REMAINSILLY
Member
I don't even understand why PS3 owners give Bethesda any money.
It's the only console I own.
I don't even understand why PS3 owners give Bethesda any money.
Well, it's the responsibility of the developer to work with the hardware they choose to put their games on.
They want money from PS3 owners, they need to program for the thing. It doesn't make sense financially to write/optimise the engine for the PS3? Then don't release a broken product.
But they're really great when they run as intended and modders have put some work into them.
I really wouldn't want to miss out on those experiences.
Bethesda should have just not made a Playstation version until Sony came up with a sensible memory architecture.
Then again, I guess there are enough suckers that it was worth the cost to just release the damn thing on PS3, as crappy as it was.
Not surprising considering the idiotic memory architecture that the PS3 uses
I know Metacritic scores are looked down upon, but the gaming press really let down consumers for the Skyrim release on PS3.
PC 94%
PS3 92%
Xbox 360 96%
Anyone looking to purchase Skyrim on the PS3 wouldn't see any red flags based on most reviews.
As far as optimizing Skyrim for the PS3 a lot of you are blaming Gamebryo. Skyrim doesn't even run on the Gamebryo engine. It runs on an in house engine developed by Bethesda. Besthesda relies heavily on lots of fast memory and that works fine for the 360 and PC.
My point is take your rage out on the press for not warning you about the problems with the PS3.
I don't understand how it can run skyrim and not the DLC.
Josh Sawyer did not work on Skyrim nor this engine and his comments dont reflect how the current tech works
@Elkirak No, it isn't true. He brings up issues we solved long ago.
Most of them didn't even play the PS3 version. Bethesda only provided 360 code for reviews I believe. I remember reading some PC sites saying they had to play on 360.
Weren't people complaining that they should have delayed the PS3 version of Skyrim instead of releasing a broken product? It sounds like they are delaying Dawnguard because it would be broken on the PS3.
Not surprising considering the idiotic memory architecture that the PS3 uses
It wasn't idiotic it was like the PC at the time. Also Nvidia chips at time could access main memory unless it was through the cpu, until the geforce 9 series chipset.
Bethesda RPG's take a snap shot of the world exactly how you changed it. The amount of memory that takes up is staggering
Sony and it's internal QA had to have known about the technical issues prior to release, but decided to go forward with it to avoid the embarrassment of having it not release.
I'm guessing that Sony refuses to let it pass QA/certification. Hence the whole "working with Sony" line.Why not just sell a broken product? They were ok with it a couple of months ago. What changed?
Oh I thought console companies had their own in house QA.
lol, we're almost in the 7th year of the console and Bethesda still hasn't figured out the PS3?
How embarrassing for Bethesda.
PS3 has a HDD as standard and the RAM situation is not hugely different to 360. I'm sure if they designed their PS3 engine around the strengths of the hardware they could get their games running very nicely indeed. My uninformed speculation is that they just try to do things the same way they do them on 360.
Oh I thought console companies had their own in house QA.
(I shouldn't have to say it, but the first paragraph is me being somewhat facetious)
I know people want to say this is all on Bethesda, but hasn't Skyrim's failure on the PS3 proved just how ineffectual and unnecessary Sony's certification process is. It also proves how poorly designed the PS3 was. Sony is, at least in part, to blame here. Doesn't practically every open-world game have issues on the PS3?
Or, y'know, wasn't this supposed to be an ultra-rare thing that didn't happen all that much? Like, didn't Bethesda have some 1% number for it or something? So, maybe the "boo, Bethesda is terrible and should never have released skyrim" remarks are a bit over the top?
My reaction--assuming I didn't misremember that number--is that nobody came up against the problem, it's a rare problem, and it's not something to start boycotting Bethesda over. I've heard "OH THEY KNEW IT WAS A PROBLEM," but, well, did they? I'd like to understand where this vitriol is coming from.
Besides, what rational person buys a Bethesda game on a console?
Er, uh... it kind of is.
The 360 uses a unified memory pool (IIRC it also has EDRAM), which means that the OS and the game shares RAM. If I remember right, the 360's OS is also lighter than the PS3's to begin with, which means that if the 360 takes up, say, 60MB for its OS, then it's got around 400+ MB of RAM for the game to use. The PS3, on the other hand, has a split memory pool, so if the OS takes up, say, 80 MB (like I said, I remember hearing that the PS3's OS is heavier than the 360's), well... the game's limited to 256 MB RAM for the video, and 176 for the game. Now, maybe the game doesn't need 256 for video, and needs more than 176 for the game. Can't really do anything about that on the PS3. With the 360, it just shifts stuff around, because all that's shared.
It's one of the reasons the 360's the better machine than the PS3 (GPU would be another area where the PS3 lags), despite the PS3 having a more powerful processor. RAM is kinda important, and Sony really screwed up.
That's my understanding. Could be totally off-base.
Weren't people complaining that they should have delayed the PS3 version of Skyrim instead of releasing a broken product? It sounds like they are delaying Dawnguard because it would be broken on the PS3.
Er, uh... it kind of is.
The 360 uses a unified memory pool (IIRC it also has EDRAM), which means that the OS and the game shares RAM. If I remember right, the 360's OS is also lighter than the PS3's to begin with, which means that if the 360 takes up, say, 60MB for its OS, then it's got around 400+ MB of RAM for the game to use. The PS3, on the other hand, has a split memory pool, so if the OS takes up, say, 80 MB (like I said, I remember hearing that the PS3's OS is heavier than the 360's), well... the game's limited to 256 MB RAM for the video, and 176 for the game. Now, maybe the game doesn't need 256 for video, and needs more than 176 for the game. Can't really do anything about that on the PS3. With the 360, it just shifts stuff around, because all that's shared.
It's one of the reasons the 360's the better machine than the PS3 (GPU would be another area where the PS3 lags), despite the PS3 having a more powerful processor. RAM is kinda important, and Sony really screwed up.
That's my understanding. Could be totally off-base.
That's what you get when using Gamebryo for every game this generation. PoS engine makes PoS games.
Most of them didn't even play the PS3 version. Bethesda only provided 360 code for reviews I believe. I remember reading some PC sites saying they had to play on 360.
"I love this game, I really do, but I can't give it the score I want in its current state. That would be unfair to anyone forking out £40 for a something that might work. It might not. The most amazing game of the year is in there somewhere. I really hope Bethesda can get it out."
Last time I'll buy a Bethesda game. Youtube LP's are the option now !