Help me understand a bit more. With the debug commands on PC, they don't really know what type of wonky animations will occur when the game is unlocked to 60 through the console?
Exactly, it's as if they don't know what will happen.
It might turn out like NFS Rivals where there was a bug which was tied to the frame rate, so at 60fps the game ran at double the speed. Dark Souls 2 on PC has a similar thing where items break twice as fast when compared to consoles at 30fps.