOLE team. He's one of the most staunch anti-EA people I know, :lol

is the team fron san diego?? my friend told me he met one of the dudes from the desert combat team working at a target here in SD.
 
wormstrangler said:
Air Buccaneers - UT2004 mod: http://www.youtube.com/watch?v=PIdk1yAbwMc

Never played anything like it before and since. Too bad I had a crappy computer at the time and a poor ping. Plus there was never enough people playing.

Rock Paper Shotgun has been pimping it recently and inspired me to give it a download. Really awesome mod, probably the best non-commercial multiplayer mod that I've played...if there were people playing.
 
r3d panda said:
is the team fron san diego?? my friend told me he met one of the dudes from the desert combat team working at a target here in SD.

The team was a group of people online from across the nation. My friend, SW-14, lived in Texas. I'd known him since middle school, all this happened during our senior year of highschool.

They fired everybody, then assigned a new internal team within EA to work on it.

But no one from the crew which made the original Desert Combat ever got to do any work on the game once EA bought them (and the mod).

EDIT: It was also fucked up because EA told them that they wouldn't pay for their tools when they bought the team out, so with a large chunk of the money my friend made from signing with EA, he bought the corporate version of Maya, since he assumed, if he was gonna work for EA, that he'd need it.

So he had a really nice, $5000 copy of Maya, but no job.
 
Quick bump to post the first chapter of a new mod that came out today, Mission Improbable.

Mission Improbable said:
Mission Improbable is my singleplayer project that I've been working on since February 09.
The mod is planned over 3 maps, each released individually. The first part is now available for download.

In this first map the player is tasked with reactivating a remote Resistance listening post. The map takes
place in and around an old lighthouse station, and should offer around 30 minutes of gameplay.

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http://www.magnarj.net/files/mimp.zip

In a sentence: Mission Improbable is gorgeous, fun, and challenging. If the next two chapters are as good as this one, we've potentially got the next big singleplayer HL2 experience right here. It's very good stuff.

RIP Shotgun rebel.
 
dionysus said:
Mission improbable is a mod for what game? Googling it wasn't helpful.
Half Life 2: Episode Two. It has its own mod folder, so you dump that into the SourceMods directory. Readme has the install instructions in full.
 
Botolf said:
Half Life 2: Episode Two. It has its own mod folder, so you dump that into the SourceMods directory. Readme has the install instructions in full.

Guess I am going to have to get episode 2. A lot of those mods you linked that I want to play require it. Especially Radiator Episode 1.

Also, I am thinking Neotokyo is going to be quite successful. I am enjoying it so far.
 
dionysus said:
Guess I am going to have to get episode 2. A lot of those mods you linked that I want to play require it. Especially Radiator Episode 1.

Also, I am thinking Neotokyo is going to be quite successful. I am enjoying it so far.
Episode Two's damn fine too, if you liked the previous HL2 games, you'll really like Ep2.

The next Radiator portion of Episode 1 should be coming out very soon (possibly in a matter of weeks).
 
The second instalment of Radiator has been released today.

Radiator 1-2 said:
Issue 2 of Volume 1 is Handle With Care, in which you're struggling to repress stressful memories while your worthless husband moans and whines to that equally worthless marriage counselor. (Includes Radiator 1-1 (Polaris) for an all-in-one package of arthouse pretension!)

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http://www.moddb.com/mods/radiator1/news/hl2-mod-release-radiator-1-2-handle-with-care

This is an interesting mod, just like Polaris (the previous map). It's short and provokes a lot of thought. And if you've played through it once,
play through it again. Handling those crates... differently will result in a different outcome. But like Polaris, there isn't a good and bad ending, just different outcomes.
 
Research and Development said:
Research and Development is a mod for HL2 Ep.2, born from a series of test maps as I learned Hammer (hence the title) it's grown into about an hour of puzzle-centric, gun-free gameplay which hopefully has enough momentum & violent positive feedback to hold your interest.

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http://www.interlopers.net/forum/viewtopic.php?f=3&t=29810

This mod is very unique. It's mostly puzzling gameplay and the vast majority of it is very enjoyable and fresh. Visually, Research and Development is one of the nicer looking mods out there, thanks in large part to the smart use of the Half-Life 2 assets.

TIP: At some points, there will be small button-pads. They're near impossible to hit without a crosshair, so open your console and enter crosshair 1 to enable the crosshair. It'll save you a lot of frustration.
 
I'm surprised Garry's Mod hasn't been mentioned yet. While it's not free, it's available on Steam. The possibilities are nearly endless with Gmod.
 
A bunch of great mods listed.

One of my all time favorite is an old one, but great and should be listed in a GAF PC Mod thread :]

PDS Mod for Homeworld 2:

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PROJECT IDENTITY:

Our aim is to add a distinct military feel and history to established RTS gameplay parameters. Today, PDS strives to achieve strike a balance between a RTS and a full-fledged naval simulator, offering what might be called "Harpoon in Space" based on a combination of contemporary science fiction concepts and real-world military history.

In motion:


Like they said; it took Homeworld 2 added a bunch of ships, effects and strategy. It partly aimed for more 'realism' (more analogous to modern fleet combat) and more over the top visual feedback. I'll probably be reinstalling it soon. The only reason I hope a Homeworld 3 ever gets made is because I'd like to see the PDS team working with a new engine to really increase map size.
 
Rome Total Realism

I don't know what NWN mods I'd suggest, but I did play that game for years because of the UGC. Hell that's most of the reason I'm buying Dragon Age.
 
Desert Combat for Battlefield 1942.

Accept no substitutes.

Though Desert Conflict for Battlefield 2 was decent, nobody really plays it. BF2 was a disappointment for mods in general.
 
DAY OF DEFEAT (Greatest mod ever)

Heat of Battle (Call of Duty mod)

Battlegrounds (Revolutionary War mod for HL. Funniest mod ever!)

Red Orchestra
 
Hey gaf, need some help here.

Just got Baldur's Gate Compilation and was wondering which mods to install for it.
First time playing Baldur's Gate so I'm not sure what mods are best to get.
(All I saw from search was tutu and the widescreen mod but are there any others?)
 
I really enjoyed Jailbreak for Quake 2 when people played it. I would totally play the new version of Jailbreak for Half-Life 2 if there was anyone else playing it:( I hate bots...

I also really loved Rocket Arena 2 for Quake 2. That game could really showcase someones individual skills. I tried playing it again a couple years ago.... got owned so hard by the 20 people that still play lol.
 
Majeh said:
Hey gaf, need some help here.

Just got Baldur's Gate Compilation and was wondering which mods to install for it.
First time playing Baldur's Gate so I'm not sure what mods are best to get.
(All I saw from search was tutu and the widescreen mod but are there any others?)
Install the imoen romance mod for BG2! :lol
But, really, i don't think any mods for BG 1 or 2 would be essential aside from the widescreen mod.

Here's a mod that hasn't been mentioned yet. (i haven't played it) but i heard it was a excellent RTW mod http://www.europabarbarorum.com/features.html
 
http://gsc-game.com/index.php?t=community&s=forums&s_game_type=xr&thm_page=1&thm_id=18594&sec_id=16

S.T.A.L.K.E.R. Shadow of Chernobyl Mod: Narodnaya Solyanka.


It is made by russians and is basically a hodge-podge of all the greatest russian mods. A translation is being made at that link. Includes 30 maps (Original Stalker had about 10-15).

These maps are full of new quests, traders, monsters, weapons, artefacts, etc.

There is upgrading, bartering, tons of anomalies, artefacts, super smart AI, tons of new quests, expanded storyline, teleporters, etc.

Graphics are a lot better as well. This mode triples or quadraples the amount of content in STALKER. I have been playing for a month now with about 15 to 20 hours. I have barely scratched the surface and have visited only 7 of the places (most of them are the old ones, I just finished X18 and have a ton more to go).

This is the best singular mod possibly matched by FCOM: convergence for Oblivion. TBH this mod has much more content but Oblivion has a ton of smaller mods.


Seriously though, GET THIS MOD. It includes almost every single Russian mod (AMK, OGSM, NLC, etc.) and is about 5 gigabytes when downloaded and unrared (pretty much the same size as the normal game.

There are tons of songs to collect and play on an MP3 player, difficulty is way up with a far better economy that involves bartering. At the beginning of the game, you will be almost constantly out of ammo and medkits but this changes.

This includes a lot of alpha levels as well as many original ones. All the Clear Sky maps are in it as well and full of new and old characters and tons of new quests. Spent a good 5 hours in swamps today doing quests.

Stealth is greatly improved. You can be zombified by controllers. Almost every old story character has an extra quests and back story.

Did I mention how this mod has the content of like all the stalker games combined and then tripled?
 
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